Home | Webstore
Latest News: OOTP 26 Available - FHM 11 Available - OOTP Go! Available

Out of the Park Baseball 26 Buy Now!

  

Go Back   OOTP Developments Forums > Out of the Park Baseball 22 > Perfect Team 22

Perfect Team 22 Perfect Team 22 - The online revolution! Battle tens of thousands of PT managers from all over the world and become a legend.

Closed Thread
 
Thread Tools
Old 03-17-2021, 04:09 PM   #1
api312
Minors (Rookie Ball)
 
Join Date: May 2020
Posts: 23
RIP to active management

Sad to see the removal of active management and strategies in the PT22 reveal. It appears OOTP has taken a pivot from PT being a strategy game first to it now being a card collecting game first and a strategy game second. My excitement for PT22 has been greatly dulled by these new changes.
__________________
api312 is offline  
Old 03-17-2021, 07:00 PM   #2
chazzycat
All Star Starter
 
Join Date: Dec 2014
Posts: 1,685
I definitely share some concerns along these lines. The changes to training, the "stuff bump" as well as killing the pseudo-opener, seem likely to reduce strategic options rather than increase them, and put even more emphasis on raw roster strength.

However we haven't seen the game yet. They are also adding more sliders, and increasing the card pool variety. It's possible that these factors could end up working in favor of strategizers and balance out the other changes.
chazzycat is offline  
Old 03-17-2021, 07:21 PM   #3
Torgonius
All Star Reserve
 
Join Date: Nov 2013
Posts: 848
I'd be very happy to see the cheesed mechanics being replaced by multiple viable options at every position. I mean, seeing Rogers Hornsby be all 3 top all-star vote getters at multiple positions loses its appeal after the first dozen or so times.
__________________
When you let your 10 year old name the team
Torgonius is offline  
Old 03-17-2021, 07:45 PM   #4
Neezer
Minors (Double A)
 
Join Date: Feb 2019
Posts: 115
Quote:
Originally Posted by chazzycat View Post
I definitely share some concerns along these lines. The changes to training, the "stuff bump" as well as killing the pseudo-opener, seem likely to reduce strategic options rather than increase them, and put even more emphasis on raw roster strength.

However we haven't seen the game yet. They are also adding more sliders, and increasing the card pool variety. It's possible that these factors could end up working in favor of strategizers and balance out the other changes.
It was a bug. That was exploited for the purpose of gaining an edge. The game was designed with a way to use both openers and followers. But it wasnt widely used, why? Because there was a built in method to use a lineup for the follower by the other team. But there is no edge there for the team using the O, so people exploited to the bug to avoid having to designate said O and F. Any suggestion otherwise is lying because those who wanted to use O and F would have just used the game as designed. And if this bug didnt get you an edge and wasnt OP, then why are people reacting so harshly to losing it? It was even discussed on the OOTP podcasts by the host. There will always be players who only want to play games they can cheat in order to win. Last thing they want is a fair competition. The arguments are hilarious. They claim having lineups of all L or all R hitters isnt realistic. But ignore that OOTP teams have a organization of up to 5000+ cards of the greatest players in history at their access, which is not realistic. Pulling pitchers after 3 batters is realistic. But not being able to replace the batters when the pitchers go out isnt realistic, and thats ok. Then you add in the ballpark factors which are maxed out for L or R to levels never seen in any real-life stadium. Thats not realistic, but its ok. You have to be some combination of Dumb, Lame, Loser to be so all over the map and inconsistent.

Last edited by Neezer; 03-17-2021 at 07:48 PM.
Neezer is offline  
Old 03-18-2021, 08:19 AM   #5
QuantaCondor
All Star Reserve
 
Join Date: Nov 2018
Posts: 563
Quote:
Originally Posted by Neezer View Post
You have to be some combination of Dumb, Lame, Loser to be so all over the map and inconsistent.
Settle down there guy, there are things in life to get outraged over but this is not one of them.

And pseudo wasn't a cheat or an exploit. Pseudo was just the basic idea that you can sit a starter early if you want to, and you're not obligated to tell the other manager who you plan on bringing in second. Pseudo is just a natural counter to overplatooned rosters. Counters and strategic interplay are what make a game interesting, and pseudo was one of the few options available to managers who wanted to try to gain a small edge. And even without the 4IP/BF18 limit, the new early bat subs already would have nerfed the effectiveness of pseudo but in a realistic and more competitively interesting way.

