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Old 01-03-2018, 09:00 PM   #1
ForeverRoyalKC
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What was your biggest free agent offer?

What was your largest contract offer to a big free agent? I just gave Moustakas a 6 year / $120 mil deal to join the Padres. He had a .313 with 41 HR and 99 RBI in my simulated 2017 MLB season.
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Old 01-03-2018, 10:38 PM   #2
UltimateAverageGuy
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lol
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Old 01-03-2018, 11:03 PM   #3
kjb023
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Also my worst free agent signing, but way back in OOTP 16 , my first OOTP, I started an expansion team in 2015 and ended up getting swindled into giving Mat Latos an 8 year, $240,000,000 contract.
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Old 01-04-2018, 09:51 AM   #4
ThePretender
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150/5. Averages around 5.5-6 WAR with a 167 ERA+ in 350 innings so far in the deal.

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Old 01-04-2018, 10:19 AM   #5
Brad K
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Don't know. But in my current game in 1967 some AI GM signed Matty Alou for $350,000 a year when Aaron and Mantle were making $150,000
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Old 01-04-2018, 02:03 PM   #6
actionjackson
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I don't GM a team. I'm more of a Commish/God/Official Historian/Record Keeper dude in my random debut historical league.

I did just see the Cubs give CF/RF Darrin Jackson the richest contract (for a position player) in my league's (so far) 59 year history in the 1959/1960 offseason. The damage? 7 years/$1,042,000. That's just so Cubs.

In a free agent class that included Walter Johnson, Jose Quintana, Mike Stanley (coming off a #2 in AL MVP voting season), Cesar Cedeno, Tom Seaver, and Wes Ferrell they devised the perfect scheme for world domination: "Let's throw all the monies at a glorified 4th (or maybe 5th?) outfielder." Maybe that's why they now have the longest World Series drought at 40 seasons. Last won in 1919. Ugh.

EDIT: And recalc and player development are on, so it's not like Darrin Jackson is some kind of supreme galactic talent or anything. Utterly dumb.

Last edited by actionjackson; 01-04-2018 at 02:04 PM.
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Old 01-04-2018, 04:36 PM   #7
andyhdz
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3 sim years ago in 2019 I landed Kershaw with a 7 year $34 million a year contract. He's responded by giving me 2 back to back MVP and 3 Cy Youngs in a row. He's 33 now and I have him for another 4 seasons so trying to ride this until the bottom falls out.
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Old 01-04-2018, 04:44 PM   #8
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really depends on finance settings. these stay pretty static for each ootp yearly release i play. i'll go by ~%.

i think the greatest percent of a guesstimated max payroll i could afford in most years is ~13%-ish or 1/8th-ish.. a bit more can easily be rationalized in specific and rarer contexts.

fom my experiences/league environments i stick to:

~$40m @ ~300M payroll potential
~$30M @ ~250M payroll potential
~$25M @ ~200M payroll potential

That's ignoring quality of player, and assuming it's rational relative to cost. whole other set of reasoning for that stuff.

--end of reply, read the book if interested. whether you have a salary cap can make the AI much more frugal and that affects what you pay in FA.

Whether you draw the grey line/area at the same point i do isn't important, but it'd be wise to draw one somewhere. and, like i said, i wouldn't be overly strict about the line you do draw... whether it's 30 or 32.x million isn't much of a difference, for example... but 36? 37? 38? now we're staying quite a ways from "30", relatively speaking. (assumes 30 was your choice, maybe it 6.022*10^23 )

maybe a generational player i'm willing to sacrifice to keep him for pridesake. i wouldn't rule it out, but somethign i do so rarely i can't recall an example. i've been quite lucky with cheap contracts this year during arbitration.

this is the first year i've used a salary cap long-term in a league. i've noticed it reins in salaies in a very absolute manner -- the game clearly uses it when calculating what teams can afford as opposed to just how much money they have available - makes sesnse to do so too. i've always had my thumb on it without a cap, but it's a noticeable difference in AI behaviour, even so. league average salary is still similar, but i don't see a rare "larger" contract i'd typically see without a cap.

with similar settings and no cap, i'd see teams splurge, albeit rarely, above what i see now. 250M cap keeps max salary ~30-32M-ish. i'd see an occasional 35-40 in the past without a cap and that team would typically be terrible for the duration due to overspending on 1 player. i liked that repercussion, actually... not unlike Texas with A-rod. stupid people work in the MLB out of 30 GM's... inevitable.

Last edited by NoOne; 01-04-2018 at 04:50 PM.
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Old 01-04-2018, 10:18 PM   #9
Rosco Peabody
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I started a Fictional League with an inaugural draft. Most of the players I selected were very young and therefore still given the minimum, so when the first offseason came up, my salary was way, way under budget. So what I did was sign two guys to mega deals, but I front loaded all of the money. I paid them something like $50 million for the first season they played with me, but by the time my young players started reaching arbitration and/or higher contracts, the free agents' deals were down to about $10 million
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Old 01-05-2018, 01:14 PM   #10
Romagoth
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Quote:
Originally Posted by Rosco Peabody View Post
I started a Fictional League with an inaugural draft. Most of the players I selected were very young and therefore still given the minimum, so when the first offseason came up, my salary was way, way under budget. So what I did was sign two guys to mega deals, but I front loaded all of the money. I paid them something like $50 million for the first season they played with me, but by the time my young players started reaching arbitration and/or higher contracts, the free agents' deals were down to about $10 million
Questions not related to the original OP post:

How long did it take you to complete the draft and did you sim a few seasons ahead or just start playing right away?
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Old 01-05-2018, 08:37 PM   #11
Rosco Peabody
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Quote:
Originally Posted by Romagoth View Post
Questions not related to the original OP post:

How long did it take you to complete the draft and did you sim a few seasons ahead or just start playing right away?

The draft didn't take too long, maybe an hour or so (I simmed after about 30 rounds).

I didn't want to sim a few seasons ahead because I wanted to know all of my players well. I mean, I'm still only about 8 seasons in and I've had it going since 2012 (I play every game).
Some don't like this because there is no history, but it works for me. I don't like the idea of having stats on the books for guys I don't know. I often explore around my league, looking how each team is constructed, etc. So when I look at my record books and my almanac, it's not new information. It's just recapping something I already experienced.
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