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Old 07-30-2020, 10:34 PM   #1
American_Ernesider
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Trying to See If this is Possible/How to Do It (Multi-national league)

I am looking at setting up a multinational league where there might be a handful of countries. Perhaps one division is Country A and another is Country B. I want the teams to be heavily populated with players from their country (so limited foreign teams).

I think I can do the first part ok, but it's more what happens after the first year that I'm not sure about.

1) Is a feeder system or draft out of the question with this setup?
2) How are teams populated with players and how to avoid the dreaded illegal lineup issues?
3) Any other suggestions?
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Old 07-31-2020, 02:01 AM   #2
andyhdz
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Quote:
Originally Posted by American_Ernesider View Post
I am looking at setting up a multinational league where there might be a handful of countries. Perhaps one division is Country A and another is Country B. I want the teams to be heavily populated with players from their country (so limited foreign teams).

I think I can do the first part ok, but it's more what happens after the first year that I'm not sure about.

1) Is a feeder system or draft out of the question with this setup?
2) How are teams populated with players and how to avoid the dreaded illegal lineup issues?
3) Any other suggestions?

So I have this and here is what I found:

You can forget about having a draft in that league. Even if you set the pool to be a 50-50 split among the two countries and no foreign players allowed teams will still draft players regardless of what country they are from. They then won't be able to put them in the main roster and stick them in the reserve or minor leagues. Big mess.

The only not perfect way around this is to to have free agents be created by the AI which it does at the start of the offseason but you have to also manually create free agents from time to time since the AI doesn't always create enough. Fortunately creating free agents and what type you want is now is very easy in 21.. The AI will then correctly only sign players from their own nationalities.
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Last edited by andyhdz; 07-31-2020 at 02:03 AM.
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Old 07-31-2020, 03:33 AM   #3
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Quote:
Originally Posted by American_Ernesider View Post
I am looking at setting up a multinational league where there might be a handful of countries. Perhaps one division is Country A and another is Country B. I want the teams to be heavily populated with players from their country (so limited foreign teams).

I think I can do the first part ok, but it's more what happens after the first year that I'm not sure about.

1) Is a feeder system or draft out of the question with this setup?
2) How are teams populated with players and how to avoid the dreaded illegal lineup issues?
3) Any other suggestions?
Im very inexperienced on the kind of setups you would want for your leagues, but I would suggest trying to set it up as an association and giving each country its separate league.
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Old 07-31-2020, 07:02 AM   #4
American_Ernesider
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Originally Posted by andyhdz View Post
So I have this and here is what I found:

You can forget about having a draft in that league. Even if you set the pool to be a 50-50 split among the two countries and no foreign players allowed teams will still draft players regardless of what country they are from. They then won't be able to put them in the main roster and stick them in the reserve or minor leagues. Big mess.

The only not perfect way around this is to to have free agents be created by the AI which it does at the start of the offseason but you have to also manually create free agents from time to time since the AI doesn't always create enough. Fortunately creating free agents and what type you want is now is very easy in 21.. The AI will then correctly only sign players from their own nationalities.
Thanks for your advice! I will look into this....just as soon as I get off work (gets in the way of OOTP!)
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Old 07-31-2020, 07:03 AM   #5
American_Ernesider
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Originally Posted by itsmb8 View Post
Im very inexperienced on the kind of setups you would want for your leagues, but I would suggest trying to set it up as an association and giving each country its separate league.
Thanks. I have never messed with one, but I will look into this as well.
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Old 07-31-2020, 08:35 AM   #6
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I haven't tried this in a couple years, but here was how I set up my leagues with teams from a few different nations where they can only have players from their own nation:

1) First and most importantly, set your league nation to a nation you do not intend to use in your league. If you're planning on using, say, all European nations, set your league nation to the US or Canada or whatever, doesn't matter as long as it's a nation you're not using in your league.

2) Set up your league how you want. I used to do four different 8-team divisions, with each division containing all teams from the same nation.

3) Set the league to no foreigners allowed, and set that to be based on team nationality.

4) This should set up the player creation nationality percentages to be split among whatever nations you have set automatically, at least it did in the past, but double check to be sure.

From there you should be good. I used to use this setup to do a WBC in older OOTPs before that was included in the game, or just for leagues that I generally wanted to operate that way, but I haven't tried it since probably OOTP 15 or 16 so I have no clue how well it works now.
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Old 07-31-2020, 08:36 AM   #7
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Whoops, double post
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Old 07-31-2020, 08:47 AM   #8
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Quote:
Originally Posted by andyhdz View Post
So I have this and here is what I found:

You can forget about having a draft in that league. Even if you set the pool to be a 50-50 split among the two countries and no foreign players allowed teams will still draft players regardless of what country they are from. They then won't be able to put them in the main roster and stick them in the reserve or minor leagues. Big mess.

The only not perfect way around this is to to have free agents be created by the AI which it does at the start of the offseason but you have to also manually create free agents from time to time since the AI doesn't always create enough. Fortunately creating free agents and what type you want is now is very easy in 21.. The AI will then correctly only sign players from their own nationalities.
I solved this manually a couple of different ways. At first, I'd go through the teams and manually reassign all the players to the right teams.

Then eventually I realized this was altering the player distribution, so instead I'd just edit the players' nationality and regenerate a random name. Not too big a pain if the league is small and you can do it once a year, maybe after the draft.
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Old 07-31-2020, 08:51 AM   #9
American_Ernesider
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Quote:
Originally Posted by damientheomen3 View Post
I haven't tried this in a couple years, but here was how I set up my leagues with teams from a few different nations where they can only have players from their own nation:

1) First and most importantly, set your league nation to a nation you do not intend to use in your league. If you're planning on using, say, all European nations, set your league nation to the US or Canada or whatever, doesn't matter as long as it's a nation you're not using in your league.

2) Set up your league how you want. I used to do four different 8-team divisions, with each division containing all teams from the same nation.

3) Set the league to no foreigners allowed, and set that to be based on team nationality.

4) This should set up the player creation nationality percentages to be split among whatever nations you have set automatically, at least it did in the past, but double check to be sure.

From there you should be good. I used to use this setup to do a WBC in older OOTPs before that was included in the game, or just for leagues that I generally wanted to operate that way, but I haven't tried it since probably OOTP 15 or 16 so I have no clue how well it works now.
Thanks for the breakdown!
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