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OOTP 18 - General Discussions Everything about the 2017 version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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#1 |
Major Leagues
Join Date: Jul 2005
Posts: 432
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Custom Minor Leagues
I used to play (like OOTP 7... then some 14/15... now playing again).
Thinking of starting a custom league. I only want to use 3 levels of minors (A / AA / AAA ... maybe even Rookie / AA / AAA). Just quicker and neater, fewer random guys floating around. At one point it was believed (confirmed?) that using too few minor leagues could effect how players develop and it was "better" to use more levels. (at least 5, but 7 was best) to avoid some wacky-ness. like I said, it's been a while since I've really played. Just curious before I get invested in a league. Any adverse effects of going with a 3 level minor. Is it better to use rookie league over A-ball. Thanks. |
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#2 |
Hall Of Famer
Join Date: Jun 2008
Location: Belchertown, MA, USA
Posts: 4,504
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From my experience, AAA/AA/A is best. There's no need for a fourth minor league level anymore.
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#3 |
Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/2 (4)
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no problems with developement?
the guys with a ~150ba in editor won't compete so well with a typical ~200-230 hitter you normally see at A-ball. that's a big range of ability to cover at your first level. forcing playing time isn't a problem, but maybe crap results has an effect (really shouldn't though due to laws of probability). may want to adjust the sabermetric modifiers to even it out between levels... i think they relate to development based on other posts and the manual - but it's very unspecific, lol. maybe those relate to the point where they "stagnate", for example.. ".500" = half developed as the ceiling where keeping them beyond that level of development is a negative effect etc. i.e. with A-ball being lowest, you may want to adjust down a bit, and let it domino to other levels but with a smaller decrease at AA and leaving AAA the same etc. i've seen enough guys explode relative to development at R and SA on AI teams well beyond whatever sabermetric value is there for rookie/sa league that i don't think it hurts development too much, if it is a real effect at all. regardless of being tied to teh sabermetric values too. the urban myth is that level effects development in some way shape or form. if it does, it's a very reduced effect for sure. still possible to have a small negative effect. game may adjust based on what is included on its own too. whether seen or unseen on our end. this sort of thing cnanot be seen with the eye or while you play year-to-year without a regression. analysis. not even rain man could do it with his eyes in a precise manner. Last edited by NoOne; 03-11-2018 at 10:31 PM. |
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