Cloud-based PUBLIC leagues
When I searched to see if this topic had been posted before, I did not find it.
I'm in a highly active online OOTP baseball league (Random Debut Baseball League - RDBL). We have players from around the world, and it has been going since around 2013. We communicate effectively with each other, and not too long ago a new member offered up a suggestion I thought should see the light.
He postulated OOTP might find a way to have a central server that can be set to simulate a certain number of days at a certain time every day. The commissioner would have the ability to modify that. But each player would be responsible for uploading to their league, and the cloud-based system would handle all the things the current commissioners usually handle.
In this way, OOTP could greatly expand its reach to new people. It would decrease the workload on GMs, which is large. It would also be another way to modernize OOTP and make online leagues even more popular. I have to say, I enjoyed single-player... but I enjoy online so much more I hardly use the single player any more.
I do not have a cost analysis on it - but a fee of a few dollars per month per user might be sufficient to pay for the service plus give OOTP some funds to put into security and development of future advances. And most, if not all, of the players in our league would gladly shelve out $2-4 a month if it enabled something like this - some probably would go higher.
(For skeptics of this low number, do the math... I don't know the number of online league users, but let's say it's 10,000 across the world. Let's use the middle number of $3/month. That gives OOTP an additional $30,000 monthly/$360,000 yearly to put into development/maintenance/security.)
|