|
||||
| ||||
|
|||||||
| OOTP 18 - General Discussions Everything about the 2017 version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
![]() |
|
|
Thread Tools |
|
|
#1 |
|
All Star Starter
Join Date: Jun 2016
Location: Boston Ma.
Posts: 1,903
|
Too many players
I like to collect minor league players and draft picks. Now one of my AA teams has over 100 players on the roster. Meaning some never get to play. Can I add more minor league teams. All the other teams have 25 or 26 players, could I increase the number of players on this those teams. My last and worse choice is to cut my worst prospects. Any ideas/ suggestions. And does anyone else have this issue?
|
|
|
|
|
|
#2 | |
|
All Star Reserve
Join Date: Apr 2016
Location: low and inside
Posts: 568
|
Quote:
I'd cut away... |
|
|
|
|
|
|
#3 |
|
Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
|
with normal scouting, AA is pretty accurate relatively speaking. not as accurate as AAA/ML, but good enough that you could mass release all of the "20/80" rated players fairly safely -- if that still leaves a viable # of players. if you can't cut that many, be a bit more particular, similar to more cuts suggestions below.
if you have to cut more, i'd go next to low-velo guys that can't cut it... maybe sub-90 or sub-88, excluding kncuckleballers. at AA-age, they aren't going to gain velocity. if they happen to be 18-22ish, give a bit more leash, i guess. as far as batters, i'd look for extremely low contact potentials.. can't go anywhere without that. you more than likely have ~60 players that shouldn't be in AA.... hopefully. extra players are good for all levels. you'll need ~30 or more due to injuries. i wouldn't change the max roster, leave as "0". if you want them to carry more players per team, go to the "stats and ai" tab of league settings, then click the appropriate Minor League. you can change # of relievers, starters, positional players to add up to more than 25 if you wish.... gives a bit more leeway to the ai rather than a roster size limit. *** cull your AAA team first, then promot anything necessary before culling AA... etc... work your way down, make sure to do your promotions, first - or if AI does it, just make sure not to release too many. if you stick to ability for the ones without ML potential, that typically works well. ie cutting the guys that can't hit or pitch well at that level is typically enough. Last edited by NoOne; 07-23-2017 at 08:33 PM. |
|
|
|
|
|
#4 |
|
Bat Boy
Join Date: Jul 2017
Posts: 15
|
I strongly prefer to trade away piles of unwanted players for $1 or whatever, if it's possible, rather than releasing them. Often the receiving team then releases them. But if you release a player he will NEVER sign with you again, even years later. And a time or two I've found a guy in free agency worth signing to fill out a minor league team, go to sign him and--whoops! "Sorry, I won't negotiate with you any longer."
|
|
|
|
|
|
#5 | |
|
All Star Starter
Join Date: Jul 2013
Location: Spanaway, Washington
Posts: 1,258
|
Quote:
|
|
|
|
|
|
|
#6 |
|
All Star Reserve
Join Date: Apr 2010
Posts: 579
|
If I can get value, I will try, but my AI trade is set at very hard and favor prospects, so most often I tend to release players that are under the line and over 25. I don't want any of my minor league teams being over 35 players; they need time to play.
However, I don’t mind keeping older guys in the system if I think they will one day contribute to the depth of the 40-man or add something to their minor league team where their team is short. I have had a couple of these guys step-up to the show due to injuries or some other reason, and really do well; it’s cool to see. |
|
|
|
|
|
#7 |
|
Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
|
put an age restriction on AA = 26-27-28ish is more than fair. 26 might be a bit light.
i use service time limits for R/SA/A, then switch to age that pretty much represents the end of 'prospect' development to the best i can see (26-28ish) - as in trek to meet potential... if they don't meet it by then, 99% not going to make it, ever. not much you can do about AAA. need to stash a certain # of mlb replacements for depth. but, i don't have 30y.o. anywhere below that... and only a handful of low-30's in AAA discounting rehab visits. i'm probably more efficient than the AI, but i don't think they are much worse. in real life the good talent is in AA, anyway... AAA is a mixed bag for the same reasons as in ootp. i don't think you can get anything on "normal" difficulty with 20/80's potential mil players... dont' bother with those, lol. maybe around 30/80 for certain positions it can be that proverbial straw... but probably won't be releasing that well-rated players. Last edited by NoOne; 07-24-2017 at 01:07 PM. |
|
|
|
![]() |
| Bookmarks |
|
|