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| OOTP 17 - General Discussions Everything about the latest Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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#1 |
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Minors (Rookie Ball)
Join Date: Apr 2016
Posts: 37
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disapointed a bit
as im playing each game in Broadcast view i see the game speed slower than ootp15 and 16. and that thing forced me to get back there... im not interested in sim speed. i can wait couple of mins more in offseason. i like that new graphs and game summary... and the new trade ai.. but...
ps. starting pitchers fatigue should be changed and the game now using just 1 cpu core,i don't know why. and the multithreading does not affects on Broadcast view playing. probably i got old laptop... but ootp 16 working faster without any multithreading (not sim)... so probably i get back there sadly thanks Last edited by sad_mann; 04-01-2016 at 04:37 PM. |
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#2 | |
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Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
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Quote:
multi or hyper threading in CPUs: (hardware) on the CPU, multi/hyper threading is mostly a gimmick relative to how must people use a PC. it's not another core, it is a portion of one dedicated to certain type of work. it will not help with displaying graphics much, if at all. it might help when you do something like clicking "autocalc modifiers" for LTMs. you will see Major benefits if you do soemthign involving alot of advanced mathematical calculations... video compression and such. e.g. i can re-encode a video with massive compression in 15-25% less time with cpu hyper-threading turned on vs off. games, graphics, most normal use - virtually no benefit from hyperthreading. in fact, if you don't do anythign that makes use of it, you should go into bios and turn it off. you'll likely reduce idle Temps of your cores, too. Threads - parrellel processing of a process/program etc. : (software - how it's coded to take advantage of parrallel processing) the game only used one core before ootp17. on my pc it never went above 16-20% load on 1 core. now i see it raising temp of all cores to 67C (higher load). so, it's definitely making use of parrallel processing when the option is turned on. go ahead and double up threads to cores (actual cores, not hyperthreaded CPU) - unless you have an older pc (6+years, i'd guess). get an app like CoreTemp - verify your not killing your cpu (temp nearing 90degrees C or more). if so, turn down to 1 thread per core, lol. core temp will show the load per core too - you can verify the game is using all your cores. Experience so far with cpu hyper-threading off and on, game process threading off, 1:1 core and 2:1 core tested (eg 8threads in game settings to 4 cores): -negligible speed increase from using this new threading feature. this is only relative to ootp17 turning it off/on. if it's more than 5-10% i'd be surprised. other factors could have caused the differences, so i am on the fence about its realized benefits. -absolutely no benefit from hyperthreading(HARDWARE) vs just running 4cores without it. in 1-year sim times... maybe over 100years you may find a difference worth calculating, but you'll never notice while simming a day or even 1 year. Last edited by NoOne; 04-01-2016 at 06:18 PM. |
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