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| OOTP 18 - General Discussions Everything about the 2017 version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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#1 |
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Minors (Single A)
Join Date: Oct 2016
Posts: 52
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Difference between 17 and 18 as I ponder
Hey All
Trying to decide if its worth it for me personally to upgrade to 18 from 17, I m curious what are the noticeable changes that really make a difference. Maybe that can help me decide. |
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#2 |
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Major Leagues
Join Date: Feb 2016
Posts: 447
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>Revamped Injury System
>New Decent Morale System >WBC >Negro Leagues >Tournaments >Challenge Mode (Which is amazing) To name a few
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![]() Plays legit baseball now. My OOTP ratings are low. 2022 update: I'm two stars! |
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#3 |
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Minors (Single A)
Join Date: Oct 2016
Posts: 52
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#4 |
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Major Leagues
Join Date: Feb 2016
Posts: 447
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Many injuries are not just straight DL stints. Many are now Day to Day, giving you flexibility. Basically you can just DL the guy so he can fully recover or you can still play him but you risk him having setbacks/unclear recovery times. Also, these Day to Day injuries have different effects on the players ability to play the game. So like a mild calf strain would effect a players ability to run by a minor amount, while a case of bursitis would effect a players ability to throw by a moderate amount. This plays into their effectiveness and their ability to field/bat/run. It's pretty cool.
Plus, players can get multiple Day to Day injuries. For example, a player can get a minor hamstring strain and back spasms, and they both effect their ability to play in their own ways. Basically it puts an emphasis on roster management and testing your bench, along your GM prowess in knowing when to DL or when you still play your players. It's pretty cool.
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![]() Plays legit baseball now. My OOTP ratings are low. 2022 update: I'm two stars! |
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#5 |
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Hall Of Famer
Join Date: Feb 2002
Location: Interwebs
Posts: 2,862
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3D upgrade too. Love the little guys, much better than the pawns. You have to turn them on FYI.
It is definitely worth the upgrade. For me, Negro Leagues is worth the price of admission. Tournaments are great as is challenge mode. Many may not agree with me; however, I also buy each version out of a sense of loyalty to Markus and company. This is the only game that gets this level of respect from me. Markus, Lukas and everyone else on the team works for a wage. I want to do my part in keeping the game/team afloat. Sure, there have been a few versions which I could probably have skipped (not this one), but $35 a year is a pittance for all the enjoyment this product has given me over the years. Maybe that makes me a 'Fan Boy' - I don't really care. As always, YMMV.
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I was never one to patiently pick up broken fragments and glue them together again and tell myself that the mended whole was as good as new. What is broken is broken -- and I'd rather remember it as it was at its best than mend it and see the broken places as long as I lived.-Margaret Mitchell Last edited by Dargone; 04-03-2017 at 05:11 PM. |
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#6 | |
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All Star Starter
Join Date: Apr 2013
Location: Louisiana
Posts: 1,598
Infractions: 0/2 (3)
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Get 18
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#7 | |
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Minors (Rookie Ball)
Join Date: Jun 2016
Location: Missouri, USA
Posts: 39
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The injury system in 18 is richer and adds challenges. I had not seen month-long day to day injuries (the so-called "nagging" injuries) until 18. The 3D is smoother and looks better, especially with those uniformed pawns enabled - how do they pull those tiny unis on? Finally I look forward to managing a Negro League team and getting to know the players - never thought I'd be able to do that; 18 allows it to happen. |
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#8 |
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Hall Of Famer
Join Date: May 2013
Location: Tijuana, Baja California, Mexico (formally San Diego, CA.)
Posts: 4,138
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Main issues in 18 not 17 according to post and it may be for some people not all
- Super slow sim - skins not working properly - baseeunners getting gunned down 100% time
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#9 | |
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All Star Reserve
Join Date: Apr 2009
Posts: 521
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Oh yeah! These injury settings are a BIG upgrade then! For all the reasons mentioned. |
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#10 | |
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All Star Reserve
Join Date: Apr 2014
Location: Maine
Posts: 748
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#11 | |
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Major Leagues
Join Date: Sep 2012
Posts: 344
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To me, $35 is an investment in the development team that keeps churning out new products and engaging with the customer base in an attempt to give them what they collectively want. |
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#12 | |
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Bat Boy
Join Date: Apr 2017
Location: NC
Posts: 1
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Have never played with any of the OOTP titles or any Sport sim before , think it's about time. Last edited by Spahnie; 04-03-2017 at 02:51 PM. |
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#13 |
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Minors (Rookie Ball)
Join Date: Jul 2015
Posts: 24
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I had my doubts, but signed on b/c of the Negro League updates, roster updates, and 3d changes. But the option to see the highlights after the games were played would have been enough for me. When enabled, it takes somewhat longer to save all of the detail (which seems to cause people to note the slowness) but I absolutely love this feature. Wow, that and the 3d (which seems to run OK on an old dual-core mac from 2009) seems fine enough and looks great.
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#14 |
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Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
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trouble with extraordinarily slow sims?
make sure your # of threads in the ootp settings matches phyiscal cores of your cpu... don't go over it this year, as of yet - if at all ever. you can re-create this yourself. try matchign # of cores and threads then try anything over that and compare just 1 or 2 days of sim-time. if this doesn't change the speed for you, it's somethign else - but this can definitely cause slow sim speeds as of now. last year it didn't bog down if you chose more threads in the settings than cores... it also provided no benefit... so maybe it was avoiding the problem and this year it's not? anyway it's possible this will be fixed and possible it's just hte nature of parrallel processing of this particular application. the bottleneck won't be your cpu in most cases anyway.. .so extra threads is an e-peen at some point (diminished returns and possibly negative effects at some point... i.e. it takes more info to break thigns up systematically for each thread, at some point it will actually reduce your app's speed.. it's a curve you want to operate on a high point (max y), not a max x-value.) physical cores, not logical ones... greek to you? google your cpuid. Last edited by NoOne; 04-03-2017 at 06:24 PM. |
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#15 |
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Minors (Rookie Ball)
Join Date: Jul 2015
Posts: 24
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Thanks for the note on physical CPUs. I saw the initial posts and set it too high (doubling it for hyper-threading), but it appears that I needed to simply set it to 2 in my case.
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#16 |
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Minors (Double A)
Join Date: Feb 2004
Location: Wake Forest, NC
Posts: 176
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What makes the morale system 'decent'? It has to be way better than it was in 17 for me to plunk down my dollars this time around. I want to have an open mind... but OOTP has wandered into an area with player morale that it should have maybe touched on lightly but not to the extent it did in last year's version. I've always loved this amazing game but player morale has driven a stake right through the heart of my enjoyment.
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#17 | |
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Major Leagues
Join Date: Feb 2016
Posts: 447
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Quote:
Overall, that is what makes it decent, the extensive organization and ease of access to moral. Plus, Moral seems a lot more balanced than it was in OOTP16/17 but that's just my opinion.
__________________
![]() Plays legit baseball now. My OOTP ratings are low. 2022 update: I'm two stars! |
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#18 | |
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Minors (Double A)
Join Date: Feb 2004
Location: Wake Forest, NC
Posts: 176
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#19 | |
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Major Leagues
Join Date: Feb 2016
Posts: 447
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Quote:
__________________
![]() Plays legit baseball now. My OOTP ratings are low. 2022 update: I'm two stars! |
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#20 | |
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All Star Starter
Join Date: Feb 2014
Posts: 1,024
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