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| OOTP 18 - General Discussions Everything about the 2017 version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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#1 |
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Minors (Double A)
Join Date: May 2016
Location: Pennsylvania
Posts: 154
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Auto-Calcing the League Totals
I've been playing my MLB world sim for a while now. It's December of 2022 and I'm getting ready for the winter meetings. I noticed during my most recent season though that some of the numbers seemed a bit wacky at the all-star break.
Two different guys were on pace to hit 85+ home runs and have 160+ rbi's. I kept an eye on them and they both came back down to earth...kind of... Both finished with over 63 home runs (1 guy did it in ~130 games) and both were well over 150 rbi's. I thought "Alright, not too bad...just two monster years that happened to coincide. No big deal, right?" Well then I got to awards season and expected big things for Seth Beer of my Chicago White Sox. We went to the world series and he dominated for most of the season finishing at .292/41/134 with an OPS of .906. He also absolutely raked in the post-season. But the awards came down and Beer got nothing! Nada, zip, zilch. Looking at the award winners was pretty crazy. Bunch of guys OPS'ing over 1.050 with 50+ jacks and 130+ rbi's. I could honestly say that Beer didn't come close to their numbers so the awards made sense. But he wasn't even close! I guess I concentrated so much on the two guys who were on pace to shatter the home run records that I didn't notice everyone was hitting 40+ bombs. So I'm guessing my league totals need some refining. I've never touched that screen before so I'm guessing I should just make small changes. I've been told that hitting the auto-calc button on the day just before opening day is the best time to do it. Is that right? Shouldn't I wait until opening day itself so all of the teams are down to their 25-man rosters? Also, should I do something besides just clicking that button? Thanks in advance.
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"They let me down real easy when they cut me. I showed up at the stadium and was told that visitors aren't allowed in the clubhouse." - Bob Uecker |
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#2 |
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All Star Starter
Join Date: Aug 2011
Posts: 1,949
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Auto calc just means you want the league to be the totals that show in the figuers. say 5600 hr. You run atuo calc and it might come to 1.132. Which means the figure the game needs to adjust to assure 5600 hr. You have to do it every year as the league ratings change, so would the in the game totals. recalc before ever seasonkeeps the totals on target
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#3 |
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Minors (Double A)
Join Date: May 2016
Location: Pennsylvania
Posts: 154
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Ok, so do I do it on the day before opening day or does it not matter?
__________________
"They let me down real easy when they cut me. I showed up at the stadium and was told that visitors aren't allowed in the clubhouse." - Bob Uecker |
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#4 |
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Hall Of Famer
Join Date: Apr 2009
Location: Toronto, ON
Posts: 6,179
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#5 |
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Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
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I would do it on Opening Day. that is when the AI sets their rosters. it will provide the most accurate callibration. (if wrong -> any time after the AI sets their rosters... if there are still 20 ST invitees, that could cause a problem if not accounted for by how it auto-calcs.
see if it makes a difference. click 1 day before, then when you click on opening day if it doesn't shift more than +/-.001 for any LTM, then it's the ~same. if that is the case, no need to worry when you do it as long as it's ~close to opening day. This occurs when you go from initial seed players to created players... or a change of era in historical play etc... players changed, and your ltm's did not (just an explanation, but a 'good' thing under normal circumstances). relative to the quality of the initial seed players, they are in the same proportion/scale hitting ~80hr and 150rbi -- just much better players, nothing haywire. the problem is seed players are quite a bit inferior. even 2017 real players being replaced by fictionally created palyers is a somewhat large change too. i think it's a smaller effect, but could be wrong. so, as the better players filter into the league offensive stats typically rise. there is more pitching depth too, but it doesn't keep up with the batters in this situation. (not good/bad, just why) Last edited by NoOne; 11-20-2017 at 01:54 PM. |
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#6 |
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All Star Starter
Join Date: Aug 2011
Posts: 1,949
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You can’t do it on opening day. Recalc is off once season starts.
It must be the day before, or any day after pre season starts. First day of season is too late. |
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#7 |
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Minors (Double A)
Join Date: May 2016
Location: Pennsylvania
Posts: 154
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OK, thanks all.
__________________
"They let me down real easy when they cut me. I showed up at the stadium and was told that visitors aren't allowed in the clubhouse." - Bob Uecker |
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#8 |
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 7,144
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#9 |
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All Star Starter
Join Date: Jul 2009
Location: Fresno, CA by way of Texas
Posts: 1,754
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But can't you just click on the checkbox for "Auto-adjust modifiers for accuracy" to have it done for you each year without you having to remember to do it?
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#10 |
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Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
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deleted, no need to beat a dead horse.
edit: about auto auto-calc check box. not entirely sure that works anymore?? at least for post-2017 (historical year in stats/ai settings) fictional leagues. i had that checked for my mil leagues, and i'm quite sure they never changed at that time (bug at time? have not tried since). in past years, clicking it had quite a bit of give and take... if you clicked it a 2nd time, it would be quite a bit different as a whole. when you click it now, it's very precise relative to current talent in league. so, clickign it every year will result in an eerily consistent slash every year for your league. no matter how the talent ebbs and flows, your league will always be very very close to the average slash as laid out by the league totals values used when clicked. for a fictional league, click, then adjust if you see a particular stat dive too low or jump too high... if you keep things like #of teams and #of rounds in draft, the LTMs/LT will translate well to other leagues in future too... hash it out once and it's good to go if similar setups. Last edited by NoOne; 11-21-2017 at 01:21 PM. |
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#11 |
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All Star Starter
Join Date: Jul 2009
Location: Fresno, CA by way of Texas
Posts: 1,754
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that's the one thing about this game I just don't like. The explanation for LTM and auto-calc and auto-calc box for accuracy are not fully explained. I don't want to have to click on a button each year to make sure I don't have 15 players hitting over 50 homers. There is even another box for league evolution for more offense and more/less pitching but no one knows if that works or how it interacts with LTMs and the auto-calc box. And the problem is still there that if you click on that auto-calc button more than once at a time your modifiers shoot up. All in all very frustrating.
Last edited by andyhdz; 11-21-2017 at 01:36 PM. |
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