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OOTP 21 - General Discussions Everything about the brand new version of Out of the Park Baseball - officially licensed by MLB and the MLBPA. |
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#1 |
Minors (Single A)
Join Date: Dec 2020
Posts: 88
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Game crashes seldomly - Out of memory - There's still a lot of memory available
My game crashes seldomly if I sim multiple seasons at a time or if I leave the game open for multiple hours then do other actions.
Image: ![]() Oh. Just noticed there's a dedicated "Bug Reports Forum": https://forums.ootpdevelopments.com/...lay.php?f=3981 The thread should probably be moved there. Last edited by magik; 12-13-2020 at 04:34 PM. |
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#2 |
Hall Of Famer
Join Date: Jun 2006
Location: In a dark, damp cave where I'm training slugs to run the bases......
Posts: 16,142
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OOTP is a 32-bit application, so it does not matter how much memory is available; it can only use a certain amount before it goes belly up.
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#3 |
Minors (Single A)
Join Date: Dec 2020
Posts: 88
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Are there ways to reduce the memory usage of the game?
I'm playing historical MLB in 1980 or 1993 and it happens once in a while. I disabled: - 3D features - Facegen pictures - Baseball cards - Online features - Anisotropic filter Are there other options that are recommended to be adjusted to lower these issues? |
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#4 |
Minors (Double A)
Join Date: Nov 2020
Posts: 123
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There is no logical reason this game should be crashing with the amount of memory you have. Even most high end Triple A titles can run on 8GB of ram. I'd recommend looking up how to set your page file and how to do manual memory dumps.
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#5 |
Minors (Double A)
Join Date: Jul 2020
Posts: 172
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This has happened to me when I was playing marathon sessions of 10+ hours. I would have to close the game and reopen it. It's a nuisance but not a big deal to do.
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#6 |
All Star Starter
Join Date: May 2007
Location: Connecticut
Posts: 1,191
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I don't know if this program will help. I have used it for old racing games like NR2003 and GTR2 which were written more than 10 years ago. It gives me much better FPS. I am running Windows 64 bit. It is very easy to use and it creates a backup file automatically.
https://ntcore.com/?page_id=371 |
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#7 |
Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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Confused.
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__________________
Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#8 |
Minors (Single A)
Join Date: Dec 2020
Posts: 88
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It happened about every 15-20 minutes if I simmed multiple years in a "watcher" game or if I came back to the game after leaving it open for a few hours. I was testing how expansion teams behaved long-term before starting a new game with these settings.
I also adjusted these: - Auto-save "Yearly" instead of "Monthly" - Number of helper threads to "None" I've not had crashes since doing the adjustments mentioned previously and these. |
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#9 |
All Star Reserve
Join Date: Apr 2004
Location: Ocala, FL
Posts: 544
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I don't do a lot of long-term sims but this is the only time I have experienced out-of-memory CTDs with OOTP. My theory is that OOTP doesn't waste time writing results to disk during sims in an effort to speed up sim times. It must wait until it is done simming and stores the data in RAM in the meantime. Limit long-term sims to 5-ish years at a time, depending upon the size of your universe and the level of stats detail you are keeping. That worked for me.
Edit to re-stated was said above in that 32bit applications can only utilize about 3GB of RAM, regardless of how much is available. I think we are getting 64 bit OOTP next year.
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![]() ![]() Last edited by Charley575; 12-14-2020 at 08:01 PM. |
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#10 |
Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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OOTP 22 will be 64 bit and able to use more RAM
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#11 |
All Star Reserve
Join Date: Jan 2020
Location: Massachusetts
Posts: 638
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I believe the OP meant to use the word "suddenly" in the title of this post rather than "seldomly". I'm very pleased to read Markus's post about OOTP 22 being 64-bit for Windows. I might be wrong, but I seem to remember someone from the OOTP crew mention that 64-bit was a possibility for ootp22. Yay!
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