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Perfect Team 22 Perfect Team 22 - The online revolution! Battle tens of thousands of PT managers from all over the world and become a legend. |
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#1 |
Minors (Rookie Ball)
Join Date: May 2020
Posts: 23
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RIP to active management
Sad to see the removal of active management and strategies in the PT22 reveal. It appears OOTP has taken a pivot from PT being a strategy game first to it now being a card collecting game first and a strategy game second. My excitement for PT22 has been greatly dulled by these new changes.
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#2 |
All Star Starter
Join Date: Dec 2014
Posts: 1,685
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I definitely share some concerns along these lines. The changes to training, the "stuff bump" as well as killing the pseudo-opener, seem likely to reduce strategic options rather than increase them, and put even more emphasis on raw roster strength.
However we haven't seen the game yet. They are also adding more sliders, and increasing the card pool variety. It's possible that these factors could end up working in favor of strategizers and balance out the other changes. |
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#3 |
All Star Reserve
Join Date: Nov 2013
Posts: 848
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I'd be very happy to see the cheesed mechanics being replaced by multiple viable options at every position. I mean, seeing Rogers Hornsby be all 3 top all-star vote getters at multiple positions loses its appeal after the first dozen or so times.
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#4 | |
Minors (Double A)
Join Date: Feb 2019
Posts: 115
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Quote:
Last edited by Neezer; 03-17-2021 at 07:48 PM. |
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#5 | |
All Star Reserve
Join Date: Nov 2018
Posts: 563
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Quote:
And pseudo wasn't a cheat or an exploit. Pseudo was just the basic idea that you can sit a starter early if you want to, and you're not obligated to tell the other manager who you plan on bringing in second. Pseudo is just a natural counter to overplatooned rosters. Counters and strategic interplay are what make a game interesting, and pseudo was one of the few options available to managers who wanted to try to gain a small edge. And even without the 4IP/BF18 limit, the new early bat subs already would have nerfed the effectiveness of pseudo but in a realistic and more competitively interesting way. The overall disappointment a lot of top players like api feel is that the total removal of pseudo, training, and stuff boosts really harms the actual strategic landscape and limits both the types of players you can use and the ways you can deploy them. That sends a message about the kind of vision the devs have for PT, which is more significant than any one change here. The reality is that the high level players of PT are basically in agreement that these changes reduce overall tactical and strategic complexity in PT. It's also less realistic to not have some of these options, but that's not the main idea. There are some gains too, like new sliders and substitutions, but the big removals seem more significant.
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Former leader of BFF, the definitive competitive PT group for F2P players. DM for info F2P + restrictions. First F2P winner of PT21 Perfect League ![]() F2P + restrictions. New team -> PT title in 8 weeks ![]() |
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#6 |
Minors (Double A)
Join Date: Feb 2019
Posts: 115
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Edited for content.
Last edited by TC Dale; 03-20-2021 at 12:50 PM. Reason: edited for content. Warning issued. |
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#7 |
Hall Of Famer
Join Date: Apr 2010
Posts: 2,152
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I think it's clear the goal is to have broader appeal. They can afford to irritate a few hardcore min-maxers seeking to abuse every exploit available without spending anything in order to make the game more fun for the majority of players who don't enjoy checking their computer every 15 minutes on a sunday.
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#8 |
All Star Starter
Join Date: Apr 2015
Location: Deep in the Heart of Texas
Posts: 1,810
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I agree with the Devs answers to these concerns. I am sure if they feel the pendulum swung to far, they will address that next year.
Using a strategy is quite different than using a manipulation of the game mechanics to do something that your opponent cannot counter. That is what they are trying to fix. Bravo! |
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#9 |
All Star Starter
Join Date: Dec 2014
Posts: 1,685
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The strange part to me is that they recognized this issue - the lack of ability for the opponent to counter it. I do agree that is an issue. They even developed a new feature to address it...the new options for earlier pinch hitting. But then they killed it anyway.
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#10 |
Hall Of Famer
Join Date: Apr 2012
Location: Germany
Posts: 13,244
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Exploits are gone? Good!!
