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| FHM 7 - General Discussion Talk about the latest & greatest FHM, officially licensed by the NHL! |
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#1 |
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Minors (Single A)
Join Date: Jun 2011
Location: Québec, Canada
Posts: 55
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My personal wish list
I enjoy a lot FHM 7 so far. If the foundations are solid, the game needs to be more polished. I have a few topics which could be improved
1- We need a proper training camp where all the players from the organisation - including juniors - train together. It is a great time to actualize the scouting profile for those players. 2-I like the new scouting system but scouts should be based in a region and not specifically a province (well except Quebec and Ontario which constitue a scouting region) or a state 3-FHM 7 included improvement to the draft experience with mock draft and players recommended. I would like to see those improvement pushed further. For example, scouts could individually propose a candidate (a system like in EHM). 4-I love the draft review added in FHM 7. However, it seems to only work for the 1st year of the team I manage. Also, maybe the review could add more info: Teams who drafted the best fowards, defensemen and goalie. And other stats about age, position, league, country, etc. of the players drafted.I like that kind of stats. 5-Drafting AI must be improved/fixed. I saw many times teams drafting 6-7 goalies successively.from the 1st round in Junior. I saw also some teams drafting a goalie in the first round 2-3 times in 5 years. 6-Trading boldness: I never saw teams trading 1st round picks and very rarely 2nd round picks. Besides, we should be able to determine if we want picks or players when shoping players. I know it is related to the owner decision to win now or rebuild but the GM should have a word about what he wants. 7-Starting goaltender. I understand that if a backup goalie is really hot, even if having a lesser rating than the starting goalie, he will start over the main goalie. However, it makes situation like a backup - with 2,5 or 3 stars - playing 75% of the season and the starting goalie - with 4-5 stars - playing only 25%. Since I am only GM, I cannot modify the starting goalie settings. Still, it should be a bit more realistic. Those are some of the things - from the top of my head - I would like to see improved. It would make the game - which is already great - much better. Last edited by Adam B; 01-29-2021 at 01:25 PM. Reason: Slight title change |
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#2 | |
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Minors (Single A)
Join Date: Dec 2013
Posts: 97
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#3 |
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Minors (Single A)
Join Date: Apr 2014
Posts: 95
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I'm hoping for a review of the Waiver Draft for historical mode. During my '93 run through with the Habs I've been getting decimated by teams picking 5 or 6 of my players every year. I reviewed the waiver draft rules in real life and am highlighting below where I believe FHM7 is managing it differently:
The NHL Waiver Draft — Origins and The Rules "As I had said in my post about the 1975 Intra-league Draft, the last intra-league draft, interest in the draft was at that point almost non-existent. The talent pool had been diluted by expansion and the creation of the WHA and the draft price of $40,000 scared off most of the teams. It wasn't worth picking players at the intra-league draft anymore so the teams decided in the middle of the '75-'76 season that there was no point in continuing the practice. However, there was still the problem of enormous imbalance in league standings. The intra-league draft was created in the early '50s to mitigate the problem and it was starting to work by the mid-'60s. It stopped working after expansions in '67, '70, '72 and '74 tripled the league membership. In 1977 the NHL, in the middle of merger negotiations with the WHA and ongoing negotiations with the NHLPA regarding the merger with the WHA and a host of other matters, reworked the intra-league draft. All parties recognized that the competitive imbalance in the league was as bad as it had ever been and due to escalating salaries it was becoming harder and harder for some of the expansion teams to continue to do business. The league's planned 1976 expansion to Denver and Seattle was cancelled. The Cleveland Barons were within hours of folding outright in February of 1977. The Penguins did declare bankruptcy in 1975. The Blues and North Stars ownership groups weren't willing to absorb massive losses anymore and wanted to sell, but there weren't any prospective buyers. The Islanders, only a few years old at the time, were mired in debt. Something had to be done to help them and whatever it was it couldn't repeat the mistakes of the intra-league draft. The plan that was agreed to going forwarded was an amended version of the intra-league draft. The new draft would be called the waiver draft. Instead of occurring at the June meetings within days of the amateur draft it would be pushed back to within a week of the start of the regular season, at the end of training camps (similar to the original intra-league draft rules proposed by Clarence Campbell in the early '50s). The drafting procedures were basically the same as the intra-league draft: selection order is the reverse of the regular season standing, teams file protected lists, they drop players from their protected lists when they select a player, the