Home | Webstore
Latest News: OOTP 27 Buy Now - FHM 12 Available - OOTP Go! 27 Available

Out of the Park Baseball 27 Buy Now!

  

Go Back   OOTP Developments Forums > Prior Versions of Our Games > Earlier versions of Out of the Park Baseball > Earlier versions of OOTP: General Discussions

Earlier versions of OOTP: General Discussions General chat about the game...

Reply
 
Thread Tools
Old 02-28-2003, 02:02 PM   #1
alinkens
All Star Starter
 
alinkens's Avatar
 
Join Date: Feb 2002
Location: CT
Posts: 1,072
Transaction Screen (Arrows gone)

One thing I noticed about OOTP5 Transaction Screen is that you took away the arrows to let us know if someone was playing at the wrong level. Now the only way to see that is in a minor league report or to wait for the scout to send an email. I know that alot has been added to this screen to make it better, but is there a way to add indicators back in? Maybe change the players color if he is at the wrong level??
alinkens is offline   Reply With Quote
Old 02-28-2003, 02:05 PM   #2
sporr
Global Moderator
 
sporr's Avatar
 
Join Date: Dec 2001
Location: Muscatine, IA
Posts: 8,277
The arrows were removed on purpose.
sporr is offline   Reply With Quote
Old 02-28-2003, 02:08 PM   #3
Ksyrup
Major Leagues
 
Join Date: Feb 2002
Posts: 413
I'm glad. It was too easy to determine when someone should move up.

Of course, the only way this really works is if the stats the minor leaguers generate correlate to their potential. If not, then we really don't know who's good and who's not.
Ksyrup is offline   Reply With Quote
Old 02-28-2003, 02:15 PM   #4
JAttractive
All Star Starter
 
Join Date: May 2002
Location: St. Catharines, Ontario
Posts: 1,135
Well the problem with removing them is that you can still figure out where the "arrows" belong simply by looking at the Minor League Report screen.

So in reality they haven't changed the system they just made it more annoying to figure out. Your scouts are still "telling" you what level the guy belongs at but now you have to look at the report, put the names to memory and then go to the transactions screen.... All it does is add an extra step and doesn't change the system.

Personally I think this is a step backward because at the moment it is nothing more than an extra hassle. Change the system or put them back I say.
JAttractive is offline   Reply With Quote
Old 02-28-2003, 02:22 PM   #5
Batter UP
Minors (Double A)
 
Batter UP's Avatar
 
Join Date: Apr 2002
Posts: 102
dangit! guess I can't be so lazy in managing my minors
Batter UP is offline   Reply With Quote
Old 02-28-2003, 02:24 PM   #6
edm
All Star Starter
 
edm's Avatar
 
Join Date: Dec 2001
Location: Philadelphia, PA
Posts: 1,999
I personally think it's a good move. I never liked being forced to see the arrows when I would go to the transaction screen.

btw, if you choose to use the arrows, you don't need to memorize the names since the minor league report page opens up in a new window.
edm is offline   Reply With Quote
Old 02-28-2003, 02:40 PM   #7
Steely Glint
Major Leagues
 
Steely Glint's Avatar
 
Join Date: Jun 2002
Posts: 430
I want the arrows back. Removing features that we were used to is bad.

They should have left them in and made them subject to a toggle switch.
__________________
"His eyes had the steely glint of a hired gun."
Steely Glint is offline   Reply With Quote
Old 02-28-2003, 02:58 PM   #8
JAttractive
All Star Starter
 
Join Date: May 2002
Location: St. Catharines, Ontario
Posts: 1,135
I agree with Steely Glint. It's not about being lazy but it is just something *extra* to check that really isn't necessary. All I am saying is that if they are going to reveal that information to us why not do it where it is most convenient: on the transactions screen. It isn't some secret information now that we should guess at. We can still figure it out but now we have to regularly check another screen we never had to before. This isn't a HUGE annoyance but it is an unnecessary annoyance nonetheless so why make this change?

In OOTP4 I almost never used the minor league report screen. If I wanted to look at my farm teams I would go to the minor league line-up/rotation screen and easily flip through their stats and ratings, making any position/lineup changes I wanted as I went along. If I wanted to see what level they belonged at I would go to the transactions screen where I could conveniently move them up and down. I thought this was a great system personally and saw no reason to even look at the minor league reports.

Probably the biggest annoyance though for me now is checking other teams this way. I enjoy flipping through the transaction screens looking for players who are caught in log-jams and such and then trying to trade for them. I could see instantly who was on the DL, who is on the trade block and who is ready to move up. Now this is a multi-step process and I can see no reason why.

I just don't get it is all....

Last edited by JAttractive; 02-28-2003 at 03:01 PM.
JAttractive is offline   Reply With Quote
Old 02-28-2003, 03:07 PM   #9
sixto
Hall Of Famer
 
sixto's Avatar
 
Join Date: Jul 2002
Posts: 2,271
It depends on, as KSyrup said, whether a player's stats correlate perfectly to how well he's doing.

Anyone who's hitting .333/.400/.500 at one level should be moved up to the next. If the game doesn't reflect that - and OOTP4 didn't always - then there is an imperfection in the minor league design.

So if that limitation no longer exists, and the "arrows" are still on the minor-league report screen, but are really just guidelines reflecting what we can see with our eyes with the stats, then I don't think the arrows matter anymore.

