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Old 04-28-2015, 06:43 PM   #1
majesty95
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Historical Setup - Guidance

OK, to separate this from my bitch thread, can some vets of historicals give me some guidance on setting up what I want without running into some league killing issue that ruins my whole investment?

What I would like to accomplish is this:

Have players play close to realistic with some variance. The occasional CEI is fine. I probably want to use recalc and not the dev engine.

Have most top players stay with their original team. I would prefer not to see George Brett in pinstripes or Kirby Puckett in Atlanta. I want a realistic amount of movement but OOTP has always seemed to have TOO much free agent activity for my taste and teams faintly resemble themselves 5 years in.

Have players not retire in line with real life but not have crazy stats beyond something typical. Specifically, I would like Roberto Clemente to not play until and win a batting title and Gold Glove at age 47.

Eliminate the steroid era. Have stats stay in the 80's level through the 90's and then maybe go into a pitchers era or some kind of realistic progression should steoids never take hold.

Those are the primary concerns. If I could get realistic owner, GM, manger and fan settings that would be cool too. Essentially I want to create a realistic what if scenario replaying the league. But my experience tells me that there will be far more turnover than what I want or what I think was realistic for that timeframe if OOTP is left to its own devices.
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Old 04-28-2015, 06:52 PM   #2
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Why not try a combo of recalc and development? Another thing you can do to tone down free agency is up the number of years a player has to play before he becomes eligible. Try 9, 12 or even 15. You can also make it so they aren't arbitration eligible as soon either. I still say leave scouts off. You know who the good players are. Off will leave more money for other things. Just some suggestions. But, I'm a serial league starter and might not be the best person to dole out advice. I do usually lock in on solid league eventually though.
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Old 04-28-2015, 07:37 PM   #3
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I guess a 9-year free agency might be worth a try. I'll have to look and see how old most of the free agents were in the early 80's. How would arbitration affect movement? Do teams often choose to non-tender a guy because of his possible arbitration salary? How does leaving scouting off work for the CPU? Is scouting just for the user? If so then year, there is really no use for it...
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Old 04-29-2015, 03:20 AM   #4
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Clemente i would most likely retire automatically, since he died. That being said Oscar Tavares is closing in on 2000 Hits in 2023. i use 1 yr recalc in all historical leagues. It seemed when I used 3 yr that Babe Ruth would move from P to RF later then 1920, now I have yet to play that era on 16 I last played that era on 14. When i used 1 yr players like Honus Wagner & Keeler would switch to a new position each year, Sometimes I will use career fielding and career Stamina which makes Eck a CL for his career. Don;t use scouting, as mentioned above, you know who the good ones are and it throws a weird balance into the league. OSA ratings are close to how the player was IRL.
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Old 04-29-2015, 07:29 PM   #5
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Quote:
Originally Posted by majesty95 View Post
Have players not retire in line with real life...
If you want to use historical transactions - and it's not clear to me whether you'll want to or not - you may run into problems, as described here: http://www.ootpdevelopments.com/boar...e-problem.html

That said, I don't know if the problem still exists in OOTP 16. I just know that it started with v13, continued with v14. Not actually sure that I tested it in v15, but I've been using the historical txn file from v12 as a workaround. I never seem to get all that close to recent seasons in my historical sims, so that's not a concern...
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Old 04-29-2015, 07:37 PM   #6
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I do not want to use historical transactions no. I just don't want the teams looking completely different from real life 3 years in like they usually do with trading and free agency on.
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Old 04-30-2015, 03:49 AM   #7
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You may want what i do. Age 35 every player no longer on recalc i manualy decrease i do the same at 38. Then retire any non star at 41. I still have a few goofy players, mostly pitchers who win 250 games before age 35. Its a bit of work every off season but it plays more real.

If i get better at understanding how to edit the db then i would add my edits directly to it.
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Old 05-02-2015, 05:54 PM   #8
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Would there be much free agency if I set true agency at 12 years and maybe arbitration at 6? I want to play the 80's but there was far less free agent movement than what occurs in game. Would teams choose to not offer arbitration to some players making them free agents while keeping most of the players with their original teams?
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Old 05-02-2015, 05:58 PM   #9
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Also, I saw some really neutered K/9 numbers using a three-year recalc and double weighting current year. If I did not double weight current year and used the dev engine what could I expect? Would coaches play a bigger role? But then the ratings reset at recalc and it all starts over, right?

I'm guessing I finally lost the 15 seasons of my '69 league right as I built the Rangers into a contender. My goal was to create a dynasty report after it was done and do it in a narrative style. Try to do something a little different than the usual report as you go reporting. Trying to build a team into a contender through the 80's and 90's seems the most appealing to me lol
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Old 05-02-2015, 06:02 PM   #10
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It sounds like you are wanting something more akin to Diamond Mind than OOTP.

OOTP is a baseball universe simulator more like a petri dish. You put the elements of baseball into it and it grows into something.

What you are asking for sounds more like Diamond Mind which is more like a baseball Chia Pet. You get a set shape (a historical season) and some seeds (the game engine) and you grow something that will closely resemble the real season.
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Old 05-02-2015, 06:48 PM   #11
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Quote:
Originally Posted by rudel.dietrich View Post
It sounds like you are wanting something more akin to Diamond Mind than OOTP.

OOTP is a baseball universe simulator more like a petri dish. You put the elements of baseball into it and it grows into something.

What you are asking for sounds more like Diamond Mind which is more like a baseball Chia Pet. You get a set shape (a historical season) and some seeds (the game engine) and you grow something that will closely resemble the real season.
I have no idea what Diamond Mind is like, but thumbs up on the imagery.
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Old 05-05-2015, 07:31 PM   #12
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After reading this thread, I think I'm converting to the development engine and setting the Talent Change Randomness low (like 25 or 33).

My next question would be, what is the best option to set "base potential on?"

I was thinking that remaining peak season would probably be best? I was using "remaining years of career" but saw some guys that had a great 2-4 year period and then die off being vastly undervalued by the CPU. Would setting that to remaining peak season give them a higher potential rating ans make them more valuable to the CPU?
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