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Join Date: Mar 2002
Location: Tampa, FL USA
Posts: 4,503
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Multiple Crashes during sim to next week (trace files included)
The game is crashing "randomly" during sims when I hit sim to next week. I've grabbed three trace logs to hopefully help you track down the issue.
Quote:
2016-04-04 12:06:30 startup: Successfully tried to open $USERPREFS/database, using C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17 as DMPT_CUST_DATA now
2016-04-04 12:06:30 startup: request_install_basic_user_data NOT set because both ini files are missing
2016-04-04 12:06:30 startup: Successfully tried to open $USERPREFS/saved_games, using C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17 as DMPT_USER_DATA now
2016-04-04 12:06:30 startup: This is the DMPT_APP path now: E:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 17
2016-04-04 12:06:30 startup: This is the DMPT_APP_DATA path now: E:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 17\data
2016-04-04 12:06:30 startup: This is the DMPT_PREF_DATA path now: C:\Users\johnr\AppData\Roaming\Out of the Park Developments\OOTP Baseball 17\config
2016-04-04 12:06:30 startup: This is the DMPT_CUST_DATA path now: C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17
2016-04-04 12:06:30 startup: This is the DMPT_USER_DATA path now: C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17
2016-04-04 12:06:30 startup: This is the DMPT_SAVEDGAMES path now: C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\saved_games
2016-04-04 12:06:30 open_graphics: Starting open_graphics with setting window_size = 99
2016-04-04 12:06:30 open_graphics: get_desktop_width = 2048
2016-04-04 12:06:30 open_graphics: get_desktop_height = 1152
2016-04-04 12:06:30 open_graphics: Determined window width = 1280
2016-04-04 12:06:30 open_graphics: Determined window height = 768
2016-04-04 12:06:30 open_graphics: Fullscreen = Off
2016-04-04 12:06:30 set_opengl_modes: setting_opengl_mode = EGLM_USE_DEFAULT
2016-04-04 12:06:30 set_opengl_modes: Set opengl_mode to EGLM_USE_OPENGL_ALL_THE_TIME because this is the Windows Steam Edition
2016-04-04 12:06:30 set_opengl_modes: setting_shader_mode = ESM_USE_DEFAULT
2016-04-04 12:06:30 set_opengl_modes: Set shader_mode to ESM_USE_OPENGL_SHADER because that's the default value for OOTP
2016-04-04 12:06:30 glGetString(GL_VERSION): 4.5.0 NVIDIA 353.54
2016-04-04 12:06:30 set_opengl_modes: opengl_mode = EGLM_USE_OPENGL_ALL_THE_TIME
2016-04-04 12:06:30 set_opengl_modes: shader_mode = ESM_USE_OPENGL_SHADER
2016-04-04 12:06:30 startup: Initializing threading: USE_CPP11_THREAD is DISABLED.
2016-04-04 12:06:30 startup: Initializing threading: USE_CPP11_MUTEX is active.
2016-04-04 12:06:30 startup: Initializing threading: USE_CPP11_CV is active.
2016-04-04 12:06:30 startup: Initializing threading: Number of threads is 8
2016-04-04 12:06:30 OnUserStatsReceived: Received stats and achievements from Steam
2016-04-04 12:06:30 startup: Looking for app_data patches...
2016-04-04 12:06:30 news system: News from server are enabled. Last news ID was 0. News requested.
2016-04-04 12:06:30 gui_skin: gui_skin is not loaded yet
2016-04-04 12:06:30 gui_skin: Try to load gui_skin 'ootp 17' from file
2016-04-04 12:06:34 startup: Number of fonts loaded: 14
2016-04-04 12:06:34 load_ootp_style_sets: Starting to load the style sets...
2016-04-04 12:06:34 load_ootp_style_sets: Finished loading of the style sets
2016-04-04 12:06:34 startup: starting reading settings from config file
2016-04-04 12:06:34 startup: creating online league interface
2016-04-04 12:06:34 startup: loading hints...
2016-04-04 12:06:34 startup: Looking for cust_data patches...
2016-04-04 12:06:34 startup: loading facegen & opengl...
2016-04-04 12:06:34 startup: ootp_enable_opengl() && is_opengl_enabled() = TRUE
2016-04-04 12:06:34 startup: glewInit = 0
2016-04-04 12:06:34 startup: Successfully initialized GLEW, using GLEW 1.10.0
2016-04-04 12:06:34 startup: GLEW_ARB_vertex_buffer_object supported, 3d features will be available
2016-04-04 12:06:34 startup: Going to initialize Facegen.
2016-04-04 12:06:34 startup: fg_opengl_init() succeeded
2016-04-04 12:06:34 myfacegen: myfacegen object created
2016-04-04 12:06:34 startup: myfacegen successfully initialized
2016-04-04 12:06:34 startup: myfacegen->load_modellists() successfully executed
2016-04-04 12:06:37 startup: Beard textures loaded successfully
2016-04-04 12:06:37 startup: Hair textures loaded successfully
2016-04-04 12:06:37 startup: facegen has been loaded
2016-04-04 12:06:37 startup: Help engine loaded
2016-04-04 12:06:37 startup: Help engine ID list filled
2016-04-04 12:06:37 check_help_files: ok, html files found in help_path
2016-04-04 12:06:37 startup: Help files checked
2016-04-04 12:06:37 startup: Creating db object from local_user.current_game_path
2016-04-04 12:06:37 startup: db object created successfully
2016-04-04 12:06:37 startup: saved games list updated
2016-04-04 12:06:37 startup: text file cache created
2016-04-04 12:06:37 startup: temporary player object created
2016-04-04 12:06:37 startup: browser history object created
2016-04-04 12:06:37 news system: Usage tracker and/or news system run successful.
2016-04-04 12:06:37 news system: Closing data transfer object.
2016-04-04 12:06:37 news system: Data transfer object closed.
2016-04-04 12:06:39 entry_page: Called request_check_write_permission
2016-04-04 12:06:39 entry_page: request_check_write_permission was successful. We have write permission.
2016-04-04 12:07:07 unzip_archive: Success: unzipped 1 files and folders
2016-04-04 12:07:07 load_database: styles_css_version in config_file is different from this version's FILE_VERSION_STYLES_CSS
2016-04-04 12:07:07 load_database: Error, could not update styles.css
2016-04-04 12:07:07 Twitter: ChilkatLog:
UnlockComponent:
DllDate: Dec 29 2015
ChilkatVersion: 9.5.0.55
UnlockPrefix: OOTPDEHttp
Username: JOHN-LAPTOP:johnr
Architecture: Little Endian; 32-bit
Language: Visual C++ 12.0 (32-bit)
VerboseLogging: 0
component: Http
Component successfully unlocked using purchased unlock code.
Success.
--UnlockComponent
--ChilkatLog
2016-04-04 12:07:07 DATABASE::load_world: Loading world
2016-04-04 12:07:07 load_world: The flag 'use_hardcoded_ml_player_origins' is enabled for nation ID 206 (The United States)
2016-04-04 12:07:07 load_world: The flag 'this_is_the_usa' is enabled for nation ID 206 (The United States)
2016-04-04 12:07:07 load_world: Max baseball quality in this world file is 5
2016-04-04 12:07:08 load_default_jerseys: Searching for default jerseys in C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\jerseys
2016-04-04 12:07:08 load_default_jerseys: Found 27 default jerseys, first one is Standard
2016-04-04 12:07:08 startup: Default jerseys loaded successfully
2016-04-04 12:07:08 load_default_ballcaps: Searching for default ballcaps in C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\ballcaps
2016-04-04 12:07:08 load_default_ballcaps: Found 6 default ballcaps
2016-04-04 12:07:08 startup: Default ballcaps loaded successfully
2016-04-04 12:07:08 clear_names: Closing name objects
2016-04-04 12:07:08 load_names: Loading names
2016-04-04 12:07:08 clear_teams: Closing team objects
2016-04-04 12:07:08 load_teams: Loading teams
Memory info "load_teams" in bytes:
Title PageFaultCount PeakWorkingSetSize WorkingSetSize QuotaPeakPagedPoolUsage QuotaPagedPoolUsage QuotaPeakNonPagedPoolUsage QuotaNonPagedPoolUsage PagefileUsage PeakPagefileUsage
On Start 399733 631005184 629538816 471352 459984 56200 56064 607227904 608698368
Title PageFaultCountDiff PeakWorkingSetSizeDiff WorkingSetSizeDiff QuotaPeakPagedPoolUsageDiff QuotaPagedPoolUsageDiff QuotaPeakNonPagedPoolUsageDiff QuotaNonPagedPoolUsageDiff PagefileUsageDiff PeakPagefileUsageDiff
constructor 0 0 0 0 0 0 0 0 0
strategy 0 0 0 0 0 0 0 0 0
game strategy 0 0 0 0 0 0 0 0 0
roster strategy 0 0 0 0 0 0 0 0 0
stats.batting 0 0 0 0 0 0 0 0 0
stats.pitching 0 0 0 0 0 0 0 0 0
stats.bullpen_pitching 0 0 0 0 0 0 0 0 0
stats.starting_pitching 0 0 0 0 0 0 0 0 0
stats.fielding 0 0 0 0 0 0 0 0 0
record 0 0 -4096 0 0 0 0 0 0
general 0 0 0 0 0 0 0 0 0
results 0 0 0 0 0 0 0 0 0
history 0 0 0 0 0 0 0 0 0
scouting reports 201 0 819200 0 0 0 0 827392 0
other 40 0 163840 0 0 0 0 139264 0
Title PageFaultCount PeakWorkingSetSize WorkingSetSize QuotaPeakPagedPoolUsage QuotaPagedPoolUsage QuotaPeakNonPagedPoolUsage QuotaNonPagedPoolUsage PagefileUsage PeakPagefileUsage
On End 399974 631005184 630517760 471352 459984 56200 56064 608194560 608698368
2016-04-04 12:07:08 clear_parks: Closing park objects
2016-04-04 12:07:08 load_parks: Loading parks
2016-04-04 12:07:08 clear_weather: Closing weather objects
2016-04-04 12:07:08 load_weather: Loading weather
2016-04-04 12:07:08 load_injuries: Loading injuries
2016-04-04 12:07:08 clear_injuries: Closing injury objects
2016-04-04 12:07:08 injuries: Loaded 285 injuries from C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\database\injuries.txt
2016-04-04 12:07:08 off_field_injuries: Loaded 149 off field injuries from C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\database\off_field_injuries.txt
2016-04-04 12:07:08 clear_coaches: Closing coaches objects
2016-04-04 12:07:08 load_coaches: Loading coaches
2016-04-04 12:07:08 clear_players: Closing player objects
2016-04-04 12:07:08 load_players: Loading players
2016-04-04 12:07:09 load_players: Total number of players: 5161
2016-04-04 12:07:09 load_players: Number of deleted players: 0
2016-04-04 12:07:09 load_players: Number of retired, not-deleted players: 1252
Memory info "load_players" in bytes:
Title PageFaultCount PeakWorkingSetSize WorkingSetSize QuotaPeakPagedPoolUsage QuotaPagedPoolUsage QuotaPeakNonPagedPoolUsage QuotaNonPagedPoolUsage PagefileUsage PeakPagefileUsage
On Start 402239 632430592 630964224 471352 459984 56200 56064 608636928 610107392
Title PageFaultCountDiff PeakWorkingSetSizeDiff WorkingSetSizeDiff QuotaPeakPagedPoolUsageDiff QuotaPagedPoolUsageDiff QuotaPeakNonPagedPoolUsageDiff QuotaNonPagedPoolUsageDiff PagefileUsageDiff PeakPagefileUsageDiff
constructor 5632 20697088 21549056 0 0 272 272 21651456 20729856
roster status 0 0 0 0 0 0 0 0 0
ratings 0 0 0 0 0 0 0 0 0
misc 0 0 0 0 0 0 0 0 0
splits 0 0 0 0 0 0 0 0 0
other 0 0 0 0 0 0 0 0 0
achievement 44 180224 180224 0 0 0 0 147456 147456
scouting report 0 0 0 0 0 0 0 0 0
scouting history 348 1359872 1425408 0 0 0 0 1519616 1449984
real fielding ratings 4 0 16384 0 0 0 0 0 0
player events 0 0 0 0 0 0 0 0 0
real_career_batting 0 0 0 0 0 0 0 0 0
real_career_pitching 0 0 0 0 0 0 0 0 0
real_career_fielding 18 0 73728 0 0 0 0 36864 0
career_batting 57 200704 233472 0 0 0 0 249856 212992
game_batting 692 2732032 2826240 0 0 0 0 2924544 2850816
at_bat_batting 949 3739648 3874816 0 0 0 0 3923968 3772416
individual_career_batting 92 339968 376832 0 0 0 0 303104 266240
career_pitching 4 16384 16384 0 0 0 0 0 0
game_pitching 237 942080 970752 0 0 0 0 901120 901120
career_fielding 25 102400 102400 0 0 0 0 36864 36864
awards 0 0 0 0 0 0 0 0 0
streaks 0 0 0 0 0 0 0 0 0
leaders 0 0 0 0 0 0 0 0 0
real_adjusted_career_batting 0 0 0 0 0 0 0 0 0
real_adjusted_career_pitching 0 0 0 0 0 0 0 0 0
real_adjusted_career_fielding 33 0 131072 0 0 0 0 143360 0
calculate_overall_ratings 0 0 0 0 0 0 0 0 0
before end 0 0 0 0 0 0 0 0 0
Title PageFaultCount PeakWorkingSetSize WorkingSetSize QuotaPeakPagedPoolUsage QuotaPagedPoolUsage QuotaPeakNonPagedPoolUsage QuotaNonPagedPoolUsage PagefileUsage PeakPagefileUsage
On End 410374 662740992 662740992 471352 459984 56472 56336 640475136 640475136
2016-04-04 12:07:09 clear_scouting_sets: Closing scouting set objects
2016-04-04 12:07:09 load_scouting_sets: Loading scouting_sets
2016-04-04 12:07:09 load scouting set: Coach ID=-1, scouting reports=3909
2016-04-04 12:07:09 load scouting set: Size of scouted ratings struct=108
2016-04-04 12:07:09 load scouting set: Size of rating report object=172
2016-04-04 12:07:09 clear_human_managers: Closing human manager objects
2016-04-04 12:07:09 load_human_managers: Loading human_managers
2016-04-04 12:07:09 clear_contract_offers: Closing contract offer objects
2016-04-04 12:07:09 load_contract_offers: Loading contract_offers
2016-04-04 12:07:09 clear_trades: Closing trade objects
2016-04-04 12:07:09 load_trades: Loading trades
2016-04-04 12:07:09 clear_messages: Closing message objects
2016-04-04 12:07:09 load_messages: Loading messages
2016-04-04 12:07:09 load_storylines: Loading storylines
2016-04-04 12:07:09 load_games_in_progress: Loading games_in_progress
2016-04-04 12:07:09 check_all_picture_files: picture_check_mode_next_time == PCM_QUICK_CHECK
2016-04-04 12:07:09 check_all_picture_files: PROGRESS_BAR_MSG_UPDATE_INTERVAL = 300
2016-04-04 12:07:09 check_all_picture_files: Checking all existing league and team picture files for this saved game now.
2016-04-04 12:07:09 check_league_picture_files: Checking files for league Major League Baseball , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:07:09 check_league_picture_files: League has no extra small logo file.
2016-04-04 12:07:09 check_team_picture_files: Checking files for team Boston Beaneaters and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:07:09 check_team_picture_files: Checking files for team Chicago Orphans and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:07:09 check_team_picture_files: Checking files for team Cleveland Blues and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:07:09 check_team_picture_files: Checking files for team Philadelphia Athletics and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:07:09 check_team_picture_files: Checking files for team Baltimore Orioles and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:07:09 check_team_picture_files: Checking files for team Brooklyn Superbas and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:07:09 check_team_picture_files: Checking files for team Milwaukee Brewers and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:07:09 check_team_picture_files: Checking files for team Cincinnati Reds and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:07:09 check_team_picture_files: Checking files for team AL All-Stars and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:07:09 check_team_picture_files: Team has no small logo file. Found no default file.
2016-04-04 12:07:09 check_team_picture_files: Checking files for team NL All-Stars and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:07:09 check_team_picture_files: Team has no small logo file. Found no default file.
