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Old 07-13-2017, 05:30 PM   #1
spamfilter
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Too many guys thrown out from the outfield

I'm been managing the games live and I noticed that way too frequently the players are described as having a great arm or a cannon for an arm, and I definitely noticed there are way to many players thrown out at the bases, going from 1st to third, or scoring from 2nd, on singles.

So I decided to check out what's happening. Now there is no easy way to do this since OOTP doesn't have a way to check just for outfield assists, so I have to look at assists from outfielders but subtract their assists as an infielder if they played also as a infielder.

As of Aug 6th of my season, 4 different players have more than 20 outfield assists. Now that is just 2/3rds of the way through a season. Which means I'm looking at 4 30+ outfield assists in the same season.

Now in real life, since 2000, there have only been 3 times an outfielder have gotten 20+ outfield assists in one season. And currently through 60 % of the season no one in MLB has more than 7. So basically we're looking at outfield assists happening at least twice as frequently in OOTP compared to MLB.
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Old 07-13-2017, 05:44 PM   #2
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Default should be fine, so check your assist setting. It should be between .3 and .5
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Old 07-13-2017, 05:53 PM   #3
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It's current set at 1.038, is that way too high? I never touched the setting though, did it just adjust itself to that number?
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Old 07-13-2017, 05:59 PM   #4
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yeah, if that's OF assist modifier... it shouldn't adjust itself though, unless oyu click the auto-calc button.

if you never have, click auto-calculate button on that Stats and AI settings screen... it will callibrate it... after that, you can tweak easily if you wish. if by chance it's higher than what's been recommended after clicking auto-calculate league modifiers, just type ".361" into it and see how tht works.

any time players are shifting in talent (era change in historical, and fictional leauge the first ~20+ years, real->fictional 2017 leauges etc)... that auto-calc button should be your friend anytime you see something getting grossly off-track - pre-emptively if you keep an eye on things.

Last edited by NoOne; 07-13-2017 at 06:01 PM.
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Old 07-13-2017, 07:50 PM   #5
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Along the same line and maybe I just didn't notice, I don't recall seeing an infielder relaying the ball for an out at home or 3rd etc., or cutting the ball off and throwing batter out.
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Old 07-13-2017, 09:14 PM   #6
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Along the same line and maybe I just didn't notice, I don't recall seeing an infielder relaying the ball for an out at home or 3rd etc., or cutting the ball off and throwing batter out.
Cut off and a throw to home and then throwing a guy out at third does happen.

I think that all throws from the OF are direct other than the cut and throw to third as listed above, but if not there certainly aren't many relays.

One of those small areas that can be mentioned to be tweaked when the inevitable yearly post comes up that asks if OOTP has gone as far as it can
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Old 07-14-2017, 08:35 AM   #7
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For years I've considered the problem was from another angle. When my team is down by a few runs and I need runners on base my lead off hitter would hit a double and get thrown out at third. My concern was not so much of the sudden robotic arm of the opposing outfielder but that of why is my runner even trying to risk an extra base in the first place?
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Old 07-14-2017, 02:40 PM   #8
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Originally Posted by Reed View Post
Along the same line and maybe I just didn't notice, I don't recall seeing an infielder relaying the ball for an out at home or 3rd etc., or cutting the ball off and throwing batter out.
This drives me nuts when watching games. Makes me want to come out of the dugout, grab a bat and slam that SS in the arm with it. There, now you have a reason to just stand there holding the ball.

Seriously though, I'll hope for continued improvements in this area as the game matures. The difference between 16 and 18 is phenomenal. Good job guys, keep it up.
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Old 07-14-2017, 03:33 PM   #9
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This drives me nuts when watching games. Makes me want to come out of the dugout, grab a bat and slam that SS in the arm with it. There, now you have a reason to just stand there holding the ball.

Seriously though, I'll hope for continued improvements in this area as the game matures. The difference between 16 and 18 is phenomenal. Good job guys, keep it up.
If you are getting upset because you see the SS hold on to the ball while runners continue to advance then you are putting way too much stock into what is being visually represented rather than what is in the text. The text is the true telling of the play. The video representation is just that, a representation. It shouldn't be taken literally.

