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Old 07-08-2021, 04:28 PM   #1
TripLykely
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Stealing in Pitch By Pitch Mode

I'm into my second full season of managing every game and wanted to double check what I think I'm seeing.

IRL the count matters for pitch outs, steals, etc, and appears to have an impact in-game but it could just be confirmation bias on my part.

Has anyone else tested/experienced steal attempts from a 2-0 or better count? It really seems like success rate goes way up if you can create this situation (which obviously involves some luck).
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Old 07-08-2021, 05:31 PM   #2
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Quote:
Originally Posted by TripLykely View Post
I'm into my second full season of managing every game and wanted to double check what I think I'm seeing.

IRL the count matters for pitch outs, steals, etc, and appears to have an impact in-game but it could just be confirmation bias on my part.

Has anyone else tested/experienced steal attempts from a 2-0 or better count? It really seems like success rate goes way up if you can create this situation (which obviously involves some luck).
I also do PBP mode. I usually steal on 2 balls (maybe a strike too) and I run and hit most times. I have good contact hitters. I rarely use "4", steal base. Works for me.
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Old 07-08-2021, 08:09 PM   #3
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I also do PBP mode. I usually steal on 2 balls (maybe a strike too) and I run and hit most times. I have good contact hitters. I rarely use "4", steal base. Works for me.
Run and hit is IMO the best stealing choice. I usually do one pitch mode. Maybe I should check actual counts in the game log to see if the AI picks well.
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Old 07-08-2021, 11:10 PM   #4
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I like stealing on 2-0 counts because it's less likely to have a pitch out. Note that is my observation and isn't quantitative.


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Old 07-09-2021, 01:30 PM   #5
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Stealing 2nd and 3rd is easier than any other scenario in the game. Don't know why but makes intentionally walking with a decent runner on second and hitting, a near automatic runners on 2nd and 3rd scenario.
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Old 07-09-2021, 04:58 PM   #6
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I've always felt stealing (straight out steal "4") was a bit too easy, until OOTP22. Suddenly, I'm getting caught way more often. Not sure if something changed or it's my settings, or just a small sample size.
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Old 07-09-2021, 06:50 PM   #7
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I've always felt stealing (straight out steal "4") was a bit too easy, until OOTP22. Suddenly, I'm getting caught way more often. Not sure if something changed or it's my settings, or just a small sample size.
My current team is built with 8 guys in the starting lineup with a stealing rating of 100 (only exception is the catcher). It's fun, and I love it, but... those guys can steal 3rd too easily. A guy gets a walk and there's an 80% chance he's on 3rd base before the next ball is in play. Then again for some strange reason the vast majority of the catchers in my league are noodle arms, so there's that.
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Old 07-09-2021, 08:05 PM   #8
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Quote:
Originally Posted by mars001 View Post
I've always felt stealing (straight out steal "4") was a bit too easy, until OOTP22. Suddenly, I'm getting caught way more often. Not sure if something changed or it's my settings, or just a small sample size.
There are hundreds of posts here complaining over many versions that steal (4) just doesn't work ie runners never steal and that stealing in OOTP is broken.
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Old 07-09-2021, 08:37 PM   #9
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There are hundreds of posts here complaining over many versions that steal (4) just doesn't work ie runners never steal and that stealing in OOTP is broken.
Maybe this is in 1 pitch mode? I play pitch by pitch... they don't go every time I press 4, but throughout most at bats, I don't see a major issue with attempts. That's just my experience though...
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Old 07-10-2021, 12:18 PM   #10
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IMHO, the best counts to run on are 2-2 and 3-1. The pitcher has to throw a strike and I will say that if you have a pitcher with good control, it's better to steal off him than a pitcher with bad control. I rarely run on 2-0 because I don't want to take the bat out of my hitter's hands. Also, I don't like to run my way out of an inning especially when I have a power hitter at the plate.

3-2 is also a great count to run on even with less than 2 outs. Some people like to run on 1-2 as a forced steal, but I rarely do this. I like to steal when I have a fast/very fast runner on base and run-and-hit when I have an average/slow runner on base. I prefer the run-and-hit to the hit-and-run because with the hit-and-run the batter is forced to swing at the pitch. I'd rather let the hitter take a pitch and the runner try to steal.
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Old 07-10-2021, 11:22 PM   #11
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I hope i am wrong, but i think the biggest factor is the MODIFIERS.
It is not as random or stat based as we think or would like....engine looks at how in line with the modifiers adjusted expectations are....if you are below the expectation it gives you a boost to meet expectations. Same with most everything else (HR, avg etc)
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Old 07-10-2021, 11:34 PM   #12
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Originally Posted by fredbeene View Post
I hope i am wrong, but i think the biggest factor is the MODIFIERS.
It is not as random or stat based as we think or would like....engine looks at how in line with the modifiers adjusted expectations are....if you are below the expectation it gives you a boost to meet expectations. Same with most everything else (HR, avg etc)
This is just plain wrong.
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