2016-04-04 12:07:09 check_team_picture_files: Checking files for team Pittsburgh Pirates and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:07:09 check_team_picture_files: Checking files for team St. Louis Cardinals and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:07:09 check_team_picture_files: Checking files for team Detroit Tigers and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:07:09 check_team_picture_files: Checking files for team New York Giants and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:07:09 check_team_picture_files: Checking files for team Philadelphia Phillies and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:07:09 check_team_picture_files: Checking files for team Washington Senators and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:07:09 check_team_picture_files: Checking files for team Boston Americans and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:07:09 check_team_picture_files: Checking files for team Chicago White Sox and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:07:09 check_all_picture_files: Finished check_all_picture_files
2016-04-04 12:07:09 check_all_picture_files: OOTP_PROGRESS_BAR_DIALOG::counter = 6
2016-04-04 12:07:09 clear_faces: Closing faces objects
2016-04-04 12:07:09 load_faces: Loading faces
Memory info "load_database_files" in bytes:
Title PageFaultCount PeakWorkingSetSize WorkingSetSize QuotaPeakPagedPoolUsage QuotaPagedPoolUsage QuotaPeakNonPagedPoolUsage QuotaNonPagedPoolUsage PagefileUsage PeakPagefileUsage
On Start 349268 560181248 544743424 471352 459984 52776 50896 521134080 542105600
Title PageFaultCountDiff PeakWorkingSetSizeDiff WorkingSetSizeDiff QuotaPeakPagedPoolUsageDiff QuotaPagedPoolUsageDiff QuotaPeakNonPagedPoolUsageDiff QuotaNonPagedPoolUsageDiff PagefileUsageDiff PeakPagefileUsageDiff
Loaded world 7362 12996608 28434432 0 0 0 408 28897280 7925760
Cleared default jerseys and caps 0 0 0 0 0 0 0 0 0
Loaded jerseys 7620 29667328 28614656 0 0 2336 3672 28790784 29843456
Loaded caps 1802 6316032 6316032 0 0 816 816 6328320 6328320
Loaded names 33322 21467136 21430272 0 0 272 272 22077440 22118400
Loaded teams 600 376832 978944 0 0 0 0 966656 376832
Loaded parks 374 1040384 61440 0 0 0 0 65536 1032192
Loaded weather 361 8192 8192 0 0 0 0 0 0
Loaded injuries 362 12288 12288 0 0 0 0 86016 86016
Loaded off-fields injuries 362 8192 12288 0 0 0 0 0 0
Loaded coaches 419 12288 237568 0 0 0 0 176128 0
Loaded players 8522 30654464 31891456 0 0 272 272 31952896 30658560
Loaded scouting sets 491 1466368 536576 0 0 0 0 548864 1474560
Loaded human manager 394 675840 139264 0 0 0 0 143360 692224
Loaded contract offers 362 8192 8192 0 0 0 0 0 0
Loaded trades 429 8192 282624 0 0 0 0 274432 0
Loaded messages 401 442368 167936 0 0 0 0 167936 442368
Initialized names 363 12288 12288 0 0 0 0 0 0
Loaded storylines 441 4096 327680 0 0 0 0 335872 0
Loaded games in progress 409 516096 200704 0 0 0 0 196608 532480
Teams checked 410 212992 204800 0 0 0 0 204800 204800
League and team logos loaded 2537 61440 -1404928 0 0 0 -136 -1249280 217088
Loaded faces 112 0 458752 0 0 0 0 352256 0
Title PageFaultCount PeakWorkingSetSize WorkingSetSize QuotaPeakPagedPoolUsage QuotaPagedPoolUsage QuotaPeakNonPagedPoolUsage QuotaNonPagedPoolUsage PagefileUsage PeakPagefileUsage
On End 416723 666148864 663674880 471352 459984 56472 56200 641449984 644038656
2016-04-04 12:07:10 clear_almanac_list: Closing alamanc list
2016-04-04 12:07:10 APP_FRAMEWORK::clear_bookmark_page_links: Closing recent_page_links
2016-04-04 12:07:10 APP_FRAMEWORK::clear_bookmark_page_links: Closing recent_page_links
2016-04-04 12:07:10 APP_FRAMEWORK::clear_bookmark_page_links: Closing bookmark_page_links
2016-04-04 12:07:10 WORLD::check_date_simulated: Looks like the game or the OS crashed w/o saving the database! Last simulated date = 08/08/1901, last game date in database = 08/05/1901
2016-04-04 12:07:10 load_database: templates loaded
2016-04-04 12:07:10 startup: text engine loaded
2016-04-04 12:07:11 load_database: default text file loaded
2016-04-04 12:07:11 auto_regions: Name='AUTO-REGION: Baseball Quality 0 Nations', bbqual=0, number of nations=109
2016-04-04 12:07:11 auto_regions: Name='AUTO-REGION: Baseball Quality 1 Nations', bbqual=1, number of nations=76
2016-04-04 12:07:11 auto_regions: Name='AUTO-REGION: Baseball Quality 1+ Nations', bbqual=1, number of nations=135
2016-04-04 12:07:11 auto_regions: Name='AUTO-REGION: Baseball Quality 2 Nations', bbqual=2, number of nations=23
2016-04-04 12:07:11 auto_regions: Name='AUTO-REGION: Baseball Quality 2+ Nations', bbqual=2, number of nations=59
2016-04-04 12:07:11 auto_regions: Name='AUTO-REGION: Baseball Quality 3 Nations', bbqual=3, number of nations=18
2016-04-04 12:07:11 auto_regions: Name='AUTO-REGION: Baseball Quality 3+ Nations', bbqual=3, number of nations=36
2016-04-04 12:07:11 auto_regions: Name='AUTO-REGION: Baseball Quality 4 Nations', bbqual=4, number of nations=10
2016-04-04 12:07:11 auto_regions: Name='AUTO-REGION: Baseball Quality 4+ Nations', bbqual=4, number of nations=18
2016-04-04 12:07:11 auto_regions: Name='AUTO-REGION: Baseball Quality 5 Nations', bbqual=5, number of nations=8
2016-04-04 12:07:11 deleted data: Number of Leagues: 1
2016-04-04 12:07:11 deleted data: Total number of teams: 18
2016-04-04 12:07:11 deleted data: Deleted teams without history which can be purged: 0
2016-04-04 12:07:11 deleted data: Deleted teams with history which can NOT be purged: 0
2016-04-04 12:07:11 deleted data: All-Star teams: 2
2016-04-04 12:07:11 deleted data: Number of regular teams: 16
2016-04-04 12:07:11 deleted data: Number of Players: 5161
2016-04-04 12:07:11 deleted data: Number of Coaches: 217
2016-04-04 12:07:11 logo cache: Debug info:
leagues (valid) 1
leagues (valid) -> teams (valid) 16
2016-04-04 12:07:15 start_storyline: Storyline started. ID: "Team Win Streaks" - total_usage_counter: 9
2016-04-04 12:07:15 create_storyline_msg: "" - The Brooklyn Superbas Win Again, Making it 10 Straight!
2016-04-04 12:07:18 facegen: make_photo started
2016-04-04 12:07:18 facegen: make_photo 0
2016-04-04 12:07:18 facegen: make_photo 1
2016-04-04 12:07:18 facegen: make_photo 2
2016-04-04 12:07:18 facegen: make_photo 3
2016-04-04 12:07:18 facegen: make_photo 4
2016-04-04 12:07:18 facegen: make_photo 5
2016-04-04 12:07:18 facegen: make_photo 6
2016-04-04 12:07:18 facegen: init_rendering
2016-04-04 12:07:18 SHADER_DB::init: Item 0: background.vert background.frag
2016-04-04 12:07:18 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:18 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:18 SHADER_DB::init: shader link successful
2016-04-04 12:07:18 SHADER_DB::init: Item 1: ball.vert ball.frag
2016-04-04 12:07:18 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:18 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:18 SHADER_DB::init: shader link successful
2016-04-04 12:07:18 SHADER_DB::init: Item 2: ball_sprite.vert ball_sprite.frag
2016-04-04 12:07:18 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:18 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:18 SHADER_DB::init: shader link successful
2016-04-04 12:07:18 SHADER_DB::init: Item 3: color.vert color.frag
2016-04-04 12:07:18 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:18 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:18 SHADER_DB::init: shader link successful
2016-04-04 12:07:18 SHADER_DB::init: Item 4: depth_copy.vert depth_copy.frag
2016-04-04 12:07:18 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:18 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:18 SHADER_DB::init: shader link successful
2016-04-04 12:07:18 SHADER_DB::init: Item 5: facegen.vert facegen.frag
2016-04-04 12:07:18 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:18 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:18 SHADER_DB::init: shader link successful
2016-04-04 12:07:18 SHADER_DB::init: Item 6: fast.vert fast.frag
2016-04-04 12:07:18 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:18 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:18 SHADER_DB::init: shader link successful
2016-04-04 12:07:18 SHADER_DB::init: Item 7: fast_alpha.vert fast_alpha.frag
2016-04-04 12:07:18 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:18 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:19 SHADER_DB::init: shader link successful
2016-04-04 12:07:19 SHADER_DB::init: Item 8: fast_fbo.vert fast_fbo.frag
2016-04-04 12:07:19 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:19 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:19 SHADER_DB::init: shader link successful
2016-04-04 12:07:19 SHADER_DB::init: Item 9: fxaa.vert fxaa.frag
2016-04-04 12:07:19 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:19 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:19 SHADER_DB::init: shader link successful
2016-04-04 12:07:19 SHADER_DB::init: Item 10: f_shader.vert f_shader.frag
2016-04-04 12:07:19 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:19 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:19 SHADER_DB::init: shader link successful
2016-04-04 12:07:19 SHADER_DB::init: Item 11: line.vert line.frag
2016-04-04 12:07:19 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:19 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:19 SHADER_DB::init: shader link successful
2016-04-04 12:07:19 SHADER_DB::init: Item 12: point.vert point.frag
2016-04-04 12:07:19 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:19 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:19 SHADER_DB::init: shader link successful
2016-04-04 12:07:19 SHADER_DB::init: Item 13: point_light.vert point_light.frag
2016-04-04 12:07:19 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:19 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:19 SHADER_DB::init: shader link successful
2016-04-04 12:07:19 SHADER_DB::init: Item 14: point_light_paralax.vert point_light_paralax.frag
2016-04-04 12:07:19 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:19 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:19 SHADER_DB::init: shader link successful
2016-04-04 12:07:19 SHADER_DB::init: Item 15: skin.vert skin.frag
2016-04-04 12:07:19 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:19 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:19 SHADER_DB::init: shader link successful
2016-04-04 12:07:19 facegen: init_rendering finished
2016-04-04 12:07:19 facegen: start render
2016-04-04 12:07:19 facegen count: 16
2016-04-04 12:07:19 facegen count: 0
2016-04-04 12:07:19 facegen: using shader
2016-04-04 12:07:19 facegen: finished first draw call
2016-04-04 12:07:19 facegen: using shader
2016-04-04 12:07:19 facegen: finished second draw call
2016-04-04 12:07:19 facegen count: 1
2016-04-04 12:07:19 facegen: using shader
2016-04-04 12:07:19 facegen: finished first draw call
2016-04-04 12:07:19 facegen: using shader
2016-04-04 12:07:19 facegen: finished second draw call
2016-04-04 12:07:19 facegen count: 2
2016-04-04 12:07:19 facegen count: 3
2016-04-04 12:07:19 facegen count: 4
2016-04-04 12:07:19 facegen count: 5
2016-04-04 12:07:19 facegen: using shader
2016-04-04 12:07:19 facegen: finished first draw call
2016-04-04 12:07:19 facegen: using shader
2016-04-04 12:07:19 facegen: finished second draw call
2016-04-04 12:07:19 facegen count: 6
2016-04-04 12:07:19 facegen count: 7
2016-04-04 12:07:19 facegen count: 8
2016-04-04 12:07:19 facegen count: 9
2016-04-04 12:07:19 facegen: using shader
2016-04-04 12:07:19 facegen: finished first draw call
2016-04-04 12:07:19 facegen: using shader
2016-04-04 12:07:19 facegen: finished second draw call
2016-04-04 12:07:19 facegen count: 10
2016-04-04 12:07:19 facegen: using shader
2016-04-04 12:07:19 facegen: finished first draw call
2016-04-04 12:07:19 facegen: using shader
2016-04-04 12:07:19 facegen: finished second draw call
2016-04-04 12:07:19 facegen count: 11
2016-04-04 12:07:19 facegen count: 12
2016-04-04 12:07:19 facegen: using shader
2016-04-04 12:07:19 facegen: finished first draw call
2016-04-04 12:07:19 facegen: using shader
2016-04-04 12:07:19 facegen: finished second draw call
2016-04-04 12:07:19 facegen count: 13
2016-04-04 12:07:19 facegen: using shader
2016-04-04 12:07:19 facegen: finished first draw call
2016-04-04 12:07:19 facegen: using shader
2016-04-04 12:07:19 facegen: finished second draw call
2016-04-04 12:07:19 facegen count: 14
2016-04-04 12:07:19 facegen: using shader
2016-04-04 12:07:19 facegen: finished first draw call
2016-04-04 12:07:19 facegen: using shader
2016-04-04 12:07:19 facegen: finished second draw call
2016-04-04 12:07:19 facegen count: 15
2016-04-04 12:07:19 facegen: using shader
2016-04-04 12:07:19 facegen: finished first draw call
2016-04-04 12:07:19 facegen: using shader
2016-04-04 12:07:19 facegen: finished second draw call
2016-04-04 12:07:19 facegen: finished all drawing
2016-04-04 12:07:19 facegen: finished render
2016-04-04 12:07:19 facegen: make_photo finished render
2016-04-04 12:07:19 facegen: before export
2016-04-04 12:07:19 facegen ss0: 1
2016-04-04 12:07:19 facegen ss1: 1
2016-04-04 12:07:19 facegen: folder is not null
2016-04-04 12:07:19 facegen: folder is not null
2016-04-04 12:07:19 facegen: after export
2016-04-04 12:07:19 facegen: make_photo finished0
2016-04-04 12:07:19 facegen: finished make_photo
2016-04-04 12:07:23 facegen: make_photo started
2016-04-04 12:07:23 facegen: make_photo 0
2016-04-04 12:07:23 facegen: make_photo 1
2016-04-04 12:07:23 facegen: make_photo 2
2016-04-04 12:07:23 facegen: make_photo 3
2016-04-04 12:07:23 facegen: make_photo 4
2016-04-04 12:07:23 facegen: make_photo 5
2016-04-04 12:07:23 facegen: make_photo 6
2016-04-04 12:07:23 facegen: init_rendering
2016-04-04 12:07:23 facegen: init_rendering finished
2016-04-04 12:07:23 facegen: start render
2016-04-04 12:07:23 facegen count: 16
2016-04-04 12:07:23 facegen count: 0
2016-04-04 12:07:23 facegen: using shader
2016-04-04 12:07:23 facegen: finished first draw call
2016-04-04 12:07:23 facegen: using shader
2016-04-04 12:07:23 facegen: finished second draw call
2016-04-04 12:07:23 facegen count: 1
2016-04-04 12:07:23 facegen: using shader
2016-04-04 12:07:23 facegen: finished first draw call
2016-04-04 12:07:23 facegen: using shader
2016-04-04 12:07:23 facegen: finished second draw call
2016-04-04 12:07:23 facegen count: 2
2016-04-04 12:07:23 facegen count: 3
2016-04-04 12:07:23 facegen count: 4
2016-04-04 12:07:23 facegen count: 5
2016-04-04 12:07:23 facegen: using shader
2016-04-04 12:07:23 facegen: finished first draw call
2016-04-04 12:07:23 facegen: using shader
2016-04-04 12:07:23 facegen: finished second draw call
2016-04-04 12:07:23 facegen count: 6
2016-04-04 12:07:23 facegen count: 7
2016-04-04 12:07:23 facegen count: 8
2016-04-04 12:07:23 facegen count: 9
2016-04-04 12:07:23 facegen: using shader
2016-04-04 12:07:23 facegen: finished first draw call
2016-04-04 12:07:23 facegen: using shader
2016-04-04 12:07:23 facegen: finished second draw call
2016-04-04 12:07:23 facegen count: 10
2016-04-04 12:07:23 facegen: using shader
2016-04-04 12:07:23 facegen: finished first draw call
2016-04-04 12:07:23 facegen: using shader
2016-04-04 12:07:23 facegen: finished second draw call
2016-04-04 12:07:23 facegen count: 11
2016-04-04 12:07:23 facegen count: 12
2016-04-04 12:07:23 facegen: using shader
2016-04-04 12:07:23 facegen: finished first draw call
2016-04-04 12:07:23 facegen: using shader
2016-04-04 12:07:23 facegen: finished second draw call
2016-04-04 12:07:23 facegen count: 13
2016-04-04 12:07:23 facegen: using shader
2016-04-04 12:07:23 facegen: finished first draw call
2016-04-04 12:07:23 facegen: using shader
2016-04-04 12:07:23 facegen: finished second draw call
2016-04-04 12:07:23 facegen count: 14
2016-04-04 12:07:23 facegen: using shader
2016-04-04 12:07:23 facegen: finished first draw call
2016-04-04 12:07:23 facegen: using shader
2016-04-04 12:07:23 facegen: finished second draw call
2016-04-04 12:07:23 facegen count: 15
2016-04-04 12:07:23 facegen: using shader
2016-04-04 12:07:23 facegen: finished first draw call
2016-04-04 12:07:23 facegen: using shader
2016-04-04 12:07:23 facegen: finished second draw call
2016-04-04 12:07:23 facegen: finished all drawing
2016-04-04 12:07:23 facegen: finished render
2016-04-04 12:07:23 facegen: make_photo finished render
2016-04-04 12:07:23 facegen: before export
2016-04-04 12:07:23 facegen ss0: 1
2016-04-04 12:07:23 facegen ss1: 1
2016-04-04 12:07:23 facegen: folder is not null
2016-04-04 12:07:23 facegen: folder is null
2016-04-04 12:07:23 facegen: after export
2016-04-04 12:07:23 facegen: make_photo finished0
2016-04-04 12:07:23 facegen: finished make_photo
2016-04-04 12:07:41 facegen: make_photo started
2016-04-04 12:07:41 facegen: make_photo 0
2016-04-04 12:07:41 facegen: make_photo 1
2016-04-04 12:07:41 facegen: make_photo 2
2016-04-04 12:07:41 facegen: make_photo 3
