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|  10-14-2015, 08:08 AM | #1 | 
| All Star Starter Join Date: Sep 2009 Location: Aarhus, Denmark 
					Posts: 1,932
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				Limiting CPU transactions ...
			 
			
			I am making a International universe aside of my IHA fictional one.. Using the players from the IHA on the teams.... But how, in FHM2, does one limit teams' transactions.... I obviously don't want mixed nationalities on national teams.... Do I have to make the free agents players' rights as 'none' ? Will that work? Is there an easier way than editing all 400´+ free agents? 
				__________________ Intercontinental League: https://forums.ootpdevelopments.com/...d.php?t=316668 PBL Uniform 1956-on : http://www.ootpdevelopments.com/boar...ml#post3965791 GET THEM & USE THEM: http://www.ootpdevelopments.com/boar...ml#post3967601 FHM2: Report http://www.ootpdevelopments.com/boar...-call-iha.html | 
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|  10-15-2015, 05:07 AM | #2 | 
| All Star Starter Join Date: Sep 2009 Location: Aarhus, Denmark 
					Posts: 1,932
				 | 
			
			The create-a-player tool is really convenient in filling out the international rosters for team with not even 10 players fx
		 
				__________________ Intercontinental League: https://forums.ootpdevelopments.com/...d.php?t=316668 PBL Uniform 1956-on : http://www.ootpdevelopments.com/boar...ml#post3965791 GET THEM & USE THEM: http://www.ootpdevelopments.com/boar...ml#post3967601 FHM2: Report http://www.ootpdevelopments.com/boar...-call-iha.html | 
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