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Old 02-13-2017, 03:39 PM   #1
banana403
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Pitcher Stamina

How does pitcher stamina work for a reliever vs. a starter?

With one of my starters injured, the manager put one of the relievers in his place with a stamina of 35 (!). In his first game, he went on to pitch about 70 pitches before getting tired. His reliever had a stamina of 60, but was only able to throw 40 before going down as exhausted.

I'm not a math expert, but I thought a pitcher with a stamina of 60 would last longer than a pitcher with 35 stamina.
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Old 02-13-2017, 07:46 PM   #2
Number4
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Starters can pitch much longer than relievers. Relievers pitch "max effort", starters "cruise" and can therefore go much farther. A starter pitches with average stamina around 100 pitches, a reliever 30-50 depending on rest and stamina (you don't want your good relievers routinely going 50 though, I'd say 30 is normal).

So your reliever turned starter had an below average starting performance, your actual reliever an above average relief performance. As it should be with their ratings
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Old 02-16-2017, 09:36 AM   #3
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Another thing I look at when filling a starters role is the number of pitches they know. If only two, to me no matter what the stamina is he may be destined for a relief role or best case spot starter.

My number three starter for stamina is a 4 (scale of 1-10) but is above avg on three pitches and avg on a fourth


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Old 02-16-2017, 06:15 PM   #4
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Adding, a "knuckleballer" (not! a knuckle curve, that is just another normal pitch" can be a starter only with the knuckleball or knuckleball + whatever other good pitches he has.
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Old 02-17-2017, 07:16 PM   #5
banana403
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So what should I do if my starter gets hurt really early? I just had a game where Sanchez got hurt in the first at-bat of the game. Digging into my relievers, if I grab the freshest reliever with the highest stamina, is only going to net me maybe 2.3 innings.
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Old 02-20-2017, 12:36 AM   #6
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A starter going out early isn't what bullpens are designed for, but it's manageable.
You probably have to "burn" one or 2 guys. Usually the long reliever and one MR will pitch until "exhausted", and by then you should be back in more normal bullpen usage territory.
Remember that "yellow battery" pitchers can pitch too, just not as long as someone who is fully rested. On a normal day they'd get rested usually (unless they are setupmen/closers and you have a small lead to protect), but in this case, you might use them to chip in an inning.

However, most importantly you need to get a fresh arm in for the next day unless it's a rest day. Either exchanged the "burned" long reliever for a reasonably capable and rested AAA pitcher, or sacrifice a position player on the altar or greater glory for the same pitcher.
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Old 02-28-2017, 06:54 PM   #7
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edit i buried the lead - try a pitch count for the LR guy and see what happends - just in case. set it where you want them - see how many he can throw in a test game or something then set the pitch that # minus 7to10. mayabe the ai sticks to a flat # for LR, otherwise?

you could also leave the LR's role as a SP and see if that does anything differently... it may be based on how they are used and role doesn't matter... i generally set them as RP, just in case the ratings bumps aren't in effect, otherwise - and moral type effects for expected roles etc etc....

try some different things, see if the results are different (not baseball results, but related to stamina). at the least you learn the video game that much more.

yeah, it's all about hte guy's role... that will determine how they use and apply the stamina rating. look at them as 2 different positions just like SS and LF.

the long reliever should be able to get ~40+ pitches depending on their stamina... (assuming suitable to the role... probably less with a low stamina guy - like ~18-20 and even less for the very low stam guys)

you can map this out - not to memorize to but learn the general concepts at play. 1 set of rules for RP and another for SP. you cna do it slowly while playing, or you can look at the actual ratings to learn a base then realize scouting inaccuracy will always require a bit of verification on this for each player - when necessary.

if you use pitch counts, i'd suggest playing a game and taking note of stamina and what # they became Slightly Tired (or whatever the first indication says). the AI will generally go upto +10 over your pitch count - and more for Sho/perfect game opportunities. if you have a problem with a guy being <100% fatigue for his next start, this is a way you can fix that.

I use them religiously for SP. you may want to think of using them for the Very low stamina RP guys... maybe long releif. take that high stam guy who only seems to go 40 pitches in relief and give him a max of 60... mayabe that queues the AI to use them more... worth the look.

Last edited by NoOne; 02-28-2017 at 06:55 PM.
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