team that lost the player can choose between a cash payment or the player dropped by the other team as compensation, etc. What changed substantially was the draft price. Whereas the intra-league draft price was, by the '70s, a flat $40,000 fee for every player (and $30,000 for every dropped player claimed as compensation) the waiver draft price was on a sliding scale. The price was tied to the age and experience of the player. Younger players with less experience would command a higher price and as the player gained more experience the waiver draft price for him would slide further and further down. The hope was that keeping the price for younger players higher would be sufficient disincentive to any team that might pluck a player off the reserve list of one of its rivals for the sole purpose of hurting the other team—they'd really have to want that young player. Conversely having a lower price for veteran players would be an incentive for them to be chosen and for them to continue their careers where they were really needed instead of withering on the vine on a deep team or worse, like being buried in the minors. Something I'm sure recent players like Wade Redden, Sheldon Souray, Rostislav Olesz and Jeff Finger wished they had the option of avoiding, I'm sure! All first-year professional players were exempt from claim, no matter their age. The rules were eventually amended such that a player's draft exemption period would last for a certain number of seasons of professional hockey based on the player's age when he signed his first pro contract, or the exemption would lapse if the player appeared in a minimum number NHL of games. In the event of a war players who were serving in the military were exempt, as were players suspended by the league (not by the club) and players who signed as a free agent with a club outside of the NHL. This "free agent" clause was particularly important at the time the waiver draft rules were written given the WHA's penchant for poaching players from the NHL; the NHL club could however choose to expose a player on their free agent list. If a "free agent" was not exposed in the waiver draft and he returned to the NHL mid-season he would have to go through waivers first though, so there was incentive for teams to expose such players. Just as it was in the intra-league draft each club could only lose three players (excluding players transferred as compensation), and this three player limit was increased by one for every draft choice the team made. Waiver draft rules were amended so that the three player limit included a maximum of only one goaltender, unless the club chose to expose one or more additional goaltenders. Another rule (which was of particular importance in 1978...) was that a player claimed in the waiver draft could not be traded to another team during the following season unless the player was offered on waivers and cleared. This clause was designed to prevent teams from crafting backroom deals. Going forward I will strive to present as much information on each year's waiver draft as I can find. Some years were covered in much more detail by the press than others". |
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#4 |
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Minors (Rookie Ball)
Join Date: Jan 2021
Posts: 32
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-I'd like to be able to set the age for when players can be eligible for the Waiver Draft. I have my development settings for players to peak at 26 (which I think is more realistic) but since players can be exposed starting at age 23, I could potentially lose three years worth of development. So I'd like to be able to at least set the Waiver Draft age to correspond to the age I've set for players to peak
-The trading block needs refinement. I can set who I want to be on the block and I can "shop" individual players and see what offers I get, but I'd also like to be able to define what I'm looking for, both in general and when I shop around individual players. If, say, I want to clear roster space, I don't want to get offers for other contracted players- I want prospects or draft picks. -Which leads me to "same-day" trading. I hate that my only option to clear roster room mid-season is to cut players- I'd like to be able to trade excess players for picks or prospects or cash and have that register just in time for the game so I can be eligible to play it. -The ability to trade more than five players. I know it's rare, but consider the 1988 Wayne Gretzky trade- the Los Angeles Kings gave up three draft picks, cash, Martin Gelinas and Jimmy Carson. Six pieces. You wouldn't able to replicate that trade in the game. -The trading AI needs to be adjusted. I've offered dozens of trades where my scout tells me "this is a balanced deal" and the other team throws it back in my face. Only once have I had a "balanced deal" get accepted- and that was at the trade deadline. -The computer asks for too much too. If, say, you have a 33-year-old three star player, you'll never be able to acquire a prospect whose potential is three stars, it'll always be less, and substantially so. Sidney Crosby is 33, do you think if the Penguins traded him now they wouldn't be able to demand at least a top-five or a top-10 prospect in return? You bet they would- and they would get it. -Corollary to this is that I've never been able to acquire a top 10 draft pick, no matter who I offer. I get that teams trading high picks are rare, but FHM acts like they're encased in gold and diamonds. -I'd like the option to be able to fill out drafts with fictional players in historical sims. If, as I have done, you decide to play with a larger NHL than what they had at the