2016-04-04 12:07:41 facegen: make_photo 4
2016-04-04 12:07:41 facegen: make_photo 5
2016-04-04 12:07:41 facegen: make_photo 6
2016-04-04 12:07:41 facegen: init_rendering
2016-04-04 12:07:41 facegen: init_rendering finished
2016-04-04 12:07:41 facegen: start render
2016-04-04 12:07:41 facegen count: 16
2016-04-04 12:07:41 facegen count: 0
2016-04-04 12:07:41 facegen: using shader
2016-04-04 12:07:41 facegen: finished first draw call
2016-04-04 12:07:41 facegen: using shader
2016-04-04 12:07:41 facegen: finished second draw call
2016-04-04 12:07:41 facegen count: 1
2016-04-04 12:07:41 facegen: using shader
2016-04-04 12:07:41 facegen: finished first draw call
2016-04-04 12:07:41 facegen: using shader
2016-04-04 12:07:41 facegen: finished second draw call
2016-04-04 12:07:41 facegen count: 2
2016-04-04 12:07:41 facegen count: 3
2016-04-04 12:07:41 facegen count: 4
2016-04-04 12:07:41 facegen count: 5
2016-04-04 12:07:41 facegen: using shader
2016-04-04 12:07:41 facegen: finished first draw call
2016-04-04 12:07:41 facegen: using shader
2016-04-04 12:07:41 facegen: finished second draw call
2016-04-04 12:07:41 facegen count: 6
2016-04-04 12:07:41 facegen count: 7
2016-04-04 12:07:41 facegen count: 8
2016-04-04 12:07:41 facegen count: 9
2016-04-04 12:07:41 facegen: using shader
2016-04-04 12:07:41 facegen: finished first draw call
2016-04-04 12:07:41 facegen: using shader
2016-04-04 12:07:41 facegen: finished second draw call
2016-04-04 12:07:41 facegen count: 10
2016-04-04 12:07:41 facegen: using shader
2016-04-04 12:07:41 facegen: finished first draw call
2016-04-04 12:07:41 facegen: using shader
2016-04-04 12:07:41 facegen: finished second draw call
2016-04-04 12:07:41 facegen count: 11
2016-04-04 12:07:41 facegen count: 12
2016-04-04 12:07:41 facegen: using shader
2016-04-04 12:07:41 facegen: finished first draw call
2016-04-04 12:07:41 facegen: using shader
2016-04-04 12:07:41 facegen: finished second draw call
2016-04-04 12:07:41 facegen count: 13
2016-04-04 12:07:41 facegen: using shader
2016-04-04 12:07:41 facegen: finished first draw call
2016-04-04 12:07:41 facegen: using shader
2016-04-04 12:07:41 facegen: finished second draw call
2016-04-04 12:07:41 facegen count: 14
2016-04-04 12:07:41 facegen: using shader
2016-04-04 12:07:41 facegen: finished first draw call
2016-04-04 12:07:41 facegen: using shader
2016-04-04 12:07:41 facegen: finished second draw call
2016-04-04 12:07:41 facegen count: 15
2016-04-04 12:07:41 facegen: using shader
2016-04-04 12:07:41 facegen: finished first draw call
2016-04-04 12:07:41 facegen: using shader
2016-04-04 12:07:41 facegen: finished second draw call
2016-04-04 12:07:41 facegen: finished all drawing
2016-04-04 12:07:41 facegen: finished render
2016-04-04 12:07:41 facegen: make_photo finished render
2016-04-04 12:07:41 facegen: before export
2016-04-04 12:07:41 facegen ss0: 1
2016-04-04 12:07:41 facegen ss1: 1
2016-04-04 12:07:41 facegen: folder is not null
2016-04-04 12:07:41 facegen: folder is null
2016-04-04 12:07:41 facegen: after export
2016-04-04 12:07:41 facegen: make_photo finished0
2016-04-04 12:07:41 facegen: finished make_photo
2016-04-04 12:07:59 facegen: make_photo started
2016-04-04 12:07:59 facegen: make_photo 0
2016-04-04 12:07:59 facegen: make_photo 1
2016-04-04 12:07:59 facegen: make_photo 2
2016-04-04 12:08:00 facegen: make_photo 3
2016-04-04 12:08:00 facegen: make_photo 4
2016-04-04 12:08:00 facegen: make_photo 5
2016-04-04 12:08:00 facegen: make_photo 6
2016-04-04 12:08:00 facegen: init_rendering
2016-04-04 12:08:00 facegen: init_rendering finished
2016-04-04 12:08:00 facegen: start render
2016-04-04 12:08:00 facegen count: 16
2016-04-04 12:08:00 facegen count: 0
2016-04-04 12:08:00 facegen: using shader
2016-04-04 12:08:00 facegen: finished first draw call
2016-04-04 12:08:00 facegen: using shader
2016-04-04 12:08:00 facegen: finished second draw call
2016-04-04 12:08:00 facegen count: 1
2016-04-04 12:08:00 facegen: using shader
2016-04-04 12:08:00 facegen: finished first draw call
2016-04-04 12:08:00 facegen: using shader
2016-04-04 12:08:00 facegen: finished second draw call
2016-04-04 12:08:00 facegen count: 2
2016-04-04 12:08:00 facegen count: 3
2016-04-04 12:08:00 facegen count: 4
2016-04-04 12:08:00 facegen count: 5
2016-04-04 12:08:00 facegen: using shader
2016-04-04 12:08:00 facegen: finished first draw call
2016-04-04 12:08:00 facegen: using shader
2016-04-04 12:08:00 facegen: finished second draw call
2016-04-04 12:08:00 facegen count: 6
2016-04-04 12:08:00 facegen count: 7
2016-04-04 12:08:00 facegen count: 8
2016-04-04 12:08:00 facegen count: 9
2016-04-04 12:08:00 facegen: using shader
2016-04-04 12:08:00 facegen: finished first draw call
2016-04-04 12:08:00 facegen: using shader
2016-04-04 12:08:00 facegen: finished second draw call
2016-04-04 12:08:00 facegen count: 10
2016-04-04 12:08:00 facegen: using shader
2016-04-04 12:08:00 facegen: finished first draw call
2016-04-04 12:08:00 facegen: using shader
2016-04-04 12:08:00 facegen: finished second draw call
2016-04-04 12:08:00 facegen count: 11
2016-04-04 12:08:00 facegen count: 12
2016-04-04 12:08:00 facegen: using shader
2016-04-04 12:08:00 facegen: finished first draw call
2016-04-04 12:08:00 facegen: using shader
2016-04-04 12:08:00 facegen: finished second draw call
2016-04-04 12:08:00 facegen count: 13
2016-04-04 12:08:00 facegen: using shader
2016-04-04 12:08:00 facegen: finished first draw call
2016-04-04 12:08:00 facegen: using shader
2016-04-04 12:08:00 facegen: finished second draw call
2016-04-04 12:08:00 facegen count: 14
2016-04-04 12:08:00 facegen: using shader
2016-04-04 12:08:00 facegen: finished first draw call
2016-04-04 12:08:00 facegen: using shader
2016-04-04 12:08:00 facegen: finished second draw call
2016-04-04 12:08:00 facegen count: 15
2016-04-04 12:08:00 facegen: using shader
2016-04-04 12:08:00 facegen: finished first draw call
2016-04-04 12:08:00 facegen: using shader
2016-04-04 12:08:00 facegen: finished second draw call
2016-04-04 12:08:00 facegen: finished all drawing
2016-04-04 12:08:00 facegen: finished render
2016-04-04 12:08:00 facegen: make_photo finished render
2016-04-04 12:08:00 facegen: before export
2016-04-04 12:08:00 facegen ss0: 1
2016-04-04 12:08:00 facegen ss1: 1
2016-04-04 12:08:00 facegen: folder is not null
2016-04-04 12:08:00 facegen: folder is null
2016-04-04 12:08:00 facegen: after export
2016-04-04 12:08:00 facegen: make_photo finished0
2016-04-04 12:08:00 facegen: finished make_photo
2016-04-04 12:08:05 start_storyline: Storyline started. ID: "Team Win Streaks" - total_usage_counter: 10
2016-04-04 12:08:05 create_storyline_msg: "" - The Baltimore Orioles Win Again, Making it 10 Straight!
2016-04-04 12:08:45 facegen: make_photo started
2016-04-04 12:08:45 facegen: make_photo 0
2016-04-04 12:08:45 facegen: make_photo 1
2016-04-04 12:08:45 facegen: make_photo 2
2016-04-04 12:08:45 facegen: make_photo 3
2016-04-04 12:08:45 facegen: make_photo 4
2016-04-04 12:08:45 facegen: make_photo 5
2016-04-04 12:08:45 facegen: make_photo 6
2016-04-04 12:08:45 facegen: init_rendering
2016-04-04 12:08:45 facegen: init_rendering finished
2016-04-04 12:08:45 facegen: start render
2016-04-04 12:08:45 facegen count: 16
2016-04-04 12:08:45 facegen count: 0
2016-04-04 12:08:45 facegen: using shader
2016-04-04 12:08:45 facegen: finished first draw call
2016-04-04 12:08:45 facegen: using shader
2016-04-04 12:08:45 facegen: finished second draw call
2016-04-04 12:08:45 facegen count: 1
2016-04-04 12:08:45 facegen: using shader
2016-04-04 12:08:45 facegen: finished first draw call
2016-04-04 12:08:45 facegen: using shader
2016-04-04 12:08:45 facegen: finished second draw call
2016-04-04 12:08:45 facegen count: 2
2016-04-04 12:08:45 facegen count: 3
2016-04-04 12:08:45 facegen count: 4
2016-04-04 12:08:45 facegen count: 5
2016-04-04 12:08:45 facegen: using shader
2016-04-04 12:08:45 facegen: finished first draw call
2016-04-04 12:08:45 facegen: using shader
2016-04-04 12:08:45 facegen: finished second draw call
2016-04-04 12:08:45 facegen count: 6
2016-04-04 12:08:45 facegen count: 7
2016-04-04 12:08:45 facegen count: 8
2016-04-04 12:08:45 facegen count: 9
2016-04-04 12:08:45 facegen: using shader
2016-04-04 12:08:45 facegen: finished first draw call
2016-04-04 12:08:46 facegen: using shader
2016-04-04 12:08:46 facegen: finished second draw call
2016-04-04 12:08:46 facegen count: 10
2016-04-04 12:08:46 facegen: using shader
2016-04-04 12:08:46 facegen: finished first draw call
2016-04-04 12:08:46 facegen: using shader
2016-04-04 12:08:46 facegen: finished second draw call
2016-04-04 12:08:46 facegen count: 11
2016-04-04 12:08:46 facegen count: 12
2016-04-04 12:08:46 facegen: using shader
2016-04-04 12:08:46 facegen: finished first draw call
2016-04-04 12:08:46 facegen: using shader
2016-04-04 12:08:46 facegen: finished second draw call
2016-04-04 12:08:46 facegen count: 13
2016-04-04 12:08:46 facegen: using shader
2016-04-04 12:08:46 facegen: finished first draw call
2016-04-04 12:08:46 facegen: using shader
2016-04-04 12:08:46 facegen: finished second draw call
2016-04-04 12:08:46 facegen count: 14
2016-04-04 12:08:46 facegen: using shader
2016-04-04 12:08:46 facegen: finished first draw call
2016-04-04 12:08:46 facegen: using shader
2016-04-04 12:08:46 facegen: finished second draw call
2016-04-04 12:08:46 facegen count: 15
2016-04-04 12:08:46 facegen: using shader
2016-04-04 12:08:46 facegen: finished first draw call
2016-04-04 12:08:46 facegen: using shader
2016-04-04 12:08:46 facegen: finished second draw call
2016-04-04 12:08:46 facegen: finished all drawing
2016-04-04 12:08:46 facegen: finished render
2016-04-04 12:08:46 facegen: make_photo finished render
2016-04-04 12:08:46 facegen: before export
2016-04-04 12:08:46 facegen ss0: 1
2016-04-04 12:08:46 facegen ss1: 1
2016-04-04 12:08:46 facegen: folder is not null
2016-04-04 12:08:46 facegen: folder is null
2016-04-04 12:08:46 facegen: after export
2016-04-04 12:08:46 facegen: make_photo finished0
2016-04-04 12:08:46 facegen: finished make_photo
2016-04-04 12:08:46 facegen: make_photo started
2016-04-04 12:08:46 facegen: make_photo 0
2016-04-04 12:08:46 facegen: make_photo 1
2016-04-04 12:08:46 facegen: make_photo 2
2016-04-04 12:08:47 facegen: make_photo 3
2016-04-04 12:08:47 facegen: make_photo 4
2016-04-04 12:08:47 facegen: make_photo 5
2016-04-04 12:08:47 facegen: make_photo 6
2016-04-04 12:08:47 facegen: init_rendering
2016-04-04 12:08:47 facegen: init_rendering finished
2016-04-04 12:08:47 facegen: start render
2016-04-04 12:08:47 facegen count: 16
2016-04-04 12:08:47 facegen count: 0
2016-04-04 12:08:47 facegen: using shader
2016-04-04 12:08:47 facegen: finished first draw call
2016-04-04 12:08:47 facegen: using shader
2016-04-04 12:08:47 facegen: finished second draw call
2016-04-04 12:08:47 facegen count: 1
2016-04-04 12:08:47 facegen: using shader
2016-04-04 12:08:47 facegen: finished first draw call
2016-04-04 12:08:47 facegen: using shader
2016-04-04 12:08:47 facegen: finished second draw call
2016-04-04 12:08:47 facegen count: 2
2016-04-04 12:08:47 facegen count: 3
2016-04-04 12:08:47 facegen count: 4
2016-04-04 12:08:47 facegen count: 5
2016-04-04 12:08:47 facegen: using shader
2016-04-04 12:08:47 facegen: finished first draw call
2016-04-04 12:08:47 facegen: using shader
2016-04-04 12:08:47 facegen: finished second draw call
2016-04-04 12:08:47 facegen count: 6
2016-04-04 12:08:47 facegen count: 7
2016-04-04 12:08:47 facegen count: 8
2016-04-04 12:08:47 facegen count: 9
2016-04-04 12:08:47 facegen: using shader
2016-04-04 12:08:47 facegen: finished first draw call
2016-04-04 12:08:47 facegen: using shader
2016-04-04 12:08:47 facegen: finished second draw call
2016-04-04 12:08:47 facegen count: 10
2016-04-04 12:08:47 facegen: using shader
2016-04-04 12:08:47 facegen: finished first draw call
2016-04-04 12:08:47 facegen: using shader
2016-04-04 12:08:47 facegen: finished second draw call
2016-04-04 12:08:47 facegen count: 11
2016-04-04 12:08:47 facegen count: 12
2016-04-04 12:08:47 facegen: using shader
2016-04-04 12:08:47 facegen: finished first draw call
2016-04-04 12:08:47 facegen: using shader
2016-04-04 12:08:47 facegen: finished second draw call
2016-04-04 12:08:47 facegen count: 13
2016-04-04 12:08:47 facegen: using shader
2016-04-04 12:08:47 facegen: finished first draw call
2016-04-04 12:08:47 facegen: using shader
2016-04-04 12:08:47 facegen: finished second draw call
2016-04-04 12:08:47 facegen count: 14
2016-04-04 12:08:47 facegen: using shader
2016-04-04 12:08:47 facegen: finished first draw call
2016-04-04 12:08:47 facegen: using shader
2016-04-04 12:08:47 facegen: finished second draw call
2016-04-04 12:08:47 facegen count: 15
2016-04-04 12:08:47 facegen: using shader
2016-04-04 12:08:47 facegen: finished first draw call
2016-04-04 12:08:47 facegen: using shader
2016-04-04 12:08:47 facegen: finished second draw call
2016-04-04 12:08:47 facegen: finished all drawing
2016-04-04 12:08:47 facegen: finished render
2016-04-04 12:08:47 facegen: make_photo finished render
2016-04-04 12:08:47 facegen: before export
2016-04-04 12:08:47 facegen ss0: 1
2016-04-04 12:08:47 facegen ss1: 1
2016-04-04 12:08:47 facegen: folder is not null
2016-04-04 12:08:47 facegen: folder is not null
2016-04-04 12:08:47 facegen: after export
2016-04-04 12:08:47 facegen: make_photo finished0
2016-04-04 12:08:47 facegen: finished make_photo
2016-04-04 12:08:47 facegen: make_photo started
2016-04-04 12:08:47 facegen: make_photo 0
2016-04-04 12:08:47 facegen: make_photo 1
2016-04-04 12:08:47 facegen: make_photo 2
2016-04-04 12:08:48 facegen: make_photo 3
2016-04-04 12:08:48 facegen: make_photo 4
2016-04-04 12:08:48 facegen: make_photo 5
2016-04-04 12:08:48 facegen: make_photo 6
2016-04-04 12:08:48 facegen: init_rendering
2016-04-04 12:08:48 facegen: init_rendering finished
2016-04-04 12:08:48 facegen: start render
2016-04-04 12:08:48 facegen count: 16
2016-04-04 12:08:48 facegen count: 0
2016-04-04 12:08:48 facegen: using shader
2016-04-04 12:08:48 facegen: finished first draw call
2016-04-04 12:08:48 facegen: using shader
2016-04-04 12:08:48 facegen: finished second draw call
2016-04-04 12:08:48 facegen count: 1
2016-04-04 12:08:48 facegen: using shader
2016-04-04 12:08:48 facegen: finished first draw call
2016-04-04 12:08:48 facegen: using shader
2016-04-04 12:08:48 facegen: finished second draw call
2016-04-04 12:08:48 facegen count: 2
2016-04-04 12:08:48 facegen count: 3
2016-04-04 12:08:48 facegen count: 4
2016-04-04 12:08:48 facegen count: 5
2016-04-04 12:08:48 facegen: using shader
2016-04-04 12:08:48 facegen: finished first draw call
2016-04-04 12:08:48 facegen: using shader
2016-04-04 12:08:48 facegen: finished second draw call
2016-04-04 12:08:48 facegen count: 6
2016-04-04 12:08:48 facegen count: 7
2016-04-04 12:08:48 facegen count: 8
2016-04-04 12:08:48 facegen count: 9
2016-04-04 12:08:48 facegen: using shader
2016-04-04 12:08:48 facegen: finished first draw call
2016-04-04 12:08:48 facegen: using shader
2016-04-04 12:08:48 facegen: finished second draw call
2016-04-04 12:08:48 facegen count: 10
2016-04-04 12:08:48 facegen: using shader
2016-04-04 12:08:48 facegen: finished first draw call
2016-04-04 12:08:48 facegen: using shader
2016-04-04 12:08:48 facegen: finished second draw call
2016-04-04 12:08:48 facegen count: 11
2016-04-04 12:08:48 facegen count: 12
2016-04-04 12:08:48 facegen: using shader
2016-04-04 12:08:48 facegen: finished first draw call
2016-04-04 12:08:48 facegen: using shader
2016-04-04 12:08:48 facegen: finished second draw call
2016-04-04 12:08:48 facegen count: 13
2016-04-04 12:08:48 facegen: using shader
2016-04-04 12:08:48 facegen: finished first draw call
2016-04-04 12:08:48 facegen: using shader
2016-04-04 12:08:48 facegen: finished second draw call
2016-04-04 12:08:48 facegen count: 14
2016-04-04 12:08:48 facegen: using shader
2016-04-04 12:08:48 facegen: finished first draw call
2016-04-04 12:08:48 facegen: using shader
2016-04-04 12:08:48 facegen: finished second draw call
2016-04-04 12:08:48 facegen count: 15
2016-04-04 12:08:48 facegen: using shader
2016-04-04 12:08:48 facegen: finished first draw call
2016-04-04 12:08:48 facegen: using shader
2016-04-04 12:08:48 facegen: finished second draw call
2016-04-04 12:08:48 facegen: finished all drawing
2016-04-04 12:08:48 facegen: finished render
2016-04-04 12:08:48 facegen: make_photo finished render
2016-04-04 12:08:48 facegen: before export
2016-04-04 12:08:48 facegen ss0: 1
2016-04-04 12:08:48 facegen ss1: 1
2016-04-04 12:08:48 facegen: folder is not null
2016-04-04 12:08:48 facegen: folder is not null
2016-04-04 12:08:48 facegen: after export
2016-04-04 12:08:48 facegen: make_photo finished0
2016-04-04 12:08:48 facegen: finished make_photo
2016-04-04 12:08:51 save_critical_database_files: 'auto backup' mode active. Folder 'auto-save' opened.
