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Old 02-23-2016, 08:02 PM   #1
jpeters1734
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Changes to the schedule generation

So I was editing a schedule in Xcode and I realized that the game does something that I do when making a schedule. Instead of figuring out how to add off days for teams while still having league games, it just adds league days where everyone is off. If we could edit that in-game, it would be incredible and would save some people loads of time.

I use an 84 game season. A default generated schedule would make the season 91 days long. In my league, I want a 104 day season. To do this, I have to use an editor and shift line by line every game day down so that I have a league day off every 4-6 days. It's the easiest way to do this.

If the game had an option to set a season length, where it would automatically add those league days off, it would probably be the best fictional-minded feature in years! You could set a season length, or even certain days off, like every Sunday for example.

I hope I made my idea clear. I think it would be easy to pull off (the game already does this on its own) and it would be an incredible customization tool.
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Old 02-23-2016, 10:52 PM   #2
andrewv500
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I've long wanted to have lower level amateur weekend leagues but, unlike yourself, have not felt like editing schedules for a few versions now. If it was only simple enough for the game to generate a six month schedule for a 48 game season...

So this is a feature I would find consistent use for, I think something in the set up that allows extra days off to be added, and as you referenced, setting the frequency of occurrence would be a great addition!

Just the other day I was thinking about having a feature within the schedule editor to insert days off to existing league schedules, but to do it as a part of league creation itself would be even better. Though it could be both of course.
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Old 02-24-2016, 01:20 AM   #3
Cryomaniac
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Schedule generation is, by all accounts, a right pain in the backside to code. Allowing us to set more parameters than just number of games would be nice though.
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Old 02-24-2016, 05:25 AM   #4
Walsh06
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I know its not the ideal solution for most but I use Python to generate my schedules. Its certainly quicker getting the script to write out all the lines and just fill in the input that I give it as matches then to manually write these line by line. Just last weekend I made an 84 game schedule for an 8 team league where they only play on weekends and it was ready after a small bit of tweaking of the script.
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Old 02-24-2016, 05:25 AM   #5
Markus Heinsohn
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Quote:
Originally Posted by Cryomaniac View Post
Schedule generation is, by all accounts, a right pain in the backside to code. Allowing us to set more parameters than just number of games would be nice though.
Yes, would be nice, but very very hard to do.Schedule generation is a very difficult task, unfortunately.
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Old 02-24-2016, 05:35 AM   #6
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Originally Posted by Markus Heinsohn View Post
Yes, would be nice, but very very hard to do.Schedule generation is a very difficult task, unfortunately.
Would just adding a length in days and evenly spreading out off days be much different to how it is now?
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Old 02-24-2016, 06:14 AM   #7
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Old 02-24-2016, 06:14 AM   #8
jpeters1734
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I have no doubts that schedule generation is difficult. What I'm suggesting is only for a way to insert league days off. I can deal with the occasional day off in the middle of a series if it means that I can easily set a season length
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Old 02-24-2016, 07:05 AM   #9
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I would like too see a schedule editor with a neutral site option.
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