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| OOTP 17 - General Discussions Everything about the latest Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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#1 |
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Major Leagues
Join Date: Aug 2011
Posts: 391
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AI Loves 2-Man Rotations in Playoffs (Historical Fictional League)
I'm skeptical of my AI manager's love of 2-man rotations in the playoffs. Yes, my pitcher's energy is supposedly 100% the day of the game, but it still feels like madness. Plus, in my VERY limited experience, it feels like my pitchers are more wont to give up more runs than usual in these games.
On the other hand, I believe all of the other teams in the league use 2-man rotations as well. Are there any other hidden, under the hood things that happen when your pitchers pitch on short rest? If they have 100% energy, am I good to go? I'm playing in a Fictional League set in the 1940s, with all of the settings set to auto-update in lockstep with MLB's historical stats. Last edited by torpidbeaver; 02-09-2017 at 10:38 PM. |
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#2 |
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Minors (Triple A)
Join Date: Aug 2013
Posts: 220
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I've wondered the same thing. I have a fictional league that started in 2015 with 2015 settings and I used to have a starter who could go every fourth day. He was usually at 100% on three days' rest, and I usually used him, and never noticed much difference from when he had four.
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#3 |
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Hall Of Famer
Join Date: Sep 2007
Posts: 2,601
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You should be fine, the pitcher stamina is there, in part, to accommodate different pitcher usage in different eras. You could check him in the player editor but I am pretty sure there is nothing that plays games with stamina that you do not see.
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You mock me, therefore I am My wife |
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#4 | |
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Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
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Quote:
anyway, in the past i used to do what you speak of with modern defualts. higher stamina pitchers could pitch to or near 'tired' then still be ~95-100% recovered in 1 less day than 'normal' for the league (4 days vs 5 days in this case). i've been using real players this year at some point, so that could be why i think the setting is different than last year (the default, that is)... Regardless, it's caused by the setting in Stats and AI settings page, left side (league settings->stas and ai) - starting pitcher stamina or something similarly labeled. this will control how large the SP-rotation is based on how long it takes to recover. figure each step up is 1/2 a day or so - e.g. at very low-> low only a few pitchers can handle pitchign every 4th day, most still need 5... i've never fleshed out the rest of the settings, so don't assume it's 1 day at a time per step up). drop-down box for pitchign stamina. very low - must be 5 days, or ~80% in 4. Whereas a "low" setting will be similar to what you are seeing and what i described. some pitchers can be ~100% after 4 days instead of 5 -- with this setting teams will still use a 5-man rotation in the regular season and a 4-man rotation in the playoffs (low and very low settings) .... and you should expect 1 less in the playoffs in general for each setting, i'd guess. so, if you don't like how it's workign in 1940, or at least don't want htem using 2 SP only in the playoffs, you can change this setting temporarily and it's effects are immediate. it's all relative to # of pitches thrown in the last 5 days - so, when you change that setting their fatigue level is recalculated under those new rules based on those same factors (# of pitces, 5 days). you could make it so they need to use 3 SP in the playoffs, if you prefer that. you'd likely have to reset this each year since you are importing historical settings each year - as intended for most historical leagues. it's easier to change that 1 setting after the year starts than try to duplicate the "import" process for historical settings and finances etc. Last edited by NoOne; 02-11-2017 at 06:59 PM. |
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