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Old 01-27-2016, 01:00 PM   #1
jpeters1734
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Question about TCR

Does TCR only affect talent bumps or can it also affect talent drops?
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Old 01-27-2016, 01:11 PM   #2
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Question about TCR

Both


However you will not see a proven superstar go from stud to career minor leaguer or a career minor leaguer (some 30 year old) to super star. At least not overnight.

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Old 01-27-2016, 02:34 PM   #3
BIG17EASY
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Does TCR only affect talent bumps or can it also affect talent drops?
Definitely both. Otherwise, it would be called Talent Increase Randomness.
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Old 01-27-2016, 03:11 PM   #4
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Both


However you will not see a proven superstar go from stud to career minor leaguer or a career minor leaguer (some 30 year old) to super star. At least not overnight.
Ive seen it happen both ways pretty much overnight its just SUPER DUPER rare
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Old 01-27-2016, 03:48 PM   #5
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Ive seen it happen both ways pretty much overnight its just SUPER DUPER rare

Actual ratings or performance?
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Old 01-27-2016, 04:19 PM   #6
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Ive seen it happen both ways pretty much overnight its just SUPER DUPER rare
I suspect that you are seeing the development/aging curve doing it, not TCR directly.

If you plot actual ratings vs age TCR can be visualized as a second line that randomly fluctuates above below and on the line represented by the player's actual ratings. People often assume that TCR represents a magnitude of talent change. Wrong. See the definition. It refers to the frequency of random changes. A setting of 200 means many random changes not that these changes are always large. A high setting means you will have little certainty in determining what a particular players talent is at any time in his career. At the other side of the TCR setting, talent changes will be rare but as the plot of rating vs age goes on they could at anytime be more less or equal in magnitude as what occurs when TCR is set high.

Aging and development settings still control. If the development engine burps down when talent is randomly down it may negatively affect a young player on the rise, whereas the same player on a lower TCR may not be affected because his core talent is unchanged and is less likely to change. My view is that settings more than 20 points off of 100 can be unsatisfactory to the perception of player development/aging.

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The Talent Change Randomness option is a numeric value from 1 to 200 that controls how random player talent changes are. For example, a 200 here would mean that talent changes are highly random, making it more likely that players would experience significant changes in talent over the course of their career. Tweak this if necessary if you feel that player talent changes are either too drastic or too conservative. 100 is the default.
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Old 01-27-2016, 05:27 PM   #7
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Actual ratings or performance?
In both ive had in approx 1000 ootp seasons between ootp 11 15 and 16 ive had one pitcher and one hitter turn into superstars in 2-4 weeks both were over 26
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Old 01-27-2016, 06:32 PM   #8
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In both ive had in approx 1000 ootp seasons between ootp 11 15 and 16 ive had one pitcher and one hitter turn into superstars in 2-4 weeks both were over 26
Which confirms IMO that the controlling feature is player dev/aging or drugs.

What was your TCR setting?
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Old 01-27-2016, 06:37 PM   #9
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Which confirms IMO that the controlling feature is player dev/aging or drugs.

What was your TCR setting?
I always keep it between 130-160
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Old 01-27-2016, 06:42 PM   #10
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I always keep it between 130-160
Cool. Do you find player inconsistency to be realistic? I had problems with 150. I strongly feel that TCR should be set separately for pitching and batting.
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Old 01-27-2016, 06:48 PM   #11
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Cool. Do you find player inconsistency to be realistic? I had problems with 150. I strongly feel that TCR should be set separately for pitching and batting.
That's a good idea that I had never considered.
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Old 01-27-2016, 07:23 PM   #12
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That's a good idea that I had never considered.
I base this on the fact that pitching by definition seems far more variable than hitting. So a setting of 100 for pitching and hitting should produce different result. Maybe Markus/Matt have it worked out. They should let us know.
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Old 01-27-2016, 09:06 PM   #13
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ignore overall/potential aggregate ratings for this reply. settings and the fact that they aren't very telling make them difficult to translate to various game styles and choice of settings. if it sounds like i am bringing those up it's more likely about individual current/potential ratings. obviously a drop in individual ratings will drop overall/potential - even in a stats only rating system, if given enough time and opportunity. in the minors you don't get that opportunity to wait for stats to have accurate values, typically.

i can guarantee i've seen a player go from 160s/250 power potential to somewhere around 100/250 power virtually overnight. i was watching this guy like a hawk. unfortunately, i make use of both development and TCR=100, so i can't tell you which it was with certainty. definitely not aging. the manual says aging deductions start at age 28, if i recall. i think this stuff happens more often to prospects - and younger prospects more so than a 22+ aged prospect. it's just too rare to knwo for sure. it's easy to be fooled on rarer stuff.

performance in the minors has nothing to do with development changes. if his current ratings don't make him fit for the league, he won't develop much and he likely won't perform well, but could with a bit of luck. most efficient development is about the prospects ratings relative to the league's level of play. if he is too good or too poor in current ability, he will not develop well in that league. his stats will be of no consequence to development, but they can help you realize if he is overqualified or underqualified.

if his stats are crap but he has the ability, ignore the stats and all will be fine - as far as what you can control.

stats definitely cannot clue you in to a large drop in potential. you must rely on scouting for that. if current ability drops, then stats can help you notice that, but not potential that hasn't been reached - since we are talking about prospects.

there's no reason to guess. if you want to know for sure what each does, test them individually with 100% accurate scouting. also, i'd turn over/pot to 100% ratings because you'll see drops in individual ratings immediately, as opposed to stats changing to new current ability.

