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| Perfect Team Discover the new amazing online league competition & card collecting mode of OOTP! |
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#1 |
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All Star Starter
Join Date: Apr 2015
Location: Deep in the Heart of Texas
Posts: 1,810
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Stadium Edit
I am sitting here this morning drinking my coffee and gnashing my teeth
waiting for the league download, So I am getting my team ready for AA this week.I did not want a "tricked up" stadium although I have nothing at all against them. The reason is we Ranger fans felt the porch was designed for Rafael Palmeiro when Globe Life was built and then he was gone. So it did not work out. I have not edited a stadium the first 2 weeks but I used a different MLB stadium that "fit" what my team was as it has evolved. Like everybody else I have been looking for all the little things for an edge and will do so upon release. But this morning I set all my park factors to 1.000 so when you play me, you can see what your team really is.Conversely, I will see your line ups and how they perform in a neutral atmosphere. I plan for this to be another step in my learning curve to help me compete at harder levels as PT evolves. Have fun and good luck! ![]() ![]() P.S. I just seen I am in Delta Tau for AA.
__________________
Favente Deo supero ![]()
Last edited by Kushiel; 11-19-2018 at 08:24 AM. |
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#2 |
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Minors (Double A)
Join Date: Aug 2011
Posts: 127
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These factors do make a difference. In my Rookie league two weeks ago, I randomized my ballpark and got an extreme pitcher's park. My pitchers were strong that season, but my offense was awful. I had 70+ contact hitters who couldn't hit .250. I had one 20 HR guy. My team was competitive nonetheless.
Last weak, I adjusted these factors to be more like Dodger Stadium. Pitching was still decent but wound up being my weak point. My offense was much more normal. My team was still competitive. I do wonder if this should be a randomized setting in PT, though. You should be assigned a ballpark and then have to build a team to fit it. Being able to manipulate the factors doesn't seem right to me. I wonder if players will find optimal ballpark factors eventually and just go with those. |
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#3 |
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Minors (Triple A)
Join Date: Sep 2015
Location: Toronto
Posts: 228
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#4 |
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All Star Starter
Join Date: Nov 2018
Posts: 1,339
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#5 |
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Minors (Triple A)
Join Date: Sep 2015
Location: Toronto
Posts: 228
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#6 |
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Major Leagues
Join Date: Feb 2003
Location: NJ
Posts: 486
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I'm becoming not a fan of editing ballparks... seems like you can mess with other teams too much.. I don't have much experience in it, but I like the idea of a general ballpark guidelines... why should I have to worry about what stadium im playing in that will mess with my lineups/stats there..... besides the monster in Boston, and the short RF there or in NI (I forget) it seems all the stadiums have the same distance to the walls.
But, I've never looked at it enough to understand it, but I feel the game should assign you the dimensions of the ballpark for your season, and you have to work with it. Not making your park as hitter or pitcher friendly as you want. But that might just be me. **edit** If anyone would like to explain it to me, please, fell free. Last edited by acclaim99; 11-19-2018 at 08:33 PM. |
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#7 |
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Hall Of Famer
Join Date: Jun 2006
Posts: 2,944
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I think all the ball parks should be the same as default. 1.00 for everything. Have the best team win.. I adjusted my park the first season we played and I won the whole thing and got my ring and did not have 1 platinum or gold player. It is to easy to win if you adjust the park.
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#8 | |
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Minors (Triple A)
Join Date: Sep 2015
Location: Toronto
Posts: 228
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#9 |
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All Star Reserve
Join Date: Apr 2008
Posts: 538
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Real life teams adjust their parks to suit their personnel, so I don't see a problem with it.
3 thoughts though: 1. The window in which you can change your park seems too small IMO. I suspect a lot of people who might have wanted to change their parks miss the window. I wouldn't modify my ballpark, but I've never caught a window. 2. IRL you cannot build a park that prevents lefties or righties from doing anything. It's not physically possible. If you build a park that stops them doing one thing, it makes it more likely that they'll be able to do another thing. So you pull out the fences - that makes it less likely to allow a home run but more likely to allow singles, doubles, and triples. It's one or the other. 3. Ballpark modifications in general really aren't fleshed out enough for something that plays such a big role in this game. What about long grass for bunts? Big foul areas? Hitter visibility? Gap power modifications should be separate for both sides, too. I've always believed that modifying your team to fit a weird stadium pushes you closer to 81-81 as opposed to closer to a championship. It's good if your team is bad, but a hinderance if you've got a .600, .650 team. I've got a couple of those guys in my division this year, and I'm interested to see how they do when they don't have a talent advantage over their competition. Last edited by One Post Wonder; 11-19-2018 at 09:35 PM. |
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#10 | ||
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Minors (Triple A)
Join Date: Sep 2015
Location: Toronto
Posts: 228
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#11 | ||
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All Star Reserve
Join Date: Apr 2008
Posts: 538
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One of the teams like this in my league, he's only got 2 players who don't hit right handed. When he comes to my park, he's going to be giving me the platoon advantage in nearly every matchup. On top of that, he can't pinch hit and his in-game roster moves are going to be seriously limited. I can't see him beating me in my park any more than I'm beating him in his. If you've got a good team which would ordinarily go .650, it doesn't seem to make sense to give your opponent an extra advantage when you go on the road. At home you're going to win most of your games even with a neutral park with a good team, so you're not going to gain too many more games with a weird setup. On the road, you've transformed your good team into an average team because of what I've said above. Now if you've got a .350 team, those advantages at home are going to make you win games you wouldn't have won. And on the road it won't matter much because you were going to lose most of those games regardless. So that's what I'm talking about with the idea of pushing you towards .500. And don't forget, there's some bias in PT because owners who are modding their ballparks are more active than normal, so their records will seem higher than the norm. Also, the only ones talking about the strategy are the guys who are winning. We'll see. I'll want to see how I hold up against these teams this year, with my neutral park and average talent. |
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#12 |
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Minors (Single A)
Join Date: Apr 2018
Posts: 96
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I really liked the idea that someone threw out of having cards for the real ballparks that you can collect and use. Not sure where that went or if there was a response from Markus & co
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#13 | |
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Minors (Triple A)
Join Date: Sep 2015
Location: Toronto
Posts: 228
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- "extreme" rotation of 5 righties (or lefties) - 1 closer - 1 setup - 3 starters for middle relief (as a bonus, they can be the opposite handedness from your "extreme" starters, for more flexibility on the road) That gives you 15 roster spots to fill 9 positions in the batting order. So you can platoon 6 out of 9 positions, which is more than enough for a balanced lineup on the road. It's also easy to find players who are equally talented at these positions, unless your "extreme" lineup is composed of perfects and diamonds. |
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#14 | |
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Minors (Single A)
Join Date: Apr 2018
Posts: 96
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#15 | |
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All Star Starter
Join Date: Dec 2016
Posts: 1,131
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CitiField has a HR difference (sorry, I have not looked at the data for stadium averages) of .785 vs. 1.264. However, it quickly drops off from there and you don't really see these large differences in the real world. Unless I am mistaken, the second largest difference is Progressive and the difference is only .266 for RHB vs LHB. Personally, I would also prefer an additional adjustment by the DEV team to see the max difference closer to .250 instead of .400. In other words, Perfect Team stadiums will closer represent the other 28 stadiums in the real world and will have fewer extremes that we just don't really see that often. |
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#16 |
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Minors (Triple A)
Join Date: Sep 2015
Location: Toronto
Posts: 228
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Just because something exists in real baseball doesn't automatically mean that including it in PT is good for the game. Many other elements of real baseball were purposefully left out. Also, I suspect that having 1.200 vs .800 splits in BOTH homeruns and batting average is more extreme than even your CitiField example.
Last edited by Josquin; 11-19-2018 at 11:45 PM. |
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#17 |
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All Star Starter
Join Date: Dec 2016
Posts: 1,131
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You are probably correct. If you take both HRs and .AVG batting into account, a range of .400 (.800 vs 1.200) as an allowed difference favoring one vs. the other is probably a bit high, hence my initial post that raises this discussion again.
If we grabbed all the MLB stadiums and looked at their differences, the average (mean) difference of all stadiums favoring LHBs would be closer to .150 and even less of an average (mean) that favors RHBs. Considering that we have 2-3 extreme stadiums, the median of all stadiums is even less than the .150. In other words, setting anything above .150 difference means you are quickly moving towards an extreme or rare real life stadium. If you want to have a stadium like 90% of the real ones in the US, you should set it to a difference of less than .250. |
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#18 |
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All Star Starter
Join Date: Nov 2009
Posts: 1,813
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In reality, it costs money to refit a park. This should happen in PT, also.
Making a park change cost 5000 PT points would make a player think long and hard before making a switch.
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"My name will live forever" - Anonymous |
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#19 | |
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All Star Starter
Join Date: Nov 2018
Posts: 1,339
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Quote:
It's more realistic for players to adjust their swings to fit a ballpark. I'm not a fan of these extreme park factors. I don't like it in real baseball either. 1.2 to 0.8 is an absolutely huge range. |
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#20 | |
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Minors (Triple A)
Join Date: Sep 2015
Location: Toronto
Posts: 228
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