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Old 05-19-2020, 04:04 PM   #1
ignats75
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Checklist?

Any kind of noob checklist...FHM for dummies....Step by step when starting as a new GM?
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Old 05-20-2020, 03:14 PM   #2
Akaitatsu
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Scouting

I don't have a checklist, but I will try to think back at my last few games and see what I can come up with. I have only played a few games though, so I am probably going to learn some things in this thread as well.



One thing for sure: one of the first things I do when I take over a new team, is review the staff. I replace any assistant coaches that I can replace with better "free agents". I also add a lot of scouts. For scouting, I pretty much follow this guide: http://www.sportsgamersonline.com/fr...couting-guide/.


I wish I could replace the staff for my AHL affiliate too, maybe someday.
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Old 05-20-2020, 09:50 PM   #3
Adam B
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Quote:
Originally Posted by ignats75 View Post
Any kind of noob checklist...FHM for dummies....Step by step when starting as a new GM?
Here's a copy of what I wrote for someone on Reddit:

First off, thanks for watching the videos! Second - it's a great thing to come to our live broadcasts on Wednesdays Nights or our Official Forums is you have specific questions.

But I'll try and explain some:

It's really hard to do a basic tutorial video because the way every single person plays is going to be different and so will every team. What may be important for one team isn't the same for another. But since you've watched my actions, let me give you a basic rundown of things:

- In the NHL, younger is always better than older, and cheaper gives you a bigger time frame for winning. The Wild are in a delicate spot because they are a team loaded up on veteran talent - but overall there's not a lot of depth in the organization. Part of the reason why we chose the Wild was because of how bad they are. They've actually been better than they really should have this year in real life, but it's only a matter of time before it catches up with them.

What I started doing was dumping older players (like Eric Staal) because I don't want him on a 3 year deal. I took a decent return in Wayne Simmonds (if I remember right) because his contract expired at the end of the year. So it wasn't so much about clearing cap space for this year, so much as for next.

Typically once a player hits 30 (although there are some exceptions), Father Time is going to start showing up on players. You'll see them fatigue faster and when you get development reports, you'll slowly see them starting to drop stats. It won't be much at first, but collectively, it piles up. My personal strategy is to let some of those guys go ahead, or not sign them to such big deals. The problem with the Wild is they have a large part of their roster in that shape.

Now to answer the other part, Star Ratings are different yet. Keep in mind there's a difference between Current Ability (how they current play) versus Potential (how good they could get). Do NOT think of Stars in a 1-100 scale or you'll think everyone is not good. Here's a rough breakdown:

The star ratings are relative to the league you're currently employed in (or the NHL if you're unemployed), so the same player will have different star ratings from different perspectives (e.g., an NHL team may see him as 1-star, where he might be 3-star in the ECHL.) Typically, think of it like this:

0.5 - Below level - Don't start this player unless you have to.
1 - Emergency Call up - Start this player when you have to.
1.5 - 13th man/7th Defenseman. - Good to have around and will play some - can play better than expected.
2.0 - Depth - A league-ready player who will contribute when the matchup is right.
2.5 - Bottom 6 forward/low pairing D - Can contribute when necessary.
3.0 - League ready players. Will contribute nightly.
3.5 - 5.0 - Top league players.

Please note though: It's also good to note (Current) Ability vs Potential. A Five star potential with a one star current ability is much better suited for a lower level than playing on your 4th line.
Potential is just the maximum star rating he's expected to reach in the future; he may or may not actually reach it (and there's a small chance he could exceed it as well.)



So when we're looking at trading for someone, or getting rid of someone, it's important to look at the 3 factors - Age - Current Ability- Future Ability. If a player is younger (say 18-24) and still has some potential left (say they are 1.5/2.5), that's someone who could still improve and I may want them. BUT, if they are 18-24 and say 1.5/1.5 - they've likely gotten as good as they will be and it's not someone I'm interested in.



As for Draft Picks? Low Draft Picks might not seem like a lot, but usually it's a good return when you're trying to move a player's salary out. You can see trades for higher ones, but by accumulating lower ones you can add them as "sweeteners" in trades to get someone to say yes, trade up in draft (say, give 2 4ths and a 5th for a 3rd), or simply use them to select a player you're not sure about but maybe will leave to develop for a while (in possibly Europe or College hockey).



Hopefully that all makes sense and gives you a basis for understanding my actions. It's also why were were able to essentially "restock" the Wild for 2020-2021 Season and gave me the confidence to trade away 2 future 1st rounders as well. There's still a chance I could trade back up into the first round if I have enough lower assets. It's something you see more commonly in Football, but it's starting to gain more traction in the NHL as well.


Specifically, here's on Scouting I wrote as well: https://forums.ootpdevelopments.com/...65&postcount=4
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Old 05-21-2020, 11:24 AM   #4
redtiger7
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0.5 - Below level - Don't start this player unless you have to.
1 - Emergency Call up - Start this player when you have to.
1.5 - 13th man/7th Defenseman. - Good to have around and will play some - can play better than expected.
2.0 - Depth - A league-ready player who will contribute when the matchup is right.
2.5 - Bottom 6 forward/low pairing D - Can contribute when necessary.
3.0 - League ready players. Will contribute nightly.
3.5 - 5.0 - Top league players.

Um, you sure about those numbers? Those might be good guides for custom leagues, but in Historical, there is no way the league has enough 3+ star players for anyone to fill thier top 2 lines with them.
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Old 05-21-2020, 12:16 PM   #5
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Originally Posted by redtiger7 View Post
Um, you sure about those numbers? Those might be good guides for custom leagues, but in Historical, there is no way the league has enough 3+ star players for anyone to fill their top 2 lines with them.
Historical is slightly different where you have to settle a little more with what you got, but Jeff is still updating some of those rankings as well. And there's nothing wrong with having 2 star or above guys on top lines. They are NHL players. This is an ideal situation, but 2 star players are the bread and butter of the league regardless. What they are good at and their chemistry is valuable when used right.
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