Home | Webstore
Latest News: OOTP 27 Preorder - FHM 12 Available - OOTP Go! Available

Out of the Park Baseball 27 Pre Order Now!

  

Go Back   OOTP Developments Forums > Prior Versions of Our Games > Out of the Park Baseball 16 > OOTP 16 - General Discussions

OOTP 16 - General Discussions Discuss the new 2015 version of Out of the Park Baseball here!

Reply
 
Thread Tools
Old 02-27-2015, 03:47 PM   #1
Rockfan616
Minors (Triple A)
 
Join Date: Apr 2014
Posts: 275
Any improvements to rehab assignments??

Hey all,

Just one question, instead of sending a player coming off an injury just to AAA for a rehab assignment...in OOTP16 can we send him to any level of the minors we want (like say, a couple of games in AA and then a couple in AAA)?? I'm just curious, it's interesting that in 15 and earlier versions you could only send them to AAA and nowhere else. Any improvements to this at all?? Thanks in advance.
Rockfan616 is offline   Reply With Quote
Old 02-27-2015, 04:08 PM   #2
mvm04
Minors (Single A)
 
Join Date: Jan 2011
Posts: 61
Dont believe this is correct. Usually when you send someone on a rehab assignment they go to AAA but youre free to move them about the minors after that
mvm04 is offline   Reply With Quote
Old 02-27-2015, 04:35 PM   #3
TomVeal
All Star Starter
 
Join Date: Jul 2013
Location: Spanaway, Washington
Posts: 1,253
Quote:
Originally Posted by mvm04 View Post
Dont believe this is correct. Usually when you send someone on a rehab assignment they go to AAA but youre free to move them about the minors after that
But does it still count as a rehab assignment rather than a demotion?
TomVeal is offline   Reply With Quote
Old 02-27-2015, 05:02 PM   #4
Le Grande Orange
Hall Of Famer
 
Le Grande Orange's Avatar
 
Join Date: Feb 2002
Location: Up There
Posts: 15,644
I still find it problematic that rehab assignment in OOTP work the opposite to the way they work in real life. In the game, the player comes off the DL and can then be sent on the rehab assignment; in real life the player stays on the DL while on the rehab assignment and does not come off the DL until fully ready to play.
Le Grande Orange is offline   Reply With Quote
Old 02-27-2015, 05:10 PM   #5
frangipard
OOTP Roster Team
 
Join Date: Jun 2013
Posts: 750
Quote:
Originally Posted by Le Grande Orange View Post
I still find it problematic that rehab assignment in OOTP work the opposite to the way they work in real life. In the game, the player comes off the DL and can then be sent on the rehab assignment; in real life the player stays on the DL while on the rehab assignment and does not come off the DL until fully ready to play.
They've talked several times that it's extremely difficult programming-wise to have a player "belong" in two places at once: e.g. under contract to this team but playing for that team (such as in the fall/winter leagues). I imagine its the same deal.
frangipard is offline   Reply With Quote
Old 02-27-2015, 06:18 PM   #6
Le Grande Orange
Hall Of Famer
 
Le Grande Orange's Avatar
 
Join Date: Feb 2002
Location: Up There
Posts: 15,644
Quote:
Originally Posted by frangipard View Post
They've talked several times that it's extremely difficult programming-wise to have a player "belong" in two places at once: e.g. under contract to this team but playing for that team (such as in the fall/winter leagues). I imagine its the same deal.
That suggest to me OOTP's internal code structure is in need of a rewrite before too long. The last time it was rebuilt was for OOTP 2006, which means OOTP 16 is the tenth version under that structure. That compares to only six versions under the original structure (seven, if you count OOTP 6.5 as a separate iteration).
Le Grande Orange is offline   Reply With Quote
Old 02-27-2015, 06:41 PM   #7
Cryomaniac
Hall Of Famer
 
Join Date: May 2007
Location: Hucknall, Notts, UK
Posts: 4,902
Quote:
Originally Posted by Le Grande Orange View Post
That suggest to me OOTP's internal code structure is in need of a rewrite before too long. The last time it was rebuilt was for OOTP 2006, which means OOTP 16 is the tenth version under that structure. That compares to only six versions under the original structure (seven, if you count OOTP 6.5 as a separate iteration).
The thing is that rewriting the code would be a s-load of work, so would take more than one development cycle, which leaves you a choice of either not releasing a game that year or releasing a version with slightly less new features because you split the development between the new engine and the old one.

