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#1 |
Minors (Double A)
Join Date: Apr 2009
Location: Space Coast FL
Posts: 194
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Still no AI trades
Not a single AI trade has been made in a couple different leagues I've initiated.
I play historical with historical transactions off, no finances, no minors, reserve rosters held to 15, and now with trades on easy and high frequency. In draft leagues, I figured the AI was satisfied with the drafted setup and just stayed put, achieving player needs through each year's draft, even after multiple seasons. In a historical league beginning in 2008, I figured the AI was feeding off the free agent list as I noted numerous transactions (signings and releases - again, no finances and reserve rosters held to 15). But no trades - even on easy. Anybody have further thoughts on this? Thanks. |
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#2 |
Minors (Double A)
Join Date: Apr 2009
Location: Space Coast FL
Posts: 194
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Are these thoughts reasonable?
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#3 |
Major Leagues
Join Date: Jul 2010
Posts: 462
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I have had very few AI trades made in one of my leagues, but very few is more than none. I tested it with all different trade settings and there were still very few trades.
I would have expressed more concern, but in another universe of mine there have been what I would consider the "right" amount of AI trades, so I chalked it up to teams just not willing to part with assets. |
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#4 |
OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 15,699
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There should be some deals. Make sure that trading is actually enabled in the league, and that the trade deadline is set at a reasonable time. Trading difficulty won't impact AI-AI trades.
But otherwise, I'm really not sure how you can literally have zero trades unless if they have somehow been disabled. |
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#5 |
Minors (Triple A)
Join Date: Nov 2006
Posts: 211
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Since you are playing historical with transactions off, would that not allow trades to be made?
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#6 | |
Minors (Double A)
Join Date: Apr 2009
Location: Space Coast FL
Posts: 194
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Quote:
Many signings and same day releases of free agents on the AI teams, so I'm going to try increasing the reserve roster size. |
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#7 |
Minors (Single A)
Join Date: Jun 2004
Posts: 59
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I saw this problem with an earlier version. (I thought I was crazy, too.) But after the latest patch or two, the problem has gone away.
Are you using the most recent version? |
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#8 |
Minors (Double A)
Join Date: Apr 2009
Location: Space Coast FL
Posts: 194
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No effect from Update #7
I would think downloading today's update would correct and cover up any corrupt files I might have concerning trades. Nope. No trades.
I played through 2010 with my historical league, no finances, no minors, trading enabled, trades on very easy and very high frequency, offseasons before and after 2010 played, trading deadline of July 31. No trades. It appears the AI is content shuffling in and out free agents - to the extreme. For example, Steven Pearce was signed and released by the Marlins for each of the 31 days of January 2011. The other teams do similar. Shouldn't there be some trades? Or is it the way I set up the league? |
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#9 |
Hall Of Famer
Join Date: Apr 2012
Location: Canada
Posts: 2,245
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I'm seeing a bunch of trades every year in my fictional MLB. It was a fictional historical game created in OOTP 16 and imported over though.
Not sure why you would be having this issue, but I remember hearing it randomly happening to a few others as well a few months back. Last edited by Habsfan18; 06-16-2016 at 05:52 PM. |
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#10 |
OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 15,699
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The sign and release issue can come up if you have tight roster limits, but still would expect some trades.
Please send us your league files (How to FTP files to OOTP Developments - Powered by Kayako Help Desk Software) and we can investigate to see what's going on. |
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#11 |
Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 9,588
Infractions: 0/1 (1)
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Do you still have reserve rosters limited to 15? I'm almost sure that is what's causing your Steven Pearce problem. May even be causing the trade issues. I started using unlimited reserve rosters a few versions back when I started seeing guys get drafted and released a few days later. Before they ever even suited up. Studs too.
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#12 | |
Minors (Double A)
Join Date: Apr 2009
Location: Space Coast FL
Posts: 194
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Quote:
https://www.dropbox.com/sh/1q5tovn3r...MrGF3INJa?dl=0 Last edited by canaveral; 06-18-2016 at 10:22 AM. Reason: add dropbox link |
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#13 |
All Star Starter
Join Date: Jun 2013
Location: Maryland - just outside DC
Posts: 1,581
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Same problem
I am running the latest version, just started a new MLB quick start and simmed through October 2018 and not one single trade.
All default settings.
__________________
- - - World Series championships: 1926, 1931, 1934, 1942, 1944, 1946, 1964, 1967, 1982, 2006, 2011 |
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#14 |
Minors (Triple A)
Join Date: Feb 2011
Posts: 256
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I had this problem when 17 first came out and the only way I could fix it was to uninstall the game and start over. I had imported my v16 league over and something went wrong so any game I started would not have any AI trades. This may not be the same thing but you could try uninstalling the game (unlicense first) and reinstall. You will also want to move any of your saved games to a different location if you are attached to them.
I wasn't ever able to load up one of the saved games as it appears they were all corrupted but I was able to make a template. I spent almost an entire weekend in March messing with this and this was the only way I could make it work. The developers may be able to look at your file and fix it another way so you could wait. Good luck. This was my last post about it back in March: It appears that it actually had something to do with my save file. Once I did the re-install, a generic league worked fine but when I moved my saved game back to the clean folder and restarted it, I could no longer get trades to work even if I started another fresh league. I eventually had to delete and re-install again this morning. I was able to create a template of the jacked up file and use that without issue so at least I was able to use the structure with the setup I wanted without having to do that over. |
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#15 |
Hall Of Famer
Join Date: May 2006
Location: Michigan
Posts: 3,047
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Same issue here ...didn't realize it until this was brought up. Was too focused on my team as nearing playoffs
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#16 |
Hall Of Famer
Join Date: May 2006
Location: Michigan
Posts: 3,047
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OK you can delete my last comment. Once the season ended I had several trades occur. Was after August in game when I updated and there were only 2 trades that occurred that made it through waviers and one of them was mine. So things are working just fine.
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#17 |
All Star Starter
Join Date: Jun 2013
Location: Maryland - just outside DC
Posts: 1,581
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I deleted everything, did a fresh install and ran 2 test leagues last night and trades seem to be working again.
I haven't brought in my saved game yet; at the airport now and will give it a go at 30,000 feet. Sent from my VS985 4G using Tapatalk
__________________
- - - World Series championships: 1926, 1931, 1934, 1942, 1944, 1946, 1964, 1967, 1982, 2006, 2011 |
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#18 |
Minors (Double A)
Join Date: Apr 2009
Location: Space Coast FL
Posts: 194
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No trades still a problem
So what about my leagues where there's never an AI trade made? I left a link to dropbox for my historical league on the OOTP17 general discussion page a few days ago and there's been no comments or suggestions from you guys. What do I do?
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#19 |
OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 15,699
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Give us time to look into it
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#20 |
OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 15,699
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I opened up the file, simmed a day, and saw a bunch of trades. Did it a few more times in a few different ways, and each time, there were a ton of moves. I'm trying to scratch my head as to how I could see trades, and yet obviously I see in your file the last trade was over a year ago.
So I'm really not sure what to say. The main things that can really stop the league from trading would be: -trading disabled -teams have the "prevent AI roster changes" checked -teams are set to be human I can't really think of anything else that could cause your problems, and as I said, I loaded it up and it processed trades with no issues. |
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