The overall disappointment a lot of top players like api feel is that the total removal of pseudo, training, and stuff boosts really harms the actual strategic landscape and limits both the types of players you can use and the ways you can deploy them. That sends a message about the kind of vision the devs have for PT, which is more significant than any one change here.

The reality is that the high level players of PT are basically in agreement that these changes reduce overall tactical and strategic complexity in PT. It's also less realistic to not have some of these options, but that's not the main idea. There are some gains too, like new sliders and substitutions, but the big removals seem more significant.
__________________
Former leader of BFF, the definitive competitive PT group for F2P players. DM for info

F2P + restrictions. First F2P winner of PT21 Perfect League


F2P + restrictions. New team -> PT title in 8 weeks
QuantaCondor is offline  
Old 03-18-2021, 08:59 AM   #6
Neezer
Minors (Double A)
 
Join Date: Feb 2019
Posts: 115
Edited for content.

Last edited by TC Dale; 03-20-2021 at 12:50 PM. Reason: edited for content. Warning issued.
Neezer is offline   Received Infraction
Old 03-18-2021, 09:29 AM   #7
dkgo
Hall Of Famer
 
Join Date: Apr 2010
Posts: 2,152
I think it's clear the goal is to have broader appeal. They can afford to irritate a few hardcore min-maxers seeking to abuse every exploit available without spending anything in order to make the game more fun for the majority of players who don't enjoy checking their computer every 15 minutes on a sunday.
dkgo is offline  
Old 03-18-2021, 11:15 AM   #8
Kushiel
All Star Starter
 
Kushiel's Avatar
 
Join Date: Apr 2015
Location: Deep in the Heart of Texas
Posts: 1,810
I agree with the Devs answers to these concerns. I am sure if they feel the pendulum swung to far, they will address that next year.

Using a strategy is quite different than using a manipulation of the game mechanics to do something that your opponent cannot counter. That is what they are trying to fix. Bravo!
Kushiel is offline  
Old 03-18-2021, 11:27 AM   #9
chazzycat
All Star Starter
 
Join Date: Dec 2014
Posts: 1,685
Quote:
Originally Posted by Kushiel View Post
Using a strategy is quite different than using a manipulation of the game mechanics to do something that your opponent cannot counter. That is what they are trying to fix. Bravo!
The strange part to me is that they recognized this issue - the lack of ability for the opponent to counter it. I do agree that is an issue. They even developed a new feature to address it...the new options for earlier pinch hitting. But then they killed it anyway.
chazzycat is offline  
Old 03-18-2021, 11:29 AM   #10
Westheim
Hall Of Famer
 
Westheim's Avatar
 
Join Date: Apr 2012
Location: Germany
Posts: 13,244
Exploits are gone? Good!!
__________________
Portland Raccoons, 90 years of excell-.... of baseball: Furballs here!
1983 * 1989 * 1991 * 1992 * 1993 * 1995 * 1996 * 2010 * 2017 * 2018 * 2019 * 2026 * 2028 * 2035 * 2037 * 2044 * 2045 * 2046 * 2047 * 2048 * 2051 * 2054 * 2055 * 2061
1 OSANAI : 2 POWELL : 7 NOMURA | RAMOS : 8 REECE : 10 BROWN : 15 HALL : 27 FERNANDEZ : 28 CASAS : 31 CARMONA : 32 WEST : 39 TONER : 46 SAITO

Resident Mets Cynic - The Mets from 1962 onwards, here.
Westheim is offline  
Old 03-19-2021, 03:42 PM   #11
BennytheKid
Banned
 
Join Date: Jun 2019
Posts: 45
Edited for content. Quoting warnable posts can be issued a warning as well. Please refrain. Report the post instead.

Didn't you quit back in april?