2016-04-04 12:08:51 save_critical_database_files: 'auto backup' mode active. OOTP will save the .dat files in a transaction.
2016-04-04 12:08:51 save_critical_database_files: Successfully created flag file
2016-04-04 12:08:51 save_critical_database_files: Transaction starts, moving .dat files to auto-save folder
2016-04-04 12:08:51 save_critical_database_files: Deleted file from folder 'auto-save': coaches.dat
2016-04-04 12:08:51 save_critical_database_files: Moved file: coaches.dat
2016-04-04 12:08:51 save_critical_database_files: Deleted file from folder 'auto-save': faces.dat
2016-04-04 12:08:51 save_critical_database_files: Moved file: faces.dat
2016-04-04 12:08:51 save_critical_database_files: Deleted file from folder 'auto-save': games_in_progress.dat
2016-04-04 12:08:51 save_critical_database_files: Moved file: games_in_progress.dat
2016-04-04 12:08:51 save_critical_database_files: Deleted file from folder 'auto-save': human_managers.dat
2016-04-04 12:08:51 save_critical_database_files: Moved file: human_managers.dat
2016-04-04 12:08:51 save_critical_database_files: Deleted file from folder 'auto-save': messages.dat
2016-04-04 12:08:51 save_critical_database_files: Moved file: messages.dat
2016-04-04 12:08:51 save_critical_database_files: Deleted file from folder 'auto-save': names.dat
2016-04-04 12:08:51 save_critical_database_files: Moved file: names.dat
2016-04-04 12:08:51 save_critical_database_files: Deleted file from folder 'auto-save': offers.dat
2016-04-04 12:08:51 save_critical_database_files: Moved file: offers.dat
2016-04-04 12:08:51 save_critical_database_files: Deleted file from folder 'auto-save': parks.dat
2016-04-04 12:08:51 save_critical_database_files: Moved file: parks.dat
2016-04-04 12:08:51 save_critical_database_files: Deleted file from folder 'auto-save': players.dat
2016-04-04 12:08:51 save_critical_database_files: Moved file: players.dat
2016-04-04 12:08:51 save_critical_database_files: Deleted file from folder 'auto-save': retired.dat
2016-04-04 12:08:51 save_critical_database_files: Moved file: retired.dat
2016-04-04 12:08:51 save_critical_database_files: Deleted file from folder 'auto-save': scouting.dat
2016-04-04 12:08:51 save_critical_database_files: Moved file: scouting.dat
2016-04-04 12:08:51 save_critical_database_files: Deleted file from folder 'auto-save': storylines.dat
2016-04-04 12:08:51 save_critical_database_files: Moved file: storylines.dat
2016-04-04 12:08:51 save_critical_database_files: Deleted file from folder 'auto-save': teams.dat
2016-04-04 12:08:51 save_critical_database_files: Moved file: teams.dat
2016-04-04 12:08:51 save_critical_database_files: Deleted file from folder 'auto-save': text_data.dat
2016-04-04 12:08:51 save_critical_database_files: Moved file: text_data.dat
2016-04-04 12:08:51 save_critical_database_files: Deleted file from folder 'auto-save': trades.dat
2016-04-04 12:08:51 save_critical_database_files: Moved file: trades.dat
2016-04-04 12:08:51 save_critical_database_files: Deleted file from folder 'auto-save': weather.dat
2016-04-04 12:08:51 save_critical_database_files: Moved file: weather.dat
2016-04-04 12:08:51 save_critical_database_files: Deleted file from folder 'auto-save': world.dat
2016-04-04 12:08:51 save_critical_database_files: Moved file: world.dat
2016-04-04 12:08:51 save_critical_database_files: Transaction successfully started. All .dat files moved to folder 'auto-save'
2016-04-04 12:08:51 zip_single_file: Called to zip C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\saved_games\MLB.lg\temp\text_data.sqlite3 to C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\saved_games\MLB.lg\text_data.dat
2016-04-04 12:08:52 zip_single_file: Successfully zipped file
2016-04-04 12:08:52 save_critical_database_files: Saving names...
2016-04-04 12:08:52 save_critical_database_files: Saving players...
2016-04-04 12:08:52 save_critical_database_files: Saving coaches...
2016-04-04 12:08:52 save_critical_database_files: Saving teams...
2016-04-04 12:08:52 save_critical_database_files: Saving weather...
2016-04-04 12:08:52 save_critical_database_files: Saving ballparks...
2016-04-04 12:08:52 save_critical_database_files: Saving world...
2016-04-04 12:08:52 save_critical_database_files: Saving scouting sets...
2016-04-04 12:08:53 save_critical_database_files: Saving contract offers...
2016-04-04 12:08:53 save_critical_database_files: Saving trades...
2016-04-04 12:08:53 save_critical_database_files: Saving messages...
2016-04-04 12:08:53 save_messages: Saved message text files: 13
2016-04-04 12:08:53 save_critical_database_files: Saving human managers...
2016-04-04 12:08:53 save_critical_database_files: Saving faces...
2016-04-04 12:08:53 save_critical_database_files: Saving storylines...
2016-04-04 12:08:53 save_critical_database_files: Successfully saved database files. Transaction ended!
2016-04-04 12:08:53 save_critical_database_files: Successfully deleted db_save_flag.txt
2016-04-04 12:08:53 save_database: Saving news...
2016-04-04 12:08:53 save_database: Saving games in progress...
2016-04-04 12:08:53 save_database: Saving saved games list...
2016-04-04 12:08:55 facegen: make_photo started
2016-04-04 12:08:55 facegen: make_photo 0
2016-04-04 12:08:55 facegen: make_photo 1
2016-04-04 12:08:55 facegen: make_photo 2
2016-04-04 12:08:55 facegen: make_photo 3
2016-04-04 12:08:55 facegen: make_photo 4
2016-04-04 12:08:55 facegen: make_photo 5
2016-04-04 12:08:55 facegen: make_photo 6
2016-04-04 12:08:55 facegen: init_rendering
2016-04-04 12:08:55 facegen: init_rendering finished
2016-04-04 12:08:55 facegen: start render
2016-04-04 12:08:55 facegen count: 16
2016-04-04 12:08:55 facegen count: 0
2016-04-04 12:08:55 facegen: using shader
2016-04-04 12:08:55 facegen: finished first draw call
2016-04-04 12:08:55 facegen: using shader
2016-04-04 12:08:55 facegen: finished second draw call
2016-04-04 12:08:55 facegen count: 1
2016-04-04 12:08:55 facegen: using shader
2016-04-04 12:08:55 facegen: finished first draw call
2016-04-04 12:08:55 facegen: using shader
2016-04-04 12:08:55 facegen: finished second draw call
2016-04-04 12:08:55 facegen count: 2
2016-04-04 12:08:55 facegen count: 3
2016-04-04 12:08:55 facegen count: 4
2016-04-04 12:08:55 facegen count: 5
2016-04-04 12:08:55 facegen: using shader
2016-04-04 12:08:55 facegen: finished first draw call
2016-04-04 12:08:55 facegen: using shader
2016-04-04 12:08:55 facegen: finished second draw call
2016-04-04 12:08:55 facegen count: 6
2016-04-04 12:08:55 facegen count: 7
2016-04-04 12:08:55 facegen count: 8
2016-04-04 12:08:55 facegen count: 9
2016-04-04 12:08:55 facegen: using shader
2016-04-04 12:08:55 facegen: finished first draw call
2016-04-04 12:08:55 facegen: using shader
2016-04-04 12:08:55 facegen: finished second draw call
2016-04-04 12:08:55 facegen count: 10
2016-04-04 12:08:55 facegen: using shader
2016-04-04 12:08:55 facegen: finished first draw call
2016-04-04 12:08:55 facegen: using shader
2016-04-04 12:08:55 facegen: finished second draw call
2016-04-04 12:08:55 facegen count: 11
2016-04-04 12:08:55 facegen count: 12
2016-04-04 12:08:55 facegen: using shader
2016-04-04 12:08:55 facegen: finished first draw call
2016-04-04 12:08:55 facegen: using shader
2016-04-04 12:08:55 facegen: finished second draw call
2016-04-04 12:08:55 facegen count: 13
2016-04-04 12:08:55 facegen: using shader
2016-04-04 12:08:55 facegen: finished first draw call
2016-04-04 12:08:55 facegen: using shader
2016-04-04 12:08:55 facegen: finished second draw call
2016-04-04 12:08:55 facegen count: 14
2016-04-04 12:08:55 facegen: using shader
2016-04-04 12:08:55 facegen: finished first draw call
2016-04-04 12:08:55 facegen: using shader
2016-04-04 12:08:55 facegen: finished second draw call
2016-04-04 12:08:55 facegen count: 15
2016-04-04 12:08:55 facegen: using shader
2016-04-04 12:08:55 facegen: finished first draw call
2016-04-04 12:08:55 facegen: using shader
2016-04-04 12:08:55 facegen: finished second draw call
2016-04-04 12:08:55 facegen: finished all drawing
2016-04-04 12:08:55 facegen: finished render
2016-04-04 12:08:55 facegen: make_photo finished render
2016-04-04 12:08:55 facegen: before export
2016-04-04 12:08:55 facegen ss0: 1
2016-04-04 12:08:55 facegen ss1: 1
2016-04-04 12:08:55 facegen: folder is not null
2016-04-04 12:08:55 facegen: folder is not null
2016-04-04 12:08:55 facegen: after export
2016-04-04 12:08:55 facegen: make_photo finished0
2016-04-04 12:08:55 facegen: finished make_photo
2016-04-04 12:09:04 facegen: make_photo started
2016-04-04 12:09:04 facegen: make_photo 0
2016-04-04 12:09:04 facegen: make_photo 1
2016-04-04 12:09:04 facegen: make_photo 2
2016-04-04 12:09:04 facegen: make_photo 3
2016-04-04 12:09:04 facegen: make_photo 4
2016-04-04 12:09:04 facegen: make_photo 5
2016-04-04 12:09:04 facegen: make_photo 6
2016-04-04 12:09:04 facegen: init_rendering
2016-04-04 12:09:04 facegen: init_rendering finished
2016-04-04 12:09:04 facegen: start render
2016-04-04 12:09:04 facegen count: 16
2016-04-04 12:09:04 facegen count: 0
2016-04-04 12:09:04 facegen: using shader
2016-04-04 12:09:04 facegen: finished first draw call
2016-04-04 12:09:04 facegen: using shader
2016-04-04 12:09:04 facegen: finished second draw call
2016-04-04 12:09:04 facegen count: 1
2016-04-04 12:09:04 facegen: using shader
2016-04-04 12:09:04 facegen: finished first draw call
2016-04-04 12:09:04 facegen: using shader
2016-04-04 12:09:04 facegen: finished second draw call
2016-04-04 12:09:04 facegen count: 2
2016-04-04 12:09:04 facegen count: 3
2016-04-04 12:09:04 facegen count: 4
2016-04-04 12:09:04 facegen count: 5
2016-04-04 12:09:04 facegen: using shader
2016-04-04 12:09:04 facegen: finished first draw call
2016-04-04 12:09:04 facegen: using shader
2016-04-04 12:09:04 facegen: finished second draw call
2016-04-04 12:09:04 facegen count: 6
2016-04-04 12:09:04 facegen count: 7
2016-04-04 12:09:04 facegen count: 8
2016-04-04 12:09:04 facegen count: 9
2016-04-04 12:09:04 facegen: using shader
2016-04-04 12:09:04 facegen: finished first draw call
2016-04-04 12:09:04 facegen: using shader
2016-04-04 12:09:04 facegen: finished second draw call
2016-04-04 12:09:04 facegen count: 10
2016-04-04 12:09:04 facegen: using shader
2016-04-04 12:09:04 facegen: finished first draw call
2016-04-04 12:09:04 facegen: using shader
2016-04-04 12:09:04 facegen: finished second draw call
2016-04-04 12:09:04 facegen count: 11
2016-04-04 12:09:04 facegen count: 12
2016-04-04 12:09:04 facegen: using shader
2016-04-04 12:09:04 facegen: finished first draw call
2016-04-04 12:09:04 facegen: using shader
2016-04-04 12:09:04 facegen: finished second draw call
2016-04-04 12:09:04 facegen count: 13
2016-04-04 12:09:04 facegen: using shader
2016-04-04 12:09:04 facegen: finished first draw call
2016-04-04 12:09:04 facegen: using shader
2016-04-04 12:09:04 facegen: finished second draw call
2016-04-04 12:09:04 facegen count: 14
2016-04-04 12:09:04 facegen: using shader
2016-04-04 12:09:04 facegen: finished first draw call
2016-04-04 12:09:04 facegen: using shader
2016-04-04 12:09:04 facegen: finished second draw call
2016-04-04 12:09:04 facegen count: 15
2016-04-04 12:09:04 facegen: using shader
2016-04-04 12:09:04 facegen: finished first draw call
2016-04-04 12:09:04 facegen: using shader
2016-04-04 12:09:04 facegen: finished second draw call
2016-04-04 12:09:04 facegen: finished all drawing
2016-04-04 12:09:04 facegen: finished render
2016-04-04 12:09:04 facegen: make_photo finished render
2016-04-04 12:09:04 facegen: before export
2016-04-04 12:09:04 facegen ss0: 1
2016-04-04 12:09:04 facegen ss1: 1
2016-04-04 12:09:04 facegen: folder is not null
2016-04-04 12:09:04 facegen: folder is null
2016-04-04 12:09:04 facegen: after export
2016-04-04 12:09:04 facegen: make_photo finished0
2016-04-04 12:09:04 facegen: finished make_photo
2016-04-04 12:09:08 facegen: make_photo started
2016-04-04 12:09:08 facegen: make_photo 0
2016-04-04 12:09:08 facegen: make_photo 1
2016-04-04 12:09:08 facegen: make_photo 2
2016-04-04 12:09:08 facegen: make_photo 3
2016-04-04 12:09:08 facegen: make_photo 4
2016-04-04 12:09:08 facegen: make_photo 5
2016-04-04 12:09:08 facegen: make_photo 6
2016-04-04 12:09:08 facegen: init_rendering
2016-04-04 12:09:08 facegen: init_rendering finished
2016-04-04 12:09:08 facegen: start render
2016-04-04 12:09:08 facegen count: 16
2016-04-04 12:09:08 facegen count: 0
2016-04-04 12:09:08 facegen: using shader
2016-04-04 12:09:08 facegen: finished first draw call
2016-04-04 12:09:08 facegen: using shader
2016-04-04 12:09:08 facegen: finished second draw call
2016-04-04 12:09:08 facegen count: 1
2016-04-04 12:09:08 facegen count: 2
2016-04-04 12:09:08 facegen: using shader
2016-04-04 12:09:08 facegen: finished first draw call
2016-04-04 12:09:08 facegen: using shader
2016-04-04 12:09:08 facegen: finished second draw call
2016-04-04 12:09:08 facegen count: 3
2016-04-04 12:09:08 facegen count: 4
2016-04-04 12:09:08 facegen count: 5
2016-04-04 12:09:08 facegen count: 6
2016-04-04 12:09:08 facegen: using shader
2016-04-04 12:09:08 facegen: finished first draw call
2016-04-04 12:09:08 facegen: using shader
2016-04-04 12:09:08 facegen: finished second draw call
2016-04-04 12:09:08 facegen count: 7
2016-04-04 12:09:08 facegen count: 8
2016-04-04 12:09:08 facegen count: 9
2016-04-04 12:09:08 facegen: using shader
2016-04-04 12:09:08 facegen: finished first draw call
2016-04-04 12:09:08 facegen: using shader
2016-04-04 12:09:08 facegen: finished second draw call
2016-04-04 12:09:08 facegen count: 10
2016-04-04 12:09:08 facegen: using shader
2016-04-04 12:09:08 facegen: finished first draw call
2016-04-04 12:09:08 facegen: using shader
2016-04-04 12:09:08 facegen: finished second draw call
2016-04-04 12:09:08 facegen count: 11
2016-04-04 12:09:08 facegen count: 12
2016-04-04 12:09:08 facegen: using shader
