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Old 01-19-2015, 09:52 PM   #1
Eugene Church
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How Do You Keep the Game from Importing Black, Hispanic, East Asian and Japanese Players?

I have set the "ethnicities" in the game database to 1000 for Caucasian players for my 1920's fictional league, but the Game still puts Blacks, Hispanics, East Asians and Asian in as the facial type on some players page... which means it generates pictures for those ethnic groups.

Any way to avoid this?

In the game database under "ethnicities" here is what I entered:

0,U.S. (Modern),0,0,0,1000,0

This means all ethnic groups are zero except Caucasians, which is 1000.

Under Roster Rules I chose "No Foreigners Allowed".

On Fictional Player Setting I selected "100% Americans"

Your help would be appreciated.

Last edited by Eugene Church; 01-19-2015 at 10:54 PM.
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Old 01-19-2015, 09:56 PM   #2
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Quote:
Originally Posted by Eugene Church View Post
I have set the "ethnicities" in the game database to 1000 for Caucasian players for my 1920's fictional league, but the Game still puts Blacks, Hispanics, East Asians and Asian in as the facial type on some players page... which means it generates pictures for those ethnic groups.

Any way to avoid this?

In the game database under "ethnicities" here is what I entered:

0,U.S. (Modern),0,0,0,1000,0

This means all ethnic groups are zero except Caucasians, which is 1000.

Under Roster Rules I chose "No Foreigners Allowed".

On Fictional Player Setting I selected "100% Americans"

Your help would be appreciated.
I tried that as well but couldn't figure out a way of making it work. Tried it for owners as well, but to no avail.

The answer to this, yes I'm piggybacking, would be greatly appreciated.
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Old 01-19-2015, 10:15 PM   #3
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It's 2015. To exclude people based on race in a video game would be completely unacceptable and racist, regardless of whether or not its a historical simulation of what really happened in the past.




That's sarcasm btw.

Last edited by JayJayJames3223; 01-19-2015 at 10:38 PM.
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Old 01-19-2015, 10:28 PM   #4
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Originally Posted by JayJayJames3223 View Post
It's 2015. To exclude people based on race in a video game would be completely unacceptable and racist, regardless of whether or not its a historical simulation of what really happened in the past.




That's sarcasm btw.
You know, I'm glad you posted that... I think I will solve my problem and put all races in my league...my Islandian Pro Alliance dynasty league has been integrated from the beginning. I'll beat Branch Rickey by about 27 years in my new progressive league.

Martin Luther King was totally right... we should judge someone on the basis of his character and not on the color of his skin... a great profound thought... I wish it would go viral around the world.

We need it.

Last edited by Eugene Church; 01-19-2015 at 10:55 PM.
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Old 01-19-2015, 10:37 PM   #5
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Americans come in all shades, colors, creeds, religions ect even in games
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Old 01-19-2015, 10:37 PM   #6
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Originally Posted by Eugene Church View Post
You know, I'm glad you posted that... I think I will solve my problem and put all races in my league...my Islandian Pro Alliance dynasty league has been integrated from the beginning. I'll beat Branch Rickey by about 27 years in my progressive league.

Martin Luther King was totally right... we should judge someone on the basis of his character and not on the color of his skin... a great profound thought... I wish it would go viral around the world.

We need it.
Haha, well it was said in jest (at least the overly sensitiveness that today's society likes to exhibit). If Markus were to add an option to segregate leagues in historical simulations people would find a way to be offended, even though it's a HISTORICAL SIMULATION.

To answer your original question though for anyone who is interested, if you download Questdog's name/ethnicity files he has files with instructions to completely segregate your leagues for all 100% Caucasian Americans, or even all African-Americans if you want negro leagues.

It's too complicated for me, nor do I care to segregate leagues, but for those interested there you go.

