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Old 11-05-2014, 10:28 PM   #1
venn177
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Join Date: Nov 2014
Posts: 12
Opening Day bug, contract tweaks and more.

So over on reddit bradc2112 told me to post this over here, so uh.

* When a team gets to opening day, it counts everyone still on the 40-man roster as able to play (literally, you can field a 40-man roster on opening day) and even if you don't play that day immediately, but have more than 25 men from spring training when you go ONTO that day, all of the players will get an extra day of ML service time. Which means if you have a minor league player that you're trying to stall, his service time will start right then and there, even if that wasn't your intention.

* Regarding contracts: AI is way too easy to abuse by offering them a two-year-deal and making the second year a team option with an absurd ($80MM) amount of money that you'll obviously decline.

* A mutual option... option? Obviously it would rarely be accepted, but for the sake of authenticity I don't see why it shouldn't be in.

* Make the all-star game click-able so you don't have to navigate to a player who PLAYED in the All-Star game in order to see who won/the box score/etc. Or at least send a mail message out after it's over that gives a link and a short recap to it.

* The Hall of Fame doesn't display WAR correctly. That is to say, it doesn't display it at all.

* Actual calculation for the arbitration offering for free agents? Right now, as far as I can tell, it's just a 1 year/$18MM deal, rather than a calculated amount based on the contracts of the current season.

* Over time, every single reliever has 50+ stamina. A way so that if a starter is converted or if a player is a reliever with high stamina, their stamina will decrease over time? Something so that relievers are still relievers and can't pitch 200 innings in a pinch.

* More control over the AI control! Say I don't want to play and want my AI to manage the day-to-day operations, but I have a certain pitcher that I want to be my closer, even if the AI disagrees with me. I should have an option to 'lock' a player into a certain role or place in the lineup.

* The ability to see what role each reliever is set to in the bullpen in-game. With only SP, MR and CL, I have no idea who's my righty-specialist or my setup man at a glance. Obviously the longer you manage a team the easier it is to remember, but it'd be nice to just have a separate, secondary substitution view.

* An option to auto-generate depth charts WITHOUT lineups. I wouldn't mind setting my own lineups, but I definitely don't have the time to set up depth charts in my league that's currently halfway through the 21st century.

* When simming in broadcast mode, have the ball's flying animation speed be tied to the text speed setting. That way if the text is set to a faster than normal option, the ball's animation isn't still heading out while the text is done displaying.

* This might be in the game already through the way player personalities are coded, but some players having team loyalty would be great. There's nothing more immersion breaking than Jeter coming back for the 2015 season and playing as the backup SS for the Detroit Tigers. With that, there should probably be players willing to take a hometown discount to be willing to stay with a certain team. Maybe between player personality, how happy they are with that organization, and how much faith that organization had in the player (was he drafted in the first round and fast-tracked to the majors? etc)?

* During league creation, have it so whatever abbreviation a team is set to becomes the one that was used previously, since the last abbreviation chance. IE: The Marlins abbreviation is MIA. If you changed it to MAR, it would change their abbreviation in all player stats and whatnot retroactively back to MAR until the 2011 season, when they used FLA.I hate seeing something like the Yankees being NYA, then I change it to NYY and that only starts at the current season, rather than being pushed retroactively back.

I have a bunch of other bugs and tweaks and suggestions that I'll probably edit into this post as I remember them.

Last edited by venn177; 11-05-2014 at 11:26 PM.
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Old 11-06-2014, 07:41 AM   #2
ra7c7er
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Some of these things are in the game or not in the game as you describe them (at least not how I've seen). I question if you've actually played the game or just taken a list of things people have asked for in the past and reposted them.

That being said the opening day roster thing is annoying and should be fixed. The season start date should be the day before opening day. So the game forces either you or the AI to cut the roster before opening day.
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Old 11-06-2014, 07:17 PM   #3
bwburke94
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Comments below.

Quote:
Originally Posted by venn177 View Post
So over on reddit bradc2112 told me to post this over here, so uh.

* When a team gets to opening day, it counts everyone still on the 40-man roster as able to play (literally, you can field a 40-man roster on opening day) and even if you don't play that day immediately, but have more than 25 men from spring training when you go ONTO that day, all of the players will get an extra day of ML service time. Which means if you have a minor league player that you're trying to stall, his service time will start right then and there, even if that wasn't your intention.

SUPPORT. Also, this puts them on a major league contract, making the Opening Day loophole unfeasible in single-player.

* Regarding contracts: AI is way too easy to abuse by offering them a two-year-deal and making the second year a team option with an absurd ($80MM) amount of money that you'll obviously decline.

SUPPORT. This only comes into play if the owner does not control the budget.

* A mutual option... option? Obviously it would rarely be accepted, but for the sake of authenticity I don't see why it shouldn't be in.

BIG SUPPORT.

* Make the all-star game click-able so you don't have to navigate to a player who PLAYED in the All-Star game in order to see who won/the box score/etc. Or at least send a mail message out after it's over that gives a link and a short recap to it.

SUPPORT - this is an oversight rather than a bug, it worked properly in previous versions.

* The Hall of Fame doesn't display WAR correctly. That is to say, it doesn't display it at all.

SUPPORT - This is the result of a bug that sets WAR for previous years to zero on the stats screen.

* Actual calculation for the arbitration offering for free agents? Right now, as far as I can tell, it's just a 1 year/$18MM deal, rather than a calculated amount based on the contracts of the current season.