It is kind of like when you see the ball grounded to the first baseman just a couple of feet from the bag and instead of stepping on the bag he waits to flip it to the pitcher & sometimes the batter ends up safe. Well you just have to remember that the video representation of the play in this instance is incorrect. In reality he must have fielded the ball well away from 1st making it a much tougher play than the video representation leads you to believe. When the text and the video don't agree, the text is always right.
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Old 07-14-2017, 03:59 PM   #10
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Originally Posted by Dyzalot View Post
If you are getting upset because you see the SS hold on to the ball while runners continue to advance then you are putting way too much stock into what is being visually represented rather than what is in the text. The text is the true telling of the play. The video representation is just that, a representation. It shouldn't be taken literally.

It is kind of like when you see the ball grounded to the first baseman just a couple of feet from the bag and instead of stepping on the bag he waits to flip it to the pitcher & sometimes the batter ends up safe. Well you just have to remember that the video representation of the play in this instance is incorrect. In reality he must have fielded the ball well away from 1st making it a much tougher play than the video representation leads you to believe. When the text and the video don't agree, the text is always right.
Personally, I tend to view it as when the batter holds the ball longer, most often he actually juggled the ball enough that he couldn't get the relay going. We certainly strive to make sure the video representation gets closer and closer to what we want to describe the play, and will continue to work to that.
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Old 07-15-2017, 06:14 AM   #11
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Use your imagination.
A lot of times a throw will beat a sliding runner only to be called safe. Well maybe the fielder didn't field the throw cleanly. Maybe he did, but couldn't hold it. Or the runner looks safe, but called out. Maybe the runner came off the bag.
I had this happen the other day. A high popup shallow centerfield. 2ndbaseman goes out to make the play. He's under it as the ball comes down. All of a sudden he starts moving around and the ball drops. He picks it up a fires it to 2nd but too late to get the runner. A double. It was a sunny day game so I just figured he lost it in the sun. First time I ever saw that. It was cool, though to see it in the game.


Also as far as guys thrown out from the outfield, it does differ from what era you are playing. My 1913 season has many thrown out at all of the bases. Harder to bunt successfully, also. Stealing is tough. You might see some with 25 steals, but thrown out 20 times. So, what era you are playing does mean a lot.

Last edited by zappa1; 07-15-2017 at 06:18 AM.
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Old 07-16-2017, 02:11 PM   #12
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Originally Posted by Dyzalot View Post
If you are getting upset
Upset! Heck no. Wish I didn't always have to explain my humor.
I'm dreaming of the day that I can watch a game and be able to announce it by just observing the action on the field.
As I said, the difference between 16 and 18 is phenomenal and I would not have continued purchasing the game since 9, as I presume you have, if I didn't believe that Markus and company had not intended on this being the best sports simulation game on the market.
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Old 07-16-2017, 03:41 PM   #13
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If the game prompts you on whether you want your runner to try and take an extra base, what it's really asking you is if you want to override the better judgment of your base coach. By design, the runner is usually going to get thrown out if you take that option, even if the ball is "very deep" and the fielder has a "poor" arm. If the runner is likely to make it safely to the next base, he attempts it without prompting you about it. The prompt is to cover extreme situations--once in a while you might want to send the runner even if you know he's going to get thrown out 80% of the time.

The one exception to this, for whatever reason, is sac flies: if the ball is reasonably deep and the runner isn't an ice wagon, he'll make it home safely more often than not.
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Old 08-05-2017, 06:27 AM   #14
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It's current set at 1.038, is that way too high? I never touched the setting though, did it just adjust itself to that number?
I've been having the same problem in my league, just checked my modifier. It's at 1.181 for current-day statistics. How in the heck did it get that high? I've been watching more than half of my runners getting thrown out at home plate on any close play, and that's with me letting the AI decide when to hold/send the runner.
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Old 08-05-2017, 02:21 PM   #15
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I've been having the same problem in my league, just checked my modifier. It's at 1.181 for current-day statistics. How in the heck did it get that high? I've been watching more than half of my runners getting thrown out at home plate on any close play, and that's with me letting the AI decide when to hold/send the runner.
Was your league imported from 17? I've had rare instances (including this very thing with this version) of modifiers getting jacked up when a league is imported from the previous version.
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