time, you'll inevitably run into drafts where you run out of players very early. There's a workaround in that you can manually create players to fill out the draft but considering I'd need to create hundreds of players just to fill out one draft, this is very time consuming. -Finally, I don't know if this is a bug or not but I played a historical sim with "Historical Finances" turned off and, until 2021, every team started each year with the same budget- if I wanted teams to have different budgets, I had to manually adjust them. What I would like to be able to do is set which teams are, say "rich", "adequate" and "poor" with the game assigning the right budget for that time in accordance to that setting. So, let's say I want the Philadelphia Quakers to be a "rich" team in 1930-31- I can set them to "rich" and the game sets their budget to whatever is considered "rich" in 1930-31, which I can then manually adjust if I so choose. P.S.- One last issue, which I do believe is a bug. When I'm trying to sign a prospect and I hit "Meet Demand", the game still returns a contract where the prospect is designated a "fringe prospect", which the prospect never accepts. If I'm meeting the player's demand, "fringe prospect" should not come up when a contract is generated- because the player obviously would not demand that. |
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#5 |
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Minors (Double A)
Join Date: Oct 2020
Location: California
Posts: 113
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ive posted this before. but, my main focus is on multiplayer, i run a successful 32 player league in its 6th season. these are the 14 things that would make my life way better, and allow more successful online leagues to go:
-- Staff signing. I would LOVE to see staff signing be in the control of the player. so I dont have to sign 32 coaches every sim... in my mind it would work the same way as FA players. -- AI Solving Injuries during sim - allow the lineups feature to work with GM controlled tactics in online leagues. I hate having to stop the sim because someone's 4th line winger got hurt. -- KHL contract expiration - having to edit players because KHL teams can sign extensions before an NHL team is allowed to even talk to them is annoying... can we do something to make it more friendly? -- GM trades - allow GMs to make their own trades. i shouldn't have to do it for them -- GMs ask players for NTC/NMC Lists - i would like it if GMs could get the list of teams that NTC/NMC players will go to. -- interactive draft - this is a pipe dream, but id love some sort of interactive draft feature. where teams could submit their picks via import/export. -- data import - it would be great to be able to create something like stats+ for FHM...however to do that, the data needs to be readable and writable. we can export data but we cant import it. -- Stored Lines - this shouldn't be handled via a file (at least for online leagues) this should be attached to the export... I believe OOTP allows you to export tactics and lineups. -- Auto Import sim files - instead of me having to zip up my game file and upload it somewhere...so that the GMs can download/unzip it... id love to see what OOTP has which is an import latest file button. -- Budget control - allow GMs to manage their budget distribution. often times we see budget strapped teams use so much of their money on staff...and its just left on the table. i would like to see owners provide a total number, and give GMs the ability to see the % of that which is used on Players & how much is used on Staff - this could be a July 1st action. -- Goalie Starts - i would love for GMs to be able to set who starts what game in the calendar view - what this solves is that goalie start settings are...sometimes inconsistent (who is considered "the starter" by the AI etc.) -- AHL / ECHL staff control - I would never expect a NHL GM / HC to be able to dictate the lines of an AHL/ECHL club... but they should absolutely be able to hire/fire the staff just like in OOTP. --Staff Limits - you shouldn't be able to hire 20 coaches for a team. there should be a sane limit to coaches. - maybe this is a league / Comish control setting? -- have something similar to the quickstart codes that OOTP has |
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#6 | |
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All Star Starter
Join Date: Jan 2003
Posts: 1,965
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I play the Rangers and I can't figure out a way to get Kravtsov to the Rangers without manually editing his info. They should have a very simple email that shows up as necessary to say: These players' seasons have completed would you like to bring them to your organization Y/N? |
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#7 |
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Major Leagues
Join Date: Aug 2020
Posts: 476
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More statistics:
- Who won most Stanley Cups, Maurice Richards, Art Ross... - Player of the month with statistics - Historical stats for every league - Filter also for nations Inbox news: Colors used for some special achievements aka somebody has a 5 goals game, 5 points game, shutout with more than 50 saves etc. |
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#8 |
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Minors (Single A)
Join Date: Dec 2013
Posts: 97
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#9 |
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Hall Of Famer
Join Date: Apr 2012
Posts: 2,716
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Injury setting please.