It's not arbitration, it's compensation, there's a difference.

* Over time, every single reliever has 50+ stamina. A way so that if a starter is converted or if a player is a reliever with high stamina, their stamina will decrease over time? Something so that relievers are still relievers and can't pitch 200 innings in a pinch.

SUPPORT, but make it gradual so that one-year relievers don't become permanent relievers/

* More control over the AI control! Say I don't want to play and want my AI to manage the day-to-day operations, but I have a certain pitcher that I want to be my closer, even if the AI disagrees with me. I should have an option to 'lock' a player into a certain role or place in the lineup.

Partially implemented with "force start"/"force role" option, but force starting position players in specific lineups need to be implemented.

* The ability to see what role each reliever is set to in the bullpen in-game. With only SP, MR and CL, I have no idea who's my righty-specialist or my setup man at a glance. Obviously the longer you manage a team the easier it is to remember, but it'd be nice to just have a separate, secondary substitution view.

BIG SUPPORT.

* An option to auto-generate depth charts WITHOUT lineups. I wouldn't mind setting my own lineups, but I definitely don't have the time to set up depth charts in my league that's currently halfway through the 21st century.

???

* When simming in broadcast mode, have the ball's flying animation speed be tied to the text speed setting. That way if the text is set to a faster than normal option, the ball's animation isn't still heading out while the text is done displaying.

NEUTRAL. Most people don't play 3D, so this is less important than things that effect 2D gameplay.

* This might be in the game already through the way player personalities are coded, but some players having team loyalty would be great. There's nothing more immersion breaking than Jeter coming back for the 2015 season and playing as the backup SS for the Detroit Tigers. With that, there should probably be players willing to take a hometown discount to be willing to stay with a certain team. Maybe between player personality, how happy they are with that organization, and how much faith that organization had in the player (was he drafted in the first round and fast-tracked to the majors? etc)?

I'm fairly certain this was already implemented.

* During league creation, have it so whatever abbreviation a team is set to becomes the one that was used previously, since the last abbreviation chance. IE: The Marlins abbreviation is MIA. If you changed it to MAR, it would change their abbreviation in all player stats and whatnot retroactively back to MAR until the 2011 season, when they used FLA.I hate seeing something like the Yankees being NYA, then I change it to NYY and that only starts at the current season, rather than being pushed retroactively back.

This requires a major change to the way quickstart games are created, so I'll go with NEUTRAL because a coding shift may not be feasible.
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Old 11-07-2014, 12:37 PM   #4
venn177
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Join Date: Nov 2014
Posts: 12
Quote:
Originally Posted by ra7c7er View Post
Some of these things are in the game or not in the game as you describe them (at least not how I've seen). I question if you've actually played the game or just taken a list of things people have asked for in the past and reposted them.

That being said the opening day roster thing is annoying and should be fixed. The season start date should be the day before opening day. So the game forces either you or the AI to cut the roster before opening day.
I've currently got a game where I'm just starting in 2046, and have had multiple games go into the 2030's over the years. Everything I'm posting are things I've noticed just in the past couple of months of playing.

Quote:
Originally Posted by bwburke94
It's not arbitration, it's compensation, there's a difference.

The free agent arbitration offer is still a one-year offer that's determined based on the average size of the top X amount of contracts any given year, and is not always $18MM.

SUPPORT, but make it gradual so that one-year relievers don't become permanent relievers/

I'd like to see it taken a step further and actually be able to have more control over 'training' players to learn new positions. Especially if someone is LF/CF and can't play RF.

* An option to auto-generate depth charts WITHOUT lineups. I wouldn't mind setting my own lineups, but I definitely don't have the time to set up depth charts in my league that's currently halfway through the 21st century.

???

I'm an idiot and it's already in the game. Wasn't paying attention.

NEUTRAL. Most people don't play 3D, so this is less important than things that effect 2D gameplay.

I'm talking about in 2D.

I'm fairly certain this was already implemented.

In that case, I'd like to see them actually acknowledge that during contract talks.

This requires a major change to the way quickstart games are created, so I'll go with NEUTRAL because a coding shift may not be feasible.

Yeah, this was more of a pet peeve for me than an actual change that would drive me crazy.

Last edited by venn177; 11-07-2014 at 12:47 PM.
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Old 11-07-2014, 04:22 PM   #5
blasek0
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Join Date: Nov 2012
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Quote:
Originally Posted by venn177 View Post
The free agent arbitration offer is still a one-year offer that's determined based on the average size of the top X amount of contracts any given year, and is not always $18MM.
That's how it works in reality.

The way it is currently implemented in OOTP, per the OOTP staff, is that it's set to be a 1 year contract for the amount listed under "Super Star Quality Player typical Salary" on the league financials setup page. The default value in this field in a quickstart is $18MM. But, the offer would be for whatever value you put in that field.
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Old 11-11-2014, 04:54 PM   #6
Cryomaniac
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Quote:
Originally Posted by blasek0 View Post
That's how it works in reality.

The way it is currently implemented in OOTP, per the OOTP staff, is that it's set to be a 1 year contract for the amount listed under "Super Star Quality Player typical Salary" on the league financials setup page. The default value in this field in a quickstart is $18MM. But, the offer would be for whatever value you put in that field.
I think the point was that it should work in OOTP like it does in reality.
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