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Old 01-27-2016, 09:14 PM   #14
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ignore overall/potential aggregate ratings for this reply. settings and the fact that they aren't very telling make them difficult to translate to various game styles and choice of settings. if it sounds like i am bringing those up it's more likely about individual current/potential ratings. obviously a drop in individual ratings will drop overall/potential - even in a stats only rating system, if given enough time and opportunity. in the minors you don't get that opportunity to wait for stats to have accurate values, typically.

i can guarantee i've seen a player go from 160s/250 power potential to somewhere around 100/250 power virtually overnight. i was watching this guy like a hawk. unfortunately, i make use of both development and TCR=100, so i can't tell you which it was with certainty. definitely not aging. the manual says aging deductions start at age 28, if i recall.

performance in the minors has nothing to do with development changes. if his current ratings don't make him fit for the league, he won't develop much and he likely won't perform well, but could with a bit of luck. most efficient development is about the prospects ratings relative to the league's level of play. if he is too good or too poor in current ability, he will not develop well in that league. his stats will be of no consequence to development, but they can help you realize if he is overqualified or underqualified.

if his stats are crap but he has the ability, ignore the stats and all will be fine - as far as what you can control.

stats definitely cannot clue you in to a large drop in potential. you must rely on scouting for that. if current ability drops, then stats can help you notice that, but not potential that hasn't been reached - since we are talking about prospects.

there's no reason to guess. if you want to know for sure what each does, test them individually with 100% accurate scouting. also, i'd turn over/pot to 100% ratings because you'll see drops in individual ratings immediately, as opposed to stats changing to new current ability.
I don't understand what you are saying. Are you on topic? Seems like there is nothing related to TCR in your post.
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Old 01-27-2016, 11:27 PM   #15
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I don't understand what you are saying. Are you on topic? Seems like there is nothing related to TCR in your post.
i'm pointing out an example as well as saying that it may or may not be TCR. the first paragraph gives context of settings. the second paragraph gives teh example of huge talent change. the 3rd paragraph and the next 2 sentences explains why looking at stats of a developing player to find changes in potential ratings isn't going to help at all - which was in response to someone else's comment in the thread. the last paragraph explains how to figure out if it is TCR related or development/aging related.

no one has a conclusive answer based on what the manual says. development is upto 27/28 then age-ralated changes can start the next year. so, you always have multiple possible causes of talent change. one could very easily attribute the change to the wong cause.

it doesn't say specifically that TCR is restricted to small changes. without testing it you cannot assume. for me, i don't care what is doing what. i like the results, and i like the level of randomness.

since the original question was very specific and thoroughly answered in teh first reply, you could argue that every response after that is off topic, lol.

some people said overnight large changes are not possible. my example shows that's not quite true. everythign i wrote is either a response to or about something else stated in this thread.

unless someone has done an analysis on waht each setting actually deos with the others turned off, it's purely a guess, educated or not. watching all three work at once will not provide conclusive answer no matter how much you have played the game.
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Old 01-27-2016, 11:43 PM   #16
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You are entitled to your opinion but I find nothing compelling in any of your posts.
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Old 01-28-2016, 10:11 AM   #17
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i'm pointing out an example as well as saying that it may or may not be TCR. the first paragraph gives context of settings. the second paragraph gives teh example of huge talent change. the 3rd paragraph and the next 2 sentences explains why looking at stats of a developing player to find changes in potential ratings isn't going to help at all - which was in response to someone else's comment in the thread. the last paragraph explains how to figure out if it is TCR related or development/aging related.

no one has a conclusive answer based on what the manual says. development is upto 27/28 then age-ralated changes can start the next year. so, you always have multiple possible causes of talent change. one could very easily attribute the change to the wong cause.

it doesn't say specifically that TCR is restricted to small changes. without testing it you cannot assume. for me, i don't care what is doing what. i like the results, and i like the level of randomness.

since the original question was very specific and thoroughly answered in teh first reply, you could argue that every response after that is off topic, lol.

some people said overnight large changes are not possible. my example shows that's not quite true. everythign i wrote is either a response to or about something else stated in this thread.

unless someone has done an analysis on waht each setting actually deos with the others turned off, it's purely a guess, educated or not. watching all three work at once will not provide conclusive answer no matter how much you have played the game.
I'm sure I'm going to get ripped for this and quite possibly warned by mods, but I have to point out that your spelling and lack of capitalization make your posts very difficult to read. I was in agreement with RchW that you appeared to be way off topic, but I can see your point in a way, as well.

Your posts are always very thorough, which is great for this community, but all the misspellings and lack of capitalization make them very hard to read and take away from the message you're delivering. Call me a word snob, but I think your posts will carry more weight and better serve this community if you put a little more care into them.

Thanks.
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Old 01-28-2016, 01:22 PM   #18
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I'm sure I'm going to get ripped for this and quite possibly warned by mods
Not going to rip or warn you personally, but I'd just suggest to everyone involved that it'd be a good idea to stick to the topic and not let this degenerate into a slanging match or become more personal than constructive.

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Old 01-28-2016, 02:26 PM   #19
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Not going to rip or warn you personally, but I'd just suggest to everyone involved that it's be a good idea to stick to the topic and not let this degenerate into a slanging match or become more personal than constructive.
I wasn't trying to be personal. Apologies if it came across that way.
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Old 01-29-2016, 07:14 PM   #20
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https://www.youtube.com/watch?v=tfKL6RM8hsY

bad info hapens. i've given in at least a couple times on these forums.

i merely mentioned that the info being given is an educated guess. if the 3 related settings were not individually tested. the manual leaves some interpretation.

capitalization? really?

the spelling errors are mostly type-o's. i'm not going to proof-read an informal, virtually meaningless online forum post, lol. i have better uses of my time. if lack of capital letters or a few swapped letters makes reading difficult for you, i really don't have anything nice to say about that.


"Thanks."

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