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Old 05-28-2014, 08:01 PM   #1
ChiefWahoo
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Unhappy AI Constantly Releasing Star Players Coming off the DL

Teams are releasing superstars once their time on the DL ends. A two-time MVP shouldn't get cut eight games into the season. It's getting out of hand. These guys are then immediately scooped up on $850,000 one year deals by other teams, even though they were previously hitting .330 and earning $15,000,000. I can only scratch my head....?????

Last edited by ChiefWahoo; 05-28-2014 at 08:13 PM.
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Old 05-28-2014, 09:05 PM   #2
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Do you have a roster limit at the lowest level of your minor leagues? This is often the culprit. Set it at No Limit for best results. If I understand it correctly, this will give the AI some flexibility with roster moves.
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Old 05-28-2014, 09:19 PM   #3
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How many superstars were released? Was it 15 or 60 day DL? Did the various AI teams doing this have full 40 man rosters at the time the players were released? Did the superstars take major hits to ratings due to the injuries?

What type of league?

It's likely the roster limits but a combination of other factors can play into this.
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Old 05-28-2014, 09:30 PM   #4
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Originally Posted by pstrickert View Post
Do you have a roster limit at the lowest level of your minor leagues? This is often the culprit. Set it at No Limit for best results. If I understand it correctly, this will give the AI some flexibility with roster moves.
Yes, I do have roster limits at rookie ball. Let me adjust those and see what happens as a result. Thanks!
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Old 05-29-2014, 02:02 AM   #5
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Interesting. I have roster limits at every level (35 at rookie ball) and have never seen anything like that. In past versions I saw teams release star prospects in the middle of the season, but never established guys.
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Old 05-29-2014, 09:57 AM   #6
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Interesting. I have roster limits at every level (35 at rookie ball) and have never seen anything like that. In past versions I saw teams release star prospects in the middle of the season, but never established guys.
Same here. I've been playing the MLB quickstart with roster limits in OOTP13, 14 and now 15, and I've never seen the situation the OP describes.
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Old 05-29-2014, 10:33 AM   #7
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I don't play the MLB quickstart and have never seen it. I don't have roster limits on A level minors. I'd still like to know if this is more than one player. It would certainly help determine if this is a blip or a problem.
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Old 05-29-2014, 10:41 AM   #8
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What is your DFA set to? When they come off of the DL they go into the DFA. Maybe he just sat on your DFA list too long. Even though I thought you would get a warning when DFA player time elapses.
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Old 05-29-2014, 12:36 PM   #9
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Nevermind. Already mentioned.

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Old 05-29-2014, 12:47 PM   #10
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If you want the AI to perform as well as it can at player management, then take the roster limits off of all your minor league teams.
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Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

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Old 05-29-2014, 05:19 PM   #11
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I don't play the MLB quickstart and have never seen it. I don't have roster limits on A level minors. I'd still like to know if this is more than one player. It would certainly help determine if this is a blip or a problem.
No, this is actually a repetitive issue in my game. I should add it's a fictional game with real MLB franchises and minor leagues, but all players and history are fictional.
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Old 05-29-2014, 05:26 PM   #12
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No, this is actually a repetitive issue in my game. I should add it's a fictional game with real MLB franchises and minor leagues, but all players and history are fictional.
So how many players?

I play the same style and this maybe happened back in v2007 or thereabouts. I don't think it was more than 1-2 players ever.
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Old 05-30-2014, 04:41 AM   #13
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Quote:
Originally Posted by ChiefWahoo View Post
Teams are releasing superstars once their time on the DL ends. A two-time MVP shouldn't get cut eight games into the season. It's getting out of hand. These guys are then immediately scooped up on $850,000 one year deals by other teams, even though they were previously hitting .330 and earning $15,000,000. I can only scratch my head....?????
Interesting. Never seen anything like it. Please report this in the bug report thread over at the tech support forum and upload your league files (follow the instructions of the first post in that thread) Thanks!
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Old 06-01-2014, 09:12 PM   #14
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Originally Posted by Markus Heinsohn View Post
Interesting. Never seen anything like it. Please report this in the bug report thread over at the tech support forum and upload your league files (follow the instructions of the first post in that thread) Thanks!
Thanks Markus. I was actually able to solve this on my own, I think, by removing roster limits on the rookie leagues. Hopefully this works long-term.
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Old 06-01-2014, 11:30 PM   #15
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Thanks Markus. I was actually able to solve this on my own, I think, by removing roster limits on the rookie leagues. Hopefully this works long-term.
I have been playing with roster limits for years, and it shouldn't make a difference
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Old 06-01-2014, 11:32 PM   #16
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I have been playing with roster limits for years, and it shouldn't make a difference
It makes a huge difference.
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Quote:
Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

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Old 06-01-2014, 11:33 PM   #17
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It makes a huge difference.
Sure does.
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Old 06-02-2014, 10:30 AM   #18
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It makes a huge difference.
Do you play with roster limits on any minor leagues? Or just not on rookie ball?
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Old 06-03-2014, 11:58 AM   #19
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Do you play with roster limits on any minor leagues? Or just not on rookie ball?
Don't use them. At all. The AI does not adapt to them very well.
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Old 06-03-2014, 02:21 PM   #20
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I use roster limits in every league in my organization, and I don't have any of these issues. I set the limit in Rookie to 40 - all of the rest are set to 30.
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