Last edited by TC Dale; 03-20-2021 at 12:51 PM.
BennytheKid is offline  
Old 03-19-2021, 03:44 PM   #12
api312
Minors (Rookie Ball)
 
Join Date: May 2020
Posts: 23
I think the funny thing is the pseudo was really in response to another bug. Essentially it's opener/follower but as performed in the MLB as opposed to how the opener/follower mechanic works in game. Starting with say a RHP for a few batters and then flipping to a LHP for the majority of the innnings or vice versa. To help gain an advantage/mitigate the platoon advantage of your opponents lineup. In game the opener/follower mechanic grants the AI clairvoyance and the pseudo technique was a work around for that bug. I hope in 22 they fixed the AI clairvoyance so everyone can have access to tools used by MLB teams today. Level the playing field for everyone!
__________________
api312 is offline  
Old 03-19-2021, 08:33 PM   #13
HRBaker
Hall Of Famer
 
HRBaker's Avatar
 
Join Date: Apr 2010
Posts: 2,364
Never fails to amaze me that some folks are willing to throw the intricacies of the game they claim to love away, and manipulate the technical loopholes just for the sake of winning.


The OOTP team is taking the right tack here in trying to make the game more appealing to those who aren't willing to spend hours "looking for an angle".


I welcome the changes.
HRBaker is offline  
Old 03-19-2021, 09:30 PM   #14
api312
Minors (Rookie Ball)
 
Join Date: May 2020
Posts: 23
Quote:
Originally Posted by HRBaker View Post
Never fails to amaze me that some folks are willing to throw the intricacies of the game they claim to love away, and manipulate the technical loopholes just for the sake of winning.


The OOTP team is taking the right tack here in trying to make the game more appealing to those who aren't willing to spend hours "looking for an angle".


I welcome the changes.
I think you may misunderstand - the folks calling for change to the opener follower strategy want this strategy to be made available to everyone so as to allow for a level playing field instead of the inevitable unlevel playing field currently in place where some people utilize this and others do not know how.
__________________
api312 is offline  
Old 03-19-2021, 09:34 PM   #15
waittilnextyear
All Star Starter
 
waittilnextyear's Avatar
 
Join Date: Jan 2016
Posts: 1,273
See above for quoting warnable posts... please report them instead.

Asinine posts like yours remind me why I don't frequent the forums any longer.
__________________





Last edited by TC Dale; 03-20-2021 at 12:52 PM.
waittilnextyear is offline  
Old 03-19-2021, 09:49 PM   #16
waittilnextyear
All Star Starter
 
waittilnextyear's Avatar
 
Join Date: Jan 2016
Posts: 1,273
Quote:
Originally Posted by dkgo View Post
I think it's clear the goal is to have broader appeal. They can afford to irritate a few hardcore min-maxers seeking to abuse every exploit available without spending anything in order to make the game more fun for the majority of players who don't enjoy checking their computer every 15 minutes on a sunday.
This is a bit of an oversimplifcation. Some of the guys who have done the work finding "exploits" are also some of the biggest spenders. It's not so much about getting free stuff as it is matching wits with your opponent. If I do X, what will you do to counter it? I'll grant that there are some guys who have spent way more time than others, and that tilts the competitive balance, but there will be a hierarchy of hard core vs casuals with or without "exploits."

I mean there are also teams that bend the spirit of the rules by spending months in Rookie level to make a fortune in Perfect Points, and there are also people upset about that.

Quote:
Originally Posted by Kushiel View Post
I agree with the Devs answers to these concerns. I am sure if they feel the pendulum swung to far, they will address that next year.

Using a strategy is quite different than using a manipulation of the game mechanics to do something that your opponent cannot counter. That is what they are trying to fix. Bravo!
I get it that some people feel that they "can't counter," but the reality is an over-platooned lineup is what led to people looking for a counter to that in the first place. If you can run 9 LHBs in a park heavily slanted to LHBs, you better believe I'm looking for a way to minimize your advantage.

I guess we'll see how things work out in 22. Maybe taking some of the splittiness out of the cards will reduce this whole circular arms race that's been going on.
__________________





Last edited by waittilnextyear; 03-19-2021 at 10:02 PM.
waittilnextyear is offline  
Old 03-19-2021, 11:38 PM   #17
dkgo
Hall Of Famer
 
Join Date: Apr 2010
Posts: 2,152
I do agree that the nonsensical park factors are a problem and maybe the root of all of it. There needs to be room for different strategies, but it is pretty obvious that it is always optimal to be at an extreme, and the extremes are pretty extreme. There is no park ever that gives you a 20 percent swing in batting average by handedness. No current park is wider than 5.

