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| OOTP 21 - Historical Simulations Discuss historical simulations and their results in this forum. |
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#1 |
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Major Leagues
Join Date: May 2020
Location: Antioch, IL
Posts: 422
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FY Player Draft, Starting Pitchers
Can anyone help me understand why my draft classes have so few starting pitchers? My first game was ruined because I had base pitcher stamina set to "3-year period", and I'd get 2-5 starters in the entire pool. I changed that setting to "entire career" and now I'm getting 15, which still isn't much. What am I doing wrong?
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#2 | |
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Hall Of Famer
Join Date: Nov 2019
Posts: 13,384
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Quote:
What setup are you using? What year? That sort of thing. |
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#3 |
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Major Leagues
Join Date: May 2020
Location: Antioch, IL
Posts: 422
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Historical league starting on 1982 season. Use real draft classes for each year, so the real world 1983 draft pool was just revealed for what will be the 1982 draft in this game. I have OOTP development engine on. Not using random eras or real life lineups or anything like that. Just set it up to spin-off an alternate MLB reality using the same players. I’m basing stamina on entire career. That’s everything I can think so. Are there other setting you wanted to understand? Appreciate the help!
Last edited by niu354; 07-17-2020 at 04:35 PM. |
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#4 | |
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Hall Of Famer
Join Date: Nov 2019
Posts: 13,384
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Quote:
https://www.baseball-almanac.com/dra...ft.php?yr=1983 |
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#5 |
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All Star Reserve
Join Date: Apr 2015
Posts: 581
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15 looks right for 1983. Check link below for stats of all players who debuted for 1983...
https://www.baseball-reference.com/l...3-debuts.shtml Now, this where I don't necessarily agree with how the engine calculates stamina... but it gets them realistic statistical results so who am to question... The engine looks like it uses some combination of games, games started, and innings pitched and their ratios to determine stamina. The cut off for not making the cut is similar to a player like Mark Thurmond in your pool. Guys like him will generate with a stamina of 2... which is someone who realistically will never make more than an emergency start or two in your league. In real life he spent the first 4 years of his career as a starter. You'll see similar with players like Dave Righetti and more aggravatingly Dennis Eckersly who will likely generate with a stamina of 3. Stamina does not adjust in game similar to other ratings... so it has to generate with a one size fits all value. Sadly this means many players, who were considered starting pitchers, won't be realistic starters in game due to the assigned stamina necessary to project them towards their career games to innings pitched ratio.
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#6 |
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Major Leagues
Join Date: May 2020
Location: Antioch, IL
Posts: 422
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Here are all the pitchers in the 1983 draft sorted by stamina (1-20 scale).
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#7 |
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Major Leagues
Join Date: May 2020
Location: Antioch, IL
Posts: 422
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Thanks luckymann and quillenl. That helps with the initial question of "Is this normal?" This leads me to another question.
With only ~15 starting pitchers coming in per season, it seems like there would be a serious shortage of them over time. Probably in a majors and absolutely in the minors. How do people combat that? I see people running historical sims starting in the 1870s so there has to be some tricks? Editing players? Modifying default stamina settings (i.e. much higher than zero)? Changing AI strategy? Other? Last edited by niu354; 07-20-2020 at 12:09 PM. |
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#8 | |
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All Star Reserve
Join Date: Apr 2015
Posts: 581
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Quote:
I've not found it to be a noticeable issue. With a 5 man rotation, and a 26 team league, you have 130 SP slots... so 15 per draft would mean these guys are averaging 8-9 years for their careers. That seems a bit high to me... so my hunch is you'll typically see more than 15 for a draft class going forward. For all I know 1983 could just be an awful year for SPers. Regardless, I would not sweat it too much... will work itself out just fine with no editing of players needed.
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#9 |
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Major Leagues
Join Date: May 2020
Location: Antioch, IL
Posts: 422
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OK - what happens with the minor leagues? If you assume 6 squads per organization, I would think you need 780 SP...
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#10 |
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All Star Reserve
Join Date: Apr 2015
Posts: 581
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Minor Leagues are a huge can of worms when you are using the historical database. You are looking at (on average) 7 rounds of players available each season. That number starts smaller at the beginning of the century... and will be bigger during the 21st century... but it's 7 rounds of players on average.
That is enough for a single level of Minor League baseball. You will never have Minor Leagues that look realistic relying solely on the historical database. I go a single level to solve this for myself... otherwise you need to use ghost players, supplement your minors with something else (fictional players and/or international players). The minor league database solves that issue, but it comes with it's own huge headaches. Any customization you do to the minors will be lost each season. When Minor League Teams disband you'll find everyone that was n that team is now a free agent (so long 18 year old 4 star prospect). You get the gist. If you care about your minor league rotation you need to either: 1) Supplement your league with real Minor Leaguers via either (a) using Real Minors setting and living with it's issues or (b) learning to manually import players from that database (which this new patch MAY make practical). 2) Supplement with fictional players via either (a) turning on international discoveries or (b) learning how to use the generate fictional players button to supplement your minor leagues (careful with this one). If you want to primarily see real life major league results skip all this and just go with a singe level of minors. Ignore the minors for the most part outside of the occaissional player you draft who still has a bit of development left.