Eg: if they were to do it after this version you either have OOTP 17 released in 2017 with the entirely new code structure, or you have a slightly less awesome OOTP 17 in 2016 with fewer new things / fewer fixes / etc because they are also working on what then becomes OOTP 18 at the same time.
__________________

Cryomaniac is offline   Reply With Quote
Old 02-27-2015, 06:54 PM   #8
PSUColonel
Hall Of Famer
 
PSUColonel's Avatar
 
Join Date: Feb 2002
Posts: 13,117
Quote:
Originally Posted by Cryomaniac View Post
The thing is that rewriting the code would be a s-load of work, so would take more than one development cycle, which leaves you a choice of either not releasing a game that year or releasing a version with slightly less new features because you split the development between the new engine and the old one.

Eg: if they were to do it after this version you either have OOTP 17 released in 2017 with the entirely new code structure, or you have a slightly less awesome OOTP 17 in 2016 with fewer new things / fewer fixes / etc because they are also working on what then becomes OOTP 18 at the same time.
This is true, but at some point (as with OOTP &) Markus did have to do this, and I am sure at some point it will again become a necessity.
PSUColonel is offline   Reply With Quote
Old 02-27-2015, 07:03 PM   #9
Cryomaniac
Hall Of Famer
 
Join Date: May 2007
Location: Hucknall, Notts, UK
Posts: 4,902
Quote:
Originally Posted by PSUColonel View Post
This is true, but at some point (as with OOTP &) Markus did have to do this, and I am sure at some point it will again become a necessity.
Indeed. It's a matter of working out when and how to do it so as to cause the least possible problems.
__________________

Cryomaniac is offline   Reply With Quote
Old 02-27-2015, 08:11 PM   #10
frangipard
OOTP Roster Team
 
Join Date: Jun 2013
Posts: 750
And more to the point, I can think of about twenty fixes that are much more pressing. AFICT, it's only going to be an issue for people that have roster limits on their minor-league teams, which is going to be a minority. Things like the poor batting-order AI affect everyone.

The inability to make Fall/Winter/WBC teams bums out a lot of people, and I suspect they'll be getting around to that sooner or later, so they may be able to do it then.
frangipard is offline   Reply With Quote
Old 02-27-2015, 08:36 PM   #11
Le Grande Orange
Hall Of Famer
 
Le Grande Orange's Avatar
 
Join Date: Feb 2002
Location: Up There
Posts: 15,644
Quote:
Originally Posted by frangipard View Post
And more to the point, I can think of about twenty fixes that are much more pressing. AFICT, it's only going to be an issue for people that have roster limits on their minor-league teams, which is going to be a minority.
Leaving aside the matter of priorities, I would just add that there are a number of smallish items that can only be done in OOTP now with great difficulty, or not at all, due to the game's current internal structure.
Le Grande Orange is offline   Reply With Quote
Old 02-27-2015, 11:38 PM   #12
Kobeck
Major Leagues
 
Kobeck's Avatar
 
Join Date: Nov 2004
Posts: 491
Quote:
Originally Posted by frangipard View Post
They've talked several times that it's extremely difficult programming-wise to have a player "belong" in two places at once: e.g. under contract to this team but playing for that team (such as in the fall/winter leagues). I imagine its the same deal.
Although I believe what you say is true


I still find it hard to believe a temporary team could not be added along with a permanent one.
Kobeck is offline   Reply With Quote
Old 02-28-2015, 12:24 AM   #13
RchW
Hall Of Famer
 
RchW's Avatar
 
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
I think that a lot of people don't understand product development. It's easy to claim something is overdue when you have no skin in the game. When your groceries are bought with the income, hard decisions must be made,
__________________
Cheers

RichW

If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks.

“Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit
RchW is offline   Reply With Quote
Old 02-28-2015, 12:27 AM   #14
Honorable_Pawn
Hall Of Famer
 
Honorable_Pawn's Avatar
 
Join Date: Mar 2008
Location: Tampa Bay
Posts: 6,407
Quote:
Originally Posted by RchW View Post
I think that a lot of people don't understand product development. It's easy to claim something is overdue when you have no skin in the game. When your groceries are bought with the income, hard decisions must be made,
I get that.

I'm very happy with the game and I'm looking forward to March.
__________________
PBA Quickstart for OOTP
Background Images Collection

All PBA games broadcast live on Steam.
Honorable_Pawn is offline   Reply With Quote
Old 02-28-2015, 01:01 AM   #15
PSUColonel
Hall Of Famer
 
PSUColonel's Avatar
 
Join Date: Feb 2002
Posts: 13,117
Quote:
Originally Posted by RchW View Post
I think that a lot of people don't understand product development. It's easy to claim something is overdue when you have no skin in the game. When your groceries are bought with the income, hard decisions must be made,
No doubt....but eventually in order to take the next. Step (technology changes) you do have to make a few sacrifices. Not saying this is even in the near future...I think OOTP needs to get to a point where it makes sense financially first,
PSUColonel is offline   Reply With Quote
Old 02-28-2015, 01:30 AM   #16
RchW
Hall Of Famer
 
RchW's Avatar
 
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
Quote:
Originally Posted by PSUColonel View Post
No doubt....but eventually in order to take the next. Step (technology changes) you do have to make a few sacrifices. Not saying this is even in the near future...I think OOTP needs to get to a point where it makes sense financially first,
Seriously.