2016-04-04 12:09:08 facegen: finished first draw call
2016-04-04 12:09:08 facegen: using shader
2016-04-04 12:09:08 facegen: finished second draw call
2016-04-04 12:09:08 facegen count: 13
2016-04-04 12:09:08 facegen: using shader
2016-04-04 12:09:08 facegen: finished first draw call
2016-04-04 12:09:08 facegen: using shader
2016-04-04 12:09:08 facegen: finished second draw call
2016-04-04 12:09:08 facegen count: 14
2016-04-04 12:09:08 facegen: using shader
2016-04-04 12:09:08 facegen: finished first draw call
2016-04-04 12:09:08 facegen: using shader
2016-04-04 12:09:08 facegen: finished second draw call
2016-04-04 12:09:08 facegen count: 15
2016-04-04 12:09:08 facegen: using shader
2016-04-04 12:09:08 facegen: finished first draw call
2016-04-04 12:09:08 facegen: using shader
2016-04-04 12:09:08 facegen: finished second draw call
2016-04-04 12:09:08 facegen: finished all drawing
2016-04-04 12:09:08 facegen: finished render
2016-04-04 12:09:08 facegen: make_photo finished render
2016-04-04 12:09:08 facegen: before export
2016-04-04 12:09:08 facegen ss0: 1
2016-04-04 12:09:08 facegen ss1: 1
2016-04-04 12:09:08 facegen: folder is not null
2016-04-04 12:09:08 facegen: folder is null
2016-04-04 12:09:08 facegen: after export
2016-04-04 12:09:08 facegen: make_photo finished0
2016-04-04 12:09:08 facegen: finished make_photo
2016-04-04 12:09:12 facegen: make_photo started
2016-04-04 12:09:12 facegen: make_photo 0
2016-04-04 12:09:12 facegen: make_photo 1
2016-04-04 12:09:12 facegen: make_photo 2
2016-04-04 12:09:12 facegen: make_photo 3
2016-04-04 12:09:12 facegen: make_photo 4
2016-04-04 12:09:12 facegen: make_photo 5
2016-04-04 12:09:12 facegen: make_photo 6
2016-04-04 12:09:12 facegen: init_rendering
2016-04-04 12:09:12 facegen: init_rendering finished
2016-04-04 12:09:12 facegen: start render
2016-04-04 12:09:12 facegen count: 16
2016-04-04 12:09:12 facegen count: 0
2016-04-04 12:09:12 facegen: using shader
2016-04-04 12:09:12 facegen: finished first draw call
2016-04-04 12:09:12 facegen: using shader
2016-04-04 12:09:12 facegen: finished second draw call
2016-04-04 12:09:12 facegen count: 1
2016-04-04 12:09:12 facegen: using shader
2016-04-04 12:09:12 facegen: finished first draw call
2016-04-04 12:09:12 facegen: using shader
2016-04-04 12:09:12 facegen: finished second draw call
2016-04-04 12:09:12 facegen count: 2
2016-04-04 12:09:12 facegen count: 3
2016-04-04 12:09:12 facegen count: 4
2016-04-04 12:09:12 facegen count: 5
2016-04-04 12:09:12 facegen: using shader
2016-04-04 12:09:12 facegen: finished first draw call
2016-04-04 12:09:12 facegen: using shader
2016-04-04 12:09:12 facegen: finished second draw call
2016-04-04 12:09:12 facegen count: 6
2016-04-04 12:09:12 facegen count: 7
2016-04-04 12:09:12 facegen count: 8
2016-04-04 12:09:12 facegen count: 9
2016-04-04 12:09:12 facegen: using shader
2016-04-04 12:09:12 facegen: finished first draw call
2016-04-04 12:09:12 facegen: using shader
2016-04-04 12:09:12 facegen: finished second draw call
2016-04-04 12:09:12 facegen count: 10
2016-04-04 12:09:12 facegen: using shader
2016-04-04 12:09:12 facegen: finished first draw call
2016-04-04 12:09:12 facegen: using shader
2016-04-04 12:09:12 facegen: finished second draw call
2016-04-04 12:09:12 facegen count: 11
2016-04-04 12:09:12 facegen count: 12
2016-04-04 12:09:12 facegen: using shader
2016-04-04 12:09:12 facegen: finished first draw call
2016-04-04 12:09:12 facegen: using shader
2016-04-04 12:09:12 facegen: finished second draw call
2016-04-04 12:09:12 facegen count: 13
2016-04-04 12:09:12 facegen: using shader
2016-04-04 12:09:12 facegen: finished first draw call
2016-04-04 12:09:12 facegen: using shader
2016-04-04 12:09:12 facegen: finished second draw call
2016-04-04 12:09:12 facegen count: 14
2016-04-04 12:09:12 facegen: using shader
2016-04-04 12:09:12 facegen: finished first draw call
2016-04-04 12:09:12 facegen: using shader
2016-04-04 12:09:12 facegen: finished second draw call
2016-04-04 12:09:12 facegen count: 15
2016-04-04 12:09:12 facegen: using shader
2016-04-04 12:09:12 facegen: finished first draw call
2016-04-04 12:09:12 facegen: using shader
2016-04-04 12:09:12 facegen: finished second draw call
2016-04-04 12:09:12 facegen: finished all drawing
2016-04-04 12:09:12 facegen: finished render
2016-04-04 12:09:12 facegen: make_photo finished render
2016-04-04 12:09:12 facegen: before export
2016-04-04 12:09:12 facegen ss0: 1
2016-04-04 12:09:12 facegen ss1: 1
2016-04-04 12:09:12 facegen: folder is not null
2016-04-04 12:09:12 facegen: folder is not null
2016-04-04 12:09:12 facegen: after export
2016-04-04 12:09:12 facegen: make_photo finished0
2016-04-04 12:09:12 facegen: finished make_photo
2016-04-04 12:09:18 save_critical_database_files: 'auto backup' mode active. Folder 'auto-save' opened.
2016-04-04 12:09:18 save_critical_database_files: 'auto backup' mode active. OOTP will save the .dat files in a transaction.
2016-04-04 12:09:18 save_critical_database_files: Successfully created flag file
2016-04-04 12:09:18 save_critical_database_files: Transaction starts, moving .dat files to auto-save folder
2016-04-04 12:09:18 save_critical_database_files: Deleted file from folder 'auto-save': coaches.dat
2016-04-04 12:09:18 save_critical_database_files: Moved file: coaches.dat
2016-04-04 12:09:18 save_critical_database_files: Deleted file from folder 'auto-save': faces.dat
2016-04-04 12:09:18 save_critical_database_files: Moved file: faces.dat
2016-04-04 12:09:18 save_critical_database_files: Deleted file from folder 'auto-save': games_in_progress.dat
2016-04-04 12:09:18 save_critical_database_files: Moved file: games_in_progress.dat
2016-04-04 12:09:18 save_critical_database_files: Deleted file from folder 'auto-save': human_managers.dat
2016-04-04 12:09:18 save_critical_database_files: Moved file: human_managers.dat
2016-04-04 12:09:18 save_critical_database_files: Deleted file from folder 'auto-save': messages.dat
2016-04-04 12:09:18 save_critical_database_files: Moved file: messages.dat
2016-04-04 12:09:18 save_critical_database_files: Deleted file from folder 'auto-save': names.dat
2016-04-04 12:09:18 save_critical_database_files: Moved file: names.dat
2016-04-04 12:09:18 save_critical_database_files: Deleted file from folder 'auto-save': offers.dat
2016-04-04 12:09:18 save_critical_database_files: Moved file: offers.dat
2016-04-04 12:09:18 save_critical_database_files: Deleted file from folder 'auto-save': parks.dat
2016-04-04 12:09:18 save_critical_database_files: Moved file: parks.dat
2016-04-04 12:09:18 save_critical_database_files: Deleted file from folder 'auto-save': players.dat
2016-04-04 12:09:18 save_critical_database_files: Moved file: players.dat
2016-04-04 12:09:18 save_critical_database_files: Deleted file from folder 'auto-save': retired.dat
2016-04-04 12:09:18 save_critical_database_files: Moved file: retired.dat
2016-04-04 12:09:18 save_critical_database_files: Deleted file from folder 'auto-save': scouting.dat
2016-04-04 12:09:18 save_critical_database_files: Moved file: scouting.dat
2016-04-04 12:09:18 save_critical_database_files: Deleted file from folder 'auto-save': storylines.dat
2016-04-04 12:09:18 save_critical_database_files: Moved file: storylines.dat
2016-04-04 12:09:18 save_critical_database_files: Deleted file from folder 'auto-save': teams.dat
2016-04-04 12:09:18 save_critical_database_files: Moved file: teams.dat
2016-04-04 12:09:18 save_critical_database_files: Deleted file from folder 'auto-save': text_data.dat
2016-04-04 12:09:18 save_critical_database_files: Moved file: text_data.dat
2016-04-04 12:09:18 save_critical_database_files: Deleted file from folder 'auto-save': trades.dat
2016-04-04 12:09:18 save_critical_database_files: Moved file: trades.dat
2016-04-04 12:09:18 save_critical_database_files: Deleted file from folder 'auto-save': weather.dat
2016-04-04 12:09:18 save_critical_database_files: Moved file: weather.dat
2016-04-04 12:09:18 save_critical_database_files: Deleted file from folder 'auto-save': world.dat
2016-04-04 12:09:18 save_critical_database_files: Moved file: world.dat
2016-04-04 12:09:18 save_critical_database_files: Transaction successfully started. All .dat files moved to folder 'auto-save'
2016-04-04 12:09:18 zip_single_file: Called to zip C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\saved_games\MLB.lg\temp\text_data.sqlite3 to C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\saved_games\MLB.lg\text_data.dat
2016-04-04 12:09:19 zip_single_file: Successfully zipped file
2016-04-04 12:09:19 save_critical_database_files: Saving names...
2016-04-04 12:09:19 save_critical_database_files: Saving players...
2016-04-04 12:09:19 save_critical_database_files: Saving coaches...
2016-04-04 12:09:19 save_critical_database_files: Saving teams...
2016-04-04 12:09:19 save_critical_database_files: Saving weather...
2016-04-04 12:09:19 save_critical_database_files: Saving ballparks...
2016-04-04 12:09:19 save_critical_database_files: Saving world...
2016-04-04 12:09:19 save_critical_database_files: Saving scouting sets...
2016-04-04 12:09:19 save_critical_database_files: Saving contract offers...
2016-04-04 12:09:19 save_critical_database_files: Saving trades...
2016-04-04 12:09:19 save_critical_database_files: Saving messages...
2016-04-04 12:09:19 save_messages: Saved message text files: 13
2016-04-04 12:09:19 save_critical_database_files: Saving human managers...
2016-04-04 12:09:19 save_critical_database_files: Saving faces...
2016-04-04 12:09:19 save_critical_database_files: Saving storylines...
2016-04-04 12:09:20 save_critical_database_files: Successfully saved database files. Transaction ended!
2016-04-04 12:09:20 save_critical_database_files: Successfully deleted db_save_flag.txt
2016-04-04 12:09:20 save_database: Saving news...
2016-04-04 12:09:20 save_database: Saving games in progress...
2016-04-04 12:09:20 save_database: Saving saved games list...
2016-04-04 12:09:29 save_critical_database_files: 'auto backup' mode active. Folder 'auto-save' opened.
2016-04-04 12:09:29 save_critical_database_files: 'auto backup' mode active. OOTP will save the .dat files in a transaction.
2016-04-04 12:09:29 save_critical_database_files: Successfully created flag file
2016-04-04 12:09:29 save_critical_database_files: Transaction starts, moving .dat files to auto-save folder
2016-04-04 12:09:29 save_critical_database_files: Deleted file from folder 'auto-save': coaches.dat
2016-04-04 12:09:29 save_critical_database_files: Moved file: coaches.dat
2016-04-04 12:09:29 save_critical_database_files: Deleted file from folder 'auto-save': faces.dat
2016-04-04 12:09:29 save_critical_database_files: Moved file: faces.dat
2016-04-04 12:09:29 save_critical_database_files: Deleted file from folder 'auto-save': games_in_progress.dat
2016-04-04 12:09:29 save_critical_database_files: Moved file: games_in_progress.dat
2016-04-04 12:09:29 save_critical_database_files: Deleted file from folder 'auto-save': human_managers.dat
2016-04-04 12:09:29 save_critical_database_files: Moved file: human_managers.dat
2016-04-04 12:09:29 save_critical_database_files: Deleted file from folder 'auto-save': messages.dat
2016-04-04 12:09:29 save_critical_database_files: Moved file: messages.dat
2016-04-04 12:09:29 save_critical_database_files: Deleted file from folder 'auto-save': names.dat
2016-04-04 12:09:29 save_critical_database_files: Moved file: names.dat
2016-04-04 12:09:29 save_critical_database_files: Deleted file from folder 'auto-save': offers.dat
2016-04-04 12:09:29 save_critical_database_files: Moved file: offers.dat
2016-04-04 12:09:29 save_critical_database_files: Deleted file from folder 'auto-save': parks.dat
2016-04-04 12:09:29 save_critical_database_files: Moved file: parks.dat
2016-04-04 12:09:29 save_critical_database_files: Deleted file from folder 'auto-save': players.dat
2016-04-04 12:09:29 save_critical_database_files: Moved file: players.dat
2016-04-04 12:09:29 save_critical_database_files: Deleted file from folder 'auto-save': retired.dat
2016-04-04 12:09:29 save_critical_database_files: Moved file: retired.dat
2016-04-04 12:09:29 save_critical_database_files: Deleted file from folder 'auto-save': scouting.dat
2016-04-04 12:09:29 save_critical_database_files: Moved file: scouting.dat
2016-04-04 12:09:29 save_critical_database_files: Deleted file from folder 'auto-save': storylines.dat
2016-04-04 12:09:29 save_critical_database_files: Moved file: storylines.dat
2016-04-04 12:09:29 save_critical_database_files: Deleted file from folder 'auto-save': teams.dat
2016-04-04 12:09:29 save_critical_database_files: Moved file: teams.dat
2016-04-04 12:09:29 save_critical_database_files: Deleted file from folder 'auto-save': text_data.dat
2016-04-04 12:09:29 save_critical_database_files: Moved file: text_data.dat
2016-04-04 12:09:29 save_critical_database_files: Deleted file from folder 'auto-save': trades.dat
2016-04-04 12:09:29 save_critical_database_files: Moved file: trades.dat
2016-04-04 12:09:29 save_critical_database_files: Deleted file from folder 'auto-save': weather.dat
2016-04-04 12:09:29 save_critical_database_files: Moved file: weather.dat
2016-04-04 12:09:29 save_critical_database_files: Deleted file from folder 'auto-save': world.dat
2016-04-04 12:09:29 save_critical_database_files: Moved file: world.dat
2016-04-04 12:09:29 save_critical_database_files: Transaction successfully started. All .dat files moved to folder 'auto-save'
2016-04-04 12:09:30 zip_single_file: Called to zip C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\saved_games\MLB.lg\temp\text_data.sqlite3 to C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\saved_games\MLB.lg\text_data.dat
2016-04-04 12:09:30 zip_single_file: Successfully zipped file
2016-04-04 12:09:30 save_critical_database_files: Saving names...
