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Old 02-26-2018, 02:03 PM   #1
lschaef
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Organizing Spring Training Roster

Going into spring training there are usually 20 some players that are a lock for my opening day roster, a handful of veterans and guys with AAA experience who I want to take a good lock at, and younger prospects there to get experience and provide depth if needed.

Occasionally I have trouble remembering who is in which group, especially if I'm taking over a new team. I've tried creating different shortlists, but it seems like there should be a better way.

Does anyone have a good way of keeping track of their roster like this?

If we were to request a new feature to better organize players in the OOTP interface, what would you like to see included?
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Old 02-26-2018, 02:28 PM   #2
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The AAA guys lack a symbol next to name in rostes and transations. so, they can stand out on their own.

depth charts i would think help alot. shortlist a smaller sect, if not all 20. selct just 2B or 3B and look.

is this stats only? if not it's not like your blindsided by who is good or not. ST stats are worse than most. competition is different, players knocking off rust etc etc... it's not indicative of anything. if you go with the "50" contact guy over the "60" contact guy, all other ratings the same and same proportions of "contact-ratings" , just because he hit better in ST you made the wrong decisions -- fact not opinion.

if you have that many options for 1 role, they probably are all ~average to mediocre options.. six in one, half dozen the other. even if they are all really good options, you need to make that decision when the time comes. it's esy to put the "5" names on one easy to read screen. what else could be done to aid that decision from a GUI standpoint?

Last edited by NoOne; 02-26-2018 at 02:31 PM.
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Old 02-26-2018, 02:31 PM   #3
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I agree. I don't know what the best solution would be, but i would definitely like more ways to manage spring training. I like to sit my core guys and vets on away games and only play prospects and fringe guys. That is kind of tedious to manage the way it is now.
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Old 02-26-2018, 02:51 PM   #4
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More options is always nice but not sure if they meet the requisite ROI for implementation. Things like only playing guys at home or on the road is fun and possibly realistic concept. Just not sure the juiced is worth the squeeze as you can do it with 7-day lineups.

I also don't have a lot of trouble with my ST roster although I play historical and mostly know who I have on my team. I will say that the * ^ and # do help me quickly identify differences in players.
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Old 02-26-2018, 03:51 PM   #5
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each shortlist can be labeled "battle for position X". clear them out each year... don't delete the lists. leave empty until needed. there's no feasible way to improve the efficiency of this. the only 'next step' possible for ease of use is having the AI do it for you.

all the useful hand-tailored things we can do that actually matter in ST are our responsibility to do. without thinking for you, it cannot do much more than list them on 1 screen as you dictate and provide statistical record of results for you to evaluate. this can be delegated to the ai, if you do want it to do more for you.

the whole ST player use thing... from the video game standpoint all you have to worry about is rust, maybe adding defensive experience at "other" positions. players don't get tired from bus rides or travel nor do they need 8 hours of sleep to function. anything you do above and beyond is esoteric/asthetic in nature. upto you if you want to do that stuff. make a post in future suggestions if you feel it should be "in the game", as ea says. appropriate triage can be expected.

alternatives/compromises to save you time:
ask ai to set depth chart only up, then make minor adjustments for defensive experience or a prospect that you want to play more etc. shouldn't be much work involved after that click.

remember that development on MLB roster does not require playing time.. in the minros playing time does augment developement a bit (per manual). so a prospect in ST will develop the same regardless of playing time.

all ST have dh? or if your league is 1 or the other, you can save a copy of your real depth chart on those screens. easy to copy back at end of ST. same with lineups, if needed.
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Old 02-26-2018, 04:16 PM   #6
lschaef
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Quote:
Originally Posted by majesty95 View Post
y ST roster although I play historical and mostly know who I have on my team. I will say that the * ^ and # do help me quickly identify differences in players.
Maybe just having the * ^ and # symbols on the main roster screens would be helpful when making out the ST lineups.
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Old 02-26-2018, 04:50 PM   #7
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yeah, i wish there was more consistency with that type of stuff too.

i never use the player list, probably for that reason. rosters and transactions has them. use screens that contian that info. forget about using "player list." it's the same info, either way.

custom views are very useful. don't rely on Default or Batting potential etc... make your own, strip them down, add some columns etc. save it as a view, name it something that describes what it does for you.

i have a "mil batting potential" and "mil pitching potential" views, for example - removed a few things, added pro service years and whatever else i want on 1 screen for my eyes. no redundant junk visible. things that normaly weren't present that i value are added.

well i forgot... that's what i was going to suggest instead of short lists... simply filter current list to all 2b or whoever is in a 'battle'. can save those for re-use too. there's a difference between the dropdown for "2nd basemen" and creating a filter that says "position is 2b" -- the previous includes anyone with experience at that position, the latter does not... use that distinction to your advantage when context dictates.

Last edited by NoOne; 02-26-2018 at 04:54 PM.
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Old 02-28-2018, 03:47 PM   #8
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is there any noticeable difference in development playing spring training games as opposed to not having spring training at all?
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Old 02-28-2018, 04:37 PM   #9
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it's the mlb level, so developement is not affected by playing time..

maybe ST is a special instance? no idea for sure, but not likely, since it's the "MLB Level"

knocking rust off does require GP, though... actually i believe its quantity of AB(orPA?) and IP specifically, not GP. check manual for specifics.

i.e. starting a game and no pa/ab would be the same as never actually playing in reagrds to knocking off rust... probably not replacing many people after the top of the inning in a home game though. but 1gp doesn't mean anythign on it's own, nonetheless, when it comes to Rust.

so, you do want players to get some time on the field. if you want to avoid injuries, don't play them and just reap the benefits of the developement.

If rust is not knocked off by opening day, tehy wil be some X-% deduction from various ratings (unseen) and it will effect %-success of the player. (gaurantees nothing relative to first few games of season, but in a large enough sample it most certainly does gaurantee worse results.) i.e. the guy can start off hitting .500 with the deduction just like anyone else, it's just not wise to do this. like betting against the odds in vegas.

experience in a 2nd+ position is also another very useful thing during ST.

if they are that injury prone you have to worry about 5weeks, they'll never make it though 162 games... trade them before they are worthless and "wrecked"

Last edited by NoOne; 02-28-2018 at 04:40 PM.
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Old 02-28-2018, 07:20 PM   #10
slugger922cubs
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how i handle ST is this. I call up everyone i want to give time too. Mostly this is only guys who have an outside shot at making the roster. No reason to have filler guys here. They can knock the rust off in MiLB camp. Then i set the strategy to high subs and quick pull to the pitchers. I also set all my back ups in the depth chart to play every second day and the second back up to every 4th or 5th day. This gets most everyone reps. After a few weeks, it becomes pretty clear who the AI doesn't think as good and isnt playing and who isnt playing well. If that player isnt a regular i sent them down. Adjust lineups and give starters more playing time. Repeat every week or so until you get down to 25-30 on opening day. If you have 20 or so guys who are looks when you sort your line up typically the AI will agree with you that they should be playing.
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