Can you seriously tell me that not putting a player in AA ball for rehab affects the quality of the game? I try, I really try to get this but in the end it just seems like my 4 year old holding her breath and her mother and I walking away laughing. There is no way that putting a guy in AAA will in any real way affect the integrity of the game.
__________________
Cheers

RichW

If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks.

“Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit
RchW is offline   Reply With Quote
Old 02-28-2015, 02:25 AM   #17
Le Grande Orange
Hall Of Famer
 
Le Grande Orange's Avatar
 
Join Date: Feb 2002
Location: Up There
Posts: 15,644
Quote:
Originally Posted by RchW View Post
Can you seriously tell me that not putting a player in AA ball for rehab affects the quality of the game? I try, I really try to get this but in the end it just seems like my 4 year old holding her breath and her mother and I walking away laughing. There is no way that putting a guy in AAA will in any real way affect the integrity of the game.
Well, given that real-life clubs can make such decisions, it would seem there are legitimate reasons or else major league clubs would only use Triple-A. (Though it may be some of those reasons are more logistical in nature, such as the physical proximity of the affiliate, rather than something like tailoring the level of opposition to the recovering player.)

In terms of players coming off the DL and then going on a rehab assignment, there have been issues with that in the past in OOTP such as when a player on a rehab assignment gets injured again. In real life such an occurrence isn't a problem since the player never left the DL.

Last edited by Le Grande Orange; 02-28-2015 at 02:56 AM.
Le Grande Orange is offline   Reply With Quote
Old 02-28-2015, 02:49 AM   #18
PSUColonel
Hall Of Famer
 
PSUColonel's Avatar
 
Join Date: Feb 2002
Posts: 13,117
Quote:
Originally Posted by RchW View Post
Seriously.

Can you seriously tell me that not putting a player in AA ball for rehab affects the quality of the game? I try, I really try to get this but in the end it just seems like my 4 year old holding her breath and her mother and I walking away laughing. There is no way that putting a guy in AAA will in any real way affect the integrity of the game.
No, it's other things like winter and fall league also..but really, all I am saying is that eventually more and more things will be possible in the future...this is true of anything in life.

Last edited by PSUColonel; 02-28-2015 at 02:51 AM.
PSUColonel is offline   Reply With Quote
Old 02-28-2015, 05:23 PM   #19
frangipard
OOTP Roster Team
 
Join Date: Jun 2013
Posts: 750
Quote:
Originally Posted by Le Grande Orange View Post
Well, given that real-life clubs can make such decisions, it would seem there are legitimate reasons or else major league clubs would only use Triple-A. (Though it may be some of those reasons are more logistical in nature, such as the physical proximity of the affiliate, rather than something like tailoring the level of opposition to the recovering player.)
Yes, it often is the closest one: the major-league FO can get over there and check him out if needed, and the player will be close by when the OK is given.

Sometimes it may be "the affiliate where the roving instructor is based this month," "the affiliate where we don't have any pitching prospects, and so we don't care about disrupting the rotation," "the affiliate near the ballplayer's home/private trainer," or -- especially with muscle-based injuries -- "the affiliate with the warmest weather."
frangipard is offline   Reply With Quote
Old 02-28-2015, 09:10 PM   #20
conception
All Star Starter
 
Join Date: Jan 2008
Posts: 1,150
It seems pretty silly to me that people think the code needs rewritten for such minor things as how the game treats a rehab assignment and whether or not it can add a 26th man for a double header.

I'm thinking I'd like a game that does everything well but has a minor issue with a rehab assignment than a game that does rehab assignments well and is worse elsewhere.
conception is offline   Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:20 PM.

 

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com.

Officially Licensed Product – MLB Players, Inc.

Out of the Park Baseball is a registered trademark of Out of the Park Developments GmbH & Co. KG

Google Play is a trademark of Google Inc.

Apple, iPhone, iPod touch and iPad are trademarks of Apple Inc., registered in the U.S. and other countries.

COPYRIGHT © 2023 OUT OF THE PARK DEVELOPMENTS. ALL RIGHTS RESERVED.

 

Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2026, vBulletin Solutions, Inc.
Copyright © 2024 Out of the Park Developments