|
||||
| ||||
|
|||||||
| OOTP 18 - General Discussions Everything about the 2017 version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Major Leagues
Join Date: Jun 2016
Posts: 421
|
What the heck ?
So I made a new league started in the year 1900. with 8 teams I am now in year 1919 with 16 teams, so my question is what in the world is going on with a couple teams being so powerful.
I even tore a couple of teams apart. Including folding them and bring back a new team with the same name to make it more even. with in 2 season they are stacked again and won the championship. in the 19 seasons Atlantic City has been in the finals 9 times , And in the playoffs 18 times Cleveland has been 11 times , And in the playoffs 15 times and Madison has been 7 times. , And in the playoffs 12 times all three teams I traded or retired the top players to make them more even based. Am I missing something in the settings for the teams ? Thanks in advance. Last edited by mso94; 06-13-2017 at 01:19 PM. |
|
|
|
|
|
#2 |
|
All Star Reserve
Join Date: Mar 2002
Location: Baltimore, MD
Posts: 514
|
Do you have free agency turned on? Do these teams end up with huge market sizes and sign most of the free agents?
|
|
|
|
|
|
#3 |
|
Major Leagues
Join Date: Jun 2011
Posts: 314
|
Short Answer. Less teams less player movement means more repeat champions and dynasties. Your history isnt far off from pre1960 MLB history. See below.
Long Answer. New custom leagues tend to be unbalanced for the first 10 years. Many people will sit 10 years and reset the history before starting to negate this effect. It takes roughly 10 years for things to equalize financially for the AI to make good decisions on roster management and distributing talent that wasn't equally distributed to start. If youre playing with reserve rosters in pre-FA days these teams could have just started with great luck and becuase theres no free agency have just maintained it.It wasnt unheard off in MLB at the time either. Between 1934 anf 1965 The Yankees were in 23 World Series including streaks of 4 straight and 5 straight victories on either side of WWII which was thier only real down period as players went to war. The Brooklyn Dodgers were in 6 WS in 10 years after WWII. In the 30's Cardinals were in it pretty much every other year. |
|
|
|
|
|
#4 |
|
Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
|
Slugger is probably right aobut the small # of teams... and i bet if you simmed ~100 years, that currently dominant team will have long lulls, too (unless market sizes are such that they are too rich and too powerful).
a good start (initial organization's seed players+MiL seeds) plus a few good drafts and a team is very strong for 2 decades to start a league.. can happen quite easily. Applies to fictional players only! (below) when i start a league, i sim out ~30 years to be safe. then, reset the history, erase all stats etc etc.. just like starting new (also start 30years prior to my intended start year) not neccessary, but it's nice... i take a while to set up a league, i'm quite meticulous in nature... so, after i finish the game creation, Simming it for a few hours while i sleep or work isn't a drawback for me in any way... could easily be untennable for others i could understand that.. i've made a league and started asap, too. it's not a huge difference, but i like what it provides. 10 years will definitely be enough to see a ~normal financial environment. if you set max contract length less than 10, then it takes less time for this to come to fruition... basically all the players have to go through the 'normal' process of a contact, not assigned one to start the league (similar to seed players being different... initial contracts are different to help the AI get going) You may still see a slight increse in overall league total salary after ~10 years because there will inevitably be more higher-end players that can get top payscale money.. but it's mostly relative... e.g. competition for what is available should keep salaries in a ~normal range when negotiated. the biggest key is the modelling / simming of FA, not stock contracts handed out day one. seed players are junky compared to the players that will be created in your league over time... so, it takes a full turnover of the leauge to get to equillibrium state (some normal range of resulting league talent year-to-year, still fluctuates of course). you don't need ~30 years obviously.. i figure an 18 year old seed player could last for ~25years before they leave the league. ~20 would proably be 90-95% turnover, for example... it's just a few stragglers that play ~20 years.... and those players are the 'better' ones if they are still around while sorrounded by better-made players. Last edited by NoOne; 06-13-2017 at 04:42 PM. |
|
|
|
|
|
#5 |
|
Major Leagues
Join Date: Jun 2016
Posts: 421
|
Thank you guys. It has been bothering me for a while now.
Now I know the ways around this. Thanks so much for the feed back. |
|
|
|
![]() |
| Bookmarks |
|
|