Last edited by JayJayJames3223; 01-19-2015 at 10:39 PM.
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Old 01-19-2015, 10:43 PM   #7
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Quote:
Originally Posted by Eugene Church View Post
I have set the "ethnicities" in the game database to 1000 for Caucasian players for my 1920's fictional league, but the Game still puts Blacks, Hispanics, East Asians and Asian in as the facial type on some players page... which means it generates pictures for those ethnic groups.

Any way to avoid this?

In the game database under "ethnicities" here is what I entered:

0,U.S. (Modern),0,0,0,1000,0

This means all ethnic groups are zero except Caucasians, which is 1000.

Under Roster Rules I chose "No Foreigners Allowed".

On Fictional Player Setting I selected "100% Americans"

Your help would be appreciated.
Some of those files are extinct and not used even though they are still in ootp..
Ootp pretty much uses the default_world.xml file now..change your ethnicities there...There are some pretty good world.xml mods in the mods section if I remember correctly.
If you want to mod it yourself..this will help:
http://www.ootpdevelopments.com/boar...ref-guide.html

Last edited by Bigrod; 01-19-2015 at 10:45 PM.
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Old 01-19-2015, 10:47 PM   #8
Eugene Church
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Originally Posted by JayJayJames3223 View Post
Haha, well it was said in jest (at least the overly sensitiveness that today's society likes to exhibit). If Markus were to add an option to segregate leagues in historical simulations people would find a way to be offended, even though it's a HISTORICAL SIMULATION.

To answer your original question though for anyone who is interested, if you download Questdog's name/ethnicity files he has files with instructions to completely segregate your leagues for all 100% Caucasian Americans, or even all African-Americans if you want negro leagues.

It's too complicated for me, nor do I care to segregate leagues, but for those interested there you go.
I'm too computer challenged to do something like that... I have trouble getting name files in.
I just spent two days trying to get my custom-made name files into the new league.

My solution is to just integrate my 1920's league. This is a good day to do it, too.

Last edited by Eugene Church; 01-19-2015 at 10:51 PM.
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Old 01-19-2015, 10:49 PM   #9
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Originally Posted by Bigrod View Post
Some of those files are extinct and not used even though they are still in ootp..
Ootp pretty much uses the default_world.xml file now..change your ethnicities there...There are some pretty good world.xml mods in the mods section if I remember correctly.
If you want to mod it yourself..this will help:
http://www.ootpdevelopments.com/boar...ref-guide.html
I appreciate the help, but that is way, way, way beyond me.
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Old 01-19-2015, 11:01 PM   #10
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Originally Posted by Padreman View Post
Americans come in all shades, colors, creeds, religions ect even in games
Amen, my brother.

Come to think of it, sports is great at integrating our cultures and races.

I remember having a black basketball coach in the Air Force in 1959 and no one thought anything about it. All of our teams were integrated then. The military did a pretty good job of integration... they didn't tolerate racism even then.

Last edited by Eugene Church; 01-20-2015 at 01:09 AM.
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Old 01-19-2015, 11:05 PM   #11
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Yeah I know people make a big deal about how Branch Ricky and Jackie Robinson changed baseball for ever allowing blacks in. But years before that the Mexican league had been allowing backs to come play in their leagues.
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Old 01-20-2015, 01:11 AM   #12
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Yeah I know people make a big deal about how Branch Ricky and Jackie Robinson changed baseball for ever allowing blacks in. But years before that the Mexican league had been allowing backs to come play in their leagues.
That's interesting. Thanks for posting it.
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Old 01-20-2015, 02:42 AM   #13
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EC how big is your draft? You could manually edit all non whites FG files. Too tedious for me which is why I do not do it in my ABF. I like Questdogs set but then I have to reverse everything back for my other 6 leagues that do not have segregation.
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Old 01-20-2015, 02:46 AM   #14
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Race is a numerical code in the roster files. You can export rosters, do a global replace, and import the rosters back. Just for grins I have turned entire test leagues black, white, and brown.
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Old 01-20-2015, 09:30 AM   #15
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I've done this in the past (and NO, I'm not racist) when I wanted to create a fictional Negro League.

