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| OOTP 19 - New to the Game? If you have basic questions about the the latest version of our game, please come here! |
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#1 |
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Bat Boy
Join Date: Jul 2016
Location: Zagreb, Croatia
Posts: 7
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Starting my first fictional baseball league - need advice
As the title says, I am starting my first fictional baseball world. My baseball league is going to be FOUR CORNERS BASEBALL LEAGUE.
Four states, four division, two leagues, total of twenty teams. MOUNTAIN LEAGUE is going to be UTAH division and COLORADO division. DESERT LEAGUE is going to be ARIZONA division and NEW MEXICO division. These are the teams: UTAH Logan Trappers Ogden Provo Pilgrims Salt Lake City Salties, or just Salt Lake Salties St. George COLORADO Colorado Springs Denver Mountaineers Fort Collins Pioneers Grand Junction Railers Pueblo Chupacabras ARIZONA Bullhead City Cowboys Flagstaff Phoenix Rattlesnakes Tucson Apaches Yuma Convicts NEW MEXICO Albuquerque Farmington Las Cruces Roswell Aliens Santa Fe Coyotes I still haven't decided nicknames for some teams so I am open for suggestions there. Teams are going to play 72 intradivision games, 60 intraleague games and 20 interleague games, total of 152 games Playoffs are going to be between 2 teams from each divison. Home field advantage goes to the team with best record. This brings me to my questions. 1. Is it possible to have interleague schedule that alternates between divisons each year, like in real life? How do I put two best teams from each division in the playoffs? Game only offers division winners plus 2 wildcards. Is that even possible? 2. Financials?? What are the important things I need to lookout for to make this league sustainable through the years? What is a real economic power of these four states, wich of the teams should be poorer/richer? I was thinking about using modern day financials and then reducing them by 25 or maybe even 50%. 3. Best minor league and feeder league setup for this kind of league? Number of teams in the league is set, there will not be any expansions. 4. I plan to simulate first 5 or 10 years then take over one of the teams, probably Roswell. In order to keep simulation as fast as possible and as streamlined as possible, what should I tick/untick from the settings?? When I was importing my Astros save from OOTP18 it took a good 25-30 minutes to finish, and I only had 2 and 1/2 seasons of gameplay. 5. Is there something miscellanious that I need to adjust that you would recommend? Sorry for the long post, also english is not my first language. ![]() Thanks for all the help in advance. |
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#2 |
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Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
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1. Is it possible to have interleague schedule that alternates between divisons each year, like in real life? How do I put two best teams from each division in the playoffs? Game only offers division winners plus 2 wildcards. Is that even possible?
You'd probably have to make a custom schedule, or maybe one exists in the mods-schedules forums. custom playoffs should offer playoff teams as wildcards or placing in their division. if you want the top 2 teams from each division check the 2 boxes per division, plus 2 wildcard checkboxes. 10 isn't a good number to start with unless you are pitting 2 vs each other while the others have a bye. 2^x teams is best. 2, 4, 8, 16 etc. or you must incorporate bye weeks into the playoffs. ----- 2. Financials?? What are the important things I need to lookout for to make this league sustainable through the years? What is a real economic power of these four states, wich of the teams should be poorer/richer? I was thinking about using modern day financials and then reducing them by 25 or maybe even 50%. well, you can assign financials through a league function on main league settings page for all teams, or you could do something custom. if you set it up during game creation, this should already exist (computer generated distribution of wealth - ie market sizes) could use the game-generated market sizes as a guide for distribution of market sizes. use RL data to re-assign more appropriately if you want it based on local economy and population. full custom is fine too... make some sort of bell curve for distribution of market sizes -- fat in middle, fewer teams at extremes etc. expect it to shift a bit as the sim runs. some may get richer or poorer over time. ------- 3. Best minor league and feeder league setup for this kind of league? Number of teams in the league is set, there will not be any expansions. can't help much with this one. haven't tried feeders yet. how many players you need per year created depends mostly on size of MiL. if you have multiple A's or Rookies, you need more rounds or more players from your feeder than if you do not have duplicates at same level. how many you need is the necessary amount to keep the largest team's mil system filled. do you also have rules on service time or age limits per level? this will also be extremely important. if you have some mlb teams with larger mil systems than others, some teams are inevitably going to be flooded with players. that's okay. it's more important the largest systems have enough players. you can easily fine tune this over time. i'd aim to overshoot at first, then draw it back a bit. if all teams have the same # of mil teams, focus on the fewest you see in any system. if it ever draws close to falling short, add some more players created per year. could just generate players for the draft too -- easiest way. no research into how many hs/college feeder teams need to exist per mlb team etc. ~20rounds is enough for 1 mil team per level per mlb team and no restrictive rules on age/service time in mil. if you only allow 2 years in rookie league and at least 1 mlb team has 2 rookie teams, you need alot more rounds. ~35-40 would probably work. as with feeder systems, more is better. if you have ~20rounds, make players for ~25rounds etc. having too few will cause constant nagging interruptions about teams with too few of players. "Ghost Players" are an option too. ___ 4. I plan to simulate first 5 or 10 years then take over one of the teams, probably Roswell. In order to keep simulation as fast as possible and as streamlined as possible, what should I tick/untick from the settings?? When I was importing my Astros save from OOTP18 it took a good 25-30 minutes to finish, and I only had 2 and 1/2 seasons of gameplay. With a small league, it should run much faster than what i assume was a 30 team mlb-like league? a 30-team league chopped down for pure speeds is maybe 3-5mins per year on an older computer like mine in '18. not sure about '19. probably slightly slower in '19 due to more sophisticated code?. Turn off anything you don't care to keep. don't sacrifice any info you want long-term. wpa graphs? stuff that can be recreated from game logs, anyway? if it can be recreated, you can safely turn it off and it is not lost. places to check: game/global settings and League settings: stats and ai tab for sure maybe options tab? side stuff -- change mil stuff like level of statistical detail - i don't look into advanced stuff of mil players so it doesn't need to be there. i turn off playoffs and awards for mil. any setting that reduces processing etc. on demand as opposed to continious work. turn off what you don't want or can recreate from something else. _____________ 5. Is there something miscellanious that I need to adjust that you would recommend? you'll have to form that opinion over time. i'm not a fan of 6khr/year, so i use different than default LTM/LT (league totals and modifiers) well, i guess that leads to this: may want to import historic year for financials and stats(ltm/lt). or make your own... just make sure they add up properly... don't type in babip:.300 if your hand-picked #'s don't add up to ".300". if you get a few ideas after a season or 2, try 1 at a time and work out the kinks before moving to next personalization. (unless super easy and small potatoe stuff) use a restored backup to test things out. it will stil be new to you as teh same players created over time will not be the same in your non-test league. throw the test league out when done. OH! during creation process, i'd make templates at certain points. name them 1 - basic settings? then 2- mil structure done ... etc... incremental so you can go back a step if needed. can delete these afterward too. Defintiely make a template before you "create game" for first time. maybe make one immediately after creation too. this template will include the players after creation. the templates created during game creation will not include players. they will be new each time you use those templates. |
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#3 |
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All Star Starter
Join Date: Feb 2014
Location: The OOTP Forums. Always.
Posts: 1,951
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yes, there are custom schedule generators you can try out in the OOTP Mods area of the forum under Schedules
__________________
I write a monthly newsletter on the Food Baseball Association. I also listen to music no one's ever heard of in hopes of looking cool and alternative. |
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