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| OOTP 17 - General Discussions Everything about the latest Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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#1 |
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All Star Reserve
Join Date: Mar 2015
Location: USA
Posts: 641
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Most REALISTIC Settings for MLB
I've been experimenting with the settings for the past couple of months & I have FINALLY figured them out. I'm currently manager/GM of the 2016 Chicago Cubs and I've came up with the following settings below:
AI Trading Frequency: Props here to OOTP user rjl518. I'm using the same settings he's employing for his 2016 Mets Replay. April: Very Low, May: Low, June: Average, July 1-15: High, July 16-31 (Trade Deadline): Very High, August: Low, September: Low Stats & AI-League Totals: I selected the year 2015 from the drop-down menu and then clicked on "automatically calculate modifiers". Player Rating Scales: I use 20-80, no stars. Overall rating based on AI evaluation, not pure ratings. Injury Frequency: Again, props to OOTP user rjl518. Injury Frequency for April & May: Low, June & July: Normal, August & September: High. Player Development Settings: Batter Aging Speed=.250, Batter Development Speed=1.000, Pitcher Aging Speed=.375, Pitcher Development Speed=.900, Talent Change Randomness=67 AI Trade Settings: Very Hard/Heavily Favor Prospects Player Evaluation AI Settings: Ratings Weight=40%, Current Year Stats Weight=40%, Previous Year Stats Weight=10%, 2 Years Ago Stats Weight=10%. I also clicked on "recalculate GM tendencies based on these weights" and under Global Settings I clicked on "recalc all ratings + run full re-scouting". Note: I did this on the first day when I started the replay. Through May 9, 2016 on my replay the Chicago Cubs are 22-9, 5.5 games in first place. In real-life the 2016 Chicago Cubs were 24-6, 7.5 games in first place at this time. My goal is to get caught up with the real-life team which is why I'm currently playing a combination of one-pitch mode and pitch-by-pitch mode. Once I catch up with the real-life Cubs, I'm going to manage strictly by pitch-by-pitch mode in real-time. I can't say that these settings are for everyone, but so far they've worked for me and this is after doing a LOT of tinkering and experimenting. |
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#2 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,141
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1. Default
2. Default 3. 2-8 (no ratings relative) nearly 70 percent of all MLB players are rated average in most tools/skills. The 20-80 Scouting Scale and what the numbers all mean 4. High (realistic) 5. Default 6. 50/25/20/5 |
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#3 |
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All Star Reserve
Join Date: Jul 2009
Posts: 540
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I just made a thread about this a week ago, it's probably on the second page of this forum... But I dug up an old conversation that I had with Nutlaw about this and the settings I used to play on were...
Scouts on. Coaches on. Ratings/Potential on the 2-8 scale. Stars on. Trade on Hard, favoring neither veterans nor prospects. Ghost players should be off. Dynamic league should be off. What I'm interested in, however, is how you guys play "realistically". Do you allow the manager to handle the lineups and pitching rotations? Or do you override him and set those yourself? I would like to play strictly as the GM but a lot of the decisions that the AI manager makes in terms of line ups and depth charts are just dumb... The same question goes to the set strategies as well.
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"It is the nature of being the general manager of a baseball team that you have to remain on familiar terms with people you are continually trying to screw." - Michael Lewis in Moneyball |
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#4 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,141
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stars should be off, scouts on, coaches on
I also use minor-league roster limits 25,25,25,30,35) and have never had issues as others have reported, but maybe I just haven't noticed them...but I never see highly ranked players in the free agent pool or on waivers. |
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#5 | |
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All Star Reserve
Join Date: Mar 2015
Location: USA
Posts: 641
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#6 | |
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All Star Starter
Join Date: Aug 2011
Posts: 1,948
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I Had never thought of altering the trade settings and injury settings each month to reflect more how a season really goes. I am going to look more into this. Cheers |
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#7 | ||||
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Minors (Single A)
Join Date: Aug 2015
Posts: 69
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Very interesting changing the settings depending on the month, but I would forget jaja.
These are my settings: Quote:
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#8 |
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Hall Of Famer
Join Date: Mar 2007
Location: Born in Shea Stadium, lives in LoanDepot Park.
Posts: 6,238
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First of all...i want to thank RubeBaker and Sprague for the shout-outs.
