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| OOTP 19 - General Discussions Everything about the 2018 version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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#1 |
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Minors (Single A)
Join Date: May 2014
Posts: 54
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Developing minor leaguers
Curious to hear from others if there are any "secrets" to developing minor-leaguers into major-leaguers in OOTP.
I am eight years into a dynasty league, and there is probably one "regular" player on my roster whom I originally drafted/signed. (There are a couple of middle relievers as well). I usually go with "head scout recommendation" when drafting, though occasionally I will overrule if there is a "signability" issue. But even when I draft "5-star" potential players, they very rarely even make the majors, let alone become stars. I don't mess much with the default budget and/or development strategies during the offseason and preseason. Is there something I should be doing budget and/or strategy-wise to develop players better? |
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#2 | ||
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Hall Of Famer
Join Date: Oct 2006
Location: Chicago
Posts: 2,388
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Quote:
There are no "secrets". Draft the best guys you can, promote them when you think they're ready, that's all you can do. Quote:
Which is not unusual. MLB is not at all like the other sports. Maybe 5% of all the guys who play in the minors make it to the Big Leagues and those that do take a long time to get there.
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"Hitting is timing. Pitching is upsetting timing"-Warren Spahn. |
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#3 | |
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Major Leagues
Join Date: Apr 2015
Posts: 389
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Quote:
Curve Ball Dave said it best, there's no secret to developing prospects. Your best bet is to just draft the best potential guys you can and then up your development budget. |
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#4 |
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Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
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Ratings > personality, however, work ethic and intelligence do affect probability of developing and probably should be considered when comparing 2 "~equivalents".
i concentrate on development of ratings. i keep all scouting reports for a visual aid. (still not familiar with '19, so what i say needs mini-translation maybe.) player profile -> Scouting reports is a great visual even in '18. '19 has graphs now? if they are steadily improving, i'm not worried about much. i used to be all about promoting asap.... even now, i still default to that behaviour, but i react to certain hiccups in certain contexts. in those cases i let results dictate a bit more -- especially if they are young players. (like an 18y.o. rookie anywhere above Rookie-level league). rarely do i see any problems with age-appropriate players and appropriate ratings for level. if they are well-rated for the next level but severely underperforming at current level, i wait until their stats uptick before promoting -- since even good players have bad results form time to time, i am very forgiving about this. when i find a younger player hits a wall most likely due to age/pro svc years, i keep them where they can succeed. most times the following year they can play at the next level at least. -------------- a theory i've wanted to explore lately is about pitchers. sometimes control lags, more so than the others, at around 20-35/100 current ability. i've been wondering if it's better to leave them at A-ball even though they could probably do okay at AA or higher until the control starts to develop...... (same with that third pitch lagging at 1-10 / 100.... this is why i suspect this theory would fail to be proven true.) or is keeping them below where they "should be" going to hinder the other ratings that have developed and 'too high' for that level bottom line is that if you watch the ai, it's not the most efficient at this compared to a human and their prospects turn out fine. heck, i've missed a TCR or scouting update on a player before and they wallowed at a low level for ~2 or more years and still nearly fully developed at a-ball and lower. edit: def max dev budget as much as you can each year. you can set this budget up until the day before preseason begins, i believe. so, you can easily predict any potential future payroll needs or wiggle room and spend that cash before your owner steals it at end of year. not just with this, but my goal is to only make $10M a year and use that as an "oh, s#@%" i need more money moment. (=carryover cash default limit is $10M) Last edited by NoOne; 06-18-2018 at 02:25 PM. |
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#5 |
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Hall Of Famer
Join Date: Jun 2014
Location: Juust a bit outside...
Posts: 6,289
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no secret except promote them when appropriate. a player should never dominate a level and should be promoted when slightly above average. only on a rare occasion promote more than one level per season
__________________
"Cannonball Coming!" Go Bucs!! Founder and League Caretaker of the Professional Baseball Circuit, www.probaseballcircuit.com An Un-Official Guide to Minor League Management in OOTP 21 Ratings Scale Conversion Cross-Reference Cheat Sheet |
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#6 |
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Banned
Join Date: Jun 2018
Posts: 1,727
Infractions: 0/2 (5)
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I tend to Min/Max development. If there is a development budget I like to set it as high as possible. Humans have a much easier time managing finances then the AI. I am not worried about it harming my player salaries.
I want a great scout who is in alignment with how I want to play the team, ability vs tool. As I can change between game files. Next thing good managers at lower levels. Check their relationship status and try to get their development level to good. Even if it only helps 1% of my chances I'll take it. It takes a long time for this as literally to check each coach might take 12 mouse clicks. Hiring personnel is absolutely awful. If this rating which we can see exists then it should be displayed, searchable and sorted. I try to align hitting and pitching coaches with each team level too. I might have 100 players on my Prospects list. I want to mange their level and their promotion and not allow the AI to do it. IF my players have the defense rating I want them cross trained at every possible position. Even if they don't become a starter every team needs bench utility guys and you can get something from that trade. Even if its only a 2 star guy but he has + defense at 6 positions. I evaluate my batters by Woba, OPS+ and WRC+. When they are above average I promote. If they destroyed it I might skip them say go from A- to A+ or AA. Pitchers K/9, BB/9, HR/9 to help evaluate mechanics. and -FIP and ERA+. |
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#7 |
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Major Leagues
Join Date: Jul 2012
Posts: 320
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One regular and a few middle relievers on your big league team in eight years of drafting really isn't all that bad. I don't know what the percentage is exactly, but a vast, vast, majority of drafted players don't even get above A+ ball. For every Trout, Machado, and Harper there are 3,000 guys that never came close to making the majors.
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