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#1 |
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Minors (Triple A)
Join Date: Mar 2020
Location: 1060 w Addison st
Posts: 266
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Trade - Retain $$ function
There seems to be a bug where the more you ask the CPU to retain money for a player they are offering the more likely they are to accept the trade, when it should be the opposite.
I've also noticed the more I ask the CPU to retain on a player they are trading me, the number of players they will accept in the trade increases. So instead of asking for my 5 best players suddenly its 10 and they are willing to take lesser rated players all when i ask them to eat more of the contract. Here is an example trade: Cubs: LF Kyle Schwarber, RP Dan Winkler Mets: CL Edwin Diaz, RP Justin Wilson If I ask the CPU to take on 50% of Wilson's contract it accepts the trade, anything lower and it doesn't. Last edited by 84Cubs; 03-19-2020 at 01:55 AM. Reason: Clarity |
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#2 |
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Hall Of Famer
Join Date: Jun 2008
Location: Belchertown, MA, USA
Posts: 4,507
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So the function is inverted?
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#3 |
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Minors (Triple A)
Join Date: Mar 2020
Location: 1060 w Addison st
Posts: 266
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#4 |
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OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 15,834
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It definitely doesn't happen for me in my test. Sometimes increasing the retained portion will more evenly match the financials in the deal - for example, in the above situation, if the Cubs did not have the cap space to complete the deal without the retained portion, that could explain it.
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#5 | |
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Minors (Triple A)
Join Date: May 2019
Posts: 238
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Also happens to me
Quote:
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#6 |
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Minors (Double A)
Join Date: Apr 2012
Posts: 147
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This happens to me as well.
https://imgur.com/a/mtC0QRX Version 21.4 Build 63 (32 bit) Steam Edition (Windows)
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Last edited by FlaviusFlav; 06-30-2020 at 10:14 AM. Reason: version # |
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#7 | |
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OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 15,834
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Quote:
When they retain 50%, then suddenly you can afford to take on the full deal, and so players making a min salary become open to dealing. |
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#8 | |
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Minors (Double A)
Join Date: Apr 2012
Posts: 147
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Quote:
I guess it would be cool if the UI could be enhanced to highlight when the players requested are constrained by your finances. I can't think of another way to do it offhand that wouldn't likely complicate the existing interface.
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