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| OOTP 21 - General Discussions Everything about the brand new version of Out of the Park Baseball - officially licensed by MLB and the MLBPA. |
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#1 |
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Minors (Rookie Ball)
Join Date: Dec 2014
Posts: 39
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Reducing Offense
Hello,
I have recently created a 10 team fictional league that uses random debut players. I have simmed two test seasons with 2019 league totals, but the offensive production has been way too high, with league ERA averaging to 6 both seasons. There has also been a number of players (20) that have hit 70 or more homers in one season, with the most being 101. How do I reduce the amount of offense that is produced throughout the league? I have two thoughts on why this may be happening to my league: either because the 2019 totals are supposed to be dispersed over 30 teams, or because the random debut aspect is messing with the amount of offensive production (or a mix of both). If anybody could help me with this, I would appreciate any advice. Thank you! |
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#2 |
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Banned
Join Date: Jun 2018
Posts: 1,727
Infractions: 0/2 (5)
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Yup the the 2019 totals are fir full mlb season. If you have less teams or games you need to change it.
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#3 |
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Minors (Rookie Ball)
Join Date: Dec 2014
Posts: 39
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Does this mean I should go into the league totals and divide everything by 3? Or is there a better way to go about this?
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#4 |
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Hall Of Famer
Join Date: Sep 2008
Location: with my army of orangutans
Posts: 2,948
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When you get to opening day of your next season, go back to the league stat page and you'll see a button that says something along the lines of 'auto-calculate league total modifiers'. When you select that, the gamr will quickly run a few simulations and change the modifiers (the ones that default at 1.000) to give you the ones necessary to get your current league to match those league totals.
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#5 |
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Hall Of Famer
Join Date: Aug 2002
Posts: 36,237
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You might check out this thread about league modifiers.
Especially pay attention to actionjackson's philosophy. Rather than use 'Auto Calculate", he prefers to pick a season where the league stats are close to what you want... and he gives specific instructions. His method worked well for me. Check out this link: https://forums.ootpdevelopments.com/...=actionjackson |
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#6 | |
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Minors (Triple A)
Join Date: Dec 2012
Posts: 254
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Quote:
Wow, thanks for linking to that post. Tons of great info there. I've never messed with modifiers but am considering doing so in my current MLB sim that's in 2023. The offense is just a little too high for my liking, with guys like Soto and Torres not just emerging as generational talents, but quite possibly going to break multiple MLB offense records. I'm curious if anyone doing a present-day sim has adjusted their modifiers and what they used/why. I like recent MLB offense, but maybe without the juiced ball era, so was thinking maybe 2017.
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2020 Orioles Sim: https://www.youtube.com/playlist?lis...DCYsyn9tlpo9V7 OOTP Tutorials: https://www.youtube.com/playlist?lis...99pVXGBT1q-DZY |
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#7 | |
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Minors (Rookie Ball)
Join Date: Dec 2014
Posts: 39
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Quote:
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#8 | |
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Hall Of Famer
Join Date: Aug 2002
Posts: 36,237
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Quote:
I have 64 teams in one of my dynasty league and 24 in the other... I didn't have to adjust them at all and I used the same season for both of them. All I did was just select the season with the stats closest to what I wanted... no other adjustment was necessary. At the end of my season, my stats were darn close to the year I selected. |
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