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Old 03-26-2016, 07:01 AM   #1
Harry_BallSack
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Historical Career league question re: Minors & Player Development

So I recall in previous versions one of the key development tactics was to make sure that your top prospects were either the only player at that position on their minor league team or 1 of 2 max at that positions.

In the historical minor leagues scenario where I am the 1963 mets right now I have 5 minor league teams, 1 AAA 3 A and 1 BC - with historical import of ammys each of the teams have like 4-5 players at almost every position (except RF - which seems to never get any love on primary position on import). Do I need to be releasing folks at every position to get down to 2 max (best 2) to ensure top development oppty?
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Old 03-26-2016, 07:19 AM   #2
bwburke94
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Don't go release-happy unless you need to. Try cutting the higher-level teams to around 30 players at most.
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Old 03-26-2016, 09:49 AM   #3
Harry_BallSack
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Playing Sim ball since Microleague Baseball on my C64 in Highschool, Then Front Page Sports (some Earl Weaver on the Amiga in there as well) and finally made the shift to OOTP around version 2. Been here ever since

The Original Atlantic City Gambler and Daytona Beach Fatboy Owner.
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Old 03-27-2016, 07:50 AM   #4
Harry_BallSack
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bump
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Playing Sim ball since Microleague Baseball on my C64 in Highschool, Then Front Page Sports (some Earl Weaver on the Amiga in there as well) and finally made the shift to OOTP around version 2. Been here ever since

The Original Atlantic City Gambler and Daytona Beach Fatboy Owner.
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