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| Suggestions for Future OOTP Versions Post suggestions for the next version of Out of the Park Baseball here! |
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Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
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Suggestion for real-world amateurs in draft classes
Instead of so many well-rated real amateurs, 'force' it down to a more normal distribution - intended volatility can easily be built into it.
percentages play out that between X and Y numbered of indiduals will be highly rated (100% accuracy under-the-hood, even if not seen) and so forth through at least the most important top tier(s) of players. have alternate ratings for busts that don't meet the previous RNG cut off - easily different each new game. could be random within a range of lower end or however it fits in to make distribution more normal for what would ensue. I assume it'd mostly be reducing from top down and can dump them in other tiers, but would need to keep count of the exchages if in an 'important top tier(s)' This really wouldn't take much.. simple run through of players and apply some change to distribution you can either map out for one release or again, kinda just make it fall within an intended range regardless. quick 1-time function parsing/re-mapping talen/changing ratings of excess highly rated amateur players incldued with game and only added to new game creation process. ---- why? in any new game, it adds a bunch of unknowns to what ends up being an incredible advantage to look up existing amateurs or even replaying a game of ootp.. if you screw up drafts on a replay of present day real players, there is something wrong with you, lol. Then with fantasy drafts?? you can basically fleece the ai and start with a 120win team. This would help prevent that advantage. Some larger portion than just related to ootp's normal development through simulation would be busts. let's be honest, these kids don't 'bust' as much as scouts rate them poorly. Therefore, some portion are inaccurately rated, not unlike how we see your generated draft classes through the eye of scouting inaccuracy. Otherwise, the MLB would be more accurate in their drafting accross the board... and the draft wouldn't be so damn large just to find a handful of players per team each year. This would more accurately model real life, and as such would matchup with how the game produces draft classes in future - the %'s can play out to match those resulting/existing parameters. It would eliminate much of the statistical transition from real-player leagues to fictional. While tailoring ratings for each prospect would be labor intensive, slotting them into lower quality tiers and possibly even using existing ways of creating fictional players to mix them in.. "legend" vs all-star for example, but lower as i don't recall those labels at moment. While i think the bulk of the statistical stuff and matching up future draft class proportions with current real-world amateurs doesn't reach a huge portion of who uses the games -- ppl that simulate many years vs PT and/or ppl that play a few seasons -- I think the uniqueness added to draft classes would improve replayability for many categories of players. Certainly make any fantasy draft or online league fantasy draft a bit more of an unknown vs. a book you can study and know without error, if you choose to as it is now. |
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