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Old 02-20-2016, 03:32 PM   #1
Hammercraft
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I need some help with how the player ratings work

The stars are not in alignment!



My problem seems to just be with pitchers at the moment. Hitters seem to show up fine in terms of actual & potential representing what they can do. If anything, they're a little inflated.

But all the pitchers in my league seem to be undervalued when the 'stars' potential is calculated. I've got pitchers with great pitch ratings who are valued as garbage. For example, I've got Cole Hamels in great health going 11-5 with a sub-3 ERA, and he's only rated one star.

Is this natural? Is there a 'correction' that should be applied, some way to reset the ratings system?
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Old 02-20-2016, 03:36 PM   #2
Lukas Berger
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One thing you can do is change your evaluation settings so they take stats into account more than just pure ratings. That would likely help with Hamels.

You might also try to check the overall rating by position box and see if you like the results better from using that setting.

Or you could just turn the stars off. After all, there are no star ratings in real life!

The other advice I'd give is just not to sweat the stars even if you keep them on. They're a very, very rough shorthand estimate of a players skill and value and there's much less difference between say a good 1* player and a 3* player than most people assume there is.

They're not really all that important, the ratings and the performance are the main thing.

Last edited by Lukas Berger; 02-20-2016 at 03:39 PM.
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Old 02-20-2016, 04:48 PM   #3
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Keep in mind they take everything into account, including speed and defense, two things people tend not to care about for pitchers anyway.
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Old 02-20-2016, 05:27 PM   #4
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Focus on stats when it comes to evaluating players. Stars can be both frustrating if you have a 1-star player doing really well, or disappointed if a guy's performance does not match his overall or potential.
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Old 02-20-2016, 05:31 PM   #5
progen
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Play stats only. Arguments will go back and forth on this until doomsday, but it's the only way to play in my opinion.

If you decide to take the plunge, here's the setup I have for the AI settings. Others can certainly weigh in on this.

Ratings weight - 0
Current year stats - 67
Previous year - 22
2 years ago - 11

Trade difficulty - Hard
Preference - Neutral

Last edited by progen; 02-20-2016 at 05:35 PM.
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Old 02-20-2016, 06:15 PM   #6
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Quote:
Originally Posted by progen View Post
Play stats only. Arguments will go back and forth on this until doomsday, but it's the only way to play in my opinion.

If you decide to take the plunge, here's the setup I have for the AI settings. Others can certainly weigh in on this.

Ratings weight - 0
Current year stats - 67
Previous year - 22
2 years ago - 11

Trade difficulty - Hard
Preference - Neutral
What's the point of setting the AI evaluation numbers? Doesn't that only affect the overall score(stars)?
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Old 02-20-2016, 07:11 PM   #7
Matt Arnold
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We've played around with the scouting and evaluation, so 17 should be better for this
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Old 02-20-2016, 07:37 PM   #8
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Quote:
Originally Posted by progen View Post
Play stats only. Arguments will go back and forth on this until doomsday, but it's the only way to play in my opinion.

If you decide to take the plunge, here's the setup I have for the AI settings. Others can certainly weigh in on this.

Ratings weight - 0
Current year stats - 67
Previous year - 22
2 years ago - 11

Trade difficulty - Hard
Preference - Neutral
I could not agree more, and use the exact same settings for some reason.
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Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support.
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Old 02-20-2016, 07:37 PM   #9
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Quote:
Originally Posted by Matt Arnold View Post
We've played around with the scouting and evaluation, so 17 should be better for this
Better for stats only?
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Quote:
Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support.
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Old 02-20-2016, 07:48 PM   #10
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Better for stats only?
Yes I did look a little in how we calculated stats values and cleaned it up a little. Now it should better reflect their actual value.
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Old 02-21-2016, 01:15 AM   #11
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Yes I did look a little in how we calculated stats values and cleaned it up a little. Now it should better reflect their actual value.
Thank you. For 18, might I ask you to consider a user-selectable stats-only mode? It wouldn't require many changes, and I think it would add both to the value of the game and to its appeal.
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Quote:
Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support.
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Old 02-21-2016, 01:37 AM   #12
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Scouting on or off?
Overall determined by Ratings only or AI Eval?
If AI Eval what are your settings?
Screen shot of Hammels pitching ratings?