I had decided on changing certain settings during the course of a season to see what kind of results i would get with my Mets real time dynasty that is going on. In my dynasty as of now, My Mets have a record of 30-24. The actual real life record for the Mets after their loss to the Marlins is 31-24! I had a rain out earlier in the year which is why i am a game short. I dont think that i can get any closer than that. Of course, not all the teams are acting like their RL counterparts. Even though i had set injuries to LOW to start the season, i still had two key players get hurt early in Michael Conforto and Neil Walker. So the injury bug still bites. As far as the trade frequency, now that it has been set to NORMAL for June, the AI is making IMO some decent transactions. As the season progresses into July where the Trading will be set to HIGH and VERY HIGH, it will be very interesting to see what the playoff bound teams do and what the cellar dweller teams too. So far, my changes have brought me an interesting season. Looking forward to the rest of the year.
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My Threads: MLB Project 32 by SFGiants58 "Colon looking for his 1st hit of the year and he DRIVES ONE! Deep left field! Back goes Upton! Back near the wall! ITS OUTTA HERE!!! Bartolo has done it!!! THE IMPOSSIBLE HAS HAPPENED!!! This is one of the great moments in the history of baseball! Bartolo Colon has gone deep!" ---Gary Cohen. (May 7, 2016) (Petco Park) NYM 6 @ SD 3 Last edited by rjl518; 06-05-2016 at 07:59 PM. |
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#9 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,141
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Do people feel it's necessary to lower scouting accuracy to create a fog of war? Don't players tank enough on the default setting? TCR...what do you guys think about 100 vs. say 150 or 170?
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#10 | |
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All Star Reserve
Join Date: Mar 2015
Location: USA
Posts: 641
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#11 | |
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Minors (Double A)
Join Date: Nov 2014
Posts: 146
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The most realistic setting is indeed Very Low. This has been tested by many vets of the game for many years and it is the closest approximation to reality. Using very low, i average maybe 1 superstar every 5-10 years and probably 1 star every other year. I get at least 1 or 2 average or slightly above average player every year which is actually very realistic if you think about it. The only issue right now with prospects is coaching and how unfriendly the coaching system is. As it turns out, the reputation stats seems to have absolutely no meaning so its just crap shoot when it comes to selecting coaches. The old system was better. |
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#12 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,141
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what if you use normal scouting with talent change randomness at 200? ...or do you feel both is more realistic?
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#13 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,141
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I find the problem with very low scouting accuracy to be the over abundance of top teir prospects...the scouts hand out 7 and 8 potential ratings like candy....this too is very unrealistic
Last edited by PSUColonel; 06-09-2016 at 01:51 PM. |
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#14 | |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,141
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In watching the draft, and reading some articles, many are saying MLB scouts are actually getting it right a lot more than they have in past years. I would say especially first round picks over the past 8-10 years. |
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#15 | |
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All Star Reserve
Join Date: Mar 2003
Posts: 850
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These threads are a big help to someone who isn't as knowledgeable in the game. Thanks to all who participate.
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Agree on the coaching ratings too. Although I don't mind it as much because it forces me to focus more on results. Finding quality coaches in real life is kind of a weird crapshoot anyway. |
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#16 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,141
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the problem I am finding with very low scouting accuracy, is simply that scouts will rate half the players in the draft 4-5 stars, and it's just ridiculous and not realistic.
I am not happy with this portion of the talent distribution at all. I am going to use TCR at 200 with normal scouting in an effort to create a realistic MLB environment. I have no idea if it will work, but the inflated ratings are just a joke IMO. |
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#17 |
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Hall Of Famer
Join Date: May 2009
Posts: 2,423
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Spanish Lefty ran a lot of tests and simulated leagues and found that a TCR of 170 was the sweet spot with respect to WAR distribution across the league.
__________________
Mainline team ![]() SPTT team ![]() Was not a Snag fan...until I saw the fallout once he was gone and realized what a good job he was actually doing. - Ty Cobb |
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#18 | |
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Minors (Double A)
Join Date: Nov 2014
Posts: 146
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As for development randomness, its a matter of flavor. If you set it to 200, it will be as if you were saying that the scouts dont matter nor does experience and skill. Everything is random including the performance of veterans. This has been discussed to length in the past as well and for the most part, I think many will agree that development really isnt that random in reality. If you look at 1st round picks, many do make it to the bigs eventually, albeit most are barely average. Also, established (veteran) superstars and stars dont usually flake out very often and are very consistent for many years (minus injuries) so again, thus it really isnt that random at some point in a players career. Certainly there is some randomness (most acute with younger players), so I just stick with the devs default of 100. I wish there was a separate scale based on age (as age increases, randomness should decrease). Last edited by marc5477; 06-10-2016 at 02:36 AM. |
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#19 | |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,141
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#20 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,141
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