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Old 04-11-2017, 06:53 AM   #1
henry296
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Pitching Starts

With the MLB QuickStart, I'm seeing too many pitchers make 30 plus starts. About 80-90 in my sims compared to about 60 last year. I've already turned up injuries to realistic. I tried playing with the evaluation settings to get the AI to look more at current stats to bench more starters and try other stuff but that hasn't helped much.

I've thought about increasing injuries more and playing with the injuries file to get more did DTD injuries. Any other ideas to get more rosters moves?
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Old 04-11-2017, 12:11 PM   #2
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Originally Posted by henry296 View Post
With the MLB QuickStart, I'm seeing too many pitchers make 30 plus starts. About 80-90 in my sims compared to about 60 last year. I've already turned up injuries to realistic. I tried playing with the evaluation settings to get the AI to look more at current stats to bench more starters and try other stuff but that hasn't helped much.

I've thought about increasing injuries more and playing with the injuries file to get more did DTD injuries. Any other ideas to get more rosters moves?
I posted the same issue in the bug reports forum, but nothing was resolved. The next thing I might try is reducing starting pitcher stamina and seeing if that's the issue. Maybe starters are getting rested too quickly?
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Old 04-11-2017, 05:42 PM   #3
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it's probably a results of "real" palyers.

that's difficult to plan for in comparison to the fictionally created players that they hand-pick min/max/mean/range etc..

there's probably too many 'over-rated' real players OR the backups are that much worse so that real players play more over the first 10-15 years etc..

i gues si should have asked - comparing to last years first few years, too? or ~15-20+ years into a 2016 real league? the latter applies, the previous would be a clear difference from last year -- but not neccessarily 'wrong' .. what's frequency of RL sp with ~30+ starts year-to-year using a large enough sample?

it's also possible that last year was the "off" one.
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Old 04-11-2017, 09:04 PM   #4
henry296
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My season was from the first season of the 2017 QuickStart. I looked at 2015 MLB and it was 66 over 30 and 68 in 2014. The real trend is slight decreases each year.

I just simmed with very high injuries and it wa 78 in my sim. Also interesting in 2015 MLB 314 pitchers made a start vs 250 in the sim. That is almost two more per team. I think teams don't make enough performance related lineup changes.

Last year the pirates use daily 10 starters by the all star break. Some of that was injury but also benching bad players and bringing up prospects.
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Old 04-12-2017, 09:28 AM   #5
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What is your injury setting?
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Old 04-12-2017, 09:30 AM   #6
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What is your injury setting?
Important question there! Are you guys using the realistic modern day injury setting? If not, it's going to result in more players playing more than they do irl.

If you are using that setting, we might need to look at making a few tweaks.
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Old 04-12-2017, 10:19 AM   #7
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Important question there! Are you guys using the realistic modern day injury setting? If not, it's going to result in more players playing more than they do irl.

If you are using that setting, we might need to look at making a few tweaks.
I've actually cranked up to the High setting and still seeing too many starts.
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Old 04-12-2017, 10:21 AM   #8
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I've actually cranked up to the High setting and still seeing too many starts.
I also cranked it all the way up to test it and got the same results.
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Old 04-12-2017, 10:35 AM   #9
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I've actually cranked up to the High setting and still seeing too many starts.
Quote:
Originally Posted by jabail View Post
I also cranked it all the way up to test it and got the same results.
What're the actual numbers you guys are seeing? Do they change at all from what's mentioned above?
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Old 04-12-2017, 11:32 AM   #10
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Lukas,

One more fact, I ran a 2016 historical sim last night with High injuries and had over 100 pitchers make 30 starts. Pretty much every team had 4 starters make all of their starts. This is related to a post I made about historical injuries on the Historical sim forum.
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Old 04-12-2017, 11:37 AM   #11
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Lukas,

One more fact, I ran a 2016 historical sim last night with High injuries and had over 100 pitchers make 30 starts. Pretty much every team had 4 starters make all of their starts. This is related to a post I made about historical injuries on the Historical sim forum.
Hmm, that definitely doesn't seem right.
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Old 04-12-2017, 11:39 AM   #12
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I am seeing the same thing in my sims, my last 2017 quickstart sim had 96 pitchers starting over 30 games. All of my sims seem to have more than 90 guys at 30+ starts.

So I think we'll definitely have to take a look at this.
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Old 04-12-2017, 01:28 PM   #13
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Another question, what are your evaluation settings? If they are really high on Ratings they may not be removing pitchers who are not performing well from the rotation.
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Old 04-12-2017, 08:58 PM   #14
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Most of these tests are default or more weight in stats.
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Old 04-13-2017, 08:57 AM   #15
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I hope the people complaining about too many injuries are reading this thread. Perhaps we could put the two groups together for a round table discussion... fun or realism?
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Old 04-13-2017, 09:08 AM   #16
Lukas Berger
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Markus made some tweaks to help with this.

He also had this to say, which makes sense to me:

Quote:
Originally Posted by Markus Heinsohn
However, this is more a (complicated) AI issue, as in real life managers experiment much more with the rotation, something which the AI cannot mirror.
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Old 04-13-2017, 10:52 AM   #17
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Markus made some tweaks to help with this.

He also had this to say, which makes sense to me:
Thanks for following up and making the adjustment.

I understand Markus' thought on that topic and which gets to one of my other threads on In Season Development. How do we get the AI to tinker more as that would truly replicate a real life manager. The Scouting System provides some means for a human manager to tinker based on relying more on stats then ratings.
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Old 04-13-2017, 11:04 AM   #18
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I hope the people complaining about too many injuries are reading this thread. Perhaps we could put the two groups together for a round table discussion... fun or realism?
People have been complaining about too many injuries for years! Fact is however that most of the complainers simply don't realize how many injuries there really are in baseball. Using the normal setting for instance almost always results in injuries being much lower than real life, including long term 60 day DL types.
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Old 04-13-2017, 11:19 AM   #19
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People have been complaining about too many injuries for years! Fact is however that most of the complainers simply don't realize how many injuries there really are in baseball. Using the normal setting for instance almost always results in injuries being much lower than real life, including long term 60 day DL types.
Since last Friday, 18 players have been placed on the DL in real life.
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Old 04-13-2017, 11:38 AM   #20
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Thanks for following up and making the adjustment.

I understand Markus' thought on that topic and which gets to one of my other threads on In Season Development. How do we get the AI to tinker more as that would truly replicate a real life manager. The Scouting System provides some means for a human manager to tinker based on relying more on stats then ratings.
I'm not really sure what would do that to be honest!
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