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Portland Raccoons, 90 years of excell-.... of baseball: Furballs here! 1983 * 1989 * 1991 * 1992 * 1993 * 1995 * 1996 * 2010 * 2017 * 2018 * 2019 * 2026 * 2028 * 2035 * 2037 * 2044 * 2045 * 2046 * 2047 * 2048 * 2051 * 2054 * 2055 * 2061 1 OSANAI : 2 POWELL : 7 NOMURA | RAMOS : 8 REECE : 10 BROWN : 15 HALL : 27 FERNANDEZ : 28 CASAS : 31 CARMONA : 32 WEST : 39 TONER : 46 SAITO Resident Mets Cynic - The Mets from 1962 onwards, here. |
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#11 |
Banned
Join Date: Jun 2019
Posts: 45
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Edited for content. Quoting warnable posts can be issued a warning as well. Please refrain. Report the post instead.
Didn't you quit back in april? Last edited by TC Dale; 03-20-2021 at 12:51 PM. |
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#12 |
Minors (Rookie Ball)
Join Date: May 2020
Posts: 23
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I think the funny thing is the pseudo was really in response to another bug. Essentially it's opener/follower but as performed in the MLB as opposed to how the opener/follower mechanic works in game. Starting with say a RHP for a few batters and then flipping to a LHP for the majority of the innnings or vice versa. To help gain an advantage/mitigate the platoon advantage of your opponents lineup. In game the opener/follower mechanic grants the AI clairvoyance and the pseudo technique was a work around for that bug. I hope in 22 they fixed the AI clairvoyance so everyone can have access to tools used by MLB teams today. Level the playing field for everyone!
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#13 |
Hall Of Famer
Join Date: Apr 2010
Posts: 2,364
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Never fails to amaze me that some folks are willing to throw the intricacies of the game they claim to love away, and manipulate the technical loopholes just for the sake of winning.
The OOTP team is taking the right tack here in trying to make the game more appealing to those who aren't willing to spend hours "looking for an angle". I welcome the changes. |
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#14 | |
Minors (Rookie Ball)
Join Date: May 2020
Posts: 23
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Quote:
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#15 |
All Star Starter
Join Date: Jan 2016
Posts: 1,273
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See above for quoting warnable posts... please report them instead.
Asinine posts like yours remind me why I don't frequent the forums any longer.
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![]() ![]() ![]() Last edited by TC Dale; 03-20-2021 at 12:52 PM. |
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#16 | ||
All Star Starter
Join Date: Jan 2016
Posts: 1,273
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Quote:
I mean there are also teams that bend the spirit of the rules by spending months in Rookie level to make a fortune in Perfect Points, and there are also people upset about that. Quote:
I guess we'll see how things work out in 22. Maybe taking some of the splittiness out of the cards will reduce this whole circular arms race that's been going on.
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#17 |
Hall Of Famer
Join Date: Apr 2010
Posts: 2,152
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I do agree that the nonsensical park factors are a problem and maybe the root of all of it. There needs to be room for different strategies, but it is pretty obvious that it is always optimal to be at an extreme, and the extremes are pretty extreme. There is no park ever that gives you a 20 percent swing in batting average by handedness. No current park is wider than 5.
Overall though it is encouraging that they are willing to make changes based on feedback. Wont please everyone but I think everything will be well received by most. Last edited by dkgo; 03-19-2021 at 11:42 PM. |
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#18 | |
All Star Starter
Join Date: Jan 2016
Posts: 1,273
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Quote:
Right up there with the .900 vs 1.100 park factors has been the double dip splits. For the righty pitcher to get an advantage over a righty batter AND for the righty batter to get an additional nerf against said righty pitcher leads to people seeking out those extremes. I am cautiously optimistic that they've addressed this. Maybe it's not "fixed," but they have acknowledged it as something they've worked on. Then again people probably don't want totally split-less cards either, so this (like pleasing the special interest groups in the community) is a balancing act.
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#19 |
All Star Reserve
Join Date: Apr 2011
Posts: 805
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Most of these things are going to be tricky to fine tune in a competitive online world, but I think they are targeting the right things - nerfing the more absurd aspects and hopefully balancing things out a little bit.
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#20 | |
Bat Boy
Join Date: May 2020
Posts: 5
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Quote:
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