
League Creation: Not Understanding Why This is Happening
Ok, I have been stuck on league creation for weeks, maybe a couple of months, lol. I am creating the league I will be importing from version to version, so I want to make it 'right'.
I created a fictional MLB league (fictional players and a few fictional teams) with 40 teams, 3 International teams, all minors AND Feeders (College and High School). So, the game (cpu) created for me - 178 college teams and 640 High School teams. I am not concerned with computer and hard drive time to sim and load the stats, my PC is built for performance.

So, building a real world-like baseball universe this big is fine with me.
Just for curiosity (to see how many college and HS feeders the cpu would create for this league), I created a fictional MLB league with 30 teams and with all minors just like I did with the 40 league fictional league I shared with you above. and added each International league (all 7 as Australia isn't in the game yet). I then added a feeder system. This is where it got weird. The game created ONLY 48 college teams and 360 HS teams.
My question is - Why is there such a huge difference in feeder teams created between the two leagues I created as shown above? I understand that the 40-team MLB league is bigger than the 30-team MLB league, but does it really call for that many more feeder teams?