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| OOTP 15 - General Discussions Discuss the new 2014 version of Out of the Park Baseball here! |
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#1 |
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Hall Of Famer
Join Date: Sep 2008
Location: Buffalo, NY
Posts: 3,828
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Any way to....
I want to create a league that is heavily dependent on international amateur finds, both of the "random" finds and the scheduled signing period. I've turned the draft off completely. Basically, the larger revenue teams should be able to go out and buy more amateur prospects. I set both random finds and the scheduled international amateurs to "a lot".
I've ran into a couple of issues. 1) changing the threshold for the penalties doesn't work. The demands scale along with it. 2) because of the penalties, the players don't get signed. Several dozen players, all talented, are left in the pool every year. I don't want to go to an all created FA method because a) they won't get into the international complex and b) that's too random to get players. I want big revenue teams to spend their revenue on the young prospects. How do I do this? |
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#2 |
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Hall Of Famer
Join Date: Jun 2014
Location: Juust a bit outside...
Posts: 6,238
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I'm subscribing to this. I've been wanting to do this too.
Something to think about, the richer the team the more money they can put into international scouting. Which gets better players.
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"Cannonball Coming!" Go Bucs!! Founder and League Caretaker of the Professional Baseball Circuit, www.probaseballcircuit.com An Un-Official Guide to Minor League Management in OOTP 21 Ratings Scale Conversion Cross-Reference Cheat Sheet |
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#3 |
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Hall Of Famer
Join Date: Jul 2006
Posts: 3,532
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Solved my problem.
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Grrrrrrrrrrrrrrrrrrrrrrrrrrrrrr!!!! Last edited by mgom27; 10-02-2014 at 09:26 PM. |
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#4 | |
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All Star Reserve
Join Date: Jul 2012
Location: Boston, MA
Posts: 951
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#5 | |
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Hall Of Famer
Join Date: Sep 2008
Location: Buffalo, NY
Posts: 3,828
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Quote:
Right. I almost wanted to create a world similar to international soccer/football where the richest teams poor tens of millions of dollars into team facilities and young player academy development. In running my tests, I can't get past this hurdle. |
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#6 |
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Hall Of Famer
Join Date: Aug 2002
Posts: 16,842
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On the surface, regardless of demands, it would seem the rich aren't rich enough or there aren't enough rich teams. Perhaps inflate the media revenues heavily for a few upper tier teams. Also, a subtle effect can sometimes be realized by toning down the financial coefficient and then spiking the media revenues.
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"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ |
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#7 |
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Minors (Triple A)
Join Date: Apr 2012
Posts: 267
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Maybe I'm mistaken, but when you set your International Amateur Free Agent cap (in the league setup) to $0, there is no cap and therefore no penalties, enabling bigger teams to just outspend the small.
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#8 | |
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All Star Starter
Join Date: Mar 2011
Posts: 1,262
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Quote:
Setting the cap to 0 means that no bonuses can be offered the year after any bonuses were offered, since the limit was exceeded by an infinite percentile. Making matters worse, even if you lose a bidding war with the AI, an AI team can sign the player for no signing bonus - only the user team gets held to the terms of the agreed to contract. I noticed that under $0 limit rules, the players demand MLB deals with an escalating salary level from the human player, thereby evading signing bonus rules. The problem is that the AI teams get to give out minor league deals with no bonus, while the human player is stuck with an expensive MLB deal, and this means that the bidding continues on endlessly until the human player just gives up, since the AI actually isn't spending any money on keeping the player. The negotiations proceed as if the AI is offering MLB deals with steadily increasing salaries, but it's not what actually happens. I haven't found a good way to deal with the international amateur FAs in a manner that would accurately reflect a rich team deciding to go nuts and spend for a year. Personally, I think that there should be a way to disable the limit and let teams go hog wild on bonus spending if they so choose. I just don't know how to make it happen with OOTP as-is. |
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#9 | |
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Hall Of Famer
Join Date: Sep 2008
Location: Buffalo, NY
Posts: 3,828
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#10 | |
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Hall Of Famer
Join Date: Sep 2008
Location: Buffalo, NY
Posts: 3,828
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