2016-04-04 12:09:31 save_critical_database_files: Saving players...
2016-04-04 12:09:31 save_critical_database_files: Saving coaches...
2016-04-04 12:09:31 save_critical_database_files: Saving teams...
2016-04-04 12:09:31 save_critical_database_files: Saving weather...
2016-04-04 12:09:31 save_critical_database_files: Saving ballparks...
2016-04-04 12:09:31 save_critical_database_files: Saving world...
2016-04-04 12:09:31 save_critical_database_files: Saving scouting sets...
2016-04-04 12:09:31 save_critical_database_files: Saving contract offers...
2016-04-04 12:09:31 save_critical_database_files: Saving trades...
2016-04-04 12:09:31 save_critical_database_files: Saving messages...
2016-04-04 12:09:31 save_messages: Saved message text files: 5
2016-04-04 12:09:31 save_critical_database_files: Saving human managers...
2016-04-04 12:09:31 save_critical_database_files: Saving faces...
2016-04-04 12:09:31 save_critical_database_files: Saving storylines...
2016-04-04 12:09:31 save_critical_database_files: Successfully saved database files. Transaction ended!
2016-04-04 12:09:31 save_critical_database_files: Successfully deleted db_save_flag.txt
2016-04-04 12:09:31 save_database: Saving news...
2016-04-04 12:09:31 save_database: Saving games in progress...
2016-04-04 12:09:31 save_database: Saving saved games list...
2016-04-04 12:09:33 check_3d_park_path: No 3D park file found for park = columbia_park
2016-04-04 12:09:35 facegen: make_photo started
2016-04-04 12:09:35 facegen: make_photo 0
2016-04-04 12:09:35 facegen: make_photo 1
2016-04-04 12:09:35 facegen: make_photo 2
2016-04-04 12:09:35 facegen: make_photo 3
2016-04-04 12:09:35 facegen: make_photo 4
2016-04-04 12:09:36 facegen: make_photo 5
2016-04-04 12:09:36 facegen: make_photo 6
2016-04-04 12:09:36 facegen: init_rendering
2016-04-04 12:09:36 facegen: init_rendering finished
2016-04-04 12:09:36 facegen: start render
2016-04-04 12:09:36 facegen count: 16
2016-04-04 12:09:36 facegen count: 0
2016-04-04 12:09:36 facegen: using shader
2016-04-04 12:09:36 facegen: finished first draw call
2016-04-04 12:09:36 facegen: using shader
2016-04-04 12:09:36 facegen: finished second draw call
2016-04-04 12:09:36 facegen count: 1
2016-04-04 12:09:36 facegen: using shader
2016-04-04 12:09:36 facegen: finished first draw call
2016-04-04 12:09:36 facegen: using shader
2016-04-04 12:09:36 facegen: finished second draw call
2016-04-04 12:09:36 facegen count: 2
2016-04-04 12:09:36 facegen count: 3
2016-04-04 12:09:36 facegen count: 4
2016-04-04 12:09:36 facegen count: 5
2016-04-04 12:09:36 facegen: using shader
2016-04-04 12:09:36 facegen: finished first draw call
2016-04-04 12:09:36 facegen: using shader
2016-04-04 12:09:36 facegen: finished second draw call
2016-04-04 12:09:36 facegen count: 6
2016-04-04 12:09:36 facegen count: 7
2016-04-04 12:09:36 facegen count: 8
2016-04-04 12:09:36 facegen count: 9
2016-04-04 12:09:36 facegen: using shader
2016-04-04 12:09:36 facegen: finished first draw call
2016-04-04 12:09:36 facegen: using shader
2016-04-04 12:09:36 facegen: finished second draw call
2016-04-04 12:09:36 facegen count: 10
2016-04-04 12:09:36 facegen: using shader
2016-04-04 12:09:36 facegen: finished first draw call
2016-04-04 12:09:36 facegen: using shader
2016-04-04 12:09:36 facegen: finished second draw call
2016-04-04 12:09:36 facegen count: 11
2016-04-04 12:09:36 facegen count: 12
2016-04-04 12:09:36 facegen: using shader
2016-04-04 12:09:36 facegen: finished first draw call
2016-04-04 12:09:36 facegen: using shader
2016-04-04 12:09:36 facegen: finished second draw call
2016-04-04 12:09:36 facegen count: 13
2016-04-04 12:09:36 facegen: using shader
2016-04-04 12:09:36 facegen: finished first draw call
2016-04-04 12:09:36 facegen: using shader
2016-04-04 12:09:36 facegen: finished second draw call
2016-04-04 12:09:36 facegen count: 14
2016-04-04 12:09:36 facegen: using shader
2016-04-04 12:09:36 facegen: finished first draw call
2016-04-04 12:09:36 facegen: using shader
2016-04-04 12:09:36 facegen: finished second draw call
2016-04-04 12:09:36 facegen count: 15
2016-04-04 12:09:36 facegen: using shader
2016-04-04 12:09:36 facegen: finished first draw call
2016-04-04 12:09:36 facegen: using shader
2016-04-04 12:09:36 facegen: finished second draw call
2016-04-04 12:09:36 facegen: finished all drawing
2016-04-04 12:09:36 facegen: finished render
2016-04-04 12:09:36 facegen: make_photo finished render
2016-04-04 12:09:36 facegen: before export
2016-04-04 12:09:36 facegen ss0: 1
2016-04-04 12:09:36 facegen ss1: 1
2016-04-04 12:09:36 facegen: folder is not null
2016-04-04 12:09:36 facegen: folder is null
2016-04-04 12:09:36 facegen: after export
2016-04-04 12:09:36 facegen: make_photo finished0
2016-04-04 12:09:36 facegen: finished make_photo
2016-04-04 12:10:01 facegen: make_photo started
2016-04-04 12:10:01 facegen: make_photo 0
2016-04-04 12:10:01 facegen: make_photo 1
2016-04-04 12:10:01 facegen: make_photo 2
2016-04-04 12:10:01 facegen: make_photo 3
2016-04-04 12:10:01 facegen: make_photo 4
2016-04-04 12:10:01 facegen: make_photo 5
2016-04-04 12:10:01 facegen: make_photo 6
2016-04-04 12:10:01 facegen: init_rendering
2016-04-04 12:10:01 facegen: init_rendering finished
2016-04-04 12:10:01 facegen: start render
2016-04-04 12:10:01 facegen count: 16
2016-04-04 12:10:01 facegen count: 0
2016-04-04 12:10:01 facegen: using shader
2016-04-04 12:10:01 facegen: finished first draw call
2016-04-04 12:10:01 facegen: using shader
2016-04-04 12:10:01 facegen: finished second draw call
2016-04-04 12:10:01 facegen count: 1
2016-04-04 12:10:01 facegen: using shader
2016-04-04 12:10:01 facegen: finished first draw call
2016-04-04 12:10:01 facegen: using shader
2016-04-04 12:10:01 facegen: finished second draw call
2016-04-04 12:10:01 facegen count: 2
2016-04-04 12:10:01 facegen count: 3
2016-04-04 12:10:01 facegen count: 4
2016-04-04 12:10:01 facegen count: 5
2016-04-04 12:10:01 facegen: using shader
2016-04-04 12:10:01 facegen: finished first draw call
2016-04-04 12:10:01 facegen: using shader
2016-04-04 12:10:01 facegen: finished second draw call
2016-04-04 12:10:01 facegen count: 6
2016-04-04 12:10:01 facegen count: 7
2016-04-04 12:10:01 facegen count: 8
2016-04-04 12:10:01 facegen count: 9
2016-04-04 12:10:01 facegen: using shader
2016-04-04 12:10:01 facegen: finished first draw call
2016-04-04 12:10:01 facegen: using shader
2016-04-04 12:10:01 facegen: finished second draw call
2016-04-04 12:10:01 facegen count: 10
2016-04-04 12:10:01 facegen: using shader
2016-04-04 12:10:01 facegen: finished first draw call
2016-04-04 12:10:01 facegen: using shader
2016-04-04 12:10:01 facegen: finished second draw call
2016-04-04 12:10:01 facegen count: 11
2016-04-04 12:10:01 facegen count: 12
2016-04-04 12:10:01 facegen: using shader
2016-04-04 12:10:01 facegen: finished first draw call
2016-04-04 12:10:01 facegen: using shader
2016-04-04 12:10:01 facegen: finished second draw call
2016-04-04 12:10:01 facegen count: 13
2016-04-04 12:10:01 facegen: using shader
2016-04-04 12:10:01 facegen: finished first draw call
2016-04-04 12:10:01 facegen: using shader
2016-04-04 12:10:01 facegen: finished second draw call
2016-04-04 12:10:01 facegen count: 14
2016-04-04 12:10:01 facegen: using shader
2016-04-04 12:10:01 facegen: finished first draw call
2016-04-04 12:10:01 facegen: using shader
2016-04-04 12:10:01 facegen: finished second draw call
2016-04-04 12:10:01 facegen count: 15
2016-04-04 12:10:01 facegen: using shader
2016-04-04 12:10:01 facegen: finished first draw call
2016-04-04 12:10:01 facegen: using shader
2016-04-04 12:10:01 facegen: finished second draw call
2016-04-04 12:10:01 facegen: finished all drawing
2016-04-04 12:10:01 facegen: finished render
2016-04-04 12:10:01 facegen: make_photo finished render
2016-04-04 12:10:01 facegen: before export
2016-04-04 12:10:01 facegen ss0: 1
2016-04-04 12:10:01 facegen ss1: 1
2016-04-04 12:10:01 facegen: folder is not null
2016-04-04 12:10:01 facegen: folder is not null
2016-04-04 12:10:01 facegen: after export
2016-04-04 12:10:01 facegen: make_photo finished0
2016-04-04 12:10:01 facegen: finished make_photo
2016-04-04 12:10:10 facegen: make_photo started
2016-04-04 12:10:10 facegen: make_photo 0
2016-04-04 12:10:10 facegen: make_photo 1
2016-04-04 12:10:10 facegen: make_photo 2
2016-04-04 12:10:10 facegen: make_photo 3
2016-04-04 12:10:10 facegen: make_photo 4
2016-04-04 12:10:10 facegen: make_photo 5
2016-04-04 12:10:10 facegen: make_photo 6
2016-04-04 12:10:10 facegen: init_rendering
2016-04-04 12:10:10 facegen: init_rendering finished
2016-04-04 12:10:10 facegen: start render
2016-04-04 12:10:10 facegen count: 16
2016-04-04 12:10:10 facegen count: 0
2016-04-04 12:10:10 facegen: using shader
2016-04-04 12:10:10 facegen: finished first draw call
2016-04-04 12:10:10 facegen: using shader
2016-04-04 12:10:10 facegen: finished second draw call
2016-04-04 12:10:10 facegen count: 1
2016-04-04 12:10:10 facegen: using shader
2016-04-04 12:10:10 facegen: finished first draw call
2016-04-04 12:10:10 facegen: using shader
2016-04-04 12:10:10 facegen: finished second draw call
2016-04-04 12:10:10 facegen count: 2
2016-04-04 12:10:10 facegen count: 3
2016-04-04 12:10:10 facegen count: 4
2016-04-04 12:10:10 facegen count: 5
2016-04-04 12:10:10 facegen: using shader
2016-04-04 12:10:10 facegen: finished first draw call
2016-04-04 12:10:10 facegen: using shader
2016-04-04 12:10:10 facegen: finished second draw call
2016-04-04 12:10:10 facegen count: 6
2016-04-04 12:10:10 facegen count: 7
2016-04-04 12:10:10 facegen count: 8
2016-04-04 12:10:10 facegen count: 9
2016-04-04 12:10:10 facegen: using shader
2016-04-04 12:10:10 facegen: finished first draw call
2016-04-04 12:10:10 facegen: using shader
2016-04-04 12:10:10 facegen: finished second draw call
2016-04-04 12:10:10 facegen count: 10
2016-04-04 12:10:10 facegen: using shader
2016-04-04 12:10:10 facegen: finished first draw call
2016-04-04 12:10:10 facegen: using shader
2016-04-04 12:10:10 facegen: finished second draw call
2016-04-04 12:10:10 facegen count: 11
2016-04-04 12:10:10 facegen count: 12
2016-04-04 12:10:10 facegen: using shader
2016-04-04 12:10:10 facegen: finished first draw call
2016-04-04 12:10:10 facegen: using shader
2016-04-04 12:10:10 facegen: finished second draw call
2016-04-04 12:10:10 facegen count: 13
2016-04-04 12:10:10 facegen: using shader
2016-04-04 12:10:10 facegen: finished first draw call
2016-04-04 12:10:10 facegen: using shader
2016-04-04 12:10:10 facegen: finished second draw call
2016-04-04 12:10:10 facegen count: 14
2016-04-04 12:10:10 facegen: using shader
2016-04-04 12:10:10 facegen: finished first draw call
2016-04-04 12:10:10 facegen: using shader
2016-04-04 12:10:10 facegen: finished second draw call
2016-04-04 12:10:10 facegen count: 15
2016-04-04 12:10:10 facegen: using shader
2016-04-04 12:10:10 facegen: finished first draw call
2016-04-04 12:10:10 facegen: using shader
2016-04-04 12:10:10 facegen: finished second draw call
2016-04-04 12:10:10 facegen: finished all drawing
2016-04-04 12:10:10 facegen: finished render
2016-04-04 12:10:10 facegen: make_photo finished render
2016-04-04 12:10:10 facegen: before export
2016-04-04 12:10:10 facegen ss0: 1
2016-04-04 12:10:10 facegen ss1: 1
2016-04-04 12:10:10 facegen: folder is not null
2016-04-04 12:10:10 facegen: folder is not null
2016-04-04 12:10:10 facegen: after export
2016-04-04 12:10:10 facegen: make_photo finished0
2016-04-04 12:10:10 facegen: finished make_photo
2016-04-04 12:10:17 start_storyline: Storyline started. ID: "Team Event - Team Misses Playoffs Again" - total_usage_counter: 29
2016-04-04 12:10:17 create_storyline_msg: "" - Tigers Mathematically Eliminated from Playoffs
2016-04-04 12:10:19 save_critical_database_files: 'auto backup' mode active. Folder 'auto-save' opened.
2016-04-04 12:10:19 save_critical_database_files: 'auto backup' mode active. OOTP will save the .dat files in a transaction.
