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| OOTP 21 - General Discussions Everything about the brand new version of Out of the Park Baseball - officially licensed by MLB and the MLBPA. |
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#1 |
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Hall Of Famer
Join Date: Mar 2006
Location: Sarasota
Posts: 2,079
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Batting Average Factor Settings for Ballparks
The setting of Batting Average, only (not HR, 3b, 2b), is the focus of this inquiry.
In your online leagues, solo replays, doesn't matter, what is your preference for this setting? Some have argued that batting average factor is relatively flat (1.00 +/- .01-.02), and that no matter the park, it doesn't/shouldn't deviate from this setting, if you want realistic results. Yet, if you are in on-line leagues, this setting can be very tilted, as much as .085 to 1.15, sometimes a bit more. (See my next message below that clarifies the splits as the focus) Is there a threshold, for realism, that should not be passed? Or, anything goes? I'm curious how the OOTP community looks at this setting.
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Julien Henri Version https://forums.ootpdevelopments.com/...22#post4626122 Michigan Town Ball https://forums.ootpdevelopments.com/...28#post4630528 Last edited by stevem810; 07-18-2020 at 08:28 PM. |
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#2 |
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Hall Of Famer
Join Date: Jun 2006
Location: In a dark, damp cave where I'm training slugs to run the bases......
Posts: 16,142
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The setting depends on the park and is a reflection of how that park affects the hitters. If you are modeling a real life park, then the setting should reflect what that park shows in real life and can go from the low .900's to Coors Field (1.15-1.20). No real life park ever held hits to 85% of the league average, but a few have dipped below 90% for a single season here and there. Most real parks will be between .95 and 1.05. A park with a .95 setting will be a very tough pitcher's park and an 1.05 will be a good hitter's park.
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#3 |
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Hall Of Famer
Join Date: Mar 2006
Location: Sarasota
Posts: 2,079
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The issue here, I failed to make clear in the original post, involves the splits.
My oversight. The part that I want the community to weigh in on is when the batting average factors are dramatically different for the same park, For example: B.Avg LHB 1.12 B.Avg RHB .85 It is exclusively this issue that I'm curious about. Thanks!
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Julien Henri Version https://forums.ootpdevelopments.com/...22#post4626122 Michigan Town Ball https://forums.ootpdevelopments.com/...28#post4630528 Last edited by stevem810; 07-18-2020 at 08:29 PM. |
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#4 |
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Hall Of Famer
Join Date: Jun 2006
Location: In a dark, damp cave where I'm training slugs to run the bases......
Posts: 16,142
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Oh, well in real life, there are no parks with dramatic splits for left and right handed batters. They are usually within .020 of each other and it is rare for there to be even that much of a split, especially in modern stadiums. In the olden days, there were parks with dramatically different configurations in right and left field, but not so anymore.
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#5 |
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Major Leagues
Join Date: Aug 2012
Posts: 314
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I'll just add the following to what Questdog has already said. The oddly-configured ballparks of the past didn't affect batting average or batting average splits that much either; what they did affect a lot were doubles, triples, and homers (and L/R splits for home runs).
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#6 | |
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Minors (Triple A)
Join Date: May 2019
Posts: 239
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Quote:
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#7 |
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Hall Of Famer
Join Date: Dec 2010
Location: Canada
Posts: 2,012
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I think the question from the original post (in this league) is IF the league is allowed to submit new park factors for a stadium, what could be deemed unrealistic?
From the small sample size answers, the: Avg LHB 1.12 Avg RHB .85 ...would appear to be unrealistic. I can see the adjustments for extra bases and HR's, but to reflect reality, there should be a tight window on the AVG factors. I do like the suggestion of .98 to 1.02 (.02). |
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#8 |
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Hall Of Famer
Join Date: Mar 2006
Location: Sarasota
Posts: 2,079
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Fictional on-line leagues.
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Julien Henri Version https://forums.ootpdevelopments.com/...22#post4626122 Michigan Town Ball https://forums.ootpdevelopments.com/...28#post4630528 |
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