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#10 |
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Bat Boy
Join Date: Feb 2019
Posts: 19
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My personal wish list for additions to the game:
Option to play as coach only - like the option to play as only GM but instead of only managing player movements you only manage tactics and lines and training while the AI does trades, drafting, etc. Ability to set strictness of line matching - in reality some teams strictly match lines while others don't care as much, would be nice to set this in the game as a coach. Allstar game - update format to current NHL division format, let format be selected in commissioner mode, if you are a GM/coach and leading standings at the allstar break you should get to coach in the game Lock line time - like locking a player to a line it would be nice to set the first line to always play 25% of the time or whatever you select and it stays even if you have the assistant select lines Ability in commissioner mode to bring players out of retirement - possibly with an associated drop to skills based on how long the player was away from the game. |
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#11 |
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Bat Boy
Join Date: Jan 2021
Posts: 9
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Missing in Action...Salary Cap Realism
The one item I would like to see addressed is the Salary Cap. That the Salary Cap is always the same, and the Staff Salary Cap is always the same, it makes it near impossible when players want 5, 6, 7, or 8 million per year in salary...or you want to keep a coach you hired, but can't because he wants a salary commiserate with his position and record.
That the Salary Cap has been hard set year in and year out as a design decision needs to be re-thought out. It makes the game very un-realistic after season 1. If the Salary cap increased periodically, and even the possibility of a decrease, and the ability as GM to set your staff budget, upon owner approval, would improve the game immensely, in my opinion. |
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#12 |
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Major Leagues
Join Date: Nov 2011
Posts: 434
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A place where I can write personal notes about a player i.e. a notepad area.
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#13 |
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Minors (Double A)
Join Date: Oct 2016
Posts: 108
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Trade Deadline on Olympic Years
On years when the Olympics are being held, if your team has a few players playing on national teams, you can't make trades because your team drops below the floor. There's no reason to remove national team players from the cap calculations.
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#14 |
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All Star Reserve
Join Date: May 2020
Location: Scotland
Posts: 945
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Trading AI
I would like to see a system where every player has a generic 'trade value' based on their ratings at that moment.
So for example Connor McDavid might start at 1000 and everyone else filters down from there. In the trade screen you would see two numeric values beside each player, the generic trade value adjusted from each teams perspective, taking into account their scouts assessment of the player, the players status (top prospect, 1st round pick etc..) and both teams current depth and needs at that position. As you add players to each side of the trade you would see a weighted balance based on these values from each teams perspective. Your head scout would give an opinion that the trade has X% chance of being accepted, rather than a vague 'hardly likely' etc... The trade would have 100% chance of acceptance once it is weighted in the other teams favour based on their perspective values. At that point you can decide if it makes sense from your perspective. Other tradeable assets like draft picks and salary/cap savings would also have a numeric value which would be factored into the trade. To maintain realism you could have an option to hide or display these values when trading as desired. |
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#15 |
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Major Leagues
Join Date: May 2014
Location: Cambridge, UK
Posts: 389
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This. I would love this. I'm always confused as to what takes precedent - line matching or zone starts?
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#16 |
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Major Leagues
Join Date: Nov 2011
Posts: 434
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Number of game 1st, 2nd and 3rd stars a player gets per season and career.
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#17 |
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Major Leagues
Join Date: May 2003
Location: Richmond, Virginia
Posts: 496
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Denote medal games in the Olympic schedule as well as the news item after the games are complete. I actually won the gold medal and didn't know it. I thought I was playing in the final 4 but it was the GM game and the other was the BM game. Then when I read the news it said I won the tournament not I won the gold medal.
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#18 | |
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Minors (Double A)
Join Date: Oct 2020
Location: California
Posts: 113
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Quote:
and the bottle can come to me after you join
Last edited by ESL_Commish; 02-04-2021 at 03:49 PM. |
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#19 | |
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Minors (Double A)
Join Date: Oct 2020
Location: California
Posts: 113
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Quote:
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#20 | |
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Minors (Rookie Ball)
Join Date: Jan 2021
Posts: 32
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Quote:
This way, when you're cycling through the teams you can more easily find a fit for your trades, since not every team will value your guys the same way. Same thing could go for trade proposals- the numeric value would be based on your needs and the other team's valuation of your players. This would make evaluating those proposals easier. |
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