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Old 08-27-2018, 10:14 PM   #1
Mister_G
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Stats way off when starting a fictional league...

Hey ya'll, I'm not really a fictional player, but I started one up a couple days ago and left all the totals, modifiers, etc. at defaults and create an 8-team league that is playing an 84-game schedule. Obviously I'm not gonna see 50-home run seasons in 84 games, but I've simmed 4 years and the league batting average has never hit above .209. Does this have to do with the schedule, amount of teams, or is it something else? Maybe it just takes a few years to calibrate? Whatever the case is, the league batting average is only going down.
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Old 08-27-2018, 10:29 PM   #2
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Well it doesn't have to do with the schedule or amount of teams or the fact that it's a fictional league because i'm running a 12 team fictional league (originally only had 8 teams), with a 66 game schedule and have not changed any modifiers and my batting averages are usually around or slightly above MLB numbers. Take a look at the modifiers screen. Batting average in my game is suppose to be about .248 but our lowest league average for a season was .257.

Edit: Looks like you stated that you left everything at default. Was is your league batting average suppose to be around?

Last edited by krownroyal83; 08-27-2018 at 10:30 PM.
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Old 08-27-2018, 10:35 PM   #3
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Under League Totals and Modifiers the slash line is .244/.316/.395

Actual league batting average year-by-year (I gave the wrong number in my OP): .224, .214, .208, .209
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Old 08-27-2018, 11:00 PM   #4
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run autocalc to set the modifiers. Has to be done before the first game of the season is played. You could do it last day of spring training or the morning of opening day. Once a game is played the autocalc button is disabled.
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Old 08-28-2018, 01:16 AM   #5
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do it on opening day before any games are played -- this is the day the AI sets all the rosters up.. i.e. final decisions on 40-man, waving players depth charts ... everthying.

in the ensuing years, adjust what you want adjusted. as talent ebbs and flows, things will fluctuate beyond normal randomness of 1 PA or season etc. so, be forgiving. make minor adjustments to modifiers as you go.

i'd suggest a very hands off approach, to avoid shaping stats or flattening them. if something gets too high or too low, then adjust slowly so as to not overshoot.

EDIT:

first ~20 years or so of fictional will be a bit different than the ensuing years. auto-calc every 3-5 years, with same idea as above about forgiveness. the seed players and players created for draft are not quite the same. it's not supremely pronounced, but you'll notice a little drift in stats if you kept unchanging modifiers. (league total modifiers -> League Settings/Stats and AI)

Last edited by NoOne; 08-28-2018 at 01:21 AM.
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Old 08-28-2018, 11:05 AM   #6
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Thanks! Problem solved!

This is really my first run with 19 (its been too long) forgot about auto-calc.
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Old 08-28-2018, 06:18 PM   #7
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I've never used auto-calc. My league career homerun leader had like 857 but nobody else hit more than 693 in the 120plus year history of the league.

I have no career 300 game winners though. :/

I should specify I think my modifiers were set to 2012 totals from when I had OOTP13.

Is it an issue that I've never auto-calced?

Last edited by The_Offspring187; 08-28-2018 at 06:20 PM.
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Old 08-28-2018, 06:57 PM   #8
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Originally Posted by The_Offspring187 View Post
I've never used auto-calc. My league career homerun leader had like 857 but nobody else hit more than 693 in the 120plus year history of the league.

I have no career 300 game winners though. :/

I should specify I think my modifiers were set to 2012 totals from when I had OOTP13.

Is it an issue that I've never auto-calced?
Just comes down to if you are happy with your stat output. Autocalc simply adjusts the league total modifiers so your league's stats don't get way out of line with expectations and become unrealistic.

As for me I don't look at career stats but more year to year. IE your 857 home runs can certainly happen but you probably don't wan't somebody hitting 97 in a normal MLB type season.
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Old 08-28-2018, 07:19 PM   #9
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My season leader in homers is the same guy who hit the 857. He had 66 for the season record, thankfully not crazy.

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Old 08-30-2018, 01:44 PM   #10
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Originally Posted by The_Offspring187 View Post
I've never used auto-calc. My league career homerun leader had like 857 but nobody else hit more than 693 in the 120plus year history of the league.

I have no career 300 game winners though. :/

I should specify I think my modifiers were set to 2012 totals from when I had OOTP13.

Is it an issue that I've never auto-calced?
only if you don't like the results.

300game winners are near impossible. that excludes the rare knuckleballer that can play in the majors. i've seen an era+ ~110 or lower KB-SP get to 300+ and he also lost 280 or so.

in your situations, this is what i'd suggest. if you don't like 1 thing, make 1 adjustment and see what happens -- may need to adjust other stuff due to the change in some instances.

so, if you want a few less home runs, knock that LTM down a percent or 2 to start. take small steps. want a few more steals? bump up attempts or %success etc...

if concerned about how this affects the league, use a restored backup and zoom out to see results of the next '100' years or whatever... you can expirement all you want, if needed. (i have a spreadhseet in forums that can help if needed)

i prefer static ltm. i'd rather rantings affect change over time than these figurative dials. these basically set phyisics for batters (power = X home runs etc) it's really both sides of the coin, of course. any bump to batters is a reduction to pitchers ratings values. all part of the same whole. that's why if you change one LTM you likely have to adjust others.

reducing HR by "100" will increase other hits, outs, so, bb etc in proportion to the new ratio achieved from mod*total*talent in league factors. in this case, HR are a small poriton of potentially 165k+ AB if a ~30 team league @ 162g and if it caused a ripple, i doubt you'd notice. if your talking about 1000home runs less or more per year, then i'd pay a bit more attention though. 30 per team vs 3 per team and most of that goes to the better talent.

Last edited by NoOne; 08-30-2018 at 01:48 PM.
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Old 08-31-2018, 11:25 AM   #11
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I thought auto-calc was for historical games. What exactly does it do?
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Old 08-31-2018, 11:40 AM   #12
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Quote:
Originally Posted by Juggernt View Post
I thought auto-calc was for historical games. What exactly does it do?
It sets the modifiers to adjust the league towards the stats values listed.

Basically, if your league had an exactly perfect distribution of talent to what the game expects, then all the modifiers can stay at 1 and your league average, HR, etc... should be around the league average.

But if the talent in your league is different than expected, or various other strategies or settings are different, then the values will skew. Running auto-calc (or adjusting the league modifiers) is the best way to get things back to normal.

So you may not need to run it, and it will have no impact. But if you want to be the most sure that your league stats will fall roughly in line with the values you have set (or the year you picked), then running auto-calc will help that. The smaller the league, or the more that settings and strategies deviate from expected, the more likely auto-calc will have an impact.
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Old 08-31-2018, 11:49 AM   #13
Juggernt
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Quote:
Originally Posted by Matt Arnold View Post
It sets the modifiers to adjust the league towards the stats values listed.

Basically, if your league had an exactly perfect distribution of talent to what the game expects, then all the modifiers can stay at 1 and your league average, HR, etc... should be around the league average.

But if the talent in your league is different than expected, or various other strategies or settings are different, then the values will skew. Running auto-calc (or adjusting the league modifiers) is the best way to get things back to normal.

So you may not need to run it, and it will have no impact. But if you want to be the most sure that your league stats will fall roughly in line with the values you have set (or the year you picked), then running auto-calc will help that. The smaller the league, or the more that settings and strategies deviate from expected, the more likely auto-calc will have an impact.
If I understand correctly, auto-calc will get you back to where you originally set things. Adjusting the modifiers will start tweaking them in the direction you want to go--but the game will read (opening day?) the modifiers and re-calculate on its own.
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