Need more info.
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Old 02-21-2016, 09:41 AM   #13
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Quote:
Originally Posted by matt arnold View Post
yes i did look a little in how we calculated stats values and cleaned it up a little. Now it should better reflect their actual value.
Thank you.
I cant stand it when a 80 plays like a 20.
But then again, i cant stand it when a 20 plays like an 80 either.
Makes it even more difficult to judge a player's future ability sometimes.
I have had 20s that have played very well throughout their entire careers in the majors.
And my scout still says they should be a on a minor league team for life.

It also sounds like they improved the Trade AI.
I have had some issues with that thing.
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Last edited by rjl518; 02-21-2016 at 09:47 AM.
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Old 02-21-2016, 01:08 PM   #14
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Injuries once forced me to plug a two-star current/two-star potential in at SS while I went shopping for a better one. While I was looking for someone better, he became the third-best SS in the league and pretty much stayed there. It happens.
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Quote:
Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support.
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Old 02-21-2016, 04:15 PM   #15
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Quote:
Originally Posted by rjl518 View Post
Thank you.

I cant stand it when a 80 plays like a 20.

But then again, i cant stand it when a 20 plays like an 80 either.

Makes it even more difficult to judge a player's future ability sometimes.

I have had 20s that have played very well throughout their entire careers in the majors.

And my scout still says they should be a on a minor league team for life.



It also sounds like they improved the Trade AI.

I have had some issues with that thing.

Sounds like you should have changed you evaluation settings to prefer stats.
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Old 02-21-2016, 04:30 PM   #16
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I had been doing that for a long time...I was playing 40/30/20/10. Also 30/40/20:10...but after an insane amount of testing, I am going much closer to the default and am using 60/20/15/5....I just feel in balances things more. It limits more of those Mark Appel type trades, which can stil happen, but when stats are too hefty, it happens much more often.
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Old 02-21-2016, 04:50 PM   #17
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Originally Posted by SirMichaelJordan View Post
Sounds like you should have changed you evaluation settings to prefer stats.
They already are set at that.
Still doesn't matter.
The OOTP engine can be a little finicky.
But, that IS what makes OOTP the best baseball sim around!
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Old 02-21-2016, 05:05 PM   #18
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I need some help with how the player ratings work

Quote:
Originally Posted by rjl518 View Post
They already are set at that.
Still doesn't matter.
The OOTP engine can be a little finicky.
But, that IS what makes OOTP the best baseball sim around!

If a 20 was playing like 80 on those setting then his value would be a 80 would it not?

The scout wouldn't continue to call him a career minor leaguer in this situation.

It was mentioned earlier that individual ratings are more important than overall and there could be less of a gap between a 1* and a 3* player.

Last edited by SirMichaelJordan; 02-21-2016 at 05:08 PM.
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Old 03-10-2016, 06:45 PM   #19
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Curious....has any one ever tried 50/30/20/0 as an AI evaluation? I'm wondering how this might work...but I'm not home right now
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Old 03-11-2016, 12:12 AM   #20
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I use close to these settings.

Quote:
Originally Posted by progen View Post
Play stats only. Arguments will go back and forth on this until doomsday, but it's the only way to play in my opinion.

If you decide to take the plunge, here's the setup I have for the AI settings. Others can certainly weigh in on this.

Ratings weight - 0
Current year stats - 67
Previous year - 22
2 years ago - 11

Trade difficulty - Hard
Preference - Neutral
Rating Weight - 5
Current Year - 65
Previous Year - 20
2 Years Ago - 10

Trade Difficulty - Average
Preference - Neutral
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