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Perfect Team Discover the new amazing online league competition & card collecting mode of OOTP!

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Old 11-07-2018, 09:18 AM   #1
Orcin
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Buyer Beware

Pack odds have been nerfed.
- Bronze was 1/4 now 1/5
- Silver was 1/8 now 1/10
- Gold was 1/40 now 1/50
- Diamond still 1/100
- Perfect still 1/1000

All odds quoted above are per card. Odds do not reflect mandatory bronze card from regular pack or gold card from premium pack.

Odds of getting a common (calculated by including the mandatory card in a pack) have increased from 42% to 50%.

Last edited by Orcin; 11-07-2018 at 09:32 AM. Reason: clarified my odds on a common
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Old 11-07-2018, 09:23 AM   #2
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I spent 1,000PP on one of the most useless packs possible yesterday. I think I am going to spend wisely in the auction house until my team is actually competitive.
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Old 11-07-2018, 09:25 AM   #3
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yep. i've noticed that. my last 3 "regular" packs i bought had nothing but minimum promised. so think i need to change strategy. maybe just try to bid on players to fill the many weaknesses in my roster and hope for the best? pretty obvious my saving 1000 points hasn't helped thus far. and this team is so bad, i'll NEVER get near 5000 to try for a gold pack.
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Old 11-07-2018, 09:27 AM   #4
Kushiel
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Originally Posted by ShaneCarson View Post
I spent 1,000PP on one of the most useless packs possible yesterday. I think I am going to spend wisely in the auction house until my team is actually competitive.
I have picked up 2 low silvers on the auction house that really helped me in spots I was hurting.

Edit: Oh, and together they were less than 1000 PP
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Last edited by Kushiel; 11-07-2018 at 09:29 AM.
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Old 11-07-2018, 09:29 AM   #5
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this is good IMO

I'd prefer the game inflation to be even a bit slower. a typical team starting out a season with 23 bronzes and 2 silvers shouldn't end the season with 2 diamonds 8 golds and the rest silvers

at the same time, we all do want to see some progression in our teams. no one wants to spend good money and get nothing but commons and a bottom end bronze, so it will be nice balance in between
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Old 11-07-2018, 09:33 AM   #6
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I wish I would have earned more points to buy more packs before this happened. It definitely seemed like we were seeing some stellar pulls early. This does not seem too extreme though.

If they ever become as barren as MLB: The Shows packs then I think it is safe to say that I will never purchase points to buy them. Points are too precious to spend a 1,000 on pack after pack of common and bronze players
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Old 11-07-2018, 09:45 AM   #7
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I have put together a fairly competitive team without a Super duper card... buying a pack here and there etc.. I am only a game out in my division.. This morning I bought 1 regular pack and BAM!.. Freddie Freeman a 91 and 1971 Stargell (48 homers) in same pack... so don't give up hope... Random luck is sooo much fun!.. Plus that gave me leverage to sell a few cards and now I still have about 1500 left in the kitty..
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Old 11-07-2018, 09:49 AM   #8
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Originally Posted by ShaneCarson View Post
I spent 1,000PP on one of the most useless packs possible yesterday. I think I am going to spend wisely in the auction house until my team is actually competitive.
Ditto. One 50-something bronze, 4 nothings below 50 and one nothing above 50.
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Old 11-07-2018, 11:16 AM   #9
Markus Heinsohn
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Actually, the odds did not really change (only tiny tweaks), we just ran tests (opening 1,000,000 random packs) and adjusted the stated odds to the results
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Old 11-07-2018, 12:09 PM   #10
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Originally Posted by Markus Heinsohn View Post
Actually, the odds did not really change (only tiny tweaks), we just ran tests (opening 1,000,000 random packs) and adjusted the stated odds to the results
I thought you said earlier that the stated odds come from the server.
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Old 11-07-2018, 12:57 PM   #11
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Originally Posted by Orcin View Post
I thought you said earlier that the stated odds come from the server.
The text comes from the server. But we write the text, and now the text is based on the true odds which we got after we ran several tests.
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Old 11-07-2018, 02:15 PM   #12
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The text comes from the server. But we write the text, and now the text is based on the true odds which we got after we ran several tests.
Sounds like a politician and voters going HUH?
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Old 11-07-2018, 03:05 PM   #13
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So...you designed and coded it with intention of 1/4, 1/8, 1/40 but it didn't work out that way? Just curious, have you figured out why this happened? Seems like it would be a very basic implementation of a random number generator.
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Old 11-07-2018, 03:20 PM   #14
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Packs aren't good economics right now. They're just not. And they're going to get worse as more and more cards flood the market.

Anything that isn't a bronze is at the very most a backup or a role player in the lower leagues and worthless on the market.

A very good bronze might get you 150 right now and there are some fairly good players among them. But their value will drop too as the game goes on. I think in a month you'd have a tough time getting over the minimum for a bronze card. An average bronze might be worth 60 and I'm being generous.

You're not getting more than 1000 for any silver unless you're extremely lucky and have a very, very good card of that type. The odds are against you getting a silver anyway in a regular deck. I'd say an average silver is worth, what, 450?

So let's say you have a very lucky draw on a regular deck. Your guaranteed Bronze, then say another Bronze, and then a Silver. That's a great draw, right? But there's no guarantee that those cards will help your team. There's plenty of crappy bronzes and mediocre silver cards.

So this hypothetical very lucky deck gives you 3*5 for the useless cards, 120 for the bronze, and 450 for the silver which is 585. Still not close to 1000. Give me 1000 pp and I'm buying a high 70's rated player straight off the market.