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Last edited by quillenl; 07-20-2020 at 03:54 PM. |
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#11 |
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Major Leagues
Join Date: May 2020
Location: Antioch, IL
Posts: 422
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Aha....I'm using the minor league database. I'm assuming it uses that if I select "Import real minor leagues (1915+)" upon league creation. So what you're saying is I'm getting the worst of both worlds in the minors.
The minor league starting pitchers that I'm seeing (based on their stats) have stamina of 1 and 2, so my lower minors will be all messed up with all relief pitchers. And on top of it, I'll have the issues you mentioned when minor league teams fold/move. But the good news, more importantly, is the majors should continue to operate without much issue. Perhaps with a slight shortage of SP. |
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#12 |
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All Star Reserve
Join Date: Apr 2015
Posts: 581
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If you are accurately impporting real minor leaguers from 1983/1984 I would expect to see many more with higher stamina. Ironically, the guys that were starters in the minors their entire career will have great stamina... and there are a LOT of those guys. You should be seeing 40 to 60 rounds of draftable players if you are pulling in the minor leaguers correctly.
Just sharing that last part so you can confirm you are getting the minor leaguers too. Sounds like you have the right option selected... but I'd expect a lot more starters if that is so.
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Last edited by quillenl; 07-20-2020 at 04:55 PM. |
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#13 |
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All Star Reserve
Join Date: Apr 2015
Posts: 581
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Starting me a 1982 test league to run to the draft and see if the pools match up.
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Last edited by quillenl; 07-20-2020 at 05:03 PM. |
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#14 |
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All Star Reserve
Join Date: Apr 2015
Posts: 581
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Potentially good news... I let the 1983 Amateur class auto generate with Use real Minor Leagues and have a pool that consists of 149 players with at least 10 Stamina using the 1-20 scale. Enough players generated for a 49 round draft.
That's good news, because it can work the way you want. You'll have to deal with minor league teams disappearing.. but you can work around that. Meanwhile, we just have to figure out what is different between your league and this one I just threw together. In the meantime, ensure you have this box checked in your settings. You said you do, but there is another spot to check it when you created your league... and finding out this got unchecked somehow might save a lot of time.
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#15 |
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Major Leagues
Join Date: May 2020
Location: Antioch, IL
Posts: 422
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That is promising! I would expect a distribution somewhat similar this chart (bottom right of the screenshot), which is all the major league pitchers in 1982.
I have the setting you mentioned checked. But in the process of looking it up, I noticed a setting called "base roles/positions on..." Yours is set to AI evaluation and mine is set to Real Life Stats. Could that have anything to do with it? I changed it to AI Evaluation and got a message about AI Controlled teams being modified. The draft pool stamina didn't change though, so either it doesn't matter or it's too late to fix. Any thoughts? |
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#16 |
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All Star Reserve
Join Date: Apr 2015
Posts: 581
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Roles positions won't affect stamina. That said, you should have over 1000 players in your draft. Based on your initial post it looks like you only have Major League players n your draft... so less than 200.
Any chance you checked using minors at some point after league creation? If the Draft Pool was created prior to having that checked it would explain what we are seeing. If so, it's fixable...if not the following is still worth testing... 1) Ensure you are in Commissioner Mode 2) Delete all players in Draft Pool 3) Go to League Events Screen and chane ddate for Draft Pool is Revealed to the next day of your sim 4) Advance a day and draft pool should repopulate... hopefully with over 1000 players. That doesn't work, or anything looks screwy... just CTRL-ALT-DEL and crash OOTP. Game will not save as long as you don't click that dialog box that pops up and just let Windows close it.
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#17 |
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Major Leagues
Join Date: May 2020
Location: Antioch, IL
Posts: 422
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There were 1,160 players in the draft pool, so no issues there. It's tough for me to remember what I've tampered with since I've been stressing over this for a while, so I'm going to try the steps anyway. Already deleted the draft pool and reset the reveal date, just a few days away from the next one. More to come...
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#18 |
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Major Leagues
Join Date: May 2020
Location: Antioch, IL
Posts: 422
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Finished...same results with 15 starters. Any other ideas? I confirmed the rest of my settings on that screen match yours.
Last edited by niu354; 07-20-2020 at 10:19 PM. |
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#19 |
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Major Leagues
Join Date: May 2020
Location: Antioch, IL
Posts: 422
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#20 |
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Major Leagues
Join Date: May 2020
Location: Antioch, IL
Posts: 422
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I just tested a 1983 game (so 1984 draft) and am getting roughly the same results with 17 starting pitchers. So either there's a setting I'm consistently doing wrong or there's something wrong with my minor league database (which I've never touched).
**EDIT** Scratch the database theory, I think. I installed the new beta version of the software, which updated that file. Still same result. In the historical ratings section, do you match my settings? Base Ratings On = Neutralized Stats Base Fielding Ratings on = Entire Career Base Pitcher Stamina on = Entire Career Last edited by niu354; 07-21-2020 at 12:32 AM. |
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