2016-04-04 12:10:19 save_critical_database_files: Successfully created flag file
2016-04-04 12:10:19 save_critical_database_files: Transaction starts, moving .dat files to auto-save folder
2016-04-04 12:10:19 save_critical_database_files: Deleted file from folder 'auto-save': coaches.dat
2016-04-04 12:10:19 save_critical_database_files: Moved file: coaches.dat
2016-04-04 12:10:19 save_critical_database_files: Deleted file from folder 'auto-save': faces.dat
2016-04-04 12:10:19 save_critical_database_files: Moved file: faces.dat
2016-04-04 12:10:19 save_critical_database_files: Deleted file from folder 'auto-save': games_in_progress.dat
2016-04-04 12:10:19 save_critical_database_files: Moved file: games_in_progress.dat
2016-04-04 12:10:19 save_critical_database_files: Deleted file from folder 'auto-save': human_managers.dat
2016-04-04 12:10:19 save_critical_database_files: Moved file: human_managers.dat
2016-04-04 12:10:19 save_critical_database_files: Deleted file from folder 'auto-save': messages.dat
2016-04-04 12:10:19 save_critical_database_files: Moved file: messages.dat
2016-04-04 12:10:19 save_critical_database_files: Deleted file from folder 'auto-save': names.dat
2016-04-04 12:10:19 save_critical_database_files: Moved file: names.dat
2016-04-04 12:10:19 save_critical_database_files: Deleted file from folder 'auto-save': offers.dat
2016-04-04 12:10:19 save_critical_database_files: Moved file: offers.dat
2016-04-04 12:10:19 save_critical_database_files: Deleted file from folder 'auto-save': parks.dat
2016-04-04 12:10:19 save_critical_database_files: Moved file: parks.dat
2016-04-04 12:10:19 save_critical_database_files: Deleted file from folder 'auto-save': players.dat
2016-04-04 12:10:19 save_critical_database_files: Moved file: players.dat
2016-04-04 12:10:19 save_critical_database_files: Deleted file from folder 'auto-save': retired.dat
2016-04-04 12:10:19 save_critical_database_files: Moved file: retired.dat
2016-04-04 12:10:19 save_critical_database_files: Deleted file from folder 'auto-save': scouting.dat
2016-04-04 12:10:19 save_critical_database_files: Moved file: scouting.dat
2016-04-04 12:10:19 save_critical_database_files: Deleted file from folder 'auto-save': storylines.dat
2016-04-04 12:10:19 save_critical_database_files: Moved file: storylines.dat
2016-04-04 12:10:19 save_critical_database_files: Deleted file from folder 'auto-save': teams.dat
2016-04-04 12:10:19 save_critical_database_files: Moved file: teams.dat
2016-04-04 12:10:19 save_critical_database_files: Deleted file from folder 'auto-save': text_data.dat
2016-04-04 12:10:19 save_critical_database_files: Moved file: text_data.dat
2016-04-04 12:10:19 save_critical_database_files: Deleted file from folder 'auto-save': trades.dat
2016-04-04 12:10:19 save_critical_database_files: Moved file: trades.dat
2016-04-04 12:10:19 save_critical_database_files: Deleted file from folder 'auto-save': weather.dat
2016-04-04 12:10:19 save_critical_database_files: Moved file: weather.dat
2016-04-04 12:10:19 save_critical_database_files: Deleted file from folder 'auto-save': world.dat
2016-04-04 12:10:19 save_critical_database_files: Moved file: world.dat
2016-04-04 12:10:19 save_critical_database_files: Transaction successfully started. All .dat files moved to folder 'auto-save'
2016-04-04 12:10:19 zip_single_file: Called to zip C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\saved_games\MLB.lg\temp\text_data.sqlite3 to C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\saved_games\MLB.lg\text_data.dat
2016-04-04 12:10:20 zip_single_file: Successfully zipped file
2016-04-04 12:10:20 save_critical_database_files: Saving names...
2016-04-04 12:10:20 save_critical_database_files: Saving players...
2016-04-04 12:10:20 save_critical_database_files: Saving coaches...
2016-04-04 12:10:20 save_critical_database_files: Saving teams...
2016-04-04 12:10:20 save_critical_database_files: Saving weather...
2016-04-04 12:10:20 save_critical_database_files: Saving ballparks...
2016-04-04 12:10:20 save_critical_database_files: Saving world...
2016-04-04 12:10:20 save_critical_database_files: Saving scouting sets...
2016-04-04 12:10:20 save_critical_database_files: Saving contract offers...
2016-04-04 12:10:20 save_critical_database_files: Saving trades...
2016-04-04 12:10:21 save_critical_database_files: Saving messages...
2016-04-04 12:10:21 save_messages: Saved message text files: 21
2016-04-04 12:10:21 save_critical_database_files: Saving human managers...
2016-04-04 12:10:21 save_critical_database_files: Saving faces...
2016-04-04 12:10:21 save_critical_database_files: Saving storylines...
2016-04-04 12:10:21 save_critical_database_files: Successfully saved database files. Transaction ended!
2016-04-04 12:10:21 save_critical_database_files: Successfully deleted db_save_flag.txt
2016-04-04 12:10:21 save_database: Saving news...
2016-04-04 12:10:21 save_database: Saving games in progress...
2016-04-04 12:10:21 save_database: Saving saved games list...
2016-04-04 12:10:34 facegen: make_photo started
2016-04-04 12:10:34 facegen: make_photo 0
2016-04-04 12:10:34 facegen: make_photo 1
2016-04-04 12:10:34 facegen: make_photo 2
2016-04-04 12:10:34 facegen: make_photo 3
2016-04-04 12:10:34 facegen: make_photo 4
2016-04-04 12:10:34 facegen: make_photo 5
2016-04-04 12:10:34 facegen: make_photo 6
2016-04-04 12:10:34 facegen: init_rendering
2016-04-04 12:10:34 facegen: init_rendering finished
2016-04-04 12:10:34 facegen: start render
2016-04-04 12:10:34 facegen count: 16
2016-04-04 12:10:34 facegen count: 0
2016-04-04 12:10:34 facegen: using shader
2016-04-04 12:10:34 facegen: finished first draw call
2016-04-04 12:10:34 facegen: using shader
2016-04-04 12:10:34 facegen: finished second draw call
2016-04-04 12:10:34 facegen count: 1
2016-04-04 12:10:34 facegen: using shader
2016-04-04 12:10:34 facegen: finished first draw call
2016-04-04 12:10:34 facegen: using shader
2016-04-04 12:10:34 facegen: finished second draw call
2016-04-04 12:10:34 facegen count: 2
2016-04-04 12:10:34 facegen count: 3
2016-04-04 12:10:34 facegen count: 4
2016-04-04 12:10:34 facegen count: 5
2016-04-04 12:10:34 facegen: using shader
2016-04-04 12:10:34 facegen: finished first draw call
2016-04-04 12:10:34 facegen: using shader
2016-04-04 12:10:34 facegen: finished second draw call
2016-04-04 12:10:34 facegen count: 6
2016-04-04 12:10:34 facegen count: 7
2016-04-04 12:10:34 facegen count: 8
2016-04-04 12:10:34 facegen count: 9
2016-04-04 12:10:34 facegen: using shader
2016-04-04 12:10:34 facegen: finished first draw call
2016-04-04 12:10:34 facegen: using shader
2016-04-04 12:10:34 facegen: finished second draw call
2016-04-04 12:10:34 facegen count: 10
2016-04-04 12:10:34 facegen: using shader
2016-04-04 12:10:34 facegen: finished first draw call
2016-04-04 12:10:34 facegen: using shader
2016-04-04 12:10:34 facegen: finished second draw call
2016-04-04 12:10:34 facegen count: 11
2016-04-04 12:10:34 facegen count: 12
2016-04-04 12:10:34 facegen: using shader
2016-04-04 12:10:34 facegen: finished first draw call
2016-04-04 12:10:34 facegen: using shader
2016-04-04 12:10:34 facegen: finished second draw call
2016-04-04 12:10:34 facegen count: 13
2016-04-04 12:10:34 facegen: using shader
2016-04-04 12:10:34 facegen: finished first draw call
2016-04-04 12:10:34 facegen: using shader
2016-04-04 12:10:34 facegen: finished second draw call
2016-04-04 12:10:34 facegen count: 14
2016-04-04 12:10:34 facegen: using shader
2016-04-04 12:10:34 facegen: finished first draw call
2016-04-04 12:10:34 facegen: using shader
2016-04-04 12:10:34 facegen: finished second draw call
2016-04-04 12:10:34 facegen count: 15
2016-04-04 12:10:34 facegen: using shader
2016-04-04 12:10:34 facegen: finished first draw call
2016-04-04 12:10:34 facegen: using shader
2016-04-04 12:10:34 facegen: finished second draw call
2016-04-04 12:10:34 facegen: finished all drawing
2016-04-04 12:10:34 facegen: finished render
2016-04-04 12:10:34 facegen: make_photo finished render
2016-04-04 12:10:34 facegen: before export
2016-04-04 12:10:34 facegen ss0: 1
2016-04-04 12:10:34 facegen ss1: 1
2016-04-04 12:10:34 facegen: folder is not null
2016-04-04 12:10:34 facegen: folder is null
2016-04-04 12:10:34 facegen: after export
2016-04-04 12:10:34 facegen: make_photo finished0
2016-04-04 12:10:34 facegen: finished make_photo
2016-04-04 12:10:42 facegen: make_photo started
2016-04-04 12:10:42 facegen: make_photo 0
2016-04-04 12:10:42 facegen: make_photo 1
2016-04-04 12:10:42 facegen: make_photo 2
2016-04-04 12:10:42 facegen: make_photo 3
2016-04-04 12:10:42 facegen: make_photo 4
2016-04-04 12:10:42 facegen: make_photo 5
2016-04-04 12:10:42 facegen: make_photo 6
2016-04-04 12:10:42 facegen: init_rendering
2016-04-04 12:10:42 facegen: init_rendering finished
2016-04-04 12:10:42 facegen: start render
2016-04-04 12:10:42 facegen count: 16
2016-04-04 12:10:42 facegen count: 0
2016-04-04 12:10:42 facegen: using shader
2016-04-04 12:10:42 facegen: finished first draw call
2016-04-04 12:10:42 facegen: using shader
2016-04-04 12:10:42 facegen: finished second draw call
2016-04-04 12:10:42 facegen count: 1
2016-04-04 12:10:42 facegen: using shader
2016-04-04 12:10:42 facegen: finished first draw call
2016-04-04 12:10:42 facegen: using shader
2016-04-04 12:10:42 facegen: finished second draw call
2016-04-04 12:10:42 facegen count: 2
2016-04-04 12:10:42 facegen count: 3
2016-04-04 12:10:42 facegen count: 4
2016-04-04 12:10:42 facegen count: 5
2016-04-04 12:10:42 facegen: using shader
2016-04-04 12:10:42 facegen: finished first draw call
2016-04-04 12:10:42 facegen: using shader
2016-04-04 12:10:42 facegen: finished second draw call
2016-04-04 12:10:42 facegen count: 6
2016-04-04 12:10:42 facegen count: 7
2016-04-04 12:10:42 facegen count: 8
2016-04-04 12:10:42 facegen count: 9
2016-04-04 12:10:42 facegen: using shader
2016-04-04 12:10:42 facegen: finished first draw call
2016-04-04 12:10:42 facegen: using shader
2016-04-04 12:10:42 facegen: finished second draw call
2016-04-04 12:10:42 facegen count: 10
2016-04-04 12:10:42 facegen: using shader
2016-04-04 12:10:42 facegen: finished first draw call
2016-04-04 12:10:42 facegen: using shader
2016-04-04 12:10:42 facegen: finished second draw call
2016-04-04 12:10:42 facegen count: 11
2016-04-04 12:10:42 facegen count: 12
2016-04-04 12:10:42 facegen: using shader
2016-04-04 12:10:42 facegen: finished first draw call
2016-04-04 12:10:42 facegen: using shader
2016-04-04 12:10:42 facegen: finished second draw call
2016-04-04 12:10:42 facegen count: 13
2016-04-04 12:10:42 facegen: using shader
2016-04-04 12:10:42 facegen: finished first draw call
2016-04-04 12:10:42 facegen: using shader
2016-04-04 12:10:42 facegen: finished second draw call
2016-04-04 12:10:42 facegen count: 14
2016-04-04 12:10:42 facegen: using shader
2016-04-04 12:10:42 facegen: finished first draw call
2016-04-04 12:10:42 facegen: using shader
2016-04-04 12:10:42 facegen: finished second draw call
2016-04-04 12:10:42 facegen count: 15
2016-04-04 12:10:42 facegen: using shader
2016-04-04 12:10:42 facegen: finished first draw call
2016-04-04 12:10:42 facegen: using shader
2016-04-04 12:10:42 facegen: finished second draw call
2016-04-04 12:10:42 facegen: finished all drawing
2016-04-04 12:10:42 facegen: finished render
2016-04-04 12:10:42 facegen: make_photo finished render
2016-04-04 12:10:42 facegen: before export
2016-04-04 12:10:42 facegen ss0: 1
2016-04-04 12:10:42 facegen ss1: 1
2016-04-04 12:10:42 facegen: folder is not null
2016-04-04 12:10:42 facegen: folder is not null
2016-04-04 12:10:42 facegen: after export
2016-04-04 12:10:42 facegen: make_photo finished0
2016-04-04 12:10:42 facegen: finished make_photo
2016-04-04 12:10:42 facegen: make_photo started
2016-04-04 12:10:43 facegen: make_photo 0
2016-04-04 12:10:43 facegen: make_photo 1
2016-04-04 12:10:43 facegen: make_photo 2
2016-04-04 12:10:43 facegen: make_photo 3
2016-04-04 12:10:43 facegen: make_photo 4
2016-04-04 12:10:43 facegen: make_photo 5
2016-04-04 12:10:43 facegen: make_photo 6
2016-04-04 12:10:43 facegen: init_rendering
2016-04-04 12:10:43 facegen: init_rendering finished
2016-04-04 12:10:43 facegen: start render
2016-04-04 12:10:43 facegen count: 16
2016-04-04 12:10:43 facegen count: 0
2016-04-04 12:10:43 facegen: using shader
2016-04-04 12:10:43 facegen: finished first draw call
2016-04-04 12:10:43 facegen: using shader
2016-04-04 12:10:43 facegen: finished second draw call
2016-04-04 12:10:43 facegen count: 1
2016-04-04 12:10:43 facegen: using shader
2016-04-04 12:10:43 facegen: finished first draw call
2016-04-04 12:10:43 facegen: using shader
2016-04-04 12:10:43 facegen: finished second draw call
2016-04-04 12:10:43 facegen count: 2
2016-04-04 12:10:43 facegen count: 3
2016-04-04 12:10:43 facegen count: 4
2016-04-04 12:10:43 facegen count: 5
2016-04-04 12:10:43 facegen: using shader
2016-04-04 12:10:43 facegen: finished first draw call
2016-04-04 12:10:43 facegen: using shader
2016-04-04 12:10:43 facegen: finished second draw call
2016-04-04 12:10:43 facegen count: 6
2016-04-04 12:10:43 facegen count: 7
2016-04-04 12:10:43 facegen count: 8
2016-04-04 12:10:43 facegen count: 9
2016-04-04 12:10:43 facegen: using shader
2016-04-04 12:10:43 facegen: finished first draw call
2016-04-04 12:10:43 facegen: using shader
2016-04-04 12:10:43 facegen: finished second draw call
2016-04-04 12:10:43 facegen count: 10
2016-04-04 12:10:43 facegen: using shader
2016-04-04 12:10:43 facegen: finished first draw call
2016-04-04 12:10:43 facegen: using shader
2016-04-04 12:10:43 facegen: finished second draw call
2016-04-04 12:10:43 facegen count: 11
2016-04-04 12:10:43 facegen count: 12
2016-04-04 12:10:43 facegen: using shader
2016-04-04 12:10:43 facegen: finished first draw call
2016-04-04 12:10:43 facegen: using shader
2016-04-04 12:10:43 facegen: finished second draw call
2016-04-04 12:10:43 facegen count: 13
2016-04-04 12:10:43 facegen: using shader
2016-04-04 12:10:43 facegen: finished first draw call
2016-04-04 12:10:43 facegen: using shader
2016-04-04 12:10:43 facegen: finished second draw call
2016-04-04 12:10:43 facegen count: 14
2016-04-04 12:10:43 facegen: using shader
2016-04-04 12:10:43 facegen: finished first draw call
2016-04-04 12:10:43 facegen: using shader
2016-04-04 12:10:43 facegen: finished second draw call
2016-04-04 12:10:43 facegen count: 15
2016-04-04 12:10:43 facegen: using shader
2016-04-04 12:10:43 facegen: finished first draw call
2016-04-04 12:10:43 facegen: using shader
2016-04-04 12:10:43 facegen: finished second draw call
2016-04-04 12:10:43 facegen: finished all drawing
2016-04-04 12:10:43 facegen: finished render
2016-04-04 12:10:43 facegen: make_photo finished render
2016-04-04 12:10:43 facegen: before export
2016-04-04 12:10:43 facegen ss0: 1
2016-04-04 12:10:43 facegen ss1: 1
2016-04-04 12:10:43 facegen: folder is not null
2016-04-04 12:10:43 facegen: folder is not null
2016-04-04 12:10:43 facegen: after export
2016-04-04 12:10:43 facegen: make_photo finished0
2016-04-04 12:10:43 facegen: finished make_photo
2016-04-04 12:10:45 facegen: make_photo started
2016-04-04 12:10:45 facegen: make_photo 0
2016-04-04 12:10:45 facegen: make_photo 1
2016-04-04 12:10:45 facegen: make_photo 2
