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Old 07-20-2018, 08:08 PM   #1
bhowery22
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Stats only league options

Hi, I wanted to start a stats only league in a fictional league. Start the game unemployed, sim a few years to give everyone a chance to get stats and then pick a team and start. Although, I don't know the best settings for stats only leagues. Could I get some help? Also, is there a way to make player progression based more on their play then kind of random changes? Like in MLB the show if someones on a cold streak their contact might go down one or two, but then back up if they're on a hot streak. I appreciate any help anyone can give me on these two topics!
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Old 07-20-2018, 08:58 PM   #2
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Originally Posted by bhowery22 View Post
Hi, I wanted to start a stats only league in a fictional league. Start the game unemployed, sim a few years to give everyone a chance to get stats and then pick a team and start. Although, I don't know the best settings for stats only leagues. Could I get some help? Also, is there a way to make player progression based more on their play then kind of random changes? Like in MLB the show if someones on a cold streak their contact might go down one or two, but then back up if they're on a hot streak. I appreciate any help anyone can give me on these two topics!
Stats only is just the absence of ratings you can see. They still exist for the purpose of determining play results. The only setting you might want to change is AI evaluation of players where ratings are used. Be aware that stats only AI evaluation may be far more variable than any TCR variations you mentioned above. I don't think OOTP acts like MLB the show during streaks but stand to be corrected.
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Old 07-20-2018, 09:05 PM   #3
bhowery22
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So what should I change my AI evaluation to?
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Old 07-20-2018, 09:48 PM   #4
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So what should I change my AI evaluation to?
Anything you want to. It's very much to individual taste. Full disclosure I don't typically play stats only as I think it's somewhat "made up". I do know that you don't want ratings in AI eval when you don't use them to evaluate players.
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Old 07-21-2018, 10:12 AM   #5
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I did exactly what you are talking about. But I’m on vacay away from home so I can send settings another time. OOTP does lower ratings during streaks, but you don’t see the numbers change. It’s denoted by a snowflake icon.


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Old 07-21-2018, 05:26 PM   #6
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OK, back in front of my computer.

So, here's what I do. Under Global Settings:
  • Current ratings = None displayed
  • Potential Ratings = None displayed
  • Other Ratings = 1-100; this allows you to see ratings for things like speed, velocity, etc., many of which are objective facts, so I go ahead and display those
  • Overall rating = None displayed
  • Potential rating = 20-80; this is for the single, overall potential rating for each player. I caved on this one just to have some sort of "at a glance" idea of a player's ceiling

Under AI Settings:
  • Ratings Weight = 0
  • Current Year Stats Weight = 60
  • Previous Year Stats Weight = 30
  • 2 Years Ago Stats Weight = 10

I call these settings "mostly stats only." So far, it's working pretty well, except for a few notes:
  1. If you're going fictional, you pretty much HAVE to use feeder leagues to make this work, because otherwise the amateur draft is almost useless because you have no realistic stats to judge them on.
  2. I backed up my league immediately after the league creation.
  3. I simmed 10 years at the start of the game, and then looked at the league overall to ensure nothing looked really weird.
  4. I backed up after that 10 year sim as well.
  5. I took over as a rookie league manager. I'm something like 5 games into my career now.
  6. I'm seeing a new bug in OOTP 19 where the game is having trouble displaying the potential rating accurately. On the Scouting page it displays fine, but on lists and on the player profile and lists it shows as 80 for almost every player. If I rescout, it clears it up temporarily, but then it goes back again. That's kind of a pain, but oh well. I logged the bug, but haven't heard anything.

Good luck! It's DEFINITELY way more challenging this way.
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Old 07-21-2018, 08:02 PM   #7
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Whats the fascination over stats only setups? I mean real life teams have scouts and rate them on 20-80 anyway. So that in OOTP is reflecting that IRL scenario.
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Old 07-21-2018, 08:34 PM   #8
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Whats the fascination over stats only setups? I mean real life teams have scouts and rate them on 20-80 anyway. So that in OOTP is reflecting that IRL scenario.
Personally, I feel like with the ratings on, I almost never look at the player's actual performance when making decisions. I get blinded by the ratings/potential numbers. IRL a manager isn't looking at a player's 20-80 ratings at all, except perhaps when it comes to the draft.
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Old 07-22-2018, 07:39 AM   #9
bhowery22
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Thank you for that! And yeah, the 20-80 scale honestly is only mostly used during the draft. Also you see people with the most basic of stats, nothing at all exceptional, 50's on all his batting stats, 55, 50 and 50 for his fielding and 40 speed etc. and he'll be a 3 and a half star, which just doesn't make sense.
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Old 07-22-2018, 09:51 AM   #10
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Another reason I like stats only is because I honestly don't know much about baseball stats. I've been playing this game on and off for years, and I'm just still not quite the "baseball stathead" that many people here are. As a result, it's not easy for me to discern how a player is doing from their stats. I really need to sit and think about it a bit.

When the ratings are there, it's very easy for me to just ignore actually looking at the stats to try to understand how he is performing.
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Old 07-23-2018, 08:33 AM   #11
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Why use only 1 setting for the year?
I would think at the beginning of the year you would give very little weight to current stats (stats from spring training?) and a lot of weight from last years stats and ratings (are these your scouts rating or actual?); but by mid year most of the weight would be on current stats and very little, if any, on last years stats.
I would think at the beginning of the year the weights might be 40/10/40/10 and after the all star game 40/60/0/0.
It is my understanding these weights have no bearing on a players performance but the AI uses it for lineup makeup.
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Old 07-23-2018, 08:40 AM   #12
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Why use only 1 setting for the year?

I would think at the beginning of the year you would give very little weight to current stats (stats from spring training?) and a lot of weight from last years stats and ratings (are these your scouts rating or actual?); but by mid year most of the weight would be on current stats and very little, if any, on last years stats.

I would think at the beginning of the year the weights might be 40/10/40/10 and after the all star game 40/60/0/0.

It is my understanding these weights have no bearing on a players performance but the AI uses it for lineup makeup.

Seems like a good idea.


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