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| OOTP 20 - General Discussions Everything about the newest version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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#1 |
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Minors (Rookie Ball)
Join Date: Jul 2012
Posts: 29
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How do you guys balance the unrealistic trade offers with realism, whilst improving your team?
I enjoy playing with the "shop player" feature to see what I could get for some of the dead wood on my roster, however this invariably throws up players vastly superior to the one I am trying to get rid of.
Is the logic just completely broken? |
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#2 | |
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All Star Reserve
Join Date: Jun 2013
Posts: 501
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Quote:
The common tactic that has worked best for me is to only do one-for-one trades. This avoids the stacking on effect. For whatever reason, when you shop a player and set the trade up, you can always look for lesser rated platers with good stats and the AI will agree. Trade five of your guys and you have not only the five you traded for one-for-one, but likely another five to fifteen decent prospects. Takes the whole challenge of the game away. I have also tried where you set team needs in the trade screen and can only accept whatever is offered. Haven’t done this much but did try it with easy trading and was actually pretty surprised at the offers being somewhat reasonable. Definitely try the hard setting or even very hard for trades, too, and see what you think. For me, those haven’t seemed as fun but lots of people like it. |
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#3 |
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All Star Starter
Join Date: Jun 2011
Posts: 1,272
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I’m using hard, heavily favor prospects. In order to get ANYTHING back (forget about quality!), I have to eat significant money to move deadweight (Chris Davis, Alex Cobb).
Sent from my iPhone using Tapatalk |
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#4 |
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All Star Starter
Join Date: May 2008
Posts: 1,735
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I use hard and favor prospects. Then I only trade using the shop a player feature or by working with offers emailed to me. On top of that, if the trade offer in the window seems fair or favorable to us by my assistant GM then I complete deal as is. I will only look to make the deal better for me by trying to add a prospect if my AGM says the deal is unfair. Those guidelines seem to keep me from being able to take advantage of the trade AI too much while still allowing me to use trades to improve my team.
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#5 |
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Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
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i want to know how people are getting such one-sided deals all the time that it's a big problem? LoL. i have to work hard at procuring assets to trade for elite players, and sounds like that may be even harder this year..
soon to find out. figure i'll rebuild the tigers to learn ootpXX a bit. |
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#6 |
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All Star Reserve
Join Date: Dec 2011
Location: SC USA
Posts: 928
Infractions: 0/1 (1)
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OP, I immediately knew you were from England. Between the whilst and name Alistair..lol
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#7 |
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All Star Reserve
Join Date: Nov 2012
Location: Denver CO
Posts: 864
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so when you have it on "heavily favor prospects" that is YOU wanting to favor seeing what prospects you can get from AI, not the AI looking at your prospects correct?
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#8 | |
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All Star Starter
Join Date: Jun 2011
Posts: 1,272
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Quote:
That setting is more for the AI, not the human. It’s how much the AI values prospects and/or players. Sent from my iPhone using Tapatalk |
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#9 |
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Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
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each gm has a slider for this, too. figure this setting shifts that 'spectrum' left or right. hopefully it influences the more extreme gm sliders a bit less than the middle-of-spectrum guys... otherwise, it'll ignore one end too much or completely exempt it... e.g. if an highly favor prospect gm is shifted to the middle, who's looking for prospects, if not he?
that's why i stick to neutral. there is a spectrum. shifting it toward either end doesn't necessariyl favor rich or poor etc. it's a double-edged sword. if the gm favors vets, he's not trading for prospects as much? that's league-wide. but, he gets more prospects in return... but if not looking for them or preferring them.. ??? just how often is it happening. without any research it's stabbing in the dark as to the actual effect. most people have a feeling about what these do, but no real understanding -- including me, for that matter. i can admit my preference is based on absolutely nothing, though, lol. incomplete information and uninformed decisions don't end well, typically. |
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#10 |
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All Star Starter
Join Date: May 2008
Posts: 1,735
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#11 | |
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All Star Reserve
Join Date: Jun 2013
Posts: 501
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Quote:
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#12 |
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Major Leagues
Join Date: Dec 2017
Posts: 357
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My experience so far (third season into fictional game) with it is that trades are nearly impossible, from Average even on down to Very Easy. I keep getting the "you have no player that makes this deal work" response when I have quite a few players that would reasonably make the deal work--even given the logic of previous OotP versions. And offering people money seems worthless. Just to try it out, I threw $20 million into a deal and they still laughed at me--and my league's financials are in the 1990s. It's already gotten beyond frustrating.
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#13 |
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Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
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2-3 addons that are going nowhere isn't necessarily abuse. seems like it happens in real life too. matter of perception more than anything else.
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#14 |
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Minors (Double A)
Join Date: Mar 2015
Location: El Cajon, CA
Posts: 175
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The only time I get offered a good player is if the other team is trying to dump a huge salary (that I can't afford). More often I get offered one or two star players when I'm shopping a 3 or 4 star player.
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#15 |
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All Star Starter
Join Date: Apr 2019
Posts: 1,085
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The biggest oddity I've seen this year is the willingness of the AI to give up good players on large contracts. If a contract is long and expensive, they want to get rid of a player, no matter who it is.
This leads to weird situations where an AI team will win the bidding war for a free agent pitcher, and then immediately be willing to trade them and their contract to another team for nothing in return. Even retaining salary. IMO, the AI should only want to dump large contracts of players that are worth well below their salary, i.e. Chris Davis. I've got it set to Hard/Neutral. I would think favoring prospects would tilt the problem I'm seeing even more offside. |
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#16 |
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Major Leagues
Join Date: Mar 2004
Location: Saskatchewan
Posts: 370
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I have found using the shop player while not trading for a guy more than 1 star higher than my player works well. Sometimes throwing in a decent minor league guy even if they don't request one.
Just ignore the 4* guys they sometimes offer for my 1 1/2* guy. I check their team to make sure the guy I'm trading would make sense for them to get in their situation. Unlike real life, try to help them improve their team not screw them over.
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#17 | |
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Minors (Rookie Ball)
Join Date: Mar 2015
Location: MSP
Posts: 23
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Quote:
It also seems they like signing up MiLB free agents. In my historical game there isn't a great deal of depth in the minors but there were always 20-30 FA. After importing the game into XX, the guys are signed out of the FA pool the day they get released.
__________________
Discord: jd_396#7779 |
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#18 |
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Minors (Triple A)
Join Date: Aug 2010
Posts: 251
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I just starting playing 20 and started with Jays. Was going to purge roster of vets like Pillar, Smoak, etc Offers were ridiculous. I shopped Danny Barnes (minors) and Pivetta, A. Chapman were offered..
Didnt make the deals out of guilt |
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