2016-04-04 12:10:45 facegen: make_photo 3
2016-04-04 12:10:45 facegen: make_photo 4
2016-04-04 12:10:45 facegen: make_photo 5
2016-04-04 12:10:45 facegen: make_photo 6
2016-04-04 12:10:45 facegen: init_rendering
2016-04-04 12:10:45 facegen: init_rendering finished
2016-04-04 12:10:45 facegen: start render
2016-04-04 12:10:45 facegen count: 16
2016-04-04 12:10:45 facegen count: 0
2016-04-04 12:10:45 facegen: using shader
2016-04-04 12:10:45 facegen: finished first draw call
2016-04-04 12:10:45 facegen: using shader
2016-04-04 12:10:45 facegen: finished second draw call
2016-04-04 12:10:45 facegen count: 1
2016-04-04 12:10:45 facegen: using shader
2016-04-04 12:10:45 facegen: finished first draw call
2016-04-04 12:10:45 facegen: using shader
2016-04-04 12:10:45 facegen: finished second draw call
2016-04-04 12:10:45 facegen count: 2
2016-04-04 12:10:45 facegen count: 3
2016-04-04 12:10:45 facegen count: 4
2016-04-04 12:10:45 facegen count: 5
2016-04-04 12:10:45 facegen: using shader
2016-04-04 12:10:45 facegen: finished first draw call
2016-04-04 12:10:45 facegen: using shader
2016-04-04 12:10:45 facegen: finished second draw call
2016-04-04 12:10:45 facegen count: 6
2016-04-04 12:10:45 facegen count: 7
2016-04-04 12:10:45 facegen count: 8
2016-04-04 12:10:45 facegen count: 9
2016-04-04 12:10:45 facegen: using shader
2016-04-04 12:10:45 facegen: finished first draw call
2016-04-04 12:10:45 facegen: using shader
2016-04-04 12:10:45 facegen: finished second draw call
2016-04-04 12:10:45 facegen count: 10
2016-04-04 12:10:45 facegen: using shader
2016-04-04 12:10:45 facegen: finished first draw call
2016-04-04 12:10:45 facegen: using shader
2016-04-04 12:10:45 facegen: finished second draw call
2016-04-04 12:10:45 facegen count: 11
2016-04-04 12:10:45 facegen count: 12
2016-04-04 12:10:45 facegen: using shader
2016-04-04 12:10:45 facegen: finished first draw call
2016-04-04 12:10:45 facegen: using shader
2016-04-04 12:10:45 facegen: finished second draw call
2016-04-04 12:10:45 facegen count: 13
2016-04-04 12:10:45 facegen: using shader
2016-04-04 12:10:45 facegen: finished first draw call
2016-04-04 12:10:45 facegen: using shader
2016-04-04 12:10:45 facegen: finished second draw call
2016-04-04 12:10:45 facegen count: 14
2016-04-04 12:10:45 facegen: using shader
2016-04-04 12:10:45 facegen: finished first draw call
2016-04-04 12:10:45 facegen: using shader
2016-04-04 12:10:45 facegen: finished second draw call
2016-04-04 12:10:45 facegen count: 15
2016-04-04 12:10:45 facegen: using shader
2016-04-04 12:10:45 facegen: finished first draw call
2016-04-04 12:10:45 facegen: using shader
2016-04-04 12:10:45 facegen: finished second draw call
2016-04-04 12:10:45 facegen: finished all drawing
2016-04-04 12:10:45 facegen: finished render
2016-04-04 12:10:45 facegen: make_photo finished render
2016-04-04 12:10:45 facegen: before export
2016-04-04 12:10:45 facegen ss0: 1
2016-04-04 12:10:45 facegen ss1: 1
2016-04-04 12:10:45 facegen: folder is not null
2016-04-04 12:10:45 facegen: folder is null
2016-04-04 12:10:45 facegen: after export
2016-04-04 12:10:45 facegen: make_photo finished0
2016-04-04 12:10:45 facegen: finished make_photo
2016-04-04 12:10:48 facegen: make_photo started
2016-04-04 12:10:48 facegen: make_photo 0
2016-04-04 12:10:48 facegen: make_photo 1
2016-04-04 12:10:48 facegen: make_photo 2
2016-04-04 12:10:48 facegen: make_photo 3
2016-04-04 12:10:48 facegen: make_photo 4
2016-04-04 12:10:48 facegen: make_photo 5
2016-04-04 12:10:48 facegen: make_photo 6
2016-04-04 12:10:48 facegen: init_rendering
2016-04-04 12:10:48 facegen: init_rendering finished
2016-04-04 12:10:48 facegen: start render
2016-04-04 12:10:48 facegen count: 16
2016-04-04 12:10:48 facegen count: 0
2016-04-04 12:10:48 facegen: using shader
2016-04-04 12:10:48 facegen: finished first draw call
2016-04-04 12:10:48 facegen: using shader
2016-04-04 12:10:48 facegen: finished second draw call
2016-04-04 12:10:48 facegen count: 1
2016-04-04 12:10:48 facegen: using shader
2016-04-04 12:10:48 facegen: finished first draw call
2016-04-04 12:10:48 facegen: using shader
2016-04-04 12:10:48 facegen: finished second draw call
2016-04-04 12:10:48 facegen count: 2
2016-04-04 12:10:48 facegen count: 3
2016-04-04 12:10:48 facegen count: 4
2016-04-04 12:10:48 facegen count: 5
2016-04-04 12:10:48 facegen: using shader
2016-04-04 12:10:48 facegen: finished first draw call
2016-04-04 12:10:48 facegen: using shader
2016-04-04 12:10:48 facegen: finished second draw call
2016-04-04 12:10:48 facegen count: 6
2016-04-04 12:10:48 facegen count: 7
2016-04-04 12:10:48 facegen count: 8
2016-04-04 12:10:48 facegen count: 9
2016-04-04 12:10:48 facegen: using shader
2016-04-04 12:10:48 facegen: finished first draw call
2016-04-04 12:10:48 facegen: using shader
2016-04-04 12:10:48 facegen: finished second draw call
2016-04-04 12:10:48 facegen count: 10
2016-04-04 12:10:48 facegen: using shader
2016-04-04 12:10:48 facegen: finished first draw call
2016-04-04 12:10:48 facegen: using shader
2016-04-04 12:10:48 facegen: finished second draw call
2016-04-04 12:10:48 facegen count: 11
2016-04-04 12:10:48 facegen count: 12
2016-04-04 12:10:48 facegen: using shader
2016-04-04 12:10:48 facegen: finished first draw call
2016-04-04 12:10:48 facegen: using shader
2016-04-04 12:10:48 facegen: finished second draw call
2016-04-04 12:10:48 facegen count: 13
2016-04-04 12:10:48 facegen: using shader
2016-04-04 12:10:48 facegen: finished first draw call
2016-04-04 12:10:48 facegen: using shader
2016-04-04 12:10:48 facegen: finished second draw call
2016-04-04 12:10:48 facegen count: 14
2016-04-04 12:10:48 facegen: using shader
2016-04-04 12:10:48 facegen: finished first draw call
2016-04-04 12:10:48 facegen: using shader
2016-04-04 12:10:48 facegen: finished second draw call
2016-04-04 12:10:48 facegen count: 15
2016-04-04 12:10:48 facegen: using shader
2016-04-04 12:10:48 facegen: finished first draw call
2016-04-04 12:10:48 facegen: using shader
2016-04-04 12:10:48 facegen: finished second draw call
2016-04-04 12:10:48 facegen: finished all drawing
2016-04-04 12:10:48 facegen: finished render
2016-04-04 12:10:48 facegen: make_photo finished render
2016-04-04 12:10:48 facegen: before export
2016-04-04 12:10:48 facegen ss0: 1
2016-04-04 12:10:48 facegen ss1: 1
2016-04-04 12:10:48 facegen: folder is not null
2016-04-04 12:10:48 facegen: folder is not null
2016-04-04 12:10:48 facegen: after export
2016-04-04 12:10:48 facegen: make_photo finished0
2016-04-04 12:10:48 facegen: finished make_photo
2016-04-04 12:10:49 facegen: make_photo started
2016-04-04 12:10:49 facegen: make_photo 0
2016-04-04 12:10:49 facegen: make_photo 1
2016-04-04 12:10:49 facegen: make_photo 2
2016-04-04 12:10:50 facegen: make_photo 3
2016-04-04 12:10:50 facegen: make_photo 4
2016-04-04 12:10:50 facegen: make_photo 5
2016-04-04 12:10:50 facegen: make_photo 6
2016-04-04 12:10:50 facegen: init_rendering
2016-04-04 12:10:50 facegen: init_rendering finished
2016-04-04 12:10:50 facegen: start render
2016-04-04 12:10:50 facegen count: 16
2016-04-04 12:10:50 facegen count: 0
2016-04-04 12:10:50 facegen: using shader
2016-04-04 12:10:50 facegen: finished first draw call
2016-04-04 12:10:50 facegen: using shader
2016-04-04 12:10:50 facegen: finished second draw call
2016-04-04 12:10:50 facegen count: 1
2016-04-04 12:10:50 facegen: using shader
2016-04-04 12:10:50 facegen: finished first draw call
2016-04-04 12:10:50 facegen: using shader
2016-04-04 12:10:50 facegen: finished second draw call
2016-04-04 12:10:50 facegen count: 2
2016-04-04 12:10:50 facegen count: 3
2016-04-04 12:10:50 facegen count: 4
2016-04-04 12:10:50 facegen count: 5
2016-04-04 12:10:50 facegen: using shader
2016-04-04 12:10:50 facegen: finished first draw call
2016-04-04 12:10:50 facegen: using shader
2016-04-04 12:10:50 facegen: finished second draw call
2016-04-04 12:10:50 facegen count: 6
2016-04-04 12:10:50 facegen count: 7
2016-04-04 12:10:50 facegen count: 8
2016-04-04 12:10:50 facegen count: 9
2016-04-04 12:10:50 facegen: using shader
2016-04-04 12:10:50 facegen: finished first draw call
2016-04-04 12:10:50 facegen: using shader
2016-04-04 12:10:50 facegen: finished second draw call
2016-04-04 12:10:50 facegen count: 10
2016-04-04 12:10:50 facegen: using shader
2016-04-04 12:10:50 facegen: finished first draw call
2016-04-04 12:10:50 facegen: using shader
2016-04-04 12:10:50 facegen: finished second draw call
2016-04-04 12:10:50 facegen count: 11
2016-04-04 12:10:50 facegen count: 12
2016-04-04 12:10:50 facegen: using shader
2016-04-04 12:10:50 facegen: finished first draw call
2016-04-04 12:10:50 facegen: using shader
2016-04-04 12:10:50 facegen: finished second draw call
2016-04-04 12:10:50 facegen count: 13
2016-04-04 12:10:50 facegen: using shader
2016-04-04 12:10:50 facegen: finished first draw call
2016-04-04 12:10:50 facegen: using shader
2016-04-04 12:10:50 facegen: finished second draw call
2016-04-04 12:10:50 facegen count: 14
2016-04-04 12:10:50 facegen: using shader
2016-04-04 12:10:50 facegen: finished first draw call
2016-04-04 12:10:50 facegen: using shader
2016-04-04 12:10:50 facegen: finished second draw call
2016-04-04 12:10:50 facegen count: 15
2016-04-04 12:10:50 facegen: using shader
2016-04-04 12:10:50 facegen: finished first draw call
2016-04-04 12:10:50 facegen: using shader
2016-04-04 12:10:50 facegen: finished second draw call
2016-04-04 12:10:50 facegen: finished all drawing
2016-04-04 12:10:50 facegen: finished render
2016-04-04 12:10:50 facegen: make_photo finished render
2016-04-04 12:10:50 facegen: before export
2016-04-04 12:10:50 facegen ss0: 1
2016-04-04 12:10:50 facegen ss1: 1
2016-04-04 12:10:50 facegen: folder is not null
2016-04-04 12:10:50 facegen: folder is null
2016-04-04 12:10:50 facegen: after export
2016-04-04 12:10:50 facegen: make_photo finished0
2016-04-04 12:10:50 facegen: finished make_photo
2016-04-04 12:11:58 save_critical_database_files: 'auto backup' mode active. Folder 'auto-save' opened.
2016-04-04 12:11:58 save_critical_database_files: 'auto backup' mode active. OOTP will save the .dat files in a transaction.
2016-04-04 12:11:58 save_critical_database_files: Successfully created flag file
2016-04-04 12:11:58 save_critical_database_files: Transaction starts, moving .dat files to auto-save folder
2016-04-04 12:11:59 save_critical_database_files: Deleted file from folder 'auto-save': coaches.dat
2016-04-04 12:11:59 save_critical_database_files: Moved file: coaches.dat
2016-04-04 12:11:59 save_critical_database_files: Deleted file from folder 'auto-save': faces.dat
2016-04-04 12:11:59 save_critical_database_files: Moved file: faces.dat
2016-04-04 12:11:59 save_critical_database_files: Deleted file from folder 'auto-save': games_in_progress.dat
2016-04-04 12:11:59 save_critical_database_files: Moved file: games_in_progress.dat
2016-04-04 12:11:59 save_critical_database_files: Deleted file from folder 'auto-save': human_managers.dat
2016-04-04 12:11:59 save_critical_database_files: Moved file: human_managers.dat
2016-04-04 12:11:59 save_critical_database_files: Deleted file from folder 'auto-save': messages.dat
2016-04-04 12:11:59 save_critical_database_files: Moved file: messages.dat
2016-04-04 12:11:59 save_critical_database_files: Deleted file from folder 'auto-save': names.dat
2016-04-04 12:11:59 save_critical_database_files: Moved file: names.dat
2016-04-04 12:11:59 save_critical_database_files: Deleted file from folder 'auto-save': offers.dat
2016-04-04 12:11:59 save_critical_database_files: Moved file: offers.dat
2016-04-04 12:11:59 save_critical_database_files: Deleted file from folder 'auto-save': parks.dat
2016-04-04 12:11:59 save_critical_database_files: Moved file: parks.dat
2016-04-04 12:11:59 save_critical_database_files: Deleted file from folder 'auto-save': players.dat
2016-04-04 12:11:59 save_critical_database_files: Moved file: players.dat
2016-04-04 12:11:59 save_critical_database_files: Deleted file from folder 'auto-save': retired.dat
2016-04-04 12:11:59 save_critical_database_files: Moved file: retired.dat
2016-04-04 12:11:59 save_critical_database_files: Deleted file from folder 'auto-save': scouting.dat
2016-04-04 12:11:59 save_critical_database_files: Moved file: scouting.dat
2016-04-04 12:11:59 save_critical_database_files: Deleted file from folder 'auto-save': storylines.dat
2016-04-04 12:11:59 save_critical_database_files: Moved file: storylines.dat
2016-04-04 12:11:59 save_critical_database_files: Deleted file from folder 'auto-save': teams.dat
2016-04-04 12:11:59 save_critical_database_files: Moved file: teams.dat
2016-04-04 12:11:59 save_critical_database_files: Deleted file from folder 'auto-save': text_data.dat
2016-04-04 12:11:59 save_critical_database_files: Moved file: text_data.dat
2016-04-04 12:11:59 save_critical_database_files: Deleted file from folder 'auto-save': trades.dat
2016-04-04 12:11:59 save_critical_database_files: Moved file: trades.dat
2016-04-04 12:11:59 save_critical_database_files: Deleted file from folder 'auto-save': weather.dat
2016-04-04 12:11:59 save_critical_database_files: Moved file: weather.dat
2016-04-04 12:11:59 save_critical_database_files: Deleted file from folder 'auto-save': world.dat
2016-04-04 12:11:59 save_critical_database_files: Moved file: world.dat
2016-04-04 12:11:59 save_critical_database_files: Transaction successfully started. All .dat files moved to folder 'auto-save'
2016-04-04 12:11:59 zip_single_file: Called to zip C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\saved_games\MLB.lg\temp\text_data.sqlite3 to C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\saved_games\MLB.lg\text_data.dat
2016-04-04 12:12:00 zip_single_file: Successfully zipped file
2016-04-04 12:12:00 save_critical_database_files: Saving names...
2016-04-04 12:12:00 save_critical_database_files: Saving players...
2016-04-04 12:12:00 save_critical_database_files: Saving coaches...
2016-04-04 12:12:00 save_critical_database_files: Saving teams...
2016-04-04 12:12:00 save_critical_database_files: Saving weather...
2016-04-04 12:12:00 save_critical_database_files: Saving ballparks...
2016-04-04 12:12:00 save_critical_database_files: Saving world...
2016-04-04 12:12:00 save_critical_database_files: Saving scouting sets...
2016-04-04 12:12:00 save_critical_database_files: Saving contract offers...
2016-04-04 12:12:00 save_critical_database_files: Saving trades...
2016-04-04 12:12:00 save_critical_database_files: Saving messages...
2016-04-04 12:12:00 save_messages: Saved message text files: 13
2016-04-04 12:12:00 save_critical_database_files: Saving human managers...
2016-04-04 12:12:00 save_critical_database_files: Saving faces...
2016-04-04 12:12:00 save_critical_database_files: Saving storylines...
2016-04-04 12:12:00 save_critical_database_files: Successfully saved database files. Transaction ended!
2016-04-04 12:12:00 save_critical_database_files: Successfully deleted db_save_flag.txt
2016-04-04 12:12:00 save_database: Saving news...
2016-04-04 12:12:00 save_database: Saving games in progress...
2016-04-04 12:12:00 save_database: Saving saved games list...
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__________________
When is good enough, good enough?
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