I just edited the ethnicities file, (before creating the league) and it worked fine.
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Old 01-20-2015, 03:28 PM   #16
Eugene Church
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EC how big is your draft? You could manually edit all non whites FG files. Too tedious for me which is why I do not do it in my ABF. I like Questdogs set but then I have to reverse everything back for my other 6 leagues that do not have segregation.
You're right... my league is only 8 teams... it would be easy for me to edit it.

Thanks.
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Old 01-20-2015, 05:23 PM   #17
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Originally Posted by Eugene Church View Post
I have set the "ethnicities" in the game database to 1000 for Caucasian players for my 1920's fictional league, but the Game still puts Blacks, Hispanics, East Asians and Asian in as the facial type on some players page... which means it generates pictures for those ethnic groups.

Any way to avoid this?

In the game database under "ethnicities" here is what I entered:

0,U.S. (Modern),0,0,0,1000,0

This means all ethnic groups are zero except Caucasians, which is 1000.

Under Roster Rules I chose "No Foreigners Allowed".

On Fictional Player Setting I selected "100% Americans"

Your help would be appreciated.
After you made the change, did you remember to "Re-Import Name & Ethnicity Database" under Global Setup? If you did not do that, the game will still pull based on the default ethnicities.
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Old 01-20-2015, 05:44 PM   #18
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After you made the change, did you remember to "Re-Import Name & Ethnicity Database" under Global Setup? If you did not do that, the game will still pull based on the default ethnicities.
And you'd also need to delete all the players that the game initially creates.

Right now, it's a multi-stage process to re-set the ethnic mix in a fictional league. The game is pre-set to the current ethnic ratios, and, when the user creates a fictional league, the game automatically creates a bunch of players and coaches who fit that mix. What I do is:

  • Edit the ethnicity database to reflect the desired ethnic mix;
  • Create the league and go to the Fictional Player Settings menu and edit the Default Player Origin list;
  • If you have an amateur draft, edit the Amateur Draft Pool list;
  • Set "Generate International Free Agents" to never;
  • Set "International Scouting Discoveries" to zero;
  • Go to the League Functions menu and release all players if they've already been assigned to teams;
  • Go to the free agent list and delete them all;
  • Delete all team personnel as well;
  • Re-import the Name & Ethnicity database;
  • Depending on how the user wants to repopulate the teams, either create new free agents or select "fill teams with fictional players" in the League Functions menu
I may have missed a step or two, but that's basically what needs to be done in order to get rid of the game's pre-set ethnic mix.
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Old 01-20-2015, 08:21 PM   #19
Eugene Church
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After you made the change, did you remember to "Re-Import Name & Ethnicity Database" under Global Setup? If you did not do that, the game will still pull based on the default ethnicities.
Yes, that was a very important step.

Changing the ethnicities alone wouldn't do it.
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Old 01-20-2015, 08:23 PM   #20
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Originally Posted by joefromchicago View Post
And you'd also need to delete all the players that the game initially creates.

Right now, it's a multi-stage process to re-set the ethnic mix in a fictional league. The game is pre-set to the current ethnic ratios, and, when the user creates a fictional league, the game automatically creates a bunch of players and coaches who fit that mix. What I do is:

  • Edit the ethnicity database to reflect the desired ethnic mix;
  • Create the league and go to the Fictional Player Settings menu and edit the Default Player Origin list;
  • If you have an amateur draft, edit the Amateur Draft Pool list;
  • Set "Generate International Free Agents" to never;
  • Set "International Scouting Discoveries" to zero;
  • Go to the League Functions menu and release all players if they've already been assigned to teams;
  • Go to the free agent list and delete them all;
  • Delete all team personnel as well;
  • Re-import the Name & Ethnicity database;
  • Depending on how the user wants to repopulate the teams, either create new free agents or select "fill teams with fictional players" in the League Functions menu
I may have missed a step or two, but that's basically what needs to be done in order to get rid of the game's pre-set ethnic mix.
No, I think you were pretty thorough.

Thanks for your detailed help.

Much appreciated.
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