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Old 04-08-2021, 07:39 AM   #1
LeftHandPath
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Join Date: Jul 2017
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Stats & AI modifiers change randomly at opening day

Hello,

I want to share my findings, which I already posted in THIS thread to the bug section. In my opinion this issue appears to be pretty severe and I would appreciate if some mods take a look at it.


Quote:
Originally Posted by LeftHandPath View Post
I think the new patch massed up the coefficients in the Stats & AI screen completley.

At Opening day 2021 these coefficients change in random fashion from the default coefficients at game start. That does not only apply for pitching stamina, but also for all other coefficients like balks, sac flies, etc.
If you are not aware for this, this leads to highly unrealistic and partially absurd results (I have seen two no-hitters been thrown at opening day).

Here is the proof:
I started a new standard game. No changes in the settings were applied (I think that is what 80%+ of all other users do, who do not care that much about those "deeper details" and just want to play the game.)
I checked the coefficients in the stats & AI section at game creation and at opening day.
I did this multiple times to check if there are any differences.

This is what the coefficients look at game creation for every game I created. I think these are the "intended" default settings.



Now here is my point:
When you get to Opening Day, all these coefficients are totally messed up. Each game I created had totally different settings at Opening Day!
Here are three examples: Every game had the same (default) settings at game creation:

Game 1:


Game 2:


Game 3:


As you see, these differences are huge. Starting Pitchers stamina ranges from .971 to 1.201 in that very small sample. I also had games with a coefficient above 1.3!
Furthermore, the setting for Hook for Starting Pitchers is interesting, too.
The default setting at game creation is +2 slow. At Opening Day I saw changes to either to default or even -1.

I highly doubt that this is intended as these settings lead to a whole different game environment. In my opinion this issue should be fixed as soon as possible.

Shall I post these findings in the bug section, too?

EDIT:
As my knowledge about this part of the game settings is kind of limited, I created a game with "automatically adjust league totals modofiers for accuracy" unticked.
The coefficients (obviously) did not change. So I assume, that the "adjustment process" do not work properly after the latest patch.
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Old 04-08-2021, 09:55 AM   #2
Lukas Berger
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If you want this not to change, you'd need to uncheck the box to 'automatically adjust league total modifiers for accuracy'. Otherwise, the game will recalculate periodically.
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Old 04-08-2021, 10:36 AM   #3
LeftHandPath
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I know that you can turn off these adjustments.
What I want to point out is, that these adjustments jump in at opening day of the first season. I just checked that in OOTP 21, where this was not the case. In OOTP 21 all these modifiers applied to the first season even with (the default setting) automatically adjustments checked.

Furthermore, I want to point out the way these modifiers are calculated. I guess my screenshots clearly show that the there have been something messed up. It appears to be more of a random assignment than a calculation.
Example:
You start a standard game in OOTP 22 and once you get a starting pitcher modifier of 0.9 and once of 1.3 or 1.4..
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Old 04-08-2021, 11:56 AM   #4
KBLover
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Quote:
Originally Posted by LeftHandPath View Post
Furthermore, I want to point out the way these modifiers are calculated. I guess my screenshots clearly show that the there have been something messed up. It appears to be more of a random assignment than a calculation.
Example:
You start a standard game in OOTP 22 and once you get a starting pitcher modifier of 0.9 and once of 1.3 or 1.4..

I've seen this as well. I've started now three saves in 22 and have seen what LeftHandPath is talking about.

It seems that whatever calculations the engine is using based on the simulated results might be very sensitive. Maybe it appears random because small difference in the behind the scenes sims to generate these modifiers can cause significant difference in the modifiers themselves.

I could understand if my all fictional league was different than the two MLB standard start games I created, given that the all fictional league will have a dramatically different player pool, but the two MLB leagues have the same player pool, so I would imagine everything would be similar between those two saves. Some differences accounting to different choices the AI might make, etc, but nothing like big swings in the SP Stamina modifier or going from a Slow to Quick hook or Low to Normal overall pitcher stamina.
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