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Old 04-03-2019, 06:24 PM   #1
fredbeene
All Star Starter
 
Join Date: Aug 2016
Posts: 1,624
bunting for hit - BUD

I am trying to track how setting bunt for a hit works
Example:
Playing Bud Harrleson
Sacrifice Bunt 44
Bunt for Hit 54

Set player stragey to aggressively bunt for hit.
All I can do is check game logs and assume that singles that are GB are bunts and that GOuts like 3-1 is bunt out. Obviously can't check every log

I don't understand why we can't get more granular stats.
Why we can't see how many foul balls, line outs, flyouts, ground outs each player has.

FWIW this weakk hitter was able to .280 in SILVER for 152 games.
164 Hits
33 doubles
5 triples

He also seems too peter out when improving his DEF rating at first base around 70 which is interesting (89 shortstop)

I gain great pleasure utilizing the 60 rating players and making the most of them ; )
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Old 04-28-2019, 11:27 AM   #2
ExeR
Minors (Rookie Ball)
 
Join Date: Aug 2015
Posts: 48
It's actually works pretty well. I noticed it when I tried fictional player with weak slugging. I just gave him maxed bunting and tried to make it his weapon in minors. This doesn't work with AI managers, sadly. They run mixed strategy of pitch-by-pitch commands, and "Bunt" is very low in frequency, despite all the sliders you set in tactics menu. In playoffs fictional player often used bunting tricks to get precious runs. Logs were full of sacrifices or bunt attempts (opp AI probably didn't play infield in), and it was much more common than in regular season. So it's a strategic tool with low frequency if you let AI manager run it, but can be usefull for playoffs. I agree that availability of stat would be awesome, but it would still be dissapointing since people think that max slider in tactical menu = "do that always!".
So if you want to do it proper, you should manage games and choose "bunt" option for that player always. Too bad there's no option to do that, you have to play games (time consuming) or code a clicker. But difference from AI management are huge.
F.e. I found that common theory about bunting ratings being their own separate thing not true. If you create "max bunting&min K's or EYE" he will be super useless and strike out like crazy. 0.16% avg would be generous, and that's what happens under AI management too if contact is very low. But if you max them out, always bunting becomes super good. He will strike out much more than other "elite Avoid K's" batters, but you will have 0.333 to 0.5 avg. And he will get a lot of balls on pitchers through his EYE even you tell him to bunt. He will hold back and not bite. Whereas weak EYE and K's guy just tries everything and gets himself out. So with elite speed this guy can become very good batter, even if his CON+GAP+POW ratings are minimal. You just won't use them except bases full situation, where bunting is impossible. You can use him as first batter in LU and it's awesome. Bunt+steal start and any single after that from your best hitters equals run.
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Old 04-29-2019, 09:18 AM   #3
sabrtoothtiger
Minors (Double A)
 
Join Date: Mar 2014
Posts: 137
Quote:
Originally Posted by ExeR View Post
It's actually works pretty well. I noticed it when I tried fictional player with weak slugging. I just gave him maxed bunting and tried to make it his weapon in minors. This doesn't work with AI managers, sadly. They run mixed strategy of pitch-by-pitch commands, and "Bunt" is very low in frequency, despite all the sliders you set in tactics menu. In playoffs fictional player often used bunting tricks to get precious runs. Logs were full of sacrifices or bunt attempts (opp AI probably didn't play infield in), and it was much more common than in regular season. So it's a strategic tool with low frequency if you let AI manager run it, but can be usefull for playoffs. I agree that availability of stat would be awesome, but it would still be dissapointing since people think that max slider in tactical menu = "do that always!".
So if you want to do it proper, you should manage games and choose "bunt" option for that player always. Too bad there's no option to do that, you have to play games (time consuming) or code a clicker. But difference from AI management are huge.
F.e. I found that common theory about bunting ratings being their own separate thing not true. If you create "max bunting&min K's or EYE" he will be super useless and strike out like crazy. 0.16% avg would be generous, and that's what happens under AI management too if contact is very low. But if you max them out, always bunting becomes super good. He will strike out much more than other "elite Avoid K's" batters, but you will have 0.333 to 0.5 avg. And he will get a lot of balls on pitchers through his EYE even you tell him to bunt. He will hold back and not bite. Whereas weak EYE and K's guy just tries everything and gets himself out. So with elite speed this guy can become very good batter, even if his CON+GAP+POW ratings are minimal. You just won't use them except bases full situation, where bunting is impossible. You can use him as first batter in LU and it's awesome. Bunt+steal start and any single after that from your best hitters equals run.

Does anyone have experience in developing bunting ability in the minors? since it is not one of the scouting report tracked stats it is difficult to determine unless you are actually testing it...
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