Overall though it is encouraging that they are willing to make changes based on feedback. Wont please everyone but I think everything will be well received by most.

Last edited by dkgo; 03-19-2021 at 11:42 PM.
dkgo is offline  
Old 03-20-2021, 12:34 AM   #18
waittilnextyear
All Star Starter
 
waittilnextyear's Avatar
 
Join Date: Jan 2016
Posts: 1,273
Quote:
Originally Posted by dkgo View Post
I do agree that the nonsensical park factors are a problem and maybe the root of all of it. There needs to be room for different strategies, but it is pretty obvious that it is always optimal to be at an extreme, and the extremes are pretty extreme. There is no park ever that gives you a 20 percent swing in batting average by handedness. No current park is wider than 5.

Overall though it is encouraging that they are willing to make changes based on feedback. Wont please everyone but I think everything will be well received by most.
Very true that they can't please everyone. I don't envy the decision-makers there.

Right up there with the .900 vs 1.100 park factors has been the double dip splits. For the righty pitcher to get an advantage over a righty batter AND for the righty batter to get an additional nerf against said righty pitcher leads to people seeking out those extremes. I am cautiously optimistic that they've addressed this. Maybe it's not "fixed," but they have acknowledged it as something they've worked on. Then again people probably don't want totally split-less cards either, so this (like pleasing the special interest groups in the community) is a balancing act.
__________________




waittilnextyear is offline  
Old 03-20-2021, 06:23 AM   #19
neugey
All Star Reserve
 
neugey's Avatar
 
Join Date: Apr 2011
Posts: 805
Most of these things are going to be tricky to fine tune in a competitive online world, but I think they are targeting the right things - nerfing the more absurd aspects and hopefully balancing things out a little bit.
__________________
Online OOTP League Play:

PBA - Cincinnati Reds
MLM - Baltimore Orioles
neugey is offline  
Old 03-20-2021, 05:31 PM   #20
Rosscoe
Bat Boy
 
Join Date: May 2020
Posts: 5
Quote:
Originally Posted by Neezer View Post
It was a bug. That was exploited for the purpose of gaining an edge. The game was designed with a way to use both openers and followers. But it wasnt widely used, why? Because there was a built in method to use a lineup for the follower by the other team. But there is no edge there for the team using the O, so people exploited to the bug to avoid having to designate said O and F. Any suggestion otherwise is lying because those who wanted to use O and F would have just used the game as designed. And if this bug didnt get you an edge and wasnt OP, then why are people reacting so harshly to losing it? It was even discussed on the OOTP podcasts by the host. There will always be players who only want to play games they can cheat in order to win. Last thing they want is a fair competition. The arguments are hilarious. They claim having lineups of all L or all R hitters isnt realistic. But ignore that OOTP teams have a organization of up to 5000+ cards of the greatest players in history at their access, which is not realistic. Pulling pitchers after 3 batters is realistic. But not being able to replace the batters when the pitchers go out isnt realistic, and thats ok. Then you add in the ballpark factors which are maxed out for L or R to levels never seen in any real-life stadium. Thats not realistic, but its ok. You have to be some combination of Dumb, Lame, Loser to be so all over the map and inconsistent.
I'm sorry Wompa, I assumed you only used fake accounts on twitter to troll people you don't agree with. Putting in the work across the forums and discord too is next level commitment to your hate campaign.
Rosscoe is offline  
Closed Thread

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:15 PM.

 

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com.

Officially Licensed Product – MLB Players, Inc.

Out of the Park Baseball is a registered trademark of Out of the Park Developments GmbH & Co. KG

Google Play is a trademark of Google Inc.

Apple, iPhone, iPod touch and iPad are trademarks of Apple Inc., registered in the U.S. and other countries.

COPYRIGHT © 2023 OUT OF THE PARK DEVELOPMENTS. ALL RIGHTS RESERVED.

 

Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
Copyright © 2024 Out of the Park Developments