You might get a gold? Sure, one in every 6-7 packs. For that 7000 you could probably buy 3 talented gold players.

I'm not sure how I'd fix this outside of card degradation, though...

Last edited by One Post Wonder; 11-07-2018 at 03:33 PM.
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Old 11-07-2018, 04:28 PM   #15
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So...you designed and coded it with intention of 1/4, 1/8, 1/40 but it didn't work out that way? Just curious, have you figured out why this happened? Seems like it would be a very basic implementation of a random number generator.
Nope, it is not as easy as that...
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Old 11-07-2018, 04:53 PM   #16
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Originally Posted by One Post Wonder View Post
Packs aren't good economics right now. They're just not. And they're going to get worse as more and more cards flood the market.

Anything that isn't a bronze is at the very most a backup or a role player in the lower leagues and worthless on the market.

A very good bronze might get you 150 right now and there are some fairly good players among them. But their value will drop too as the game goes on. I think in a month you'd have a tough time getting over the minimum for a bronze card. An average bronze might be worth 60 and I'm being generous.

You're not getting more than 1000 for any silver unless you're extremely lucky and have a very, very good card of that type. The odds are against you getting a silver anyway in a regular deck. I'd say an average silver is worth, what, 450?

So let's say you have a very lucky draw on a regular deck. Your guaranteed Bronze, then say another Bronze, and then a Silver. That's a great draw, right? But there's no guarantee that those cards will help your team. There's plenty of crappy bronzes and mediocre silver cards.

So this hypothetical very lucky deck gives you 3*5 for the useless cards, 120 for the bronze, and 450 for the silver which is 585. Still not close to 1000. Give me 1000 pp and I'm buying a high 70's rated player straight off the market.

You might get a gold? Sure, one in every 6-7 packs. For that 7000 you could probably buy 3 talented gold players.

I'm not sure how I'd fix this outside of card degradation, though...
Playing slot machines IRL just isn't good economics either, but it's fun.
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Old 11-07-2018, 04:58 PM   #17
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Has anyone had a 1 bronze and 5 scrubs pack?

I know my packs have been getting worse after the entry league. Had one pack with a gold and 2 silvers in the entry league, since the league has started think at best I've had 2 silvers and 2 bronzes in one pack and 1 gold (low gold) and 2-3 bronzes.

I do prefer the lower odds, make it take time to build a great roster and encourage use of the auction to find those undervalued over performers.
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Old 11-07-2018, 05:18 PM   #18
troy76
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Originally Posted by One Post Wonder View Post
Packs aren't good economics right now. They're just not. And they're going to get worse as more and more cards flood the market.

Anything that isn't a bronze is at the very most a backup or a role player in the lower leagues and worthless on the market.

A very good bronze might get you 150 right now and there are some fairly good players among them. But their value will drop too as the game goes on. I think in a month you'd have a tough time getting over the minimum for a bronze card. An average bronze might be worth 60 and I'm being generous.

You're not getting more than 1000 for any silver unless you're extremely lucky and have a very, very good card of that type. The odds are against you getting a silver anyway in a regular deck. I'd say an average silver is worth, what, 450?

So let's say you have a very lucky draw on a regular deck. Your guaranteed Bronze, then say another Bronze, and then a Silver. That's a great draw, right? But there's no guarantee that those cards will help your team. There's plenty of crappy bronzes and mediocre silver cards.

So this hypothetical very lucky deck gives you 3*5 for the useless cards, 120 for the bronze, and 450 for the silver which is 585. Still not close to 1000. Give me 1000 pp and I'm buying a high 70's rated player straight off the market.

You might get a gold? Sure, one in every 6-7 packs. For that 7000 you could probably buy 3 talented gold players.

I'm not sure how I'd fix this outside of card degradation, though...
Simple solution to keep lower tier cards interesting is either run themed league's with requisites for certain tiered cards be included or a capping for team total overall score ie a league cap per team x*25 players where x is the team total for overall ratings for cards added up.
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Old 11-07-2018, 05:27 PM   #19
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Nope, it is not as easy as that...
lol, well it could be as easy as that.
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Old 11-07-2018, 07:27 PM   #20
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yep. i've noticed that. my last 3 "regular" packs i bought had nothing but minimum promised. so think i need to change strategy. maybe just try to bid on players to fill the many weaknesses in my roster and hope for the best? pretty obvious my saving 1000 points hasn't helped thus far. and this team is so bad, i'll NEVER get near 5000 to try for a gold pack.
As some have mentioned in the various strategy threads, I think the best route is to build a team of "good enough" guys that fit your strategy using what you get in the initial packs plus buying bronze and lesser silver cards via the auction. After that, spend on packs and either upgrade your current team if you happen to draw a card better than what you have or sell what you get in order to buy better cards in the auction. I've managed to build a team that currently has the best record in the Eta Rho league without buying any card packs. I've targeted players for a specific strategy and have bought a bunch of bronze guys at auction for between 5 and 125 PP. I've also bought two silver players for between 500-1,000 PP. Now that my team is set, I'll buy 1,000 PP packs and prb sell most of the guys I get unless they happen to fit my specific strategy and be better than the guy I currently have. I think having a plan for your team really helps in saving money. I bought a 1964 Bill R. Henry card for 26 PP that, while not good overall (63 OVR), is a perfect fit for my "No HR, No Walks" pitching strategy. He couldn't strike out a sloth but I have a team full of elite defenders so I don't mind if he lets hitters put the ball in play.
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