Personally, I don't think players should ever get docked skills or ratings for being played at too low a level - nor should their potential be strongly negatively affected. Each level should unlock some more of a player's potential, assuming he is ready for it. If a player is 26 and still at AA, then he's lost AAA dev time and that in itself is a punishment. Although his ability to be a superstar should be affected, as perhaps his longevity should, his ability to perform at the ML level should not be totally jeopardized.
sixto is offline   Reply With Quote
Old 02-28-2003, 04:24 PM   #10
Stashu
Minors (Double A)
 
Join Date: Dec 2001
Posts: 177
If you're lazy, you can always just hit the Auto Manage Minor League button on the transaction screen and that should have your scouts move the players to whatever rosters they believe the should be on
__________________
Stashu is offline   Reply With Quote
Old 02-28-2003, 04:43 PM   #11
JAttractive
All Star Starter
 
Join Date: May 2002
Location: St. Catharines, Ontario
Posts: 1,135
Hehe true but I am not lazy. I don't like the way the auto manage feature works but at the same time I don't want unnecessary hassle. I know it probably sounds like laziness but I just don't like wasting my time with things I never had to before....
JAttractive is offline   Reply With Quote
Old 02-28-2003, 04:58 PM   #12
jimbolewis8
Minors (Double A)
 
Join Date: May 2002
Location: St. Petersburg, Florida
Posts: 132
bringem' back..I like them..but then again, I am a bit lazy..

in fact, I should be at the gym right now - and instead I am here feeling guilty.
jimbolewis8 is offline   Reply With Quote
Old 02-28-2003, 05:40 PM   #13
SunDevil
Major Leagues
 
Join Date: Mar 2002
Posts: 373
I would like to have them back as well.
SunDevil is offline   Reply With Quote
Old 02-28-2003, 05:49 PM   #14
johnnyshaka
All Star Reserve
 
johnnyshaka's Avatar
 
Join Date: Dec 2001
Posts: 680
Well...does anybody know if in fact the minor league stats DO correlate with potential??
__________________
johnnyshaka is offline   Reply With Quote
Old 02-28-2003, 05:53 PM   #15
CMH
Hall Of Famer
 
Join Date: Feb 2002
Posts: 5,057
Quote:
Originally posted by johnnyshaka
Well...does anybody know if in fact the minor league stats DO correlate with potential??
Not in my opinion.

I had a pitcher with a 4 Run ERA in AA. My coaches felt he was ready for AAA. I decide, what the hell.

He now has around a 2 Run ERA in AAA.

I can understand how that works. Maybe he was gettin bored in AA (players rating do decline or halt when kept in specific levels) and the move to AAA excited him and helped him push his talent up.

I think it makes sense, but it still seems weird.
CMH is offline   Reply With Quote
Old 02-28-2003, 05:56 PM   #16
Applecorey
Major Leagues
 
Applecorey's Avatar
 
Join Date: Mar 2002
Location: New Hampshire
Posts: 307
Does anyone know if minor league stats in the REAL minor leagues correlate with potential? In reality the minor leagues in real life are pretty random. Some guys that look like they stink come to the majors and dominate while guys who are a sure bet stink. Removing the arrows makes the game a bit more realistic.
__________________
www.boardgamegeek.com
Applecorey is offline   Reply With Quote
Old 02-28-2003, 05:58 PM   #17
CMH
Hall Of Famer
 
Join Date: Feb 2002
Posts: 5,057
I've seen guys that are not potential stars hit .300 with ease.

I've seen guys that have eventually become Hall Of Famers in my league, hit well below .300 in the minors.

Then ofcourse, you have the players who are pathetic and out of nowhere become stars.

The stats are extremely helpful in determinin a player's ability, but it should not be used alone. The scouting report, coach advice, and ratings should all be used as well when makin a decision.
CMH is offline   Reply With Quote
Old 02-28-2003, 06:01 PM   #18
baroquen
Bat Boy
 
Join Date: Feb 2003
Posts: 8
I miss the arrows too... having them be toggle option would be best in my opinion... don't know how hard that'd be to do though.
baroquen is offline   Reply With Quote
Old 02-28-2003, 06:04 PM   #19
SoxWin
Hall Of Famer
 
SoxWin's Avatar
 
Join Date: Dec 2001
Location: Blissful ignorance
Posts: 3,315
Quote:
Originally posted by Applecorey
Does anyone know if minor league stats in the REAL minor leagues correlate with potential? In reality the minor leagues in real life are pretty random. Some guys that look like they stink come to the majors and dominate while guys who are a sure bet stink. Removing the arrows makes the game a bit more realistic.
Yes they do, Bill James and others have done a ton of work on this subject.

When the right factors are taken into acct (player age relative to league, overall league stats, park effects, and others) minor league stats are an excellent way of predicting big league performance.

Rich
__________________
It's called partying. When you do a lot of it, you're bound to be places where the police show up.

I smoke a lot of pot and drink a lot of beer. I also graduated Suma Cum Laude. ****ing sue me.

- Luis Rivera
SoxWin is offline   Reply With Quote
Old 02-28-2003, 06:16 PM   #20
WSR
Minors (Triple A)
 
WSR's Avatar
 
Join Date: Jan 2002
Location: Tarzana, CA
Posts: 211
I would like to see them back also.

I liked to see at a glance what my scouts thought of the player's ability. I then reviewed the stats to determine myself if the player was at the appropriate level.
WSR is offline   Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:31 PM.

 

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com.

Officially Licensed Product – MLB Players, Inc.

Out of the Park Baseball is a registered trademark of Out of the Park Developments GmbH & Co. KG

Google Play is a trademark of Google Inc.

Apple, iPhone, iPod touch and iPad are trademarks of Apple Inc., registered in the U.S. and other countries.

COPYRIGHT © 2023 OUT OF THE PARK DEVELOPMENTS. ALL RIGHTS RESERVED.

 

Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2026, vBulletin Solutions, Inc.
Copyright © 2024 Out of the Park Developments