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Perfect Team 21 Perfect Team 21 - The online revolution! Battle tens of thousands of PT managers from all over the world and become a legend. |
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#1 |
Minors (Double A)
Join Date: Feb 2019
Posts: 115
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You "pseudo" defenders are delusional
Please spare us your nonsense.
You know once the sim starts that your opponent cannot pinch-hit batters in early innings as you swap pitchers. This is why you dont use the opener and follower settings/design in the game. This does give the "follower" an advantage of facing predominately same side batters without a pinch-hitter to worry about until the 7th inning. This is a broken element in the game AI and it is a "bug" or "exploit" or "cheat" or "cheeze" of whatever you want to label it. Please give me the name of one game or developer that ever thought a broken game is a good game. |
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#2 |
All Star Reserve
Join Date: Nov 2018
Posts: 563
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Even if you could pinch hit early, a proper AI would allow players to bring in a 3rd pitcher to respond to all the pinch hits and you're right back to where you started: with the pitchers getting the favorable matchup. If you play super heavy platooned lineups with super heavy platoon split batters, pseudoing is the counter-strategy. If you don't want your heavy platoon batting strat to be countered, don't use it as aggressively.
The real issue is the AI being able to magically know who your first relief pitcher will be. That's the real broken part of the game; I am under no obligation to tell the opposing manager ahead of time what my strategic decisions will be.
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Former leader of BFF, the definitive competitive PT group for F2P players. DM for info F2P + restrictions. First F2P winner of PT21 Perfect League ![]() F2P + restrictions. New team -> PT title in 8 weeks ![]() |
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#3 |
Minors (Double A)
Join Date: Feb 2019
Posts: 115
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Just proving my point as you want to pivot from the real issue where one team can make moves and the other team cannot respond. Just like in a real game or a OOTP game managed live, a manager can sub hitters in response to pitching changes as long as you have players on the bench. If a manager wants to burn through RPs to keep trying to flip bats, then go ahead. Perfectly legit.
The problem is that one team gets to sub pitchers and the other team cannot sub hitters once the game has started. Has nothing to do with rosters or whatever the starting lineup is. |
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#4 |
Minors (Triple A)
Join Date: Jul 2020
Posts: 268
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What makes it more possible than in real life is the endless amount of SP and depth available out of the pen. Real major league teams would never have the stamina or skill in the pen, but when you can run endless Hall of Famers it makes it a thing. Not saying it should be changed. That is what makes the game fun is all of the great players. Just saying thats why there are enough pitchers to constantly be able to have platoon advantages more so than the offense not being able to counter.
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#5 |
All Star Reserve
Join Date: Nov 2018
Posts: 563
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Might want to tune the animosity down there, friend. This is a strategy tactic in a baseball simulation game which we all play for fun.
Agreed that it would feel more satisfying to have a truly competent AI that could do early subs for both batting and pitching. But pitching will always come out ahead in that case since you need to sub just one arm out to counter a fleet of batting subs. You don't need a million arms, just 3 (the RP opener, who rests up quickly; the pseudofollower, who wouldn't tire much throwing to just 9 batters; and the double follower if the opponent swaps too many bats out, who would get more innings and use up actual stamina). And if you use up all your batting subs early, you blow the chance to use them late when the leverage might be higher and the matchup might be more important. So, early batting subs would be a nice thing to have access to, but it's not like pseudoing as a strat is obsoleted if you did (though it's more effective vs. the heavy platooner right now because there's not a good way to answer it). Most competitive players have taken to tuning down their platooning when they face someone who is known to pseudo (or even trying to predict the pseudo and play into it) which isn't such a bad solution given the options available. But it could be better and more automated, that would be best for everyone. I definitely don't think this means the game is 'broken' though. Pseudoing is also something any manager IRL could do when faced with a really aggressive slate of platoons, and in fact there are a bunch of examples where that has happened. It's a strat that only exists as a response to a certain way of setting up your batting lineups; you can't really use it in a vacuum, and it's really easy to account for when you can see it coming. It's also worth pointing out that language around what needs to be changed to "fix" pseudoing matters. The devs attempted to patch out pseudoing because they didn't understand that aggressive platoon splits + the lack of early batter subs was the real problem, and as a result they probably actually made pseudoing stronger. The emphasis really should be on the batter sub AI instead.
__________________
Former leader of BFF, the definitive competitive PT group for F2P players. DM for info F2P + restrictions. First F2P winner of PT21 Perfect League ![]() F2P + restrictions. New team